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8/14/2019 FAD Force Sheet Slammers
1/1
Fast And Dirty Hammer's Slammers
Page 1
Infantry Squad FP 4 RANGEElite 2+ 2+
Quality Level M orale
QTY Weapon Dam. FE AT BlastBase Close Med. Long
10 +3 - - - x6 5 30 60 90 5 6
Coherency Movement
10 Determined 7
Resolve BreakVeteran Squad Leader: +1 Morale rolls
Aerial: 1 man skimmers hover while moving Improved +1Armor Rating
Combat Car FP 4 RANGEElite 2+ 2+
Quality Level M orale
QTY Weapon Dam. FE AT BlastBase Close Med. Long
3 +4 +2 +1 - x8 5 40 80 120 - 10/16
Coherency Movement
4 Determined 4
Crew Resolve BreakAdvanced Targeting: +2 FE vs vehicles and hard targets Close in Defense System: Blast radius 4
Improved Weapons Control: 1 crewman may fire 2 weapons Reactive Armor: 2 dice for armor roll vs rockets & missiles T5 / F7 / S6 / R5 +9
Armor Rating
Blower Heavy Tank FP 4 RANGEElite 2+ 2+
Quality Level M oraleQTY Weapon Dam. FE AT Blast
Base Close Med. Long
1 +4 - +7 - x15 5 75 150 225 - 10/16
Coherency Movement1 +4 +2 +1 - x8 5 40 80 120
2 Determined 4
Crew Resolve BreakAdvanced Targeting: +2 FE vs vehicles and hard targets Close in Defense System: Blast radius 4
Improved Weapons Control: 1 crewman may fire 2 weapons Reactive Armor: 2 dice for armor roll vs rockets & missiles T7 / F9 / S6 / R7 +9
Armor RatingCommand Vehicle: re-roll 1 comm test/turn (command tank only)
Gun Jeep FP 4 RANGEElite 2+ 2+
Quality Level M orale
QTY Weapon Dam. FE AT BlastBase Close Med. Long
1 +4 +2 +1 - x8 5 40 80 120 - 10/16
Coherency Movement
2 Determined 4
Crew Resolve BreakAdvanced Targeting: +2 FE vs vehicles and hard targets
T3 / F5 / S4 / R3 +5
Armor Rating
Mortar Jeep FP 4 RANGEElite 2+ 2+
Quality Level M orale
QTY Weapon Dam. FE AT BlastBase Close Med. Long
1 Heavy Mortar +4 +1 - 3 x10 5 50 100 150 - 10/16
Coherency Movement
2 Determined 4
Crew Resolve BreakAdvanced Targeting: +2 FE vs vehicles and hard targets
T3 / F5 / S4 / R3 +5
Armor Rating
Command Car FP 4 RANGEElite 2+ 2+
Quality Level M orale
QTY Weapon Dam. FE AT BlastBase Close Med. Long
1 +4 +2 +1 - x8 5 40 80 120 - 10/16
Coherency Movement
2 Determined 4
Crew Resolve BreakAdvanced Targeting: +2 FE vs vehicles and hard targets Reactive Armor: 2 dice for armor rol l vs rockets & missi les
Close in Defense System: Blast radius 4 Command Vehicle: re-roll 1 command response test/turn T5 / F7 / S6 / R5 +7
Armor RatingECM: negates Advanced Targeting System
Mult.
2cm Powerguns
Str
Pts: 156 (120 with no skimmers)
Mult.
Tri-barrels
Pts: 489
Mult.
20cm Powergun
Tri-barrel
Pts: 1072 (1179 for Command Tank)
Mult.
Tri-barrel
Pts: 62
Mult.
Pts: 84
Mult.
Tri-barrel
Pts: 421