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game on THURSDAY | JUNE 30, 2016 | PAGE 17 THE BLADE | toledoblade.com From Bandai Namco Entertainment ‘God Eater 2: Rage Burst’ Out this week ‘Umbrella Corps’ a glitchy disappointment By WILL HARRISON BLADE STAFF WRITER CAPCOM A screen shot from ‘Umbrella Corps.’ Umbrella Corps Grade: System: Playstation 4, PC No. Players: 1-6 Published by: Capcom Developer: Capcom Genre: Tactical shooter ESRB Rating: Mature Grades: Outstanding; Very Good; Good; Fair; Poor. Getting a video game fin- ished and certified requires hard work that consumers of- ten overlook. Impressive graphics and memorable voice actors are important, but de- tails and polish are the critical difference between quality and disappointment. A truly horrible game is a digital natural disaster and re- minder that most games strive for quality. Umbrella Corps is a hurri- cane whose destruction leaves sadness in its wake. A third- person, competitive multi- player shooter set in the Resi- dent Evil universe, Umbrella Corps is the hint of a good idea ruined by a complete lack of execution and completion. With environments, weap- ons, and monsters from the Resident Evil games, Umbrella Corps has the player take on the role of a shady cor- porate agent fight- ing for survival. The paper-thin story sees name- less, faceless oper- atives fighting for survival in two on- line modes and a single player, time trial campaign. The main mode is a 3-on-3, one-life death match set on small, claustropho- bic maps. Players will have one life per round to kill the enemy team, sans re-spawning. The round ends when the entire enemy team is down. The closest comparison is Counter-Strike, but with zom- bies. Monsters from the fran- chise litter each map to act as a hindrance and as a potential trap. On the downside, there are only so many zombie de- signs and I saw the same woman in a busi- ness suit over and over. As long as a player’s “zombie jammer” is intact, the creatures won’t cause much trou- ble. Take too many bullets and the jam- mer explodes, sig- naling the dinner bell for the formerly docile foes. The one-shot, one-kill idea when combined with the environmental haz- ard of the zombies is original and compelling. Scenarios oc- cur where one player might be a better shot, but might not do as well fending off a dozen zombies on a lunch rush. These scenarios lead to some genuinely, terrifying mo- ments — something that has gone missing from Resident Evil games as of late. A cover- based combat system is effec- tive at making matches feel tactical, at least until zombies become active and blood be- gins shooting everywhere. Ugly, secondhand art de- signs, loose controls, and abys- mal performance issues turn a neat idea into a Dumpster fire of frustration. Umbrella Corps looks and plays like a PlaySta- tion 2 game. This might be why so many of the textures and character models look as if they were directly lifted from Resident Evil 4 , an 11 year-old game. More than a few of the maps look like exact size and scale copies of locations from past Resident Evil games. If this is the case, then there’s no rea- son for Umbrella Corps to run in such a sluggish way. The frame rate skips at ran- dom between a full 60 frames and a glitchy, sluggish night- mare. At times, it appeared as if the game could not handle more than two enemies on the screen at once. I can only assume that the engine wasn’t properly tested and optimized, given how low- quality the game’s textures ap- pear. Too much of Umbrella Corps feels like it went from the developer’s computer and straight to store shelves. Con- trol glitches and wonky char- acter physics further bury what should be a great game con- cept. My character walked straight through zombies and moved at full speed while crouching. This all occurred while zombie dogs ran around in circles, oblivious to the world. The capper on this ugly experience was the unstable online matchmaking. More than a few times I had to wait up 15 minutes for a match, only for the server to discon- nect seconds later. While I had some fun wit the ranked modes, the game’s inability to behave like a pro fessionally designed product ruined the experience. M sincere wish is that anyon who worked on Umbrella Corps doesn’t put it on the resume. Umbrella Corps is a publi service announcement: Good games exist. Fun, beautifu games with sharp controls compelling art designs, and balanced gameplay. None of those things ar here. Buyers should beware and look elsewhere. To borrow from anothe zombie franchise, Umbrella Corps is the sign of a co demned hospital from The Walking Dead that says “Don’t open, dead inside.” Trust tha sign and look elsewhere for competitive multiplayer expe- rience. A copy of Umbrella Corps on PlayStation 4 was provided by Capcom for review purposes. ‘Street Fighter’ update The oft delayed story update for Street Fighter 5 , originally set to re- lease at the end of June, will release on July 1. The cin- ematic story ex- pansion will in- clude two new characters fo purchase — Ibuki and Balro — who were last seen in Street Fighter IV. A trailer announc ing the release also teased Jur and Urien, the last two DL fighters set for 2016. The story update is free and will be available on PlayStation 4 and PC. Contact Will Harrison at: [email protected] or on Twitter @DoubleUHarrison.

game on - s3.amazonaws.com€¦ · God Eater 2: Rage Burst Out this week ... bullets and the jam-mer explodes, sig-naling the dinner bell for the formerly docile foes. The one-shot,

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game ongamegamegamegameTHURSDAY | JUNE 30, 2016 | PAGE 17THE BLADE | toledoblade.com

From Bandai NamcoEntertainment

‘God Eater 2:Rage Burst’

Out this week

‘Umbrella Corps’ a glitchy disappointmentBy WILL HARRISONBLADE STAFF WRITER

CAPCOMA screen shot from ‘Umbrella Corps.’

Umbrella CorpsGrade: System: Playstation 4, PCNo. Players: 1-6Published by: CapcomDeveloper: CapcomGenre: Tactical shooterESRB Rating: Mature

Grades: Outstanding; Very Good; Good; Fair; Poor.

Getting a video game fin-ished and certified requireshard work that consumers of-ten overlook. Impressivegraphics and memorable voiceactors are important, but de-tails and polish are the criticaldifference between quality anddisappointment.

A truly horrible game is adigital natural disaster and re-minder that most games strivefor quality.

Umbrella Corps is a hurri-cane whose destruction leavessadness in its wake. A third-person, competitive multi-player shooter set in the Resi-dent Evil universe, UmbrellaCorps is the hint of a good idearuined by a complete lack ofexecution and completion.

With environments, weap-ons, and monsters from theResident Evilgames, UmbrellaCorps has theplayer take on therole of a shady cor-porate agent fight-ing for survival.The paper-thinstory sees name-less, faceless oper-atives fighting forsurvival in two on-line modes and asingle player, timetrial campaign.

The main modeis a 3-on-3, one-lifedeath match set onsmall, claustropho-bic maps. Playerswill have one lifeper round to killthe enemy team,sans re-spawning.The round endswhen the entire enemy team isdown.

The closest comparison isCounter-Strike, but with zom-bies. Monsters from the fran-chise litter each map to act as ahindrance and as a potentialtrap. On the downside, thereare only so many zombie de-signs and I saw the same

woman in a busi-ness suit over andover.

As long as aplayer’s “zombiejammer” is intact,the creatures won’tcause much trou-ble. Take too manybullets and the jam-mer explodes, sig-naling the dinnerbell for the formerlydocile foes.

The one-shot,one-kill idea whencombined with theenvironmental haz-

ard of the zombies is originaland compelling. Scenarios oc-cur where one player might bea better shot, but might not doas well fending off a dozenzombies on a lunch rush.

These scenarios lead tosome genuinely, terrifying mo-ments — something that hasgone missing from Resident

Evil games as of late. A cover-based combat system is effec-tive at making matches feeltactical, at least until zombiesbecome active and blood be-gins shooting everywhere.

Ugly, secondhand art de-signs, loose controls, and abys-mal performance issues turn aneat idea into a Dumpster fireof frustration. Umbrella Corpslooks and plays like a PlaySta-tion 2 game. This might bewhy so many of the texturesand character models look as ifthey were directly lifted fromResident Evil 4, an 11 year-oldgame.

More than a few of the mapslook like exact size and scalecopies of locations from pastResident Evil games. If this isthe case, then there’s no rea-son for Umbrella Corps to runin such a sluggish way.

The frame rate skips at ran-dom between a full 60 framesand a glitchy, sluggish night-

mare. At times, it appeared asif the game could not handlemore than two enemies on thescreen at once.

I can only assume that theengine wasn’t properly testedand optimized, given how low-quality the game’s textures ap-pear. Too much of UmbrellaCorps feels like it went fromthe developer’s computer andstraight to store shelves. Con-trol glitches and wonky char-acter physics further bury whatshould be a great game con-cept.

My character walkedstraight through zombies andmoved at full speed whilecrouching. This all occurredwhile zombie dogs ran aroundin circles, oblivious to theworld. The capper on this uglyexperience was the unstableonline matchmaking. Morethan a few times I had to waitup 15 minutes for a match,only for the server to discon-

nect seconds later.While I had some fun with

the ranked modes, the game’sinability to behave like a pro-fessionally designed productruined the experience. Mysincere wish is that anyonewho worked on UmbrellaCorps doesn’t put it on theirresume.

Umbrella Corps is a publicservice announcement: Goodgames exist. Fun, beautifulgames with sharp controls,compelling art designs, andbalanced gameplay.

None of those things arehere. Buyers should bewareand look elsewhere.

To borrow from anotherzombie franchise, UmbrellaCorps is the sign of a con-demned hospital from TheWalking Dead that says “Don’topen, dead inside.” Trust thatsign and look elsewhere for acompetitive multiplayer expe-rience.

A copy of Umbrella Corps onPlayStation 4 was provided byCapcom for review purposes.

‘Street Fighter’ updateThe oft delayed story update

for Street Fighter 5, originallyset to re-lease atthe end ofJune, willrelease onJuly 1.

The cin-ematicstory ex-pansionwil l in-

clude two new characters forpurchase — Ibuki and Balrog— who were last seen in StreetFighter IV. A trailer announc-ing the release also teased Juriand Urien, the last two DLCfighters set for 2016.

The story update is free andwill be available on PlayStation4 and PC.

Contact Will Harrison at:[email protected]

or on Twitter @DoubleUHarrison.