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    GAUNTS

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    WS BS S T W I A Ld Sv

    Gaunt 3 3 3 3 1 4 1 5 6+

    Hive Status

    Independent Behavior

    Special Rules

    Cannon Fodder: While Gaunts are theonly Troop choice available to Tyranid

    armies, Gaunts never count as scoring

    units. The purpose of these creatures is

    to advance at the head of the Tyranid

    army in waves, forcing the enemy toexpend their ammunition needlessly or

    be crushed by sheer numbers.

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    TROOPS

    GAUNT BROOD

    WS BS S T W I A Ld Sv

    Gaunt 3 3 3 3 1 4 1 5 6+

    Brood:

    8-32 Gaunts

    Unit Type:

    Infantry

    Hive Status:

    Instinctive

    Behavior

    Special Rules: Cannon Fodder

    Example: Termagaunt

    fleshborer

    Example:Hormagaunt

    scything talons, leaping

    Example: Gargoyle

    fleshborer, winged, thorax

    bio-plasma, metasynapticnode

    Bio-weapons:

    All Gaunts in the brood must take the sameweapon from the following choice of weapon

    symbiotes:

    - Devourer

    - Fleshborer

    - Spinefists

    - Scything Talons

    Biomorphs: May take one of the following carapace

    biomorphs:

    - Extended Carapace

    - Winged

    May additionally take any of the following

    biomorphs:

    - Adrenal glands (X points/Y points)

    - Chameleonic Carapace

    - Flesh Hooks

    -

    Metasynaptic Node- Leaping

    - Scuttlers

    - Thorax Bio-plasma

    - Without Number

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    TYRANID WARRIOR BROOD

    Hive Status

    Synapse Creature

    Special RulesLeader-beasts: Tyranid Warriors may be taken as both HQ and Elite choices. In

    addition, a Tyranid armys scoring units are its Tyranid Warrior broods, regardless of

    what slot they take up in the force organization chart, instead of its Troops, unless statedotherwise.

    THE HIVE MIND

    Each Tyranid brood is organized into a Hive Status. There are four Hive Statuses, and

    the following special rules always affect all Tyranid broods according to their Hive

    Status:

    Instinctive Behavior

    At the beginning of the movement phase, all broods with the Instinctive Behavior Hive

    Status must take a Moral test.

    Each brood that passes its Moral test gains the universal special rule Rage for the rest ofthat turn.

    Each brood that fails must immediately go to ground.

    Any brood with the Instinctive Behavior Hive Status will always fall back towards the

    nearest Synapse creature. If there are no such creatures on the board they will fall backtowards the nearest table edge.

    Creatures with the Instinctive Behavior Hive Status that are also Fearless simplyautomatically pass the Moral test that they are required to take each turn, meaning that

    they will always be under the effect of the universal special rule Rage.

    Synapse Creature

    Broods with a model with the Synapse Creature Hive Status always have the Synapse

    Creature psychic power. Each Synapse Creature has what is referred to as synapserange, which is designated in the creatures profile. Synapse range will affect any brood

    that has at least one model within range. A Synapse Creature always counts as being

    within synapse range.

    Any brood within synapse range is not subject to the rules for Instinctive Behavior. The

    brood may choose to pass or fail any Moral check they are called upon to make so long as

    it is still within synapse range.

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    Any brood within synapse range does not provide cover to enemy units if another brood

    within synapse range is shooting through them.

    If a brood within synapse range is locked in close combat then all models in the brood

    will strike back in close combat even if they are killed before their turn to attack inInitiative order that turn. The dead models are removed once they have made their

    attacks.

    OTHER TYRANID SPECIAL RULES

    All Tyranids have the universal special rules Fleet, Move Through Cover and Acute

    Senses

    BIOMORPH ENHANCEMENTS

    Biomorph enhancements are bioengineered enhancements that are grown into Tyranidcreatures. They enhance the creatures in combat without inhibiting their ability to carry

    or use other weapon-symbiotes. The same weapon symbiote cannot be taken more thanonce on any Tyranid creature unless stated otherwise under that creatures profile.

    All Tyranid creatures in a brood must take the same biomorphs from the choices

    available to them:

    Adrenal glands.Adrenal glands are utilized by many Tyranid organisms throughout the

    Hive Fleets. The glands are themselves symbiotic organisms that are linked through

    enhanced synaptic networks to the Hive Mind itself. In preparation for combat, the

    Hive Mind instantly analyzes the enemy that it will be facing and determine how bestto combat the foe. The adrenal glands release a chemical soup of endorphins and

    enzymes into the host creatures, improving the combat abilities of each of the Hive

    Mind minions as it deems best.

    At the start of the game, each brood in which every model has been equipped with

    adrenal glands (for X points) gains one of the following benefits of the players choice:

    +1 Strength

    +1 Weapon Skill

    +1 Initiative

    +1 Ballistic Skill

    +1 Attack

    The enhancements from adrenal glands are not modifiers; rather they replace the basic

    stat line in the creatures profile. If the game lasts longer than six turns, then the benefitsof adrenal glands are lost for the rest of the game, and the creatures stat line returns to

    normal. For adrenal glands, there are typically two costs listed (X points/Y points), and

    paying the second cost allows two benefits to be chosen (for Y points). The same benefitmay not be chosen twice.

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    Without Number.

    Any brood without number that is removed from play may be brought back into play at

    the beginning of the next Tyranid turn. It moves onto the board from the Tyranidplayers board edge and has exactly the same profile and armaments as its predecessor. If

    applicable, Kill Points are scored as usual for the brood and its replacements as if they

    were entirely separate broods.

    If a brood without number has the Scuttlers biomorph, then it may move onto the board

    by Outflanking, rather than from the Tyranid players board edge as normal.