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H1 2019 Financial Results
Important noticeThe information contained in this confidential document (“Presentation”) has been prepared by Gfinity PLC (the “Company”). It has not been verified and is subject to material updating, revision and further amendment. This Presentation has not been approved by an authorised person in accordance with Section 21 of the Financial Services and Markets Act 2000 and therefore it is being delivered for information purposes only to a very limited number of persons and companies who are persons who have professional experience in matters relating to investments and who fall within the category of person set out in Article 19 of the Financial Services and Markets Act 2000 (Financial Promotion) Order 2005 (the “Order”) or are high net worth companies within the meaning set out in Article 49 of the Order or are otherwise permitted to receive it. Any other person who receives this Presentation should not rely or act upon it. By accepting this Presentation and not immediately returning it, the recipient represents and warrants that they are a person who falls within the above description of persons entitled to receive the Presentation. This Presentation is not to be disclosed to any other person or used for any other purpose.
While the information contained herein has been prepared in good faith, neither the Company nor any of its shareholders, directors, officers, agents, employees or advisers give, have given or have authority to give, any representations or warranties (express or implied) as to, or in relation to, the accuracy, reliability or completeness of the information in this Presentation, or any revision thereof, or of any other written or oral information made or to be made available to any interested party or its advisers (all such information being referred to as “Information”) and liability therefore is expressly disclaimed. Accordingly, neither the Company nor any of its shareholders, directors, officers, agents, employees or advisers take any responsibility for, or will accept any liability whether direct or indirect, express or implied, contractual, tortious, statutory or otherwise, in respect of, the accuracy or completeness of the Information or for any of the opinions contained herein or for any errors, omissions or misstatements or for any loss, howsoever arising, from the use of this Presentation.
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2.2 BILLION 395 MILLION 737 $151 Million $1.80 Billion 32%People globally who play
video gamesGlobal number of players
& enthusiasts in2018
The number of majorglobal Esports events
in 2018
Prize money broke$150 million mark for the
first time in 2018
Projected Esportsrevenue by 2022
Global Esports revenueincrease during 2018
Large and growing global audience and market MARKET
Esports audience growth
0
100
200
300
400
500
600
2017
Esports enthusiasts Occasional viewers
143 173 201 233 264
316285
253222
192
335395
454
518
580
Source: Newzoo 2019 Global Esports Market Report
m
2018 2019e 2020e 2021e
Esports revenue growth
Media rights
Merch & tickets
Advertising Sponsorships Publisherfee
0200400600800
10001,2001,4001,6001,8002,000
2,200
655
865
1,096
1,3401,566
USDm
2017 2018e 2019e 2020e 2021e0
30
60
90
120
150
180
6 3 5 9 1319
36
61
93112
Prize money developmentUSDm
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017
151
2018
1,790
823
231
161
501
72
2022e
297
347
645
2022e
What we do
Game Publishers, Sport Rights Holders,Commercial Partners
Content Buyers and Distribution Platforms
Our Users, Viewers, Fans, Consumers, Data, Insight
Our Brand, Production, Content, and Format
World Leading Esports Solutions ProviderEnd-to-end solutions leveraging Esports expertise, technology content and broadcast capability
Owned and OperatedManaged Services
Esports Solutions
Online & offline game and event management
underpinned by leading Esports technology platform
Content Creation
Offering world class studio and creative
expertise to deliver high quality and valuable
content
Tribe
Building service offering access to our proprietary community platform of
engaged consumers
Owned Content
Gfinity owned and branded leagues & events including The Gfinity Elite
Series
BUSINESS MODEL
Strategic initiatives
Owned and OperatedManaged Services
4.3x
+189%
Number of views
Like for like growth
+64% Number of views
+£2.8mGross profit improvement
Gfinity produced content year on year
Revenue from existing partners
Elite Series live plus shoulder content
Higher revenue and opex efficiency
BUSINESS MODEL
MANAGED SERVICES
Bridging real and virtual sport
Inflection point – large opportunity to expand
Leverage large incumbent fan base
- Esports tournament partner for inaugural ePremier League- Hosting 5 out of 12 events for Fifa eWorld Cup- Opportunity to expand into other sports
- First step by Premier League into Esports- Strong validation of Esports market and Gfinity’s position- Opportunity to expand breadth, scope and monetisation
Growing and expanding with our partners
- Leverage existing strong brands to scale Esports solution- Billions of incumbent sports fans worldwide - FIFA is the largest single game title in the world
Case Study: Sports rights holder solution MANAGED SERVICES
Number of EntrantsNumber of entrants
2017 2018
Number of broadcasters
Number of countries
Online video views
2 live events: Semi Finals at Gfinity Studio and finals in Abu Dhabi November 2017
Viewers under 34 years old
Professional teams signed at least 1 player each
Online video views
1 pro draft event (July) at Silverstone and 3 live events ending December 2018
20
60k
123
6m
70%
66k
9
20m
Owned content
- Bespoke tournament format – connecting enterprises with young audience- More than 13 million live views and 7 million views of shoulder content- Global brands such as Dominos, Facebook and Unilever- Attracting world leading Esports teams
- Structure for social engagement and talent identification- Multiple teams & games, world class content and distribution- Live offline and online event capability- World leading quality content production
Bespoke pro-tournament platform and format
Bedroom to podium – strong consumer engagement
Flexible tournament infrastructure
(BETA)
(BETA)(BETA)
OWNED AND OPERATED
- Adaptable format for any competitive game title- Co-branded – Gfinity and naming rights partner- Custom and bespoke game features on-demand
Financial resultsMANAGED SERVICES
RevenueFiscal year end June
H1(19)
£4.3
£1.8
£2.5
£4.4
H2(18)H1(18)2018
+143%
Adjusted EBITDAFiscal year end June
H1(19)
-£12.5
-£7.4
-£5.5
-£4.4
H2(18)H1(18)2018
+39%
• Expanding scope and breadth with key partners• 189% like for like growth from publisher partners• Underlying market growth support solution value
• Growth in managed services with accretive margin• Lower investment in Elite Series• Stable Opex after completed investment in people
Managed serviceMANAGED SERVICES
RevenueFiscal year end June
H1(19)
£3.5
£1.6
£1.9
£3.2
H2(18)H1(18)2018
+104%
Gross profitFiscal year end June
H1(19)
£1.3m
£0.4m
£0.9m
£1.3m
H2(18)H1(18)2018
Increasing revenue momentum• 104% YoY revenue growth• Key partners like for like growth of 189%• 1 out of 5 assigned EA championship events• 2nd year Formula 1 Esports Series• Forza and Halo championship events (Microsoft)
Improved profitability• Gross margin of 39% (25%)• Significantly increase in value creation• Operational scale from Gfinity Arena
Key Highlights
+224%
Owned and OperatedOWNED AND OPERATED
Key Highlights
RevenueFiscal year end June
H1(19)
£0.8
£0.2
£0.6
£1.2
H2(18)H1(18)2018
+387%
Gross profitFiscal year end June
H1(19)
-£4.7m
-£3.6m
-£1.1m-£0.8m
H2(18)H1(18)2018
Key enabler for managed services• Proof of broadcasting and content capability• Arena for creative development• Adaptable for any commercial partner and game
Season 4 Elite Series• Total viewers grew 64%, including shoulder content• Dominos presenting partner - broadcasted
exclusively on Facebook
Reduced investment• Gross profit loss of £0.8m (£3.6m)• Reduced opex liability in future programs
+79%
Financial highlights and ambition STRATEGY AND OUTLOOK
- Scalable business model where margin is driven by content value and level of sharing between partners- Upside driven by number and scope of partnerships
and consumer engagement driving content value- Opex is largely fixed due to investment already
made in solutions and content production capability
- Target of break-even within 2021
- Target group gross margin of 30-40%
- Target EBITDA margin of 15-25%
Revenue Cash OpexFiscal year end JuneLTM = Last 12 months
£0.2
2018
£0.6 £1.4 £2.4£4.3
2017201620152014 Medium term
£0.7
2018
£2.1
2017201620152014 Medium term
£2.8£4.6
£7.8£10-12
Financial characteristics Financial ambition
Fiscal year end JuneLTM = Last 12 months
Content
Services
LicencesLTM H1(19)
£6.9
LTM H1(19)
£9.7
Outlook
• Deliver 4 out of the 5 tournaments assigned for EA Sports FUT Championship in 2019
• ePremier League: Qualifiers and finale in April 2019• Gfinity to host Call of Duty World League at the Copper Box in
London, May 2019(Activision)• Next evolution of Elite Series in development with key
commercial partners • Strong pipeline of opportunity for new solutions with rights
holders, commercial partners and publishers
OUTLOOK
Short term
Medium term
• Deepening relationships, expanding scope and breadth of Esports solutions with existing key publisher partners
• Greater commercial responsibility, driving revenue upside, underpinned by strong market growth
• Market growth driven by higher consumer engagement, maturing consumer channels and in turn larger budgets
THANK YOU