Innovation and Research in L2

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    Unit 5

    Innovation and Research in L2

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    Contents

    1. The teacher as a researcher

    2. The process of research: Research

    techniques in the teaching of L2

    3. Texts about research in the teaching of

    the English language

    4. Recent innovations in the teaching ofEFL

    5. How to innovate in the teaching of L2

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    The teacher as a researcher

    Teachers in the 21st century = continuousprofessional development.

    Some of the tasks that educators have to accomplish

    are:

    Understand the different learning styles.

    Design and organize classes (explore a variety of

    materials and languages of expression). Set goals and accomplish them.

    Motivate students and encourage participation.

    Develop a student-based learning. Understand

    diversity and individual needs.

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    The teacher as a researcher

    Help students use different resources. Encourageself-learning and self-evaluation.

    Evaluate.

    Encourage students

    positive attitudes (values, etc.)Be an example for students: share teaching andlearning experiences

    Research inside and outside the classroom.

    Learn more at:

    http://peremarques.pangea.org/docentes.htm

    http://peremarques.pangea.org/docentes.htmhttp://peremarques.pangea.org/docentes.htm
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    The process of research: Researchtechniques in the teaching of L2

    Classroom activities.

    Journals. Questionnaires.

    Experimentation.

    Case studies. New techologies

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    Texts about research in theteaching of the English language

    Text 1: Teacher-As-Researcher, byBeverly Johnson

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    Texts about research in theteaching of the English language

    Text 2: Text in language classrooms,byLindsay Clandfield

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    Texts about research in theteaching of the English language

    Text 3: The impact of ICT on learningand teaching: it canmake a difference

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    Texts about research in theteaching of the English language

    Text 4: The future of education: Is itWeb 2.0 or not?, by zge Karaolu

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    Recent innovations inthe teaching of EFL

    Contents

    Introduction Definition of ICT

    The old and the new

    Using ICTs to Support English Learning andTeaching Benefits & Shortcomings of ICT

    Use of Internet in Schools: Changes

    How to select ICT resources Software Packages

    Internet Resources

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    Definition of ICT

    ICT (Information and CommunicationTechnology)They are the computing and communications facilities andfeatures that variously support teaching, learning and arange of activities in education.

    Typically used to refer to computer technologies,

    but strictly speaking it should also include othertechnologies used for the collection, storage,manipulation and communication of information(internet, hypertext, CD, DVD, videoconference, e-mail,virtual reality,)

    ICTs features: interactivity, digitization, automation,storage possibility, immediacy, reliability, interconnectionand diversity.

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    The old and the new

    Use the previous methodology (blackboardand chalk or marker, books, pens,), but

    A new element in the classroom: the

    computer, both loved and hated. When students first get into a classroom and

    see that there are computers, their reaction is:

    Are those computers for us? Are we learningcomputing? Behind these questions theresexpectation and motivation. And its thestudents who demand using the PCs.

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    Using ICTs to Support EnglishLearning and Teaching

    Using a computer in the classroom: motivates students,

    compliments the teaching process,

    stimulates discussions and writing, and shares stories with students.

    Use commercially developed languageprograms or activities on the web.

    Project work: search for information. Encourage students to communicate with

    other students (e-pals programs).

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    Benefits & Shortcomings of ICT

    IT skills as prerequisite

    Software familiarization

    Economic barriers

    Technical problems

    Computer phobia

    Language problems(English)

    Quality of language Content

    Repetition of activities

    Individual and

    collaborative work Motivation

    Learn from mistakes

    Acquisition of IT skills

    Interactivity Multimedia

    Authenticity

    Fun

    + -

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    Use of Internet in Schools:Changes

    Teachers: need to know theexistence of these

    resources, their possibilities, etc.; and mustknow how to select the most appropriate ones

    for each situation. need continuous training in digital didactics

    to know the possibilities of the new materialsand services in the internet.

    Schools and classrooms: need to be adapted: digital blackboard inclass, computer labs (for group work), schoolintranet

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    Selecting Software Packages:Criteria

    Purpose: Students use critical thinking, reasoning and

    problem-solving skills.

    Provide feedback both to pupils and teachers.

    Design: Layout, color and use of animation should be

    attractive.

    User-friendly and easy to use.

    Content: Appropriate and relevant to students interest aswell as the curriculum.

    Activities need be appropriate for students level.

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    Selecting Internet Resources:Criteria

    Content: Who wrote the pages? Are they experts?

    Whats the purpose of the pages?

    Where does the content come from?

    Why is the content useful for my purpose?

    Design: Are there useful headings and sub-headings?

    Are the resources logically organized?

    Is multimedia appropriately used?

    Do the graphics impair the loading of the page?

    Navigation: Do all the links work?

    Does it link back to the home page from other pages?

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    How to innovate inthe teaching of L2

    Contents

    The Web 2.0

    Web 1.0 vs Web 2.0

    Useful Resources: Web 2.0

    Other useful resources

    Intellectual Property

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    Web 2.0

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    Useful Resources: Web 2.0

    Definition:Con el trmino Web 2.0, subrayamos un cambiode paradigma sobre la concepcin de Internet y susfuncionalidades, que ahora abandonan su marcada

    unidireccionalidad y se orientan ms a facilitar lamxima interaccin entre los usuariosy eldesarrollo de redes sociales (tecnologas sociales)donde puedan expresarse y opinar, buscar yrecibir informacin de inters, colaborar y crear

    conocimiento(conocimiento social), compartircontenidos. (Pere Marqus)

    http://www.youtube.com/watch?v=6gmP4nk0EOE

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    Web 1.0 vs Web 2.0

    Web 1.0 Web 2.0

    Britannica Online Wikipedia

    Personal websites Blogging

    Page views Cost per click

    Publishing Participation

    Directories (taxonomy) Tagging (folksonomy)

    Stickiness Syndication

    (Source: Adapted from Tim OReilly, 2003)

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    Useful Resources: Web 2.0

    10 interesting applications of the Web 2.0: Google Docs

    Issuu (http://issuu.com)

    Picasa (http://picasa.google.com/)

    Facebook groups (http://www.facebook.com) Slideshare (http://www.slideshare.net)

    Blogger (https://www.blogger.com/start)

    Youtube (http://www.youtube.com)

    Skype (http://www.skype.com) JClic (http://clic.xtec.cat/es/index.htm)

    Delicious (http://delicious.com)

    http://issuu.com/http://picasa.google.com/http://www.facebook.com/http://www.slideshare.net/https://www.blogger.com/starthttp://www.youtube.com/http://www.skype.com/http://clic.xtec.cat/es/index.htmhttp://delicious.com/http://delicious.com/http://clic.xtec.cat/es/index.htmhttp://www.skype.com/http://www.youtube.com/https://www.blogger.com/starthttp://www.slideshare.net/http://www.facebook.com/http://picasa.google.com/http://issuu.com/
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    Other useful resources

    CMapTools http://cmap.ihmc.us/download/

    http://www.eduteka.org/pdfdir/MapasConceptuales.pdf

    http://cmap.ihmc.us/conceptmap.html

    Pizarra digital http://dewey.uab.es/pmarques/pizarra.htm

    Cuentos multimedia http://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-

    proyecto-de-creacion.html

    Presentaciones multimedia en ppt http://www.artic.ua.es/sites/u38/sitio401/

    Webquest

    http://www.artic.ua.es/sites/u38/sitio401/ http://www.dgde.ua.es/wb/webquest/

    Comic Life http://comiclife.com/

    http://cmap.ihmc.us/download/http://www.eduteka.org/pdfdir/MapasConceptuales.pdfhttp://cmap.ihmc.us/conceptmap.htmlhttp://dewey.uab.es/pmarques/pizarra.htmhttp://dewey.uab.es/pmarques/pizarra.htmhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.dgde.ua.es/wb/webquest/http://comiclife.com/http://comiclife.com/http://www.dgde.ua.es/wb/webquest/http://www.dgde.ua.es/wb/webquest/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://dewey.uab.es/pmarques/pizarra.htmhttp://dewey.uab.es/pmarques/pizarra.htmhttp://cmap.ihmc.us/conceptmap.htmlhttp://www.eduteka.org/pdfdir/MapasConceptuales.pdfhttp://cmap.ihmc.us/download/
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    Intellectual Property

    Copyright protects the expression of ideas,

    not the ideas themselves.

    Copyright protection lasts 50 years, but it

    depends on the nature of the work: Literary, dramatic, musical or artistic works: from

    the year the creator died.

    Sound recording: from the time its made or

    released. Performers performance: from the time it takes

    place.

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    Intellectual Property

    Schools shouldnt lend software tostudents or teachers. However, copyright law

    does not ban the lending of licensed software

    if no direct or indirect economic advantage isinvolved.

    Placing any materialson ones web pagewithout the permission of the copyrightowner is infringing copyright.