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7/29/2019 Innovation and Research in L2
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Unit 5
Innovation and Research in L2
7/29/2019 Innovation and Research in L2
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Contents
1. The teacher as a researcher
2. The process of research: Research
techniques in the teaching of L2
3. Texts about research in the teaching of
the English language
4. Recent innovations in the teaching ofEFL
5. How to innovate in the teaching of L2
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The teacher as a researcher
Teachers in the 21st century = continuousprofessional development.
Some of the tasks that educators have to accomplish
are:
Understand the different learning styles.
Design and organize classes (explore a variety of
materials and languages of expression). Set goals and accomplish them.
Motivate students and encourage participation.
Develop a student-based learning. Understand
diversity and individual needs.
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The teacher as a researcher
Help students use different resources. Encourageself-learning and self-evaluation.
Evaluate.
Encourage students
positive attitudes (values, etc.)Be an example for students: share teaching andlearning experiences
Research inside and outside the classroom.
Learn more at:
http://peremarques.pangea.org/docentes.htm
http://peremarques.pangea.org/docentes.htmhttp://peremarques.pangea.org/docentes.htm7/29/2019 Innovation and Research in L2
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The process of research: Researchtechniques in the teaching of L2
Classroom activities.
Journals. Questionnaires.
Experimentation.
Case studies. New techologies
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Texts about research in theteaching of the English language
Text 1: Teacher-As-Researcher, byBeverly Johnson
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Texts about research in theteaching of the English language
Text 2: Text in language classrooms,byLindsay Clandfield
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Texts about research in theteaching of the English language
Text 3: The impact of ICT on learningand teaching: it canmake a difference
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Texts about research in theteaching of the English language
Text 4: The future of education: Is itWeb 2.0 or not?, by zge Karaolu
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Recent innovations inthe teaching of EFL
Contents
Introduction Definition of ICT
The old and the new
Using ICTs to Support English Learning andTeaching Benefits & Shortcomings of ICT
Use of Internet in Schools: Changes
How to select ICT resources Software Packages
Internet Resources
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Definition of ICT
ICT (Information and CommunicationTechnology)They are the computing and communications facilities andfeatures that variously support teaching, learning and arange of activities in education.
Typically used to refer to computer technologies,
but strictly speaking it should also include othertechnologies used for the collection, storage,manipulation and communication of information(internet, hypertext, CD, DVD, videoconference, e-mail,virtual reality,)
ICTs features: interactivity, digitization, automation,storage possibility, immediacy, reliability, interconnectionand diversity.
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The old and the new
Use the previous methodology (blackboardand chalk or marker, books, pens,), but
A new element in the classroom: the
computer, both loved and hated. When students first get into a classroom and
see that there are computers, their reaction is:
Are those computers for us? Are we learningcomputing? Behind these questions theresexpectation and motivation. And its thestudents who demand using the PCs.
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Using ICTs to Support EnglishLearning and Teaching
Using a computer in the classroom: motivates students,
compliments the teaching process,
stimulates discussions and writing, and shares stories with students.
Use commercially developed languageprograms or activities on the web.
Project work: search for information. Encourage students to communicate with
other students (e-pals programs).
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Benefits & Shortcomings of ICT
IT skills as prerequisite
Software familiarization
Economic barriers
Technical problems
Computer phobia
Language problems(English)
Quality of language Content
Repetition of activities
Individual and
collaborative work Motivation
Learn from mistakes
Acquisition of IT skills
Interactivity Multimedia
Authenticity
Fun
+ -
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Use of Internet in Schools:Changes
Teachers: need to know theexistence of these
resources, their possibilities, etc.; and mustknow how to select the most appropriate ones
for each situation. need continuous training in digital didactics
to know the possibilities of the new materialsand services in the internet.
Schools and classrooms: need to be adapted: digital blackboard inclass, computer labs (for group work), schoolintranet
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Selecting Software Packages:Criteria
Purpose: Students use critical thinking, reasoning and
problem-solving skills.
Provide feedback both to pupils and teachers.
Design: Layout, color and use of animation should be
attractive.
User-friendly and easy to use.
Content: Appropriate and relevant to students interest aswell as the curriculum.
Activities need be appropriate for students level.
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Selecting Internet Resources:Criteria
Content: Who wrote the pages? Are they experts?
Whats the purpose of the pages?
Where does the content come from?
Why is the content useful for my purpose?
Design: Are there useful headings and sub-headings?
Are the resources logically organized?
Is multimedia appropriately used?
Do the graphics impair the loading of the page?
Navigation: Do all the links work?
Does it link back to the home page from other pages?
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How to innovate inthe teaching of L2
Contents
The Web 2.0
Web 1.0 vs Web 2.0
Useful Resources: Web 2.0
Other useful resources
Intellectual Property
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Web 2.0
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Useful Resources: Web 2.0
Definition:Con el trmino Web 2.0, subrayamos un cambiode paradigma sobre la concepcin de Internet y susfuncionalidades, que ahora abandonan su marcada
unidireccionalidad y se orientan ms a facilitar lamxima interaccin entre los usuariosy eldesarrollo de redes sociales (tecnologas sociales)donde puedan expresarse y opinar, buscar yrecibir informacin de inters, colaborar y crear
conocimiento(conocimiento social), compartircontenidos. (Pere Marqus)
http://www.youtube.com/watch?v=6gmP4nk0EOE
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Web 1.0 vs Web 2.0
Web 1.0 Web 2.0
Britannica Online Wikipedia
Personal websites Blogging
Page views Cost per click
Publishing Participation
Directories (taxonomy) Tagging (folksonomy)
Stickiness Syndication
(Source: Adapted from Tim OReilly, 2003)
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Useful Resources: Web 2.0
10 interesting applications of the Web 2.0: Google Docs
Issuu (http://issuu.com)
Picasa (http://picasa.google.com/)
Facebook groups (http://www.facebook.com) Slideshare (http://www.slideshare.net)
Blogger (https://www.blogger.com/start)
Youtube (http://www.youtube.com)
Skype (http://www.skype.com) JClic (http://clic.xtec.cat/es/index.htm)
Delicious (http://delicious.com)
http://issuu.com/http://picasa.google.com/http://www.facebook.com/http://www.slideshare.net/https://www.blogger.com/starthttp://www.youtube.com/http://www.skype.com/http://clic.xtec.cat/es/index.htmhttp://delicious.com/http://delicious.com/http://clic.xtec.cat/es/index.htmhttp://www.skype.com/http://www.youtube.com/https://www.blogger.com/starthttp://www.slideshare.net/http://www.facebook.com/http://picasa.google.com/http://issuu.com/7/29/2019 Innovation and Research in L2
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Other useful resources
CMapTools http://cmap.ihmc.us/download/
http://www.eduteka.org/pdfdir/MapasConceptuales.pdf
http://cmap.ihmc.us/conceptmap.html
Pizarra digital http://dewey.uab.es/pmarques/pizarra.htm
Cuentos multimedia http://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-
proyecto-de-creacion.html
Presentaciones multimedia en ppt http://www.artic.ua.es/sites/u38/sitio401/
Webquest
http://www.artic.ua.es/sites/u38/sitio401/ http://www.dgde.ua.es/wb/webquest/
Comic Life http://comiclife.com/
http://cmap.ihmc.us/download/http://www.eduteka.org/pdfdir/MapasConceptuales.pdfhttp://cmap.ihmc.us/conceptmap.htmlhttp://dewey.uab.es/pmarques/pizarra.htmhttp://dewey.uab.es/pmarques/pizarra.htmhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.dgde.ua.es/wb/webquest/http://comiclife.com/http://comiclife.com/http://www.dgde.ua.es/wb/webquest/http://www.dgde.ua.es/wb/webquest/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://www.artic.ua.es/sites/u38/sitio401/http://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://ordenadoresenelaula.blogspot.com/2009/02/como-gestionar-un-proyecto-de-creacion.htmlhttp://dewey.uab.es/pmarques/pizarra.htmhttp://dewey.uab.es/pmarques/pizarra.htmhttp://cmap.ihmc.us/conceptmap.htmlhttp://www.eduteka.org/pdfdir/MapasConceptuales.pdfhttp://cmap.ihmc.us/download/7/29/2019 Innovation and Research in L2
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Intellectual Property
Copyright protects the expression of ideas,
not the ideas themselves.
Copyright protection lasts 50 years, but it
depends on the nature of the work: Literary, dramatic, musical or artistic works: from
the year the creator died.
Sound recording: from the time its made or
released. Performers performance: from the time it takes
place.
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Intellectual Property
Schools shouldnt lend software tostudents or teachers. However, copyright law
does not ban the lending of licensed software
if no direct or indirect economic advantage isinvolved.
Placing any materialson ones web pagewithout the permission of the copyrightowner is infringing copyright.