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Pillsbury Winthrop Shaw Pittman LLP Pillsbury Winthrop Shaw Pittman LLP pillsburylaw.com Legal Issues with Augmented Reality Although Augmented Reality, as a concept has existed for decades, the time for the commercialization of AR has finally arrived. As with any “new” technology, or at least the commer- cialization of such a technology, there are both incredible business opportunities and substantial legal risks that come with Augmented Reality. In an emerging field like AR, it is important to understand the unique legal issues and develop a comprehensive legal strategy, consistent with your business model, to maximize protection of your intellectual property, minimize liability for infringement of third party Intellectual Property (IP), address contractual (e.g., terms of service) and regulatory issues. Augmented Reality Systems AR systems and services can embody a variety of forms of IP. Copyrights Copyrights—despite common misconceptions, various aspects of AR can be copyrighted, including certain aspects of: Maps—many people believe that maps are not subject to copyright, but this is not necessarily true. Courts have found various aspects of maps to be copyrightable (Mason v. Montgomery Data, Inc.) Databases and compilations of data (e.g., selection, arrangement and presentation of data) User interface features of AR applications Overall look and feel/individual display elements such as single screen, flow/sequence, overall experience and mash-ups/compilations. • Photos • Underlying code Internet & Interactive Entertainment Augmented Reality (AR) refers to a display of a real-world environment whose elements are augmented by (e.g., overlaid with) one or more layers of text, data, symbols, images or other graphical display elements. The range of applications that can take advantage of this technology is immense.

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Page 1: Internet & Interactive Entertainment · Internet & Interactive Entertainment ir intr a ittman illsuylawm Legal Issues with Augmented Reality Although Augmented Reality, as a concept

Pillsbury Winthrop Shaw Pittman LLP

Internet & Interactive Entertainment

Pillsbury Winthrop Shaw Pittman LLP pillsburylaw.com

Legal Issues with Augmented RealityAlthough Augmented Reality, as a concept has existed for decades, the time for the commercialization of AR has finally arrived. As with any “new” technology, or at least the commer-cialization of such a technology, there are both incredible business opportunities and substantial legal risks that come with Augmented Reality.

In an emerging field like AR, it is important to understand the unique legal issues and develop a comprehensive legal strategy, consistent with your business model, to maximize protection of your intellectual property, minimize liability for infringement of third party Intellectual Property (IP), address contractual (e.g., terms of service) and regulatory issues.

Augmented Reality Systems

AR systems and services can embody a variety of forms of IP.

Copyrights

Copyrights—despite common misconceptions, various aspects of AR can be copyrighted, including certain aspects of:

• Maps—many people believe that maps are not subject to copyright, but this is not necessarily true. Courts have found various aspects of maps to be copyrightable (Mason v. Montgomery Data, Inc.)

• Databases and compilations of data (e.g., selection, arrangement and presentation of data)

• User interface features of AR applications

• Overall look and feel/individual display elements such as single screen, flow/sequence, overall experience and mash-ups/compilations.

• Photos

• Underlying code

Internet & Interactive Entertainment

Augmented Reality (AR) refers to a display of a real-world environment whose elements are augmented by (e.g., overlaid with) one or more layers of text, data, symbols, images or other graphical display elements. The range of applications that can take advantage of this technology is immense.

Page 2: Internet & Interactive Entertainment · Internet & Interactive Entertainment ir intr a ittman illsuylawm Legal Issues with Augmented Reality Although Augmented Reality, as a concept

Pillsbury Winthrop Shaw Pittman LLP

Internet & Interactive Entertainment

Trademarks Names or logos used in providing the AR system may be protectable by trademark registration. This may include the use of a particular domain name (i.e., www.ARsystemname.com).

Patents

Patents can protect systems, processes, business methods, data processing and display and various user interface features and functionality.

Contracts/Licenses

An important component of an overall IP protection strategy is to effectively use contractual obligations to supplement other forms of IP protection, including:

• Terms of Service (TOS)—it is important to develop a customized TOS based on a variety of factors unique to the AR application that you are providing. An effective TOS can protect your business, third party partners, content and data providers, users, and third party application providers leveraging your AR platform/service.

• Data Licenses and Terms of Use—contractually protect against misuse and misappropriation of your data

Technological Measures

Consider use of technological measures to enhance other IP protection, including:

• Data Rights Management (DRM)

• Watermarking

• Copyright Traps—purposeful errors or other tactics to facilitate the ability to prove copying

• Technological tools to limit access—leverage provisions of the Digital Millennium Copyright Act (DMCA) that make it unlawful to circumvent technological measures to prevent unauthorized access to copyrighted works

Liability Avoidance

Data Issues• Ensure appropriate access to various data sources that are

used in AR applications and that the usage is consistent with any licenses or terms of use for the data

• Consider reliability of data used to avoid liability for inac-curate, incomplete or misleading information and use ap-propriate disclaimers for third party data

Examples of Patentable Subject Matter

Trademarks

In addition to traditional trademark issues, particular care is needed with respect to trademarks, including logos that are used in AR views and improper attempts to capitalize on those trademarks, by, for example, product placement or advertising.

Privacy

In addition to traditional privacy issues, consider special issues with respect to personal location tracking information and use of such information.

• If you are going to receive any personal location tracking information, or information about the AR features accessed by a user (the AR equivalent of clicks from a website), then you will need to develop a privacy statement that explains to users what you plan to do with information you collect from them.

Business Methods/ServicesLocation-based services; commerce and other interactions via AR application; location-based advertising models; real-time promotions.

DataCapture, management, manipulation, analysis, modeling and display; data aggregation and display; data structures.

MapsMap generation, map display, indexing, markers, attributes, tagging, data layering and other map functionality.

MiscellaneousObject tagging and tracking; integration of social networking features in AR environment.

SystemsOverall system architecture and functionality; e.g., integration of location awareness/real-time data sensors with AR application; contextual awareness, etc.

Features/Functions/ProcessesUnique combinations of features/functions/information; GUI features and functionality; algorithms or implementations of algorithms; user customizability; integration of the functionality of existing technologies and/or services.

Page 3: Internet & Interactive Entertainment · Internet & Interactive Entertainment ir intr a ittman illsuylawm Legal Issues with Augmented Reality Although Augmented Reality, as a concept

pillsburylaw.com

Legal Issues with Augmented Reality

• Properly configured, AR will enable you to implement what is considered to be best practice in privacy management—the concept of real time notice and consent. An AR environment that will collect and share information could be configured in numerous ways. For example, if a user has subscribed to a geo-location sharing application/service, the user could select options for informing other members of their location, notify all automatically (default open), notify only friends, notify specific individuals, request permission to notify when a registered individual comes within a certain range, do not notify (default closed). Similarly, on the marketing front, offers/adds could provide real time privacy notice and selections for users.

Copyrights

Make sure you own your code by having a written agreement with any third party developers, including graphic designers. Many companies do not understand that not all work qualifies as a “work for hire” (including certain software) and thus do not own what they think they own.

DMCA Policy

If your AR application enables or allows posting of user generated content, you can minimize liability for copyright infringement by developing and implementing a proper DMCA policy.

Children’s Online Privacy Protection Act (COPPA)

You will need to develop appropriate policy if you are likely to attract children under 13 years of age (assuming the applica-tions will collect any personal information). One way to avoid the onerous COPPA obligations is to avoid collecting personally identifiable information about users if you believe users under 13 will be participating in a generally available service (i.e., one not targeted towards or intended to attract users under 13.).

About Pillsbury’s Internet Teams

Pillsbury’s multidisciplinary Internet teams include nearly 30 attorneys around the world working at the forefront of emerging business and legal issues relating to virtual and mirror worlds, augmented reality, virtual goods and currency, and other social media concerns. The teams assist clients with venture capital and private equity funding, mergers and acquisitions, legal and business strategies for virtual goods and currency, IP strategies, implementation and enforcement, and preparation of key agreements and policies. (These include TOS, DMCA and COPPA policies; compliance and enforcement policies; data protection and privacy policies; and much more.) We represent both the largest players in the industry and some of the most promising emerging companies. Additional information about the Internet teams can be found at pills-burylaw.com/internet-and-interactive-entertainment and pillsburylaw.com/internet-and-social-media, or visit our blog at socialgameslaw.com.

ATTORNEY ADVERTISING. Results depend on a number of factors unique to each matter. Prior results do not guarantee a similar outcome.

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