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----------------------------------------------------Big Trees Mod Configuration File----------------------------------------------------This file must be present in the folder ".minecraft" to take effect.ALL POSSIBLE OPTION COMBINATIONS ARE PRESENT IN THIS FILE. Don't bother trying options from one section in another section. It won't work. :)Handy reference information:Tree (block type 17) Meta Data 0 = regular 1 = conifer 2 = birchLeaf (block type 18) Meta Data 0 = regular 1 = conifer 2 = birch 3 = jungle 4 = regular, never decay 5 = conifer, never decay 6 = birch, never decay 7 = jungle, never decayMy mod reads this file by searching for the keyword "SECTION" followed by a section name, then in that section pulling out options followed by an equals sign then a value. Everything that does not follow such a format is ignored. Percent symbols are for your convenience and don't affect the way the mod interprets a value.To completely disable big trees tree generation (except when manually grown), set "natural-generation" to false and "natural-generation-exceptions" to none.To disable all other changes to world generation, set "classic-tree-heights" to true and set "classic-jungle" to true.----------------------------------------------------SECTION GENERAL----------------------------------------------------The following options mean "do not naturally generate big trees by defaultbut do generate them in dimension 0" natural-generation = false natural-generation-exceptions = 0The following options mean "do allow manual big tree growth (from saplings)in all dimensions" manual-generation = true manual-generation-exceptions = noneIf, for example, you wanted to not allow manual big tree growth in thenether and some dimension 2, you could put:// manual-generation = true// manual-generation-exceptions = -1, 2Or if you ONLY want players to be able to grow big trees in the normaldimension, you would put:// manual-generation = false// manual-generation-exceptions = 0Do you want to use the default heights for vanilla Minecraft trees? classic-tree-heights = falseDo you want the classic Minecraft jungle instead of my modified jungle trees with longer branches? classic-jungle = falseSettings pertaining to the Minecraft original small trees. Original Minecraft oak height range is 4 to 7. oak-height-minimum = 4 oak-height-maximum = 7 Original Minecraft birch height range is 5 to 8. birch-height-minimum = 8 birch-height-maximum = 14 Original Minecraft pine 1 height range is 7 to 12. pine-1-height-minimum = 11 pine-1-height-maximum = 16 Original Minecraft pine 2 height range is 6 to 10. pine-2-height-minimum = 10 pine-2-height-maximum = 14 Original Minecraft swamp tree height range is 5 to 9. swamp-height-minimum = 5 swamp-height-maximum = 9 Original Minecraft huge jungle height range is 10 to 30. jungle-1-height-minimum = 10 jungle-1-height-maximum = 35 Original Minecraft small jungle height range is 4 to 11. jungle-2-height-minimum = 4 jungle-2-height-maximum = 11Settings for forest tree types distribution. Old (wide) trees. old-tree-enable = true old-tree-percentage = 25% Tall narrow trees. tall-tree-enable = true tall-tree-percentage = 25% The remaining percent of forest trees will be the classic small ones. Large birch trees can also generate in forests. big-birch-enable = true big-birch-percentage = 0.5%Settings for jungle tree type distribution. Great oak and block oaks in the jungle. old-tree-jungle-percentage = 25% The remaining percent of (small) jungle trees will be the classic ones.Settings for swamp tree type distribution. Great big swamp trees. old-swamp-tree-enable = true old-swamp-tree-percentage = 20% Conical 'hat' trees. hat-tree-enable = true hat-tree-percentage = 20% Cyprus trees. cyprus-tree-enable = true cyprus-tree-percentage = 20% The remaining percent of swamp trees will be the classic small ones.Settings for desert tree type distribution. Large dead trees in desert. They spawn from some dead bushes during world generation. dead-tree-enable = true dead-tree-percentage = 5% The remaining percent of "dead trees" will be the tiny useless dead bushes.Settings for taiga tree type distribution. Vary the density of (all) trees in the taiga? variable-pine-density = true Large pine trees in taiga. thick-pine-enable = true Region with only thick (big) pines. thick-pine-percentage = 20% Region with thick and classic pines. mixed-pine-percentage = 20% Region of taiga with NO TREES. no-pine-percentage = 20% The remaining percent of pine trees will be the classic small ones.Other settings. If for some reason you don't want roots, set this to false. roots-enable = true Block IDs: big-oak-sapling-id = 1301 big-birch-sapling-id = 1302 big-pine-sapling-id = 1303 dead-tree-sapling-id = 1304 cyprus-sapling-id = 1305 hat-tree-sapling-id = 1306----------------------------------------------------SECTION OLDTREE----------------------------------------------------affects: dead tree stump, block oak, thick pine, great oak, large birch.----------------------------------------------------DEAD LITTLE TREE STUB wood-type-1 = 17 wood-meta-1 = 0 height-minimum-1 = 3 height-maximum-1 = 72x2 BLOCK OAK wood-type-2 = 17 wood-meta-2 = 0 leaf-type-2 = 18 leaf-meta-2 = 0 height-minimum-2 = 12 height-maximum-2 = 183x3 THICK PINE wood-type-3 = 17 wood-meta-3 = 1 leaf-type-3 = 18 leaf-meta-3 = 1 height-minimum-3 = 18 height-maximum-3 = 224x4 GREAT OAK wood-type-4 = 17 wood-meta-4 = 0 leaf-type-4 = 18 leaf-meta-4 = 0 height-minimum-4 = 28 height-maximum-4 = 322x2 BIRCH TREE wood-type-5 = 17 wood-meta-5 = 2 leaf-type-5 = 18 leaf-meta-5 = 2 height-minimum-5 = 19 height-maximum-5 = 24----------------------------------------------------SECTION DEADTREE----------------------------------------------------affects: dead desert trees----------------------------------------------------DEAD DESERT TREES wood-type = 17 wood-meta = 0 height-minimum = 13 height-maximum = 17----------------------------------------------------SECTION SWAMPTREE----------------------------------------------------affects: great swamp oak----------------------------------------------------GREAT SWAMP OAK wood-type = 17 wood-meta = 0 leaf-type = 18 leaf-meta = 0 height-minimum = 28 height-maximum = 32----------------------------------------------------SECTION CYPRUSTREE----------------------------------------------------affects: cyprus trees----------------------------------------------------BIG CYPRUS TREES IN SWAMP wood-type = 17 wood-meta = 1 leaf-type = 18 leaf-meta = 1 height-minimum = 28 height-maximum = 32----------------------------------------------------SECTION HATTREE----------------------------------------------------affects: hat trees----------------------------------------------------BIG HAT TREES IN SWAMP wood-type = 17 wood-meta = 0 leaf-type = 18 leaf-meta = 0 height-minimum = 28 height-maximum = 32----------------------------------------------------SECTION TALLTREE----------------------------------------------------affects: tall oaks----------------------------------------------------TALL OAK wood-type = 17 wood-meta = 0 leaf-type = 18 leaf-meta = 0HEIGHT RANGE OF TREE height-minimum = 13 height-maximum = 28BRANCHLESS PERCENTAGE OF TREE trunk-minimum = 23% trunk-maximum = 32%MINIMUM ACCEPTABLE HEIGHT OF TREE //Trees are stunted when blocked by overhead obstacles, but no shorter than this value. stunt-minimum = 7BLOCK TYPE TREE MUST GROW ON //Set to -1 to disable requirement. base-type-1 = 3ALTERNATE BLOCK TYPE FOR TREE TO GROW ON //Set to -1 to disable requirement. base-type-2 = 2LONGEST BRANCH LENGTH PERCENTAGE //as a percentage of tree height: branch-length = 60%BRANCH ROTATION //1.0 is a full rotation. The default is the golden mean: (sqrt(5)-1)/2 branch-rotation = 0.618034TAP ROOT LENGTH //Tap root length, as a percentage of tree height. //Tap roots grow through wood, leaves, air, water, dirt, sand, and gravel. tap-root-length = 50%BRANCH SPACING //0 to 100, abstractly defines average spacing between branches branch-spacing = 60%BRANCH //Defines the initial growth angle of a branch. 0=horizontal, 1=45 degrees upwards, -1=45 deg down... branch-pitch = 0.0 //Defines the curling growth of a branch. Positive makes the branch curve upwards. branch-curl = 0.08LEAF RADIUS //0 = no leaves //A radius of 1, 2, or 3 grows non-intrusively. (They won't grow through walls and such.) //Leaf radii of 4 or greater can grow through walls, though they won't destroy the walls. //Leaves too far from wood will decay. //Note leaves must have 4 added to their meta value to prevent them from decaying. leaf-radius = 3SUB BRANCHES //Density of branching off of branches. sub-branch-density = 12% //Percent length of branch that can grow sub branches. sub-branch-section = 60% //Minimum branch size to grow sub branches, in meters/blocks. size-for-sub = 4.0 //Angle between branch and sub branches, degrees. sub-branch-angle = 30 //Size of sub branch as a percent of remaining length of parent branch. sub-branch-size = 75%WARNING: Setting sub branch size to 100 and sub branch section to 100 could easily lock up the computer trying to draw an infinite number of branches! (Setting sub branch size to >100 is bad as well...)