Left to Their Own Devices CAG

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    2 THEIR

    OWN

    DEVICES

    BRIAN HOUSAND

    brianhousand.com

    bit.ly/CAG2013

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    brianhousand.com

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    2013

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    4,796

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    BORN: February 15, 2005

    48 hours of video are uploaded every minute,

    resulting in nearly 8 years of content uploaded

    every day

    Over 3 billion videos are viewed a day

    More video is uploaded to YouTube in one month

    than the 3 major US networks created in 60 years

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    the answer, then you

    may be asking thewrong question.

    If your students can

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    RECALL

    UNDERSTANDING

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    Knowledge)alone)is)NOT)enough.)

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    ANYWAY

    ANYTIME

    ANYWHERE

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    TECH

    STUDENTSTEACHERS

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    STUD

    ENTS

    TEACHE

    RS

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    TECH

    STUDEN

    TSTE

    ACHERS

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    TECH

    STUDENTSTEACHERS

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    If#you#dont#read#much,#you#really#dont#know#much.#

    #YOU ARE

    DANGEROUS!

    DANGER

    --Jim Trelease

    TOOLISHNESS

    AHEAD

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    REALITY

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    Every man

    should have a

    built-in

    automaticcrap detector

    operating

    inside of him.

    -- Ernest Hemingway

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    TEACHERS

    STUDEN

    TS

    TECH

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    3,339

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    10,000

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    Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.

    CREATIVITY

    COMPUTER

    USE

    INTERNET

    USE

    CELL

    PHONE

    USE

    VIDEO

    GAME

    PLAY

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    Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.

    CREATIVITYVIDEO

    GAME

    PLAY

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    teachwithportals.com

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    BEST CASE

    SCENARIO?

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    OLPC

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    The kids had completely customized the desktop

    so every kids tablet looked different. We hadinstalled software to prevent them from doing that,and the fact they worked around it was clearly

    the kind ofCREATIVITY,

    the kind ofINQUIRY, the kind of

    DISCOVERYthat we think is

    ESSENTIAL TO LEARNING

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    HAVE YOU EVER SEEN

    A 2 YEAR OLDUSE AN iPad?

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    S

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    TEACHE

    RS

    TECH

    S

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    TEACHE

    RS

    TECH

    STUDENTS

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    REALITY

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    BEST CASE

    SCENARIO?

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    Facilitate and InspireStudent Learning and Creativity

    Design and Develop Digital Age LearningExperiences and Assessments

    Model Digital Age Work and Learning

    Promote and Model Digital Citizenship andResponsibility

    Engage in Professional Growth and Leadership

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    TECH

    TEACH

    ERS STUD

    ENTS

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    A+(MAYNARD, 2012)

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    AGGREGATOR

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    LIVEBINDERS

    WEEBLYRSS FEEDS

    DiiGO

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    ARCHITECT

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    CONSUMERS

    PRODUCERS

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    TYPE IIIINDEPENDENT OR SMALL GROUP INVESTIGATIONS

    PRODUCTS AND/OR PERFORMANCES

    TYPE I

    GENERALEXPLORATORY

    ACTIVITIES

    TYPE II

    METHODOLOGICALTRAINING /

    HOW-TO ACTIVITIES

    (Renzulli, 1977)

    KN W

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    KN WUNDERSTAND

    DO

    The hole process o

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    The whole process oeducation should

    thus be conceived asthe process of

    learning to thinkthrough the solution

    of real problems.

    -- John Dewey, 1938

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    bit.ly/nets-profiles

    1. Creativity and Innovation

    2. Communication and Collaboration

    3. Research and Information Fluency4. Critical Thinking, Problem Solving, and

    Decision Making

    5. Digital Citizenship6. Technology Operations and Concepts

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    Identify, research, and

    collect data on anenvironmental issue using

    digital resources andpropose a solution.

    PK - 2

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    Produce a media-rich

    digital story about asignificant local event

    based on first-personinterviews.

    3 - 5

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    Create original animations

    or videos documentingschool, community, or local

    events.

    6 - 8

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    Design, develop, and test a

    digital learning game todemonstrate knowledge

    and skills related tocurriculum content.

    9 - 12

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    ADAPTABLE

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    AUTONOMOUS

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    MASSIVEO

    PENONLINE

    COURSES

    We need students to get

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    We need students to get

    more DEEPLY INTERESTED in things,

    more INVOLVED in them,

    more ENGAGED in wanting to know,

    to have projects that they canget EXCITED about and work on

    o v e r l o n g p e r i o d s o f t i m e ,to be STIMULATED

    TO FIND THINGS OUT ON THEIR OWN.

    - Gardner

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    AUTONOMOUS

    ARCHITECTALLY

    A+

    ADAPTABLE

    AGGREGATOR

    (MAYNARD, 2012)

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    AWESOMENESSAWESOMENESSAWESOMENESS

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    CURIOSITY

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    CURIOSITY

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    IMAGINATION

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    CREATIVITY

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    CREATIVITY

    PER PE TIVE

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    PER PE TIVE

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    STOP

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    GO

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    t y v m