13
1 THE HULK : TABLE OF CONTENTS Installing THE HULK™ . . . . . . . . . . . . . 2 Controls . . . . . . . . . . . . . . . . . . . . . . . 3 The Fate of Dr. Banner . . . . . . . . . . . 6 Main Menu . . . . . . . . . . . . . . . . . . . . . 7 Options . . . . . . . . . . . . . . . . . . . . . . . 8 Bonus Features . . . . . . . . . . . . . . . . . 8 How to Play . . . . . . . . . . . . . . . . . . . . 9 Banner . . . . . . . . . . . . . . . . . . . . . 10 THE HULK™. . . . . . . . . . . . . . . . . . . 11 HUD (Heads UP Display) . . . . . . . . . . 13 Pause Screen . . . . . . . . . . . . . . . . . . 14 Collectibles . . . . . . . . . . . . . . . . . . . . 14 Like the Game So Far? . . . . . . . . . . . 15 Customer Support . . . . . . . . . . . . . . 15 Credits . . . . . . . . . . . . . . . . . . . . . . . 16 License Agreement . . . . . . . . . . . . . 20 “THE HULK” interactive game © 2003 Universal Interactive, Inc. Marvel, THE INCREDIBLE HULK and All Related Comic Book Characters: TM & © 2003 Marvel Characters, Inc. All Rights Reserved. www.marvel.com "THE HULK" movie © 2003 Universal Studios. Licensed by Universal Studios Licensing LLLP. All rights reserved. Published and distributed by Universal Interactive, Inc. Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Pentium and Celeron are registered trademarks of the Intel Corporation. Uses Bink Video. ©1997–2003 by RAD Game Tools, Inc. All other product names mentioned in this manual may be trademarks or registered trademarks of their respective companies and are hereby acknowledged. Inside Front Cover

Manual.pdf

Embed Size (px)

Citation preview

  • 1THE HULK: TABLE OF CONTENTS

    Installing THE HULK . . . . . . . . . . . . . 2

    Controls . . . . . . . . . . . . . . . . . . . . . . . 3

    The Fate of Dr. Banner . . . . . . . . . . . 6

    Main Menu . . . . . . . . . . . . . . . . . . . . . 7

    Options . . . . . . . . . . . . . . . . . . . . . . . 8

    Bonus Features . . . . . . . . . . . . . . . . . 8

    How to Play . . . . . . . . . . . . . . . . . . . . 9

    Banner . . . . . . . . . . . . . . . . . . . . . 10

    THE HULK. . . . . . . . . . . . . . . . . . . 11

    HUD (Heads UP Display) . . . . . . . . . . 13

    Pause Screen . . . . . . . . . . . . . . . . . . 14

    Collectibles. . . . . . . . . . . . . . . . . . . . 14

    Like the Game So Far? . . . . . . . . . . . 15

    Customer Support . . . . . . . . . . . . . . 15

    Credits . . . . . . . . . . . . . . . . . . . . . . . 16

    License Agreement . . . . . . . . . . . . . 20

    THE HULK interactive game 2003 Universal Interactive, Inc. Marvel, THE INCREDIBLE HULK andAll Related Comic Book Characters: TM & 2003 Marvel Characters, Inc. All Rights Reserved.www.marvel.com "THE HULK" movie 2003 Universal Studios. Licensed by Universal StudiosLicensing LLLP. All rights reserved. Published and distributed by Universal Interactive, Inc. Windowsand DirectX are either registered trademarks or trademarks of Microsoft Corporation inthe United States and/or other countries. Pentium and Celeron are registered trademarksof the Intel Corporation. Uses Bink Video. 19972003 by RAD Game Tools, Inc. All otherproduct names mentioned in this manual may be trademarks or registered trademarks oftheir respective companies and are hereby acknowledged.

    Inside Front Cover

  • 2 3

    INSTALLING THE HULK

    System Requirements

    Minimum Specification

    100% DirectX-compliant 3-D video card with 32 MB VRAM Microsoft Windows 98/ME/2000/XP operating system Pentium III 700 MHz processor or Athlon processor 192 MB RAM DirectX 8.1 (included) 100% DirectX 8.1 or higher compatible sound card and drivers Quad Speed CD-ROM drive 100% Microsoft-compatible mouse, keyboard 100% Windows 98/ME/2000/XP-compatible gamepad (optional)

    Recommended Specification

    The recommended specification is exactly the same as the minimumspecification with the following changes:

    Pentium III 1 GHz processor or Athlon processor 256 MB RAM 100% Windows 98/ME/2000/XP-compatible 6-button,

    dual-stick analog gamepad (optional) Installation Instructions

    Insert THE HULK game disc into your CD-ROM drive. If Autoplay is enabled, the splash screen should launch. Click

    Install and follow the displayed instructions. If Autoplay is not enabled, double-click on the My Computer

    icon on your desktop. Find your CD-ROM drive, right-click on the CD-ROM drive icon, then left-click on Open. You should then seethe contents of THE HULK CD-ROM. To enter the splash screen,double-click on the launch.exe icon. Click Install and follow the

    displayed instructions. Alternatively, if you do not wish to view the splash screen, double-click on the setup.exe icon to go straight to installation and follow the displayed instructions.

    Verify that you have the required amount of disk space. DirectX 8.1 or higher is required to run THE HULK. THE

    HULK installation will automatically install DirectX 8.1 unlessyou choose otherwise. Please note, however, that if you do nothave DirectX 8.1 or higher installed, and you choose not to install DirectX 8.1, THE HULK game will not run.

    THE HULK installation will also optionally install Adobe Acrobat5.1 for viewing help files.

    Troubleshooting

    Please view the Help documentation on the CD-ROM for trouble-shooting information.

    Video Options

    THE HULK supports the following screen resolutions:640 x 480 1024 x 768800 x 600 1280 x 1024

    THE HULK only supports 32-bit color.

    CONTROLSTHE HULK supports use of the mouse in the game menu screensonly. Left-click to select a menu item and right-click to go back. Use of the mouse is not supported during gameplay.

    THE HULK gamepad controls are custom configurable via theOptions > Control Options > Controller Configuration screen.Button names shown on-screen are those used by DirectX.

    THE HULK keyboard controls default to the following mapping and are custom configurable via the Options > Control Options >Keyboard Configuration screen.

  • 4 5

    Gam

    ma

    Num

    8Pe

    rform

    sp

    ecia

    lm

    oves

    for

    THE

    HUL

    K.

    Perfo

    rm w

    orld

    inte

    ract

    ions

    for

    Bann

    er

    (e.g.

    , ope

    rate

    ).

    Firs

    t-Per

    son

    R

    ight

    Shi

    ft or

    Key

    pad

    Ente

    rAl

    low

    s th

    e pl

    ayer

    to lo

    ok a

    roun

    d th

    e (F

    PS) L

    ook

    world

    from

    the

    play

    er

    char

    act

    ers

    pers

    pect

    ive.

    Figh

    ting

    Lock

    On

    Num

    0Lo

    ck o

    nto

    the

    sele

    cted

    targ

    et.

    Chan

    ge L

    ocke

    d Up

    UP A

    rrow

    Targ

    et n

    eare

    st ta

    rget

    UP-

    SCRE

    EN

    On

    Targ

    etfro

    m c

    urre

    nt ta

    rget

    .D

    own

    DOW

    N A

    rrow

    Targ

    et n

    eare

    st ta

    rget

    DOW

    N-S

    CREE

    N fro

    m c

    urre

    nt ta

    rget

    .Le

    ftLE

    FT A

    rrow

    Targ

    et n

    eare

    st ta

    rget

    LEF

    T-SC

    REEN

    fro

    m c

    urre

    nt ta

    rget

    .R

    ight

    RIG

    HT A

    rrow

    Targ

    et n

    eare

    st ta

    rget

    RIG

    HT-SC

    REEN

    fro

    m c

    urre

    nt ta

    rget

    .

    Act

    ion

    Num

    6Pe

    rform

    gr

    ab

    mov

    es.

    This

    will

    grab

    enem

    ies

    as B

    anne

    r or T

    HE

    HUL

    K.

    **If

    Bann

    er s

    neak

    s be

    hind

    an

    unaw

    are

    enem

    y, he

    can

    per

    form

    a c

    hoke

    hol

    d.Us

    eful

    to s

    ilent

    ly di

    spos

    e of

    any

    pa

    trollin

    g gu

    ards

    .

    Star

    t / P

    ause

    Esca

    peAc

    tivate

    the

    Pause

    menu

    dur

    ing

    gam

    epl

    ay, or

    contin

    ue g

    amep

    lay fr

    om th

    e Pa

    use

    menu

    .

    Gam

    e M

    enu

    Scr

    een

    Sele

    ctSp

    ace

    or E

    nter

    Sele

    ct a

    men

    u it

    em.

    Gam

    e M

    enu

    Scr

    een

    Back

    Esca

    peG

    o ba

    ck to

    pre

    viou

    s sc

    reen

    .

    CO

    NTR

    OLS

    Fu

    nctio

    nK

    ey

    De

    scrip

    tio

    n

    R

    unni

    ng

    Forw

    ard

    WQu

    ickly

    mov

    e TH

    E H

    ULK

    or

    Bann

    er fo

    rward

    .

    Mov

    emen

    tBa

    ckS

    Quick

    ly m

    ove TH

    E H

    ULK

    or

    Bann

    er b

    ack.

    Left

    AQu

    ickly

    mov

    e TH

    E H

    ULK

    or

    Bann

    er le

    ft.R

    ight

    DQu

    ickly

    mov

    e TH

    E H

    ULK

    or

    Bann

    er ri

    ght.

    W

    alki

    ngFo

    rward

    Left

    Shift

    + W

    Slow

    ly m

    ove TH

    E H

    ULK

    or

    Bann

    er fo

    rward

    .M

    ovem

    ent

    Back

    Left

    Shift

    + S

    Slow

    ly m

    ove TH

    E H

    ULK

    or

    Bann

    er b

    ack.

    Left

    Left

    Shift

    + A

    Slow

    ly m

    ove TH

    E H

    ULK

    or

    Bann

    er le

    ft.R

    ight

    Left

    Shift

    + D

    Slow

    ly m

    ove TH

    E H

    ULK

    or

    Bann

    er ri

    ght.

    Hul

    k Ju

    mp

    SPAC

    EBAR

    or

    Left

    Cont

    rol

    Mak

    e T

    HE

    HUL

    Kjum

    p.

    Ban

    ner C

    rou

    chSP

    ACEB

    ARor

    Left

    Cont

    rol

    Mak

    e B

    anne

    r cro

    uch.

    Cro

    uch

    ing

    Forw

    ard

    CRO

    UCH

    (Spa

    ceba

    r or

    Mov

    e Ba

    nner

    whi

    le c

    rouc

    hed;

    this

    isM

    ovem

    ent

    Left

    Cont

    rol) +

    Wuse

    ful f

    or

    hidi

    ng(B

    anne

    r only

    )Ba

    ckCR

    OUC

    H +

    SLe

    ftCR

    OUC

    H +

    AR

    ight

    CRO

    UCH

    + D

    Ban

    ner D

    iver

    oll

    Dou

    ble-

    tap

    mov

    em

    ent i

    n Th

    is ra

    pid

    crou

    ch m

    ovem

    ent,

    also

    any

    dire

    ctio

    n

    OR

    RU

    N kn

    ocks

    ene

    mie

    s to

    the

    floor

    .

    and

    pres

    s CR

    OUC

    H

    THE

    HUL

    Ks

    Das

    hD

    oubl

    e-ta

    p fo

    rward

    Punc

    hN

    um 4

    Perfo

    rm st

    rike a

    ttack

    s.

  • 6 7

    MAIN MENU

    STORY MODE

    Load Game

    Continue a Story Mode game in progress.

    New Game

    Start Story Mode from the beginning, choose thedesired level of difficulty, and start playing.

    Continue GameContinue playing the game from the point where you last left off.You can access all levels you have unlocked up to now.

    CHALLENGE MODEComplete a chapter of Story Mode by defeating the special Bossencounter and unlock a Challenge Mode.

    Endurance Mode 1 and 2

    Survive as long as you can against endless waves of opponents.

    Time Attack Mode 1 and 2

    Defeat as many enemies as possible before your time runs out.

    HULK Smash!

    Destroy as much of the environment as you can before the time is up.

    THE FATE OF DR. BANNER...

    Following the events of the blockbuster UniversalPictures film, troubled scientist Dr. Bruce Bannerand his enraged alter ego, THE HULK, battleThe Leadera terrifying villain intent onunleashing a relentless army of gamma creatureson the world. Only by facing his own shatteredidentity and gaining control of the beast within him will Bruce have the ability to overcome theinsane intentions of The Leader.

  • 8 9

    HOW TO PLAY

    OverviewYou control Dr. Bruce Banner and his alter ego THE HULK. You willneed the intellect of Dr. Banner to solve the puzzles that face him, andthe brute strength of THE HULK when nothing but force can solvethe problem.

    If you are caught as Banner or defeated as THE HULK, you havefailed. You can use any remaining Continue credits to keep going, butonce they are gone, you will have to restart the level.

    Bruce BannerAs Bruce Banner, you must

    rely on your intellect andstealth. Avoid detection as

    much as possible as you gather clues, and fight only when necessary.

    THE HULKThere are no limits to the des-tructive power of THE HULK.Capable of smashing through buildings and defeating wholegroups of enemies, THE HULKuses a series of specialty movesand his unmatched strength tounleash a whirlwind of destruction.

    Story ModePlay as Bruce Banner and THE HULK as you sneak and smash your way through this epic adventure. Only by controlling the incredible power of the beast within can you destroy the diabolicalintentions of The Leader to save the world...and yourself!

    OPTIONS

    Audio Options

    Change the sound settings for the game.

    Code InputInput codes to unlock hidden features.

    Load/SaveManage your saved games.

    ControllerChange the configuration of the controller and keyboard, and turn vibration on/off.

    High ScoreView the high scores from Challenge Mode.

    SPECIAL FEATURES

    Movie ArtView the art used to designthe films environments,story, and characters.

    HULK UnleashedTake a behind-the-sceneslook at the making of themovie and the game.

    CheatsToggle cheats on/off.

    CreditsCheck out the credits for the game.

  • 10 11

    CombatSometimes Bruce has no option but to fight. He can fight unarmed orwith assorted weapons found along the way. Unlike THE HULK, Brucecan fake surrender and attack his opponents when they come closer.

    Fake SurrenderTry freezing! If caught by a security guard, Bruce will be told toFREEZE! Then let the guard get up close and take him by surprise.

    TransformationWhen Bruce is attacked to the point that his energy is completelydrained, his emotions will trigger transformation into THE HULK.However, you must be alert as there are some areas in the game in which a transformation will trigger a mission failure.

    THE HULK

    As THE HULK, you are given over to rage. You will fight numerous opponents and wreak havoc on your surroundings.

    MovementTHE HULK can move by walking, jumping, running, and dashing.

    Pick-upNumerous objects throughout theworld are available for THE HULKto pick up. By grabbing a club-typeweapon, THE HULK can use anynumber of Club Attacks to beat hisopponents. Or THE HULK candemonstrate his ferocious strengthby picking up and throwing a largerobject, such as a crate, car or even

    a tank. Throwing large objects is a quick way of dispatching entiregroups of enemies or opponents at a distance.

    Challenge ModeSelect one of five challenge games to play. Each game has concreteobjectives that you can use to increase your skills.

    BANNERAs Bruce Banner, you will move through the world of the game usingstealth and cunning. Dr. Banner is no warrior; the key to success asBruce Banner is to avoid conflict whenever possible. Bruce cannotalways transform into THE HULK for reasons indicated in the story.Pay close attention; if you transform when you shouldnt, you will fail in your mission, costing a Continue credit.

    MovementWith careful movements and a keen eye on his surroundings,Bruce is able to evade cameras,searchlights, soldier patrols andother surveillance resources, as heslips silently into the most guardedof facilities. By walking, running,crouching, diving and clambering upand down, Bruce can avoid unnecessary confrontations. He can alsoopen doors and access security computers; this is crucial becauseTHE HULKs brute strength is not enough to get into some areas ofthe game.

    In addition to sneaking around, Bruce has the ability to push and pullobjects in the environmentperhaps revealing secret areas.

    PuzzlesThere are numerous computer puzzles throughout the game thatrequire logic and a cool wit. Bymatching up various icons, Brucecan hack into the security systemsand continue his progress througheach environment.

  • 12 13

    HUD (Heads Up Display)

    Player Character Shows whether you are playing as THEPortrait HULK or Dr. Banner...just in case you

    were wondering.Life Meter Shows how much life force you have left.

    When you are Dr. Banner and this meterreaches zero, you transform into THEHULK. When you are THE HULK and this meter reaches zero, you are defeated.

    Rage / Items Shows how angry you are when playing as THE HULK, and any objects you havecollected as Dr. Banner.

    Targeted Enemy Shows which enemy is currently targeted.Enemy Life Bars Show how much life nearby enemies

    have. If an enemy is targeted, his life bar is larger and appears on top.

    Combo Feedback Tells you when you complete specific attack combos.

    Text Feedback Gives you useful hints on how to succeed.

    CombatThe basic moves used by THE HULKinclude fifteen strike attacks, and various grapples, throws, slams andpummels. THE HULK also has aseries of signature moves that reflecthis power and ferocity, including theSonic Clap, Gamma Stomp, missiledeflection, and feats of strength.

    DestructionBeyond beating his opponents, THE HULK has the ability todestroy his surroundings by smashing into buildings, pillars, cars, helicopters, and just about anything that he comes across.

    Rage Mode AttacksWhen THE HULKs Rage Meter is full he enters Rage Mode. For a limited time, his regular attacksbecome more powerful and do moredamage. These powerful techniqueschannel all of THE HULKs rage into a single attack. Theyre ideal forcausing extreme damage to trouble-some opponents or bailing THEHULK out of a tough spot. Either of these attacks will end Rage Mode. Gamma + Punch Super Overhead Smash

    This brutal technique channels THE HULKs attack into a massivecircular shockwave, causing extreme damage to everyone andeverything near THE HULK. It is best used in tight spaces orsmaller rooms where the enemy cant easily escape.

    Gamma + Action Super Sonic ClapThis technique is a focused directional blast, ideal for clearing out long corridors of enemies and obstacles. It has a longer rangethan the Super Overhead Smash, but it is more vulnerable.

    Player Character Portrait Life Meter

    Rage / Items

    TargetedEnemy

    Enemy LifeBars

    ComboFeedback

    TextFeedback

  • 14 15

    LIKE THE GAME SO FAR?

    Then log on to www.hulkgames.com now and check out more cool things:

    Screenshots DownloadsBrowser Skins Tips and TricksScreensavers AND TONS MORE!

    CUSTOMER SUPPORT

    Technical SupportInternet: http://support.vugames.comPhone: (310) 649-8016Fax: (310) 258-0755

    Customer ServicePhone: (310) 649-80068 a.m. 4:30 p.m. PST, Monday Friday

    MailUniversal Interactive, Inc.4247 S. Minnewawa Avenue Fresno, CA 93725

    PAUSE SCREEN

    Continue Game: Return to the game in progress.

    Audio Options: Change the audio settings.

    Vibration: Turn the controller vibration on and off.

    Restart Level: Start the level over.

    Quit: Exit the game.

    COLLECTIBLES

    Continue If your characters health meter (blue) becomes empty, these collectibles

    allow you to continue the game at a checkpoint without restarting a level from the beginning.

    Health These collectibles give your (green) character additional health points.

    Rage These collectibles add points to (red) the rage meter.

  • 16 17

    Music Composedand ArrangedGraig Robertson

    Voice RecordingAdam GejdosAndrew NeilGraig RobertsonRoman Tomazin

    Voice DirectionMichael DonovanTerry KlassenPhillip Webster

    Music Mixed Jeff Young

    Manager, SoundDepartmentWolfgang Hamann

    Voice TalentEric BanaKatie BennisonMichael DonovanMichael DobsonPaul DobsonJano FrandsonDoc HarrisMichael HovanDavid KayeDion LutherMurray McCarronWendy NakanoGraig RobertsonJason SimpsonRobert O. SmithLee Tockar

    ScriptJeff Houde

    Additional ArtistsTony da RozaPeter De TinaGene EndrodySophie GagnonJulian GreenShamus HorakWade HowardCraig MacPhersonDanny MaherIvan Mickovic

    AdditionalProgrammingNigel BrookeSean ButterworthMartin CourchesneJames HarrisonEric HonschJoel KinmanJustim LamTom LegalWilkin NgChakib OuhajjouHarold Westlund

    Special ThanksLaurent AncessiRichard BartelsTerry BartonDallas BoltonClare CarmodyBrad DavidsonSabrina DhanjiDarren EvensonJason HallAlison HammondAllister JonesGabriel JonesReid King Teac / Tascam,

    CanadaJacob KrarupMainframe EntertainmentJen MacDougallJohn Mohr, Propellerheads

    SoftwareRAD Games Tools

    (Bink Video Software)David (Magic Dave)

    Roberts MotuIain RossBert Sandie,Bob SimpsonLiezel SinclairSoundFirmMike SpiliotopoulosBeau SuttonStephen van der MeschtCam Weber

    AdvancedTechnologiesGroupAmit BakshiNigel Brooke Rod DavisonBryan EwertTim HindsEric HonschStan JangSenta KaiserPeter MielcarskiMike PerzelRobert SparksPaul StarkJames Tan Jodi TilleyNeall VerheydeKevin Voon Hongzhi WangHarold Westlund

    IteamChris GlenatCliff HamanShannon HancockEric LegaspiRob Lorber

    Very special thanks to our families and friends for supporting us through the challenging process of developing this game.

    This product contains the CopperheadTechnology. Copperhead Technology2003 Touchdown Entertainment, Inc.and its suppliers. All Rights Reserved.Copperhead name and logo are trade-marks of Touchdown Entertainment, Inc.

    ProducerTim Bennison

    Associate ProducerBill King

    Art DirectorMartin Bae

    Lead GameDesignerEric Holmes

    Technical DirectorMark James

    Sound DirectorGraig Robertson

    Project ManagerLindz Williamson

    PC LeadKatrina Archer

    Original Game DesignMike Skupa

    Game DesignersJason ElliottThomas GreenwoodBrian Smedley Derek TamMike Wong

    Camera DesignersMichael FaulknerSteve Mele

    Lighting andTexture DesignerNigel Denton-Howes

    World ArtistsHani Abu-GhazalehSteve MeleColin PentyJake Pokorny Robert Sculnick

    Character ArtistsJaroslav ChornyAnshin ChuMichael FaulknerJohn Zhongyi Wang

    TechnicalAnimationDirectorRustle Hill

    Lead AnimatorBryan Gillingham

    Game AnimatorsEarl FastDennis OpelJonathan Moyes

    Special Effects ArtistsGeoff AndersonJeff Kuipers

    Cinematic CrewBarry PoonGerald SombilonShawn Walsh

    Compositing and EditingRyan DutourGeoff Richardson

    Motion CaptureEngineerAlastair MacLeod

    Concept andStoryboard ArtistColin Lorimer

    Lead ProgrammerChris Cudahy

    ProgrammersKatrina ArcherBryan BrandtKesten BroughtonJesse CluffKevin CoughlanJean-Luc Duprat

    Jeremy IsaakStan JangRoss Kakuschke Angus MackayLarbi MoueddenJasmin PatryTinmanLiberty Walker

    Quality AssuranceDirectorLester Li

    Software TestingProgrammersRyan BlazeckaNeil HaranChristopher Vienneau

    Lead TesterJonathan Lim

    TestersTyler BlairShawna BrownTony Esposito Edwin Singh

    SoundProgrammerBrandon McGuigan

    Lead Sound Effects DesignerScott Morgan

    Sound EffectsDesignAdam GejdosCory HawthorneRoman TomazinJeff Tymoschuk

    Dialog EditingCory HawthorneShawn Knapp

    DialogueMasteringJames MeyerAllan LevyDavid Stephens

    CREDITSDeveloped by Radical Entertainment

  • 18 19

    Published by Universal Interactive, Inc.

    VIVENDI UNIVERSAL GAMES LOCALIZATION

    VUG EuropeanBrand ManagerLaurent Caffy

    Senior ProjectManagerFiachra Synnott

    Senior EngineerAnthony Fitzgerald

    EngineerShamus Dermody

    QA LeadConor Harlow

    UNIVERSAL PICTURESMarc ShmugerAdam FogelsonEddie EganPamela BlumKevin CampbellMaria Pekurovskaya Jeff Sakson

    THE BRANDGROUP, UNIVERSAL PICTURESBeth GossElizabeth GelfandDavid OConnorAngie Sharma

    UNIVERSAL STUDIOS CONSUMER PRODUCTS GROUPTimothy RothwellDebbie JackmanBill Kispert

    SPECIAL THANKSAvi AradEric BanaLarry FrancoGale Anne HurdAng LeeTom PeitzmanJames SchamusCheryl Tkach

    MARVEL ENTERTAINMENT

    Executive inCharge ofProductionAri Arad

    Executive inCharge ofProductionKevin Feige

    MARVEL CHARACTERS, INC.

    INTERACTIVE BUSINESS ANDLEGAL AFFAIRSJoshua M. SilvermanSeth LehmanJohn StiresCarl Suecoff

    ProducerJeff Barnhart

    ProductionCoordinatorJustin Lees

    Senior ProducerJonathan Eubanks

    General ManagerNicholas Longano

    VP of Technology/ExternalProductionNeal Robison

    SR. SoftwareEngineerGary Lake

    Director ofProduct MarketingCraig Howe

    Associate ProductManagerMichael Scharnikow

    MarketingCoordinatorJason Covey

    Director ofContentDevelopmentWilliam Kendall

    Director ofPromotionsChandra Hill

    PresidentJim Wilson

    Public RelationsTeamMelissa ZukermanSandra ShagatErica Dart

    Creative ServicesSupervisorStephanie Mente

    Manual DesignLauren Azeltine

    Special ThanksChris AnsellDaniel BadillaDavid ChristensenJames GallowayScott JohnsonCedric MarechalJason NicolPhilip ONeilBrent RabowskyChristophe RambozNancy RinehartSuzan RudeMarcus SanfordAndrea SarkisianMaria StippCyra TaltonJulie UhrmanLuc VanhalMark WarburtonChristopher WilsonCharles YamMelissa Zukerman

    TESTING BYABSOLUTE QUALITY

    Lead TestersSean DavisRob GrayChris LewisBrendan Tobin

    TestersNick BetcherHenry ChenJason DavisDave FreemanJohn HaroldClinton JacksonRonald JamesChris MackTony MallorySteve PurdieRoland Pulliam

  • 2120

    END USER LICENSE AGREEMENTThis software program, any printed materials, any on-line or electronic documentation, and any and all copies of such software program and materials (the Program) are the copyrighted work ofUniversal Interactive, Inc., and its subsidiaries and licensors (UI). All use of the Program is governedby the terms of the End User License Agreement which is provided below (License). The Program issolely for use by end users according to the terms of the License Agreement. Any use, reproduction orredistribution of the Program not in accordance with the terms of the License Agreement is expresslyprohibited.

    1. Limited Use License. UI hereby grants, and by installing the Program you thereby accept, a limited,nonexclusive license and right to use one (1) copy of the Program for your use on either a home orportable computer.

    2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and anyand all copies thereof are owned by UI or its licensors. The Program is protected by the copyrightlaws of the United States, international copyright treaties and conventions and other laws. All rightsare reserved. The Program may contain certain licensed materials, and UIs licensors may act to pro-tect their rights in the event of any violation of this Agreement.

    3. Responsibilities of End User.A. Subject to the Limited Use License as set forth above, you may not, in whole or in part, copy,

    photocopy, reproduce, translate, reverse engineer, derive source code from, modify, disassemble,decompile, or create derivative works based on the Program, or remove any proprietary notices orlabels on the Program without the prior consent, in writing, of UI.

    B. You are entitled to use the Program for your own use, but you are not entitled to: (i) sell, transfer copies of the Program, rent, lease or license the Program to others without the prior written consent of UI; or(ii) exploit the Program or any of its parts for any commercial purpose.

    4. Program Transfer. You may permanently transfer all of your rights under this License, provided therecipient agrees to the terms of this License.

    5. Termination. This License is effective until terminated. You may terminate the License at any timeby destroying the Program. UI may, at its discretion, terminate this License in the event that you failto comply with the terms and conditions contained herein. In such event, you must immediatelydestroy the Program.

    6. Limited Warranty. UI EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM AND MANU-AL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED AS IS WITHOUT WARRANTY OF ANYKIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WAR-RANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGE-MENT. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3)OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE ISEXPRESSLY DISCLAIMED. The entire risk arising out of use or performance of the Program remainswith You, however UI warrants the media on which the Program is furnished, to be free from defectsin materials and workmanship, under normal use, for a period of ninety (90) days from the date ofdelivery. UIs sole liability in the event of a defective disk shall be to give you a replacement disk, or,at UIs sole option, refund the amount you paid for the Program. Some states do not allow the exclu-sion or limitation of incidental or consequential damages, or allow limitations on how long animplied warranty lasts, so the above limitations may not apply.

    7. Limitation of Liability. NEITHER UI, ITS PARENT, SUBSIDIARIES, AFFILIATES NOR LICENSORSSHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USEOF THE PROGRAM INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE,COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES ORLOSSES. Some states do not allow the exclusion or limitation of incidental or consequential dam-ages, or allow limitations on how long an implied warranty lasts, so the above limitations may notapply to you.

    8. Equitable Remedies. You hereby agree that UI would be irreparably damaged if the terms of thisLicense were not specifically enforced, and therefore you agree that UI shall be entitled, withoutbond, other security, or proof of damages, to appropriate equitable remedies with respect to breach-es of this License, in addition to such other remedies as UI may otherwise have available to it underapplicable laws. In the event any litigation is brought by either party in connection with this LicenseAgreement, the prevailing party in such litigation shall be entitled to recover from the other party allthe costs, attorneys fees and other expenses incurred by such prevailing party in the litigation.

    9. Miscellaneous. This License shall be deemed to have been made and executed in the State ofCalifornia, and any dispute arising hereunder shall be resolved in accordance with the law of theState of California. This License may be amended only by an instrument in writing executed by bothparties. This License constitutes and contains the entire agreement between the parties with respectto the subject matter hereof and supersedes any prior oral or written agreements.

    Universal Interactive, Inc.Attn: Warranty Processing4247 S. Minnewawa Avenue

    Fresno, CA 93725

  • How To Get Your Rebate By Mail*Buy: Any Naki Hulk-Pad (for PS2, GameCube, or Xbox)

    Obtain Rebate Form:1. Type in www.nakiusa.com/hulk into web browser address bar 2. Enter promo code: HO1A3. Print out and complete rebate form

    Mail: 1. Completed rebate form2. UPC code cutout from any Naki Hulk-Pad 3. Cash register receipt from Naki Hulk-Pad purchase imprinted with store name and dated between May 18, 2003 and December 31, 2003 with price circled

    Receive: A $3 Rebate by mail

    *Limit one rebate per household. Offer valid, and purchased must be made, on or before December 31, 2003. All requests must be postmarked by January 31, 2003. Group submissions are void. Store receipt must emanate from same state as consumer address. Rebates will not be mailed to P.O. boxes. Rebate rights may not be assigned or transferred. Requests not in compliance with all the terms of this offer will not be acknowledged nor returned. All submissions are subject to verification and become the property of Naki International (Naki). Fraudulent submission including use of multiple addresses or P.O. boxes to obtain additional rebates may result in prosecution. Reproduction, purchase, sale or trade of the UPC code cutout is prohibited. Offer good in U.S.A. only. Void where prohibited, taxed or restricted by law. Please allow six to eight weeks for delivery. Naki will not be liable for lost, late, misdirected, mutilated, illegible, incomplete or postage-due mail. 2003 Naki International. Marvel and all its characters are 2003 Marvel. All rights reserved.

    Go to www.nakiusa.com/hulk for complete rules & details. Offer expires December 31, 2003.Official Mail-In Offer

    $$3$3SaveBy Mail W

    hen You Purchase

    Any Naki Hulk-Pad

    From the creators of the sensationalFrom the creators of the sensationaland all your favorite Superhero Game Accessories comes the...and all your favorite Superhero Game Accessories comes the...From the creators of the sensationaland all your favorite Superhero Game Accessories comes the...

    Hulk-PadHulk-Pad for PS2 for PS2Hulk-Pad for PS2

    Hulk-PadHulk-Pad for PS2 for PS2 with withGLOWING NEON LIGHTS!!!GLOWING NEON LIGHTS!!!Hulk-Pad for PS2 withGLOWING NEON LIGHTS!!!

    Hulk-PadHulk-Pad for XBOX for XBOXHulk-Pad for XBOX

    Hulk-PadHulk-Pad for Gamecube for GamecubeHulk-Pad for Gamecube

    www.NAKIUSA.com

    Brought to you by

    SNEAK PREVIEW into Industrial Light & Magics groundbreaking CGI effects from THE HULK motion picture

    SPECIAL INTRODUCTION by The Incredible Hulk star Lou Ferrigno

    2003 Universal Studios. All Rights Reserved.*Mail-in rebate offer, expires 7/6/03.

  • Inside back cover

    HES

    GR

    EEN

    . H

    ES

    MEA

    N.

    AN

    D

    HES

    NO

    T J

    UST O

    N Y

    OU

    R S

    CR

    EEN

    .R

    ead

    the

    offici

    al n

    ovel

    ba

    sed

    on t

    he n

    ewm

    otio

    n pi

    ctur

    e fr

    om U

    nive

    rsal

    Pic

    ture

    s

    EA

    Div

    isio

    n o

    f B

    alla

    nti

    ne

    Books

    Vis

    it o

    ur

    Web

    sit

    e at

    ww

    w.d

    elre

    ydig

    ital.com

    On s

    ale

    now

    Bru

    ce B

    anne

    r is

    a b

    righ

    t yo

    ung

    scie

    ntis

    t ha

    unte

    dby

    rep

    ress

    ed e

    mot

    ions

    and

    a m

    yste

    riou

    s pa

    st,

    and

    shad

    owed

    by

    pow

    erfu

    l fo

    rces

    with

    dark

    des

    igns

    on

    his

    revo

    lution

    ary

    rese

    arch

    . B

    ut w

    hen

    an e

    xper

    imen

    tgo

    ne w

    rong

    exp

    oses

    him

    to

    radi

    atio

    n, a

    fer

    ocio

    ustr

    uth

    begi

    ns

    to

    emer

    ge

    alon

    g so

    met

    hing

    de

    epin

    side

    his

    ow

    n bo

    dy,

    trig

    gere

    d w

    hen

    he i

    s pu

    shed

    beyo

    nd r

    easo

    n, a

    nd b

    eyon

    d an

    ger.

    ..to

    a t

    erri

    fyin

    gtr

    ansf

    orm

    atio

    n.

    2

    003

    Uni

    vers

    al S

    tudi

    os P

    ublis

    hing

    Rig

    hts,

    a d

    ivis

    ion

    of U

    nive

    rsal

    Stu

    dios

    Lic

    ensi

    ng L

    LLP.

    The

    mov

    ie

    THE

    HU

    LK

    2

    003

    Uni

    vers

    al S

    tudi

    os.

    THE

    INC

    RE

    DIB

    LE H

    ULK

    an

    d al

    l rel

    ated

    com

    ic b

    ook

    char

    acte

    rs:

    &

    200

    3 M

    arve

    l C

    hara

    cter

    s, In

    c. A

    ll R

    ight

    s R

    eser

    ved.

    Rea

    d

    the

    Bo

    ok,

    S

    ee t

    he

    Mo

    vie!