Boomzap is known for its virtual office environment -Malaysia
-Indonesia -Philippines -Russia & Georgia -Singapore
-Japan
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Our games:
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t GAME RECEPTION
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t Our adventure / hidden object franchises Dana Knightstone
Series
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t Our adventure / hidden object franchises Awakening
Series
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howd we do those?
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THINGS WE DO DAILY BUILDS SELF-MANAGED TEAMS SOME DOCUMENTATION
PROTOTYPING KNOWING WHEN TO SAY: All of this leads to rapid
development.
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a self-managed organization TEAM X DESIGNER LEAD ARTIST ARTISTS
ANIMATORS PRODUCERS This pattern is applied to any other team,
though size and roles vary depending on need. SOUND PROGRAMMER
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How we manage ourselves (and not each other) MONDAY: Tasking
FRIDAY: Deadline Small, manageable chunks of progress If you
plan... Too far ahead too many unknowns Too near - micromanagement
-Were rewarded for working SMART, not working HARD
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Daily Builds DESIGNER LEAD ARTIST ARTISTS ANIMATORS SOUND
PROGRAMMERFEEDBACK Everyone is welcome
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Daily Builds Daily builds are daily without exception Good for
discipline Artists can test their own concepts
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Documentation: bare gdd
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Prototyping
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prototype
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We move stuff around while prototyping.
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power of ft P^FT
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power of ft Basically means NO. Anyone can refuse a task if he
or she has a valid reason not to. (eg. It contradicts the gameplay,
doesnt sound reasonable, is not worth it.) Requires trust that both
parties are committed to the game.
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Problems? Of course. BREAKING THE BUILD: The designers most
common problem. BORING GAMEPLAY: If you cant escape it...
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No. A closing note: No. 2 -ism. (Even if youre No. 1 )