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Light Path Should we show the directional form of this equation? University of Texas at Austin CS395T - Advanced Image Synthesis Spring 2007 Don Fussell
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Monte Carlo Path Tracing
Today Path tracing Random walks and Markov chains Eye vs. light ray
tracing Bidirectional ray tracing Next Irradiance caching Photon
mapping University of Texas at AustinCS395T -Advanced Image
Synthesis Spring Don Fussell Light Path Should we show the
directional form of this equation? University of Texas at
AustinCS395T -Advanced Image Synthesis Spring Don Fussell Light
Transport Integrate over all paths Questions
How to sample space of paths University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Path Tracing Penumbra:
Trees vs. Paths
Path tracing vs. recursive ray tracing using trees Use less samples
for this Superimpose paths and trees over these images 4 eye rays
per pixel 16 shadow rays per eye ray 64 eye rays per pixel 1 shadow
ray per eye ray University of Texas at AustinCS395T -Advanced Image
Synthesis Spring Don Fussell Path Tracing: From Camera
Step 1. Choose a camera ray r given the (x,y,u,v,t) sample weight =
1; Step 2. Find ray-surface intersection Step 3. if light return
weight * Le(); else weight *= reflectance(r) Choose new ray r ~
BRDF pdf(r) Go to Step 2. Should illustrate this algorithm using
the Cornell Box Confusion about reflectance The BRDF is not
normalized to be a pdf The directional hemispherical reflectance is
the correct normalization factor How to choose between Le and Lr
University of Texas at AustinCS395T -Advanced Image Synthesis
Spring Don Fussell M. Fajardo Arnold Path Tracer
Return to this when discussing the adjoint formulation University
of Texas at AustinCS395T -Advanced Image Synthesis Spring Don
Fussell Cornell Box: Path Tracing
Check that I am referring to these images in the correct way 10
rays per pixel 100 rays per pixel From Jensen, Realistic Image
Synthesis Using Photon Maps University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Path Tracing: Include
Direct Lighting
Step 1. Choose a camera ray r given the (x,y,u,v,t) sample weight =
1; Step 2. Find ray-surface intersection Step 3. weight += Lr(light
sources) Choose new ray r ~ BRDF pdf(r) Go to Step 2. Should
illustrate this algorithm using the Cornell Box Confusion about
reflectance The BRDF is not normalized to be a pdf The directional
hemispherical reflectance is the correct normalization factor How
to choose between Le and Lr University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Discrete Random Walk
Discrete Random Process
States Creation Termination Transition Assign probabilities to each
process University of Texas at AustinCS395T -Advanced Image
Synthesis Spring Don Fussell Discrete Random Process
States Creation Termination Transition Equilibrium number of
particles in each state University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Discrete Random Walk
Generate random particles from sources.
States Generate random particles from sources. Undertake a discrete
random walk. Count how many terminate in state i [von Neumann and
Ulam; Forsythe and Leibler; 1950s] Creation Termination Transition
University of Texas at AustinCS395T -Advanced Image Synthesis
Spring Don Fussell Monte Carlo Algorithm Define a random variable
on the space of paths
Probability: Estimator: Expectation: University of Texas at
AustinCS395T -Advanced Image Synthesis Spring Don Fussell Monte
Carlo Algorithm Define a random variable on the space of
paths
Probability: Estimator: University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Estimator Count the
number of particles terminating in state j
Do I have I,j reversed in Mi,j? University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Equilibrium
Distribution of States
Total probability of being in states P Note that this is the
solution of the equation Thus, the discrete random walk is an
unbiased estimate of the equilibrium number of particles in each
state University of Texas at AustinCS395T -Advanced Image Synthesis
Spring Don Fussell Light Ray Tracing Backward ray tracing, Arvo
1986
Examples Backward ray tracing, Arvo 1986 University of Texas at
AustinCS395T -Advanced Image Synthesis Spring Don Fussell Path
Tracing: From Lights
Step 1. Choose a light ray Choose a light source according to the
light source power distribution function. Choose a ray from the
light source radiance (area) or intensity (point) distribution
function w = 1; Step 2. Trace ray to find surface intersect Step 3.
Interaction University of Texas at AustinCS395T -Advanced Image
Synthesis Spring Don Fussell Path Tracing: From Lights
Step 1. Choose a light ray Step 2. Find ray-surface intersection
Step 3. Interaction u = rand() if u < reflectance Choose new ray
r ~ BRDF goto Step 2 else terminate on surface; deposit energy
University of Texas at AustinCS395T -Advanced Image Synthesis
Spring Don Fussell Bidirectional Path Tracing Bidirectional Ray
Tracing
Need to make notation clear K is the number of vertices on a path
K-2 is the number of bounces on the path Should probably show an
example with k=4, not k=3 University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Path Pyramid From
Veach and Guibas
25 samples per pixel Combined using the power heuristic Middle
image in the k=4 row Rightmost image in the bottom row 5 light-path
vertices 5 steps from the floor-lamp to the table Everyone really
liked this picture Understand the phenomenology behind each
subimage Is there a version of this picture that contains the
weights for each pixel Review multiple importance sampling: need to
keep the weights and values If there are multiple samples for each
pixel, Kurt suggests premultiplying by the weights and keeping a
running sum of the weights. From Veach and Guibas University of
Texas at AustinCS395T -Advanced Image Synthesis Spring Don Fussell
Comparison Bidirectional path tracing Path tracing
From Veach and Guibas University of Texas at AustinCS395T -Advanced
Image Synthesis Spring Don Fussell Generating All Paths University
of Texas at AustinCS395T -Advanced Image Synthesis Spring Don
Fussell Adjoint Formulation Symmetric Light Path All this adjoint
stuff is confusing What are the key points Can always formulate
adjoint version of the problem Rendering operators are self-adjoint
Solution of the adjoint equation can be used as an importance
function Clear explanation with examples of why you want to reverse
sources and receivers University of Texas at AustinCS395T -Advanced
Image Synthesis Spring Don Fussell Symmetric Light Path University
of Texas at AustinCS395T -Advanced Image Synthesis Spring Don
Fussell Symmetric Light Path University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell Three Consequences
Forward estimate equal backward estimate
- May use forward or backward ray tracing Adjoint solution -
Importance sampling paths Solve for small subset of the answer
University of Texas at AustinCS395T -Advanced Image Synthesis
Spring Don Fussell Example: Linear Equations
Solve a linear system Solve for a single xi? Solve the adjoint
equation Source Estimator More efficient than solving for all the
unknowns [von Neumann and Ulam] University of Texas at AustinCS395T
-Advanced Image Synthesis Spring Don Fussell