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8/14/2019 Ozan, H. (2009). Incentives for User Participation in Open Innovation Networks
http://slidepdf.com/reader/full/ozan-h-2009-incentives-for-user-participation-in-open-innovation-networks 1/5
“INCENTIVES FOR USER PARTICIPATION INOPEN INNOVATION NETWORKS”Håkan Ozan, CSC
November 2009
8/14/2019 Ozan, H. (2009). Incentives for User Participation in Open Innovation Networks
http://slidepdf.com/reader/full/ozan-h-2009-incentives-for-user-participation-in-open-innovation-networks 2/5
Peer collaboration in innovation networks may becommenced for various reasons. In this article those reasonsare explored and we briefly discuss the lock-in effects that
come with them.
Innovation networks are founded on peer expertise.
People who participate in innovation
networks usually form a dedicated
community of members existing
outside conventional organizations
but sharing a common interest or
area of expertise. Membership and
roles within the community are based
on contribution and merit, not on
external hierarchical status. The
community develops its own internal
hierarchy based on skills andcontributions.
Main incentives are peer
recognition and the value of
[product] improvements
People initially join innovation
networks because they are fascinated
by the challenge and care deeply
about the goals of their community.
Their primary currency of reward is
peer recognition. (Gloor, 2005) Otherprimary values for participants are to
1) build wider networks and connect
to people with complementary
business-critical competence, 2) build
personal relationships with leaders in
the field, which will improve their own
productivity, 3) learn new skills and
often find themselves promoted.
Open source software communities
for example are composed of
individuals who collaborate toward a
common goal but do not share a
common employer and are not
governed by an employment
hierarchy. According to the inventor
of the open source software ApacheCocoon, the strongest driver for open
source developers is to boost their
ego by gaining a reputation as a
supreme programmer. Even though
the voluntary work in open source
projects does not pay off
immediately, it is considered a long-
term career investment. In a large
web-based study of Linux developers’
motivation, three main categories
were found; 1) collective motives tohelp the community reach its goals, 2)
peer recognition motives, to work
with good people and to have them
recognize your capabilities, 3) direct
reward motives, such as learning,
having fun or making money.
”INCENTIVES FOR USER PARTICIPATION INOPEN INNOVATION NETWORKS” Håkan Ozan, CSC
November 2009
8/14/2019 Ozan, H. (2009). Incentives for User Participation in Open Innovation Networks
http://slidepdf.com/reader/full/ozan-h-2009-incentives-for-user-participation-in-open-innovation-networks 3/5
In a recent study performed by a
research team at the Airport Living
Lab the participating user innovators
where questioned for the motivational
drivers for participation. In this
specific study all participants were
employees at the airport but withdifferent work roles. The single most
popular incentive was “improving my
own work
situation”.
Hence,
when
voluntary
activity was
an option
to make their own situation better,
they were well willing to work (to a
certain limit) extra without personal
financial gain to achieve a better
situation for themselves, since this
would improve their overall work
experience. Also highly regarded, but
still way behind the leading
alternative, was “intellectually
stimulating” and “collaborating
collectively” while the incentive
“financial compensation” was rated
surprisingly low.
Innovation network participationmay lead to long-term commitmentsdue to lock-in effects
People who have joined a network andstarted collaborating with peers willbe less likely to leave the community.There are primarily four reasons forthis:
- Recognition. When interacting with
peers there are increased likeliness of receiving positive feedback fordistinguished traits of the participant.
For many, itis
importantto interactin acommunity
where yourspecial
knowledge is appreciated. Leaving the
community would mean ending therecognition stimulus.- Belonging . When relationships havebeen built within the network, bothemotionally and professionally, theymay all be lost if membership isdiscontinued. For very deepengagements, participants may evengive up other external relationshipsthat compete for participants’available time.- Investment . Once certaininvestments have been made to the
community - may they be man-hours,monetary or skill - the investmentmade will not turn into profit if thenetwork is abandoned.
”INCENTIVES FOR USER PARTICIPATION INOPEN INNOVATION NETWORKS” Håkan Ozan, CSC
November 2009
8/14/2019 Ozan, H. (2009). Incentives for User Participation in Open Innovation Networks
http://slidepdf.com/reader/full/ozan-h-2009-incentives-for-user-participation-in-open-innovation-networks 4/5
- Decisiveness . When members havestarted working towards a mutualgoal, they may get very absorbed byreaching targets so that backing outis not an option. One underlyingreason may be simple stubbornness;
another may be the engagement of actually fulfilling the goals, or solvingthe targeted problems, of the group -not for the sake of securing theprofits but for the intrinsic purpose of finishing what has been started.
By joining innovation networks,participants find that they are able toget better faster by working withothers in the networks rather thanworking on their own. Successful
innovation networks must thereforefocus on building long-termrelationships with participants,creating opportunities for repeatedinteractions that demonstrate thevalue of cooperation. ¶
”INCENTIVES FOR USER PARTICIPATION IN
OPEN INNOVATION NETWORKS” Håkan Ozan, CSC
November 2009
8/14/2019 Ozan, H. (2009). Incentives for User Participation in Open Innovation Networks
http://slidepdf.com/reader/full/ozan-h-2009-incentives-for-user-participation-in-open-innovation-networks 5/5
1
Open InnovationFrom the Open Innovation Forum’s perspective open innovation involves all aspects of creating new business opportunities by engaging end-users in co-creative activities. Web
2.0 technologies has caused electronic collaboration to evolve, hence paving the way forcompanies to invite customers and employees to be involved in the refinement of theirofferings. Ideally open innovation will create win-win situations where users get servicesthat are more oriented to their needs and organizations will offer services that are moredesired by the market.
The Open Innovation ForumThe Open Innovation Forum aims at being a knowledge hub and rallying point for user-oriented open innovation, where innovation experts and researchers can collaborate onimproving theories and practices, while open innovation novices are invited to follow, ortake active part, in the development of the area.
www.openinnovationforum.com
“INCENTIVES FOR USER PARTICIPATION INOPEN INNOVATION NETWORKS”
Håkan Ozan, CSCHåkan Ozan is a strategic management consultant at Computer Sciences Corporation (CSC) who is specialized in IT strategy and innovation management. He is the Innovation Manager of CSC Swedenand has an M.Sc in Computer Science and a B.Sc. in Economics. He has been working with, and researching, practical open innovation for several years and is currently the project manager of theAirport Living Lab at Stockholm-Arlanda Airport and the project manager of the Open InnovationFrameworks research project.Further reading
Ghazarian, N. (2009). User Studies Within a Living Lab Context – Case Studies From Airport Living Lab. Master Thesis in Computer Science, Uppsala University.
Gloor, P. A., (2005). Swarm Creativity - Competitive Advantage through CollaborativeInnovation Networks. Oxford University Press.
Hagel III, J. & Seely Brown, J. (2006). Creation Nets: Harnessing the Potential of OpenInnovation.
West, J. & O’Mahoney, S. (2008). The Role of Participation Architecture in Growing Sponsored Open Source Communities.
The content in this article is licensed under a Creative Commons Attribute 3.0 License, which allows the materialto freely be copied, distributed, transmitted and remixed as long as the work is attributed to the original authors.