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O O u u t t l l a a w w s s O O f f t t h h e e W W a a t t e e r r M M a a r r g g i i n n Heroic Adventure Role-playing in 12 th Century China A face-to-face role-playing game in which you can join Lin Chong, Hu Sanniang and the other heroes of f Liangshan Po, fighting for r justice against the cruel and corrupt Gao Qiu PAUL MASON

Outlawspanurge/1OutInt.pdf · 2008. 6. 27. · Outlaws Of the Water Margin Heroic Adventure Role-playing in 12th Century China A face-to-face role-playing game in which you can join

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Page 1: Outlawspanurge/1OutInt.pdf · 2008. 6. 27. · Outlaws Of the Water Margin Heroic Adventure Role-playing in 12th Century China A face-to-face role-playing game in which you can join

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PAUL MASON

Page 2: Outlawspanurge/1OutInt.pdf · 2008. 6. 27. · Outlaws Of the Water Margin Heroic Adventure Role-playing in 12th Century China A face-to-face role-playing game in which you can join

CCRREEDDIITTSSDESIGNED BY: Paul Mason

WITH HELP FROM: Gail Baker, Ian Marsh, Dave Morris

ILLUSTRATED BY: Keiko Kito, Republic of China Folk Art, MingDynasty illustrations of the original story

PLAYTESTED BY: Paul Attlee, Adrian Barber, Danius Barzdukas,Patrick Brady, Steve Foster, David Gawron, Simon Green, BrianHaunton, Vytas Kalvaitis, Tim Harford, Heidi Kaye, Mark Madison,Kris & Tanya McGrane, Rob Nott, John Parsons, Mark Pawelek,Maurice Thomas, Jamie Thomson, Parish Travis, Julia Vannucchi,James Wallis

THANKS TO: Michael (Spike) Barlow, Bruce Baugh, LeeBrimmicombe-Wood, Lee Gold, Viktor Haag, Bill Hoad, HuangMing Jen, Leonard Hung, Jiang Wei Xiao, Jiang Ying, Chris Jones,Charles Marshall, Andrew Rilstone, Paul Snow, Graham Staplehurst,Xü Chong De, Eric Yin, Zhang Cheng Zhong, Zhao Jian

Outlaws shares a common system with Dave Morris’s Kwaidan. Thetwo games are compatible and may be combined, allowing Chinesecharacters to explore Yamato, and vice versa.

Outlaws of the Water Margin is published by Panurgic Publishing.©1998 by Paul Mason. All Rights Reserved. While the purchaser ofthis game is granted the right to print the game for personal use, itmay not be copied, or otherwise circulated, without the writtenpermission of the publisher.

Acrobat® Reader copyright © 1987-1996 Adobe SystemsIncorporated. All rights reserved. Adobe and Acrobat are trademarksof Adobe Systems Incorporated.

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Page 3: Outlawspanurge/1OutInt.pdf · 2008. 6. 27. · Outlaws Of the Water Margin Heroic Adventure Role-playing in 12th Century China A face-to-face role-playing game in which you can join

CCoonntteennttssPPRREEFFAACCEE................................. 11The Story Begins ................................................3Introduction.......................................................4Character Sheet ..................................................6

CCHHAARRAACCTTEERRSS ........................... 77First Choices ......................................................9Name ...............................................................11Physical Qualities ............................................14Abilities ............................................................16Background......................................................19Personal Qualities.............................................28Possessions ......................................................31Sample Character Sheet ....................................33

AACCTTIIOONNSS................................ 3344Mechanics ........................................................35More Details ....................................................37Abilities ............................................................38Improving Skills ...............................................50Language .........................................................52Motivation .......................................................53Fatigue & Injury...............................................54Disease & Poison .............................................58Other Situations ...............................................61

CCOOMMBBAATT ................................ 6633Time And Actions ............................................64Hit Or Miss .....................................................65Manoeuvres .....................................................68Damage............................................................71Weapons ..........................................................72Special Cases ....................................................77Missiles ............................................................80Battles ..............................................................82Tables ..............................................................88Combat Sheet...................................................90

MMAAGGIICC................................... 9911Magical Abilities...............................................91Magical Effects .................................................93Spell Descriptions...........................................100Talismans .......................................................116Magical Treasure ............................................121Magic Sheet ...................................................122

GGAAMMEESS.................................112233Game Settings ......................................................Starting A Game...................................................Atmosphere..........................................................Bad Joss ...............................................................

BBEELLIIEEFFSS....................................Religion ...............................................................The Gods .............................................................The Otherworld ...................................................Astrology..............................................................Divination ............................................................Culture.................................................................History.................................................................Time Line ............................................................

SSOOCCIIEETTYY....................................The Emperor........................................................The Bureaucracy...................................................Law And Order ....................................................Local Society ........................................................The Military .........................................................The Priesthood.....................................................Organisations .......................................................Social Relations ....................................................Money..................................................................

CCHHIINNAA .......................................Geography ...........................................................People ..................................................................Communities........................................................Food ....................................................................Jinfang .................................................................

EEXXTTRRAASS.....................................Ordinary People ...................................................Liangshan Po .......................................................Other Heroes .......................................................Villains .................................................................Creatures..............................................................

GGLLOOSSSSAARRYY .................................

INTRODUCTION2

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TThheeSSttoorryyBBeeggiinnss……

HE IMPERIAL ENVOY Hong Xin was in abad mood. He had travelled for weeks to get tothe monastery on Dragon and Tiger Mountain,

there to implore the Celestial Master to go to theCapital and offer prayers to Heaven for relief from theplague. As the priests showed him around thebuildings of their monastery, he thought back to thehumiliations of yesterday.

‘Dress in rough clothes,’ they had told him, ‘Purifyyourself by fasting. Climb alone to the top of themountain and the Celestial Master may grant you anaudience.’ All this he had done, braving a tiger and ahuge snake on the way (or rather, fainting dead awayat the sight of them), only to meet an impertinentflute-twirling youth riding a cow. The boy had shownno respect for the Marshal’s status, and had delightedin telling him that the Celestial Master had left for theCapital that very morning, flying on a crane. To addinsult to injury, when he had returned down themountain, footsore and weary, the priests had toldhim that the boy was the Celestial Master.

Hong was brought back from his reverie by thesight of a squat red building, its doors sealed withpaper talismans. The sign above the entrance read:‘Hall of the Conquered Fiends.’

‘What is this?’ he demanded of the priests, hisvoice sharp with barely suppressed irritation. ‘And nomore trifling with me. Remember that I am the agentof His Imperial Majesty, Son of Heaven and AbsoluteRuler of the Middle Kingdom.’

‘We would never dare to treat you disrespectfully,’the Abbot anxiously assured him, going on to explainthat a previous Celestial Master had imprisoned manydangerous spirits within the hall, and each of thesubsequent nine generations had added a new seal.

‘Open it up, then, that I may see these spirits formyself.’

The priests kow-towed and protested that it wastoo dangerous, but the Envoy insisted. Servants broke

the lock, ripped down the seals and opened the door.As the priests all huddled back, the Envoy strodeproudly in.

Inside, a stone tablet rested on the back of a largestone tortoise, partly buried in the rough earth. Onthe tablet was written: ‘Hong Opens This.’

‘Look! I was destined for this,’ he said, turning tothe priests with a mocking laugh. ‘Now move thistortoise and we’ll see what lies below.’

The priests realised that their protestations wereuseless. The Envoy was too angry to be dissuaded,and if he thought that they had misled him yesterdaythen he might even have their license withdrawn.With great effort the tortoise was moved, revealing astone slab.

‘At last,’ said the Envoy as the slab was raised.‘Now, where are these fiends, for I see nothing but anempty well.’ As he spoke there came a rumbling fromfar below. Sparks whirled before his eyes and hisnostrils filled with the pungent smell of sulphur. Witha roar a black cloud shot upwards, piercing the roof,and into the sky like a pillar of darkness. From it fell ahundred or more lights in a dazzling cascade,dispersing in all directions.

Hong Xin returned to the Capital to find that theCelestial Master had already made his offerings andleft: the plague soon abated. In releasing theConquered Fiends, however, he had unleashedsomething more serious by far. The nine dozen heroesof the Water Margin had been released, fulfilling anancient prophecy, awaiting only rebirth and thechance to prove themselves. One day, nearly ahundred years after their release, all would be united,and the corrupt rulers of the Empire would quake infear. But the spirits fell far and wide, and many yearspassed before they came together at Liangshan Po...

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INTRODUCTION 3

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UTLAWS of the Water Margin is a gameabout China. It is a game about adventure, thebattle against injustice, the actions of heroes. It

takes place during the Song Dynasty, in the early yearsof the 12th century, a time of transition and upheaval.A succession of corrupt administrators had bled thefarmers dry, extorting money for personal gain. TheEmperor was sealed behind an impenetrable fence ofeunuchs and bureaucrats, and spent his days in thepursuit of hedonism—he was not even aware that hissubjects suffered. In such days, even honest folk weredriven to rebellion. Thus the outlaws of Liangshan Pocame together: heroes all, disgusted by the corruptionand betrayal of the nation.

The story is an old Chinese folk tale, based on fact.It was first set down on paper, so they say, by ShiNai’an during the Ming Dynasty, after the HanChinese had wrested control of their nation back fromthe Mongols. The legends on which it was based hadspread during the occupation.

In many ways it is the Chinese equivalent of RobinHood—a popular story of the common peoples’struggle against oppressors. The difference is thatrather than a band of Merry Men, only a few of whomwe learn about, in the Water Margin there are 108heroes, all named and described, and said to be thespirits reborn of other, earlier heroes. In this game,you can become one of the heroes. If you survive withyour honour intact and many fine deeds to your name,then it will appear on the Heavenly Tablet which listsall 108 of the reborn heroes. When all are finallybrought together, a sign from the sky leads theoutlaws to the tablet, showing that their cause is just,for Heaven is with them.

The game is designed to capture the excitement ofthe Chinese original, the Water Margin televisionseries, and the films set in similar periods such as AChinese Ghost Story. These represent the modernexpression of a traditional Chinese form of popularfiction: full of energy, action, magic and life. Outlaws

brings you flashing swordplay, prodigious leaps, craftysorcerers and cunning con-men—all washed downwith plenty of rice wine. Drama is more importantthan following the rules to the letter. Creating a goodstory is more important than winning.

TTHHEE RRUULLEE SSYYSSTTEEMMSSThis game employs a core rule, in order to make thegame faster and easier to play. The core rule is themost important part of the Outlaws rules. Once youunderstand how it works, the rest of the game shouldbe easy to pick up.

The core rule is a way of deciding whether acharacter succeeds in performing some action. Thecharacter’s basic chance of success at the action isrepresented by a number, called its ease. The charactermay have abilities which may be added to this number,to improve the chance of success. The core ruledescribes how to use dice to find out whether thecharacter succeeds, and if so, how successfully.

The basic system works as follows: roll two dice,and add them together. If the number rolled is greaterthan the chance of success, the character has failed toperform the action. If the total number rolled is lessthan or equal to the chance of success, the characterhas succeeded at the action.

When a character is successful, look at the dicerolled. The higher die rolled is called the degree ofsuccess. It shows how well the task was performed. Thereferee uses the result to decide what happens.

Examples of this procedure can be foundthroughout the game, especially in the Action chapter.

LLEEAARRNNIINNGG TTHHEE RRUULLEESSAlthough the basic system used in this game is verysimple (you’ve just read it, in fact) there is a lot ofextra material to digest on top of it. This is to provideadditional detail, in the hope that this will create extra

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INTRODUCTION4

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atmosphere. If the additional rules just hold up thegame and result in page-flipping, then they’re notachieving their purpose, and are probably betterignored.

It’s best to start very simple. Don’t attempt to useall the rules from the beginning. This is especially trueof the combat system, which has a lot of ‘extras’.

There are a lot of terms used with particularmeanings in this game. If you run in to one of theseand don’t understand it, your first port of call shouldbe the Glossary. If that doesn’t help you, try the index,and if that fails, drop me a line insisting that I correctthis fault in the 2nd edition, and send you a free copy.

LLAANNGGUUAAGGEEIn this game Chinese words and names areoccasionally used. These have been consistentlyspelled in the standard romanisation system pinyin,which matches the correct pronunciation of MandarinChinese more closely than older systems.

Readers familiar with the Water Margin fromolder sources may find some of the names a littledifferent: for example, Gao Qiu (formerly Kao Ch’iu)and Lin Chong (formerly Lin Chung). The diacriticsshowing the tones have been omitted, however.

Pronouncing words written in pinyin is relativelyeasy, though several letters have distinctivepronunciations:

h voiced a little, like the Spanish j in ‘Julio’zh pronounced like s in ‘pleasure’y the consonant form of the vowel I. This means

that yi is pronounced ‘Ee’q pronounced ch as in ‘chicken’x pronounced sh.z pronounced ds as in ‘adds’c pronounced ts as in ‘He waits for the dawn.’a pronounced as in ‘hard’e pronounced as in ‘the’ or ‘hurt’ü pronounced pretty much as in German. If you

can’t manage that, then just pronounce it oo

Chinese ideographs (hanzi) have also been usedoccasionally. Each hanzi represents an idea—a wordor word element—and will usually have a singlepronunciation associated with it. The logic underlyingthe design of hanzi is too complex for me to go intohere. Suffice it to say that while simple hanzi tend tobe visual representations of objects or ideas (forexample �, meaning ‘tree, wood’ and � meaning‘three’), compound hanzi are often formed with onecomponent providing a clue as to the meaning, whilethe other suggests a pronunciation.

I’ve tried to keep the number of hanzi down, andit is by no means necessary to be able to read even the

most basic ones (the five elements, for example).Including them is important to establish theatmosphere, and a little research into them can add alot to the game—and can be fascinating in its ownright.

WHAT IS CHINESE?You will find one deliberate inaccuracy in thecoverage of language in this game: the suggestion thatthere is a ‘standard’ Chinese language, understood byeveryone. In fact, the only universal form of Chineseis written.

In modern China, a large proportion of thepopulation understands Mandarin Chinese, as it hasbeen propagated as a standard language by thegovernment. This certainly wasn’t true in the past:Mandarin (which was far more complex than it isnow) was, as the name suggests, the language of thebureaucracy. Ordinary people would speak differentlanguages, some of which were related, others ofwhich were as dissimilar as French and German.

I decided to have a ‘standard’ spoken Chinese tomake play easier. At the same time, I wanted to allowfor the plot possibilities of characters from differentregions having different languages, so I introducedthem to the game as ‘regional dialects’. Referees withno interest in this can easily ignore the dialects, whilethose who care about historical accuracy can disregardthe ‘standard’ Chinese, relying only on the dialects.

GENDERChina was a sexist society. However in this book Ihave made an effort to avoid unnecessary sexism. I amaided in this by the fact that the invidious practice offootbinding had only just started in the Song Dynasty.It can therefore be ignored without compromisinghistorical accuracy.

Female pronouns are used to indicate players orthe referee. Male pronouns are used to indicatecharacters in cases when those characters could beeither male or female.

UUNNIITTSSThis game uses Imperial measures. If you want to bevery authentic, you can substitute the equivalent SongDynasty Chinese measures as follows:

Chinese Measure Imperial Equivalent� chi 1 foot� bu 5 feet� li 1800 feet (1/3 mile)

� sheng 1.5 pints� dou 15 pints

� liang 1 ounce jin 1 pound

mu 0.1 acre/675 square yards

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INTRODUCTION 5

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