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Who’s Watching What? Insights from the Video Consumer Mapping Study presented by Michael Holmes for OSU New Media Communications April 2010

presented by Michael Holmes for OSU New Media Communications April 2010

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presented by Michael Holmes for OSU New Media Communications April 2010. Who’s Watching What? Insights from the Video Consumer Mapping Study. The media world is more complex than ever. 2010 Broadcast TV Cable TV Satellite TV IPTV DVR AM & FM radio Satellite radio Internet radio - PowerPoint PPT Presentation

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Page 1: presented by Michael Holmes for OSU New Media Communications April 2010

Who’s Watching What?Insights from the Video Consumer Mapping Study

presented by Michael Holmesfor OSU New Media Communications

April 2010

Page 2: presented by Michael Holmes for OSU New Media Communications April 2010

The media world is more complex than ever

2

1970Broadcast TV Cable TV AM & FM radioNewspapersMagazines (10k+)MoviesVinyl recordsCassette tapeReel-to-reel tapeTelephonePostal mailBooks

2010Broadcast TVCable TVSatellite TVIPTVDVRAM & FM radioSatellite radio Internet radioMobile videoSmart phoneSMS textingNewspapersMagazines (17k+)E-mail Web browsing

Social mediaStreaming mediaDesktop widgets CD, MP3MoviesVCR, DVD, VODTelephoneMobile phoneVoIP phoneInstant messagingOnline gamingGame consolesHandheld games

Postal mailBooksetc.

Page 3: presented by Michael Holmes for OSU New Media Communications April 2010

Hours in the day

1970 2010

24 24

Page 5: presented by Michael Holmes for OSU New Media Communications April 2010

The VCM study helps the media industry face this challenge

5

The Nielsen Company

Council for Research Excellence

Media Consumption and Engagement Committee of the CRE

Page 6: presented by Michael Holmes for OSU New Media Communications April 2010

The CRE asked for a snapshot of the media world

in order to

Dimension current consumption of media—focusing on television and video—and how it is changing over time

Guide video media audience measurement by Mapping the current media ecosystem

6

Page 7: presented by Michael Holmes for OSU New Media Communications April 2010

We responded to the research challenge

7

A consumer-centric media insight and R&D facility

Mike Bloxham Director, I&R

Michael Holmes Associate Director

A brand and media metrics consultancy

Bill Moult Founding partner

Jim Spaeth Founding partner

Page 8: presented by Michael Holmes for OSU New Media Communications April 2010

The study is complex and costly

8

• Full waking day observation of media exposure, life activities and locationWhat?

• Primarily former Nielsen panelists(e.g. from FTO), recruited with Nielsen’s assistanceWho?

• Observed twice, in Spring and Fall 2008When? • Six regionally dispersed DMAsWhere? • Computer-assisted observationHow? • A final sample of 952 observed days: Over 15,000

hours of observation, at 10-second resolutionHow many?

Page 9: presented by Michael Holmes for OSU New Media Communications April 2010

A large sample was used

9

Core DMAs in yellow

Acceleration DMA in red

Image from Google Earth™

Dallas, TX

Seattle, WA

Chicago, IL

Indianapolis, IN

Atlanta, GA

Philadelphia, PA

Page 10: presented by Michael Holmes for OSU New Media Communications April 2010

Location and activity codes

10

Locations

• Own home• Other’s home• Car• Public Transportation• Work• School• Other

Life Activities

• Media only• Work• Meal preparation• Meal eating• Traveling or commuting• Personal needs• Household activities or chores• Care of another• Personal/household services • Education • Religion (includes church

organizations)• Organizations (civic, govt.,

community)• Social activities (socializing)• Exercise/sports/hobbies• Other

Page 11: presented by Michael Holmes for OSU New Media Communications April 2010

Media codesTV• News program• Sports program• Entertainment/info program• Ad/Program promotion• Surfing• Navigation (e.g., program guide)Video Playback• Videotape• DVD• TiVo/DVR • Other

Radio• Search (Yahoo, Google, Ask, etc.)• Social network (MySpace, etc.)• Online gaming • Media browsing (YouTube, iTunes)• OtherWeb• Office/writing/work• Offline PC Game• Online PC Game (non-web)• Media (photo/imaging/video/sound)• Other (Programming, CAD)Email

Instant Msg

Software

Computer Media

• CD on Computer (includes SACD)• DVD on Computer (inc. music DVD)• Digital Music Stored (on hard drive)• Digital Music Streaming (real-time)• Digital Video Stored• Digital Video Streaming• Other

Phone

• Landline• Mobile Talk• Mobile Texting/SMS• Mobile Camera• Mobile Video• Mobile Audio (MP3)• Mobile Games (any built-in game)• Mobile Web (includes online game)• Other

Portable Video

• Portable DVD• Non-DVD (iPod, PSP, PDA, etc.)• Other

Music

• Portable Music (iPod, other MP3)• Home/Office Stereo or boom box• Other (e.g., music in retail setting)

Print

• Newspaper • Magazine • Book • Other

Games

• Console Online• Console Offline• Portable (PSP, Gameboy, etc)• Other (arcade, DVD extra, etc)

Digital Transfer

• Download audio• Download video• Upload audio• Upload video

Other• Cinema• Other (walkie talkie or other 2-way

radio, etc.)• Apparent primary attention is noted

in concurrent media exposures• Supplemental flags are used to tag

social/solitary viewing, altered speed, indoor/outdoor

11

Page 12: presented by Michael Holmes for OSU New Media Communications April 2010

The analysis focuses on the screen ecosystem

12

ComputerScreen

2nd

3rd MobileScreen

Text

Message All OtherScreens

4th

1st

TVScreen

Page 13: presented by Michael Holmes for OSU New Media Communications April 2010

13

The dominance of the screen ecosystem has been noted in some of the nation’s foremost news sources.

Page 14: presented by Michael Holmes for OSU New Media Communications April 2010

0 60 120 180 240 300 3600

20

40

60

80

100

Example: Total Daily Reach and Duration for Live TV

Daily Duration: Average Minutes per User

Daily Reach:% of observed days

Live TVDaily reach: 94%Avg. daily duration: 331 mins

Usage per User: Average daily duration

Use

rs: D

aily

reac

h

Total Usage =Daily reach X Daily duration 94% X 331= 311 avg. mins

per ALL Core participants including non-users spent with Live Television

1414

Page 15: presented by Michael Holmes for OSU New Media Communications April 2010

0 60 120 180 240 3000

20

40

60

80

100 Live TV

Video

Any Computing

Any Internet Web

Email

IM

Software

Any Audio

Broadcast radio

Any Print

Newspapers

Magazines

Any Phone

Landline

Mobile

Gaming

Other media

Daily Reach and Average Daily Duration for All Major MediaCore Sample N=752 observed days, Spring and Fall 2008

Daily Duration: Average Minutes per User

Daily Reach:% of observed days

Live TV Continued To Dominate Other Media

1515

Page 16: presented by Michael Holmes for OSU New Media Communications April 2010

0 60 120 180 240 300 3600

20

40

60

80

100Total TV & Video

Total TV (Live + Playback)

Live TV

Playback via DVR

Total Non-TV Video

DVD/VCR

Video on Demand/PPV (Fall '08 only)

Computer Video

Digital video stored on computer

Digital video streaming to computer

DVD on computer

Mobile Video

Portable DVD Video on personal devices (iPods, etc.) Video on

mobile phone

Environmental/Other video

Total Daily Reach and Duration for Video MediaCore sample, N=752 total observed days, Spring '08 and Fall '08

Total TV & Video

TV

Non Total TV Video

Computer Video

Mobile Video

Daily Duration: Average Minutes per User

Daily Reach:% of Participants

DVD/VCR players matched DVR on duration, but were higher on daily reach.

DVDs Followed by DVR Playback Were by Far the #2 And #3 Sources of Video After Live TV

16

Page 17: presented by Michael Holmes for OSU New Media Communications April 2010

Except for those 45-54, 4-screen totals all add to 8½ hrs +/-2%

929

19

25

18

12

62

50

62

52

36

16

15

15

15

20

45

47

51

38

11

67

56

74

46

42

19

26

14

34

35

27

21

14

11

17

16

17

19

9

7

18-24

25-34

35-44

45-54

55-64

65+

0 60 120 180 240 300 360 420 480 540 600

210

256

230

336

346

421

Live TV: 309minPlayback via DVR: 15minDVD or VCR: 23minConsole games: 7min

Web: 49minEmail: 37minIM: 8minSoftware: 46minComputer video: 2min

Mobile talk: 17minMobile text: 2minMobile web: 1minMobile other (e.g. camera, etc): 0.5minMobile video: 0.1min

Environmental /Other video: 4minIn-Cinema movie: 2minGPS navigation: 2min

1st s

cree

n

2st s

cree

n

3rd s

cree

n

4th s

cree

n

1st screen 2nd screen 3rd 4th

8½ hrs

8½ hrs

8½ hrs – 2%

8½ hrs + 1%

9½ hrs+ 1%

8½ hrs

It is widely recognized that those 65+ are heavy users of Live TV

Among those 55+ time with email declines substantially and IM disappears

DVR playback is highest among those under 55 Those 45-54 use TV like those older but computer like those younger

Web use is highest for those under 45

DVD use is highest among the 18-34 Computer and environmental video small and mainly among those under 25

How Consumers Accumulated Their Screen TimeAverage Daily Minutes, Core Sample, N=752 observed days, Spring and Fall 2008

All participants, including non-users of various media, including concurrent media exposure

By age group

Total 1st screen: 353minTotal 2nd screen: 143min Total 3rd screen: 20min

Total 4th screen: 8min

929

19

25

18

12

62

50

62

52

36

16

15

15

15

20

45

47

51

38

11

67

56

74

46

42

19

26

14

34

35

27

21

14

11

17

16

17

19

9

7

18-24

25-34

35-44

45-54

55-64

65+

0 60 120 180 240 300 360 420 480 540 600

210

256

230

336

346

421

1st screen 2nd screen 3rd 4th

8hrs 31mins

8hrs 32mins

8hrs 18mins

8hrs 33mins

9hrs 34mins

8hrs 30mins

How consumers accumulated screen time varied with ageAverage Daily Minutes, Core Sample, N=752 observed days, Spring and Fall 2008

All participants, including non-users of various media, including concurrent exposure

By age group

Live TV: 309minPlayback via DVR: 15minDVD or VCR: 23minConsole games: 7min

Web: 49minEmail: 37minIM: 8minSoftware: 46minComputer video: 2min

Mobile talk: 17minMobile text: 2minMobile web: 1minMobile other (e.g. camera, etc): 0.5minMobile video: 0.1min

Environmental /Other video: 4minIn-Cinema movie: 2minGPS navigation: 2min

1st s

cree

n

2st s

cree

n

3rd s

cree

n

4th s

cree

nTotal 1st screen: 353min

Total 2nd screen: 143min Total 3rd screen: 20min

Total 4th screen: 8min

Among those 55+ time with email declines substantially and IM disappears

DVR playback is highest among those under 55

Web use is highest for those under 45

DVD use is highest among those18-34

Page 18: presented by Michael Holmes for OSU New Media Communications April 2010

18-24

25-34

35-44

45-54

55-64

65+

0 60 120 180 240 300 360 420 480 540 600 660 720 780

287

321

280

379

370

439

170

158

199

166

117

47

43

24

28

20

14

3

10

8

6

8

11

9

220

171

183

167

178

108

8

22

30

31

28

23

7

11

21

3510.58

By age group

Screen media Other major media

1st screen Audio2nd screen Newspapers3rd screen Magazines4th screen Landline phone

Average Daily Minutes, Core Sample, N=752 observed days, Spring and Fall 2008All participants, including non-users of various media, including concurrent media exposure

.

TV screen, computer screen and audio account for about 90% of media exposure

Avg. 353min (48%) Avg.143min (20%) Avg. 20min (3%) Avg: 8min (1%) Radio Avg. 84min (11%) Avg.14min (2%) Avg. 6min (1%) Avg: 25min (3%)Other Audio 80min (11%)

Page 19: presented by Michael Holmes for OSU New Media Communications April 2010

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

65+ Live TV421min

Web19

Software 16

DVD or VCR11

Email11

Playback via DVR

7

GPS Navigation

4

Environmental/Other video

4

Mobile Talk

3

In-Cinema movie

2IM0.3

Console games

0.3

Computer Video

0.2

Mobile Text0.06

Mobile Other0.05

Mobile Web

0

Mobile Video

0

55-64 Live TV346min

Web 42

Email38

Software 36

DVD or VCR14

Mobile Talk12

Playback via DVR

9

Environmental/Other video

4

GPS Navigation

4

In-Cinema movie

3

Mobile Web1.3

Computer Video

1.2

Console games

1.2

Mobile Text0.4

Mobile Other

0.2IM0

Mobile Video

0

45-54 Live TV336min

Software 52

Email51

Web 46

DVD or VCR21

Playback via DVR

19

Mobile Talk18

IM15

Environmental/Other video

5

Console games

3

GPS Navigation

3

Computer Video

2

Mobile Text1.3

Mobile Web0.7

In-Cinema movie

0.6

Mobile Other

0.5

Mobile Video0.13

35-44 Live TV230min

Web 74

Software 62

Email47

DVD or VCR27

Mobile Talk25

Playback via DVR

17IM15

Console games

5

In-Cinema movie

3

Computer Video

3

Environmental/Other video

3

Mobile Text

2

Mobile Other

0.6

Mobile Web0.6

GPS Navigation

0.3

Mobile Video0.06

25-34 Live TV256min

Web 56

Software 51

Email45

DVD or VCR35

Mobile Talk19

Playback via DVR

16

Console games

14

Environmental/Other video

5

Computer Video

4IM3

Mobile Web

2

Mobile Text

2

In-Cinema movie

2

GPS Navigation

1.2

Mobile Other

0.6

Mobile Video0.02

18-24 Live TV210min

Web67

Software62

DVD or VCR34

Mobile Talk29

Console games

26Email

20Playback via DVR

17IM15

Mobile Text12

Environmental/Other video

9

Computer Video

6

In-Cinema movie

1.2

Mobile Other

1.1

Mobile Web0.8

Mobile Video

0.1

GPS Navigation

0

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

65+ Live TV421min

Web19

Software 16

DVD or VCR11

Email11

Playback via DVR

7

GPS Navigation

4

Environmental/Other video

4

Mobile Talk

3

In-Cinema movie

2IM0.3

Console games

0.3

Computer Video

0.2

Mobile Text0.06

Mobile Other0.05

Mobile Web

0

Mobile Video

0

55-64 Live TV346min

Web 42

Email38

Software 36

DVD or VCR14

Mobile Talk12

Playback via DVR

9

Environmental/Other video

4

GPS Navigation

4

In-Cinema movie

3

Mobile Web1.3

Computer Video

1.2

Console games

1.2

Mobile Text0.4

Mobile Other

0.2IM0

Mobile Video

0

45-54 Live TV336min

Software 52

Email51

Web 46

DVD or VCR21

Playback via DVR

19

Mobile Talk18

IM15

Environmental/Other video

5

Console games

3

GPS Navigation

3

Computer Video

2

Mobile Text1.3

Mobile Web0.7

In-Cinema movie

0.6

Mobile Other

0.5

Mobile Video0.13

35-44 Live TV230min

Web 74

Software 62

Email47

DVD or VCR27

Mobile Talk25

Playback via DVR

17IM15

Console games

5

In-Cinema movie

3

Computer Video

3

Environmental/Other video

3

Mobile Text

2

Mobile Other

0.6

Mobile Web0.6

GPS Navigation

0.3

Mobile Video0.06

25-34 Live TV256min

Web 56

Software 51

Email45

DVD or VCR35

Mobile Talk19

Playback via DVR

16

Console games

14

Environmental/Other video

5

Computer Video

4IM3

Mobile Web

2

Mobile Text

2

In-Cinema movie

2

GPS Navigation

1.2

Mobile Other

0.6

Mobile Video0.02

18-24 Live TV210min

Web67

Software62

DVD or VCR34

Mobile Talk29

Console games

26Email

20Playback via DVR

17IM15

Mobile Text12

Environmental/Other video

9

Computer Video

6

In-Cinema movie

1.2

Mobile Other

1.1

Mobile Web0.8

Mobile Video

0.1

GPS Navigation

0

Age groups vary in their platform promiscuity

Using a 10 minute average as a cut off

Those 18-24 are exposed to twice as many screen media 10+ mins as those 65+ (10 vs. 5); greater media diversity

19

Page 20: presented by Michael Holmes for OSU New Media Communications April 2010

Key Findings Summary

20

1. Composition of consumers’ screen media time varied across age groups but total screen time was strikingly similar except among those 45-54, whose screen time was highest.

2. The degree of concurrent screen media exposure (media multitasking) was equivalent for all age groups under 55.

3. Even among those 18-24, TV represented more than 98% of video exposure.

4. Live TV led all video time by a large margin, followed by DVDs, with DVRs third.

5. The study suggests computing has displaced radio as the number 2 media activity. Radio is now 3rd and print 4th.

Page 21: presented by Michael Holmes for OSU New Media Communications April 2010

Key Findings Summary

21

6. New HDTV ownership led to higher TV exposure, though some of this increase appeared to be temporary (and driven by sports).

7. Early DVR owners spent more time with DVR playback that new DVR owners.

8. A higher percentage of TV time was spent as sole medium compared to computers, print or audio. DVR playback time was even more likely than live TV to be as sole medium.

9. TV users were exposed to, on average, roughly an hour a day of live TV ads and promos.

10.Caution needs to be applied in interpreting self-report data for media use. TV was substantially under-reported while online video and mobile video usage were over-reported.

Page 22: presented by Michael Holmes for OSU New Media Communications April 2010

Reports and presentations are available on the sponsor’s site:

www.researchexcellence.com

Contact:Mike Bloxham, [email protected] Michael Holmes, [email protected]

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