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  • 7/28/2019 pz_8_tgsfos_03

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    THE GIANT SPIDER FROM OUTER SPACEA retro sci- f i solo game by Pz8 - V. 0.31. Int roduct ionThis is game is inspired by those Science Fiction movies ofthe 1950-1970s that we all love. A metorite hits the

    countryside somewhere and reveals to be the egg of a g iant

    Spider. You are in command of an Army unit with a vital

    mission: kill it.... and save the Earth!

    2. What you need - One or more plastic or rubber Spider(s)- Infantry, Jeeps with MG and Tanks, ideally 1/300

    scale; or counters

    - one six sided die (D6); when a D3 is called, count1-2 = 1, 3-4 = 2, 5-6 = 3

    - a ruler marked in inches or 2,5 cm segments- a scatter dice (i.e. a D6 with arrows on each side)

    or another way to determine random directions

    (spinning wheel, template etc)

    - some chits for Scared units- A playing surface (60x60cm or bigger) and some

    terrain features (hills, woods, houses)

    3. Set t ing the gameYou can play this game solo of with other players, all against

    one or more Spiders controlled by a random reaction table.

    Set up the table and place one Spider or more in the middle.Determine how many points you can expend to buy your

    Human force (min. 12 pts & max 1 Tank for each Spider on

    the table) and choose your units (see values below).

    In a basic game you must kill the Spider or be killed. Use

    your imagination to make up other situations like:

    - Defend objectives and/or scared civilians runningaround

    - introduce other troop types, super-weapons,heroes etc

    - introduce other monsters, martians, zombies etc4. Game sequence

    A game turn is made of three phases:

    a) Humans move and/or fire

    b) Roll for Spider(s) reactions

    c) Roll for Human morale

    d) Roll for Spider(s) regeneration

    a) Human phaseInfantry: move 1D3 inches, range 6 inches / 2 pointsJeep with MG: move 1 D6 + 2 inches, range 6 inches / 4

    points

    Tank with gun: move 1 D6, range 12 inches / 6 points

    Troops of one type (Infantry, Jeeps or Tanks) can move all

    together (roll only once for distance) or as separate teams(roll for each base).

    Firing is before or after movement. Jeeps and Tanks roll 1D3

    instead of 1D6 when firing. Spider must be in line of sight.

    Roll 1 D6 for each base firing, add + 1 if MG or gun; if the

    total is 5-6 = the Spider gets 1 wound (6 if over halfdistance).

    For every wound after the 4th, roll 1 D6 = 5,6 = the Spider

    is killed phew!

    b) Spider(s) phase

    Roll 1 D6 and see the reaction table

    0 or less Do nothing

    1 Move 1D3 away from the nearest

    Humans

    2 Move 1D6 away from the nearest

    Humans

    3 Move 1D3 in a random direction

    4 Move 1D6 in a random direction

    5 Move 1D3 towards the nearest Humans

    6 Move 1D6 towards the nearest Humans

    7 or more Launches a web to the nearest Humans

    in line of sight and within 6; if n.a. rollagain.

    Add + 1 for every Human unit within 6 from the Spider

    Subtract 1 for every wound inflicted to the Spider (max. -

    3)

    Infantry and Jeeps that are contacted by a Spider during this

    phase, or hit by a web, are killed. Tanks get a saving throw.

    Roll 1 D6, if result = 5,6 the Tank is saved, otherwise it is

    killed.

    If a Spider moves out of the gaming board, it escapes: themission failed!

    c) Human mora leIf a Human unit has been killed during the turn, all others

    must roll 1D6 = 4-6 they pass, otherwise they are Scaredand must move one full move (3" for Infantry, 6" for Tanks

    and 8" for Jeeps) away from the Spider. In the following

    turns, Scared units can not shoot and must move away from

    the Spider (roll for distance according to their type), until

    they pass another Morale test. If they move out of the

    gaming board, they can not come back.

    d) Spider(s) regenerat ionRoll 1D6, if result is 5,6 the Spider heals 1 wound.