32
KLAUS TEUBER G AME R ULES & S CENARIOS

Seafarers – Game Rules & Scenarios

  • Upload
    dothuan

  • View
    244

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Seafarers – Game Rules & Scenarios

Klaus Teuber

Game Rules& scenaRios

Catan-Seafarers 2015 Rule Book.indd 1 12/15/14 2:31 PM

Page 2: Seafarers – Game Rules & Scenarios

2

Standing on the coast, you look out across the boundless sea. Having tamed the wilds of your homeland, your heart yearns for greater adventures, greater conquests. Your people are ready to follow you, even into the unexpected dangers of the unknown. Nearby, seasoned dock workers are putting the finishing touches on your first great seaworthy ship. Soon you will leave the settlements behind to join the ranks of explorers and conquerors. Soon you will become one of the Seafarers of Catan!

This rules set was revised in early 2009. Four scenarios were customized for 3- and 4-player games.

You can find more information at:mayfairgames.com catan.com klausteuber.com

Game RulesGame ComponenTs

Catan: Seafarers® includes the following items:•6framepieces

•19seahexes

•11terrainhexes(tiles),including: 2goldfieldhexes 2deserthexes 1fieldshex 1foresthex 1pasturehex 2mountainshexes 2hillshexes

•50Catanchits

•10numbertokens(numberedononeside)

•10harbortokens

•60woodenshipsin4colors(15shipsofeachcolor)

•1pirateship(black)

•1GameRules&Scenariosbooklet

expansion rulesExceptwherenotedbelow,Catan: SeafarersusesthesamerulesasCatan®.Theadditionalrulesinclude:

•Rulesforbuilding,placing,andmovingships.

•Rulescoveringtheacquisitionofspecialvictorypointtokens.

•Thedreadedpirate!

1. Assembling the BoardBeforeyoucanbeginexploringthesealanesofCatan,youmustfirstconstructtheboard.Eachscenariointhisbookincludesanillustrationthatshowshowtheboardshouldbebuilt.

What You NeedToplaythescenarioswithCatan: Seafarers(aka

“Seafarers”),youneedthecomponentsfromacopyofCatan (aka“Settlers”).Eachscenariolistsallthecomponentsneededtoplaythatscenario.

HeadingforNewShores(1) TheWondersofCatan(8)

TheFogIsland(3)

ThePirateIslands(7)

TheFourIslands(2)

ThroughtheDesert(4)

TheForgottenTribes(5)

ClothforCatan(6)

VoYaGes oF DisCoVerY in CaTanDiscoverseafaringinCatanbymeansofaseriesoffamous“voyages”fromthehistoryofCatan!Inthescenariosstartingonpage8,youcanfindthedestinationsofthesevoyagesofdiscovery.ExperiencethehistoryofCatanforyourself!

Thisepiccampaignconsistsof8scenarios.ThefirstfourscenariosaremodeledonthebasicrulesoftheCatan: SeafarersExpansion.Theyareeasytoplay.

Scenarios5through8aremorecomplex.We’veaddednewrules.So,youshouldplaythescenariosintheordershown.

Scenario9isintendedforfreeplayusingyourownideas.

Catan-Seafarers 2015 Rule Book.indd 2 12/15/14 2:31 PM

Page 3: Seafarers – Game Rules & Scenarios

3

coastrouteifthereisalreadyaroadalongthathexside(andviceversa).

Whenyoubuildanewship,youmayplaceitadjacenttoanysettlementorcityyouhavealreadybuiltonthecoast(seeIllustrationA).

8•••••

OR—youmayplaceyournewshipadjacenttoanyofyourothershipsthatarealreadyontheboard(seethepathsmarked“YES”inIllustrationB).Whenyouplaceships,anyamountofbranchingisallowed,justlikewhenyoubuildroads.

Illustration A

The Frame PiecesToassembletheframe

for a Seafarersscenario,youhavetousethesixframepiecesfromCatan andtheSeafarers frame pieces.TousethesixCatanframepieces,youneedtoturnthemoversothattheall-seasidesarefaceup—youdonotusetheharborsthatareprintedonthoseframepieces.Eachscenarioillustrationshowshowtheframepiecesshouldbeputtogether.

The Hexagonal Tiles and the Harbor TokensAfteryoubuilttheframe,placethehexagonaltiles(hexes).Arrangethesehexesexactlyasshowninthescenariodiagram.Afteryouplacethehexes,youneedtoarrangetheroundtokenswiththeproductionnumbers.Thesearealsoplacedexactlyasshowninthescenariodiagram.

Afteryoubuildtheboard,randomlyplacetheharbortokens.Taketheharbortokenslistedinthescenariodescriptionandshufflethemfacedownin

apile.Randomlyselecttheharbortokens,oneatatime,andplacethemontheboardwherethescenariodiagramindicates.Important Note: Do not use the smaller harbor tokens from the Catan game when playing with the Seafarers expansion!

2.ShipBuildingInordertotravelfromoneislandtoanother,youneedtobuildships.Youcannotsatisfyyourhungertoexpandwithroadsalone!

Theshippiecesinthegamedonotrepresenttheindividualships,justasroadsdonotrepresenttheactualcartsandwagonsthattravelalongyourtraderoutes.Instead,theshippiecesrepresenta“shippingroute.”Thisistheroutethatshipsusetotradeandtravelbetweentheislands.

Tobuildaship,expend1woolresource(tomakesails)and1lumberresource(tobuildhullsandmasts).

Likeroads,shipscanonlybeplacedontheboundary(hexside)betweentwohexes.Unlikeroads,shipscannotbeplacedbetweentwolandhexes.Youmayonlybuildshipsbetweentwoseahexes(forminganaquaticroute)orbetweenaseahexandalandhex(acoastalroute).Youmaynotbuildashipalonga

Asia is summer and we sail five paths with the moon

Illustration B

YE

S

YE

S

Y E S

Y E SY E S

N O

Catan-Seafarers 2015 Rule Book.indd 3 12/15/14 2:32 PM

Page 4: Seafarers – Game Rules & Scenarios

4

Sincetheshipsrepresentestablishedsearoutes,theymaynotbeconnectedtoroads,norcanroadsconnectdirectlytoships(seeIllustrationC).Youmayonlyconnectalandnetworkofroadstoaseanetworkofshippingroutesifyoufirstbuildasettlementwheretheycometogether.Shipsandroadscanbebuilttowardseachother;buteveniftheybothreachthesameintersection,theyarenotconnecteduntilyoubuildasettlementthere.Unconnectednetworksdonotcounttowardthe“LongestTradeRoute”(seepage5).

Roadsandshipsmaynotbebuiltalongthesamecoastline.TherecanonlybeoneshipORoneroadalonganygivencoastalhexside(seetheCatanrulesonroadbuilding).

4. Shipping RoutesAshippingrouteiseither“closed”or“open.”A“closedshippingroute”isanyunbrokenlineofshipsthatinterconnectstwoofyoursettlementsand/orcities.Youmaynevermoveanyshipsthatarepartofaclosedshippingroute,evenifthatmovementwouldnotbreaktheconnectionbetweenthetwosettlements/cities.An“openshippingroute”isanyroutethatdoesnotinterconnecttwoofyoursettlementsorcities.

5. Moving ShipsThebiggestdifferencebetweenshipsandroadsistheabilityofshipstosailfromonelocationtoanother.Unlikeroadpieces,shipsmaybemoved.However,therearelimitstohowshipsmaybemoved.Youmustobeytheserestrictionswhenyoumoveyourships:

•Youmayonlymove1shipperturn,andonlyduringyourbuildingphase.

•Youmaynotmoveashiponthesameturnyouoriginallybuiltit.

•Whenyoumoveaship,youmustobeyalloftheusualrulesforplacinganewship.

•Youmayonlymoveashipwhereoneofitstwoendsisnotadjacenttoanyofyourotherpieces.InIllustrationDtheshipsoutlinedinwhitecanmove.So,noneoftheorangeshipscanmove.Threeoftheredships,andonlyoneoftheblueshipscanmove.

3. The Purpose of ShipsShippingroutesactasroadsacrosswater(oralongthecoast).Youbuildandplaceshipsinmuchthesamewayasroads.Theyconnecttwoadjacentintersections.Achainofconnectedshipsofthesamecolorforma“shippingroute.”Shippingroutesactthesamewayasroadsforexpandingyourprincipality.Youcanbuildnewpiecesanywherethatisconnectedtoyournetworkofroadsandshippingroutes.Countshippingrouteswhenyoucalculatethe“LongestTradeRoute”(seepage5).

Ifyourshippingroutereachesacoastline,youcanthenbuildanewsettlementonthatcoast,evenifitisanewisland.Ofcourse,youmuststillobeythe“distancerule”frombasicCatan,evenifyouarebuildingonanewisland.Onceyoubuildasettlementonanewisland,youcanuseitasabaseforfurtherexpansion,buildingnewroadsandships(seeIllustrationD).

Illustration D

Illustration C

Y E S

NO

NO

N O

YE

S

YE

S

YE

S

Catan-Seafarers 2015 Rule Book.indd 4 12/15/14 2:32 PM

Page 5: Seafarers – Game Rules & Scenarios

5

Example: (See Illustration E.) Here are 2 open red shipping routes. The red ships outlined in white are the ends of their respective routes. In either case, you may move the ship outlined in white (as long as you didn’t buy the ship this turn). You may move the ship pointed to by the arrow to any of the edges marked “Yes.”

7. The “Longest Trade Route”BecauseinSeafarers shippingroutesarejustasimportantasroads,playersnolongercompeteforthe“LongestRoad.”Instead,theycompeteforthe“LongestTradeRoute.”Thelongesttraderouteisinallwaysidenticaltothelongestroad(i.e.,itisworth2victorypoints,etc.),butplayersmaycountshippingroutes(openorclosed)aswellasroadstodeterminewhocontrolsthelongesttraderoute.Theplayerwiththelongestcontinuouslineofroadsand/orshipsreceivestheLongestTradeRoutespecialcardandtheandthe2victorypointsforit.

Rememberthatyoucanonlyconnectaroadtoashippingrouteifthereisasettlementoracityattheintersectionwherethetwomeet.Also,youcanonlycountthesinglelongestbranchofaroadand/orshippingroutetocalculatethelongest trade route.

Example: (See illustration F.) You have the longest trade route. The route includes 4 ships (a closed shipping route) and 2 roads, which are linked by settlement “A”. You also constructed a shipping route starting from settlement “B”. You can connect these 2 ships (an open shipping route) to your road if you build a settlement at intersection “C”. This will increase the length of your trade route to 8.

6. Catan Chits and Special Victory PointsCatanchitsfulfilldifferenttasksintheindividualscenarios.Theycanbeappliedasspecialvictorypoints,serveasmarkers,orhelptocount theresults.

Manyofthescenarioshavegoalsotherthanexpandingyourprincipality.Thesegoalscanawardasuccessfulplayerspecialvictorypoints.Whenyouearnaspecialvictorypoint,youreceiveacatanchit.Eachscenariodescribestherulesforhowtoacquirethesechits.

Whenyouearnaspecialvictorypoint,youmustplacethecorrespondingcatanchitunderneathasettlementorcityontheboard.Youmustusethesettlementorcitythatearnedyouthechit.Thisallowsalltheotherplayerstoseehowmanypointsyouhaveearned,andhowyougainedthosepoints.

Youearnspecialvictorypointsinadditiontothenormalpointsyouearnbyplacingasettlementorcity.

Example: In Scenario 1: Heading for New Shores, a player earns 2 victory point tokens when he builds his first settlement on one of the smaller islands. This settlement is then worth a total of 3 victory points: 1 for the settlement and 2 for the tokens.

8. The “Road Building” Development CardWhenplayingthe“RoadBuilding”developmentcardinagameofSeafarers,youhavetheoptionofbuilding2roads, 2ships,or1shipand1road.

© 2

015

Cat

an G

mbH

ROAD BUILDING

Place 2 new roads as ifyou had just built them.

Illustration E

Y E S Y E S

Y E SY E S

Y E S

Y E S

YE

S

YE

S

Illustration E

Illustration F

ACB

Catan-Seafarers 2015 Rule Book.indd 5 12/15/14 2:32 PM

Page 6: Seafarers – Game Rules & Scenarios

6

9. Gold FieldsThegoldfieldisanewadditiontoCatan!EagergoldprospectorsdiscoveredthisvaluablemineralonsomeoftheislandsaroundCatan!Thisgoldrushcanprovidemanyopportunitiestothecleverplayerwhoisabletotakeadvantageofit!

Thegoldfieldhexesrepresentregionsrichingoldnuggets.Golditselfcannotbeusedtobuildanypieces,sotherearenogoldresourcecardsinthegame.Gold,however,isaveryvaluablemediumofexchange.

Wheneverthenumberonagoldfieldhexisrolled,playerscollectresourcesforeachadjacentsettlementorcity.Asnormal,eachsettlementisentitledto1resource,whileeachcityisentitledto2resources.PlayerswhoareeligibleforresourcesfromagoldfieldhexmayselectANYofthefiveresources(grain,lumber,ore,brick,orwool).Theymaychooseanydesiredcombinationoftheseresources,uptothelimitof1foreachsettlementand2foreachcityadjacenttothegold-producinghex.

10. Starting With a ShipSomeplayerswillwishtogetajumpontheoppositionbyfirstexploringtheoceansaroundCatan.Theseforesightedleadersmayelecttoplaceeitherorbothoftheirstartingsettlementsonthecoastline.Ifyoudoso,youhavetheoptionofplacingaship,insteadofaroad,adjacenttothatsettlement.Thisisanespeciallysoundstrategyifyouareplanningrapidmaritimeexpansion.

11. The PirateJustasthefieldsofCatanaretroubledbytheravagingrobber,theseaisvulnerabletothescourgeofbrigands!

Thedreadedpirateworksthesealanesforrichprofit!

ThepirateisanothernewadditiontoCatan.Placethepiratepieceneartheboardbeforethegamebegins.Thepiratecanaffectthegameinthreeways:

•Ifyourolla“7”duringyourturn,youmayelecttomovethepirateINSTEADoftherobber.Liketherobber,youplacethepirateinthecenterofanyhexyouchoose—exceptthatyoumayonlyplaceitonaseahex.YouarethenallowedtostealonerandomresourcefromanyONEplayerwhohasashipadjacenttothathex!Ifaplayerhasmorethanoneshipadjacenttothatseahex,youareonlyallowedtostealonecardfromthatplayer.

•Ifyouplayaknightcard,younowhavethechoiceofmovingeithertherobberorthepirate.

•Becausesailorsfearthepirateso,theywillnotsailnearhim.Youmaynotplaceanynewshipsontheborderofthehexthepirateison.Inaddition,noshipmaybemovedawayfromthepirateifitisontheborderofthehexinwhichthepirateissailing.

Note: In Seafarers, certain scenarios contain no desert hexes. In such cases, start the robber off the board (just like the pirate).

AgeneralnoteonCatanrules.Thisisthe5thEnglish-languageeditionofCatan Seafarers.Overtheyears,theruleshavebeenclarified,refined,andoccasionallyupdated.AsofJanuary1,2015,alloftherulesinthisversionofCatantake

precedenceoveranypreviously-publishedrules.

Catan-Seafarers 2015 Rule Book.indd 6 12/15/14 2:33 PM

Page 7: Seafarers – Game Rules & Scenarios

7

scenaRiosUnlike Catan, when you play Seafarers you don’t have

to set up the board using the same basic shape every time! Instead, you can choose from any of these scenarios.

Each scenario offers a unique blend of challenges and opportunities for you to explore. Each scenario is presented in this format:

name oF sCenarioAshortsummaryandhistoricaldescription.

1. ComponentsThesetablesshowhowmanyofeachcomponentyouneedtoplaythescenario.

2. PreparationIfthescenariohasanyspecialinstructionsforpreparingthegame,theyareexplainedinthissection.Unlessstatedotherwise,theharbortokensusedineachscenarioareshuffledwiththeirblanksidesfaceupandthenplacedrandomlyfaceupasshowninthescenariomap.

3. Additional RulesAnyadditionalrulesforthescenario,includingrulesabouthowtoearnspecialvictorypoints,aredescribedhere.

4. Variable Set-upThissectionprovidesadviceonhowtovarythestandardset-up.Afterhavingplayedthesescenarios,experiencedplayersmaywanttoexperimentwithscenariosoftheirowndesign.

sCenario DiaGramThescenariodiagramprovidestheboardset-up.

imporTanT inFormaTion!Itiseasytoassembletheframewhenyouinsertthe

Catanframepiecesfromabove,placingthemdown into theSeafarersframepieces!

Ifyouproceedtheotherwayaround,you’llneedmoreforce.Thismaydamagetheframesections.

VoYaGes oF DisCoVerY in CaTan

Discover seafaring in Catan by embarking on a series of famous “voyages” from the history of Catan! In the scenarios starting on page 8, you can find the destinations of these voyages of discovery. Experience the history of Catan for yourself!

This epic campaign consists of 8 scenarios. The first four scenarios are modeled on the basic rules of the Seafarers Expansion. They are easy to play.

Scenarios 5 through 8 are more complex. We’ve added new rules, so we recommend that you play the scenarios in the order shown.

Scenario 9 is intended for free play using your own ideas to construct an island mix.

Heading forNew Shores

The Wondersof Catan

The Fog Islands

The Four Islands

The Forgotten Tribe

The Pirate Islands

Cloth for Catan

Through the Desert

Catan-Seafarers 2015 Rule Book.indd 7 12/15/14 2:35 PM

Page 8: Seafarers – Game Rules & Scenarios

8

sCenario 1: HeaDinG For new sHoresAfter a long voyage, the settlers have reached Catan and

built their first settlements. Harbors are built and new, seaworthy ships are being developed. Daring Catanians sail across the ocean. Before long, rumors appear that many smaller islands are out there at sea, not too far away—it is even said that gold has been found on some of them. Gold is highly appreciated in Catan. Ships are fitted out, and soon Catanian ships set sail to find the gold of the islands.

1. ComponentsFor 3 Players

Harbors:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.

Terrain & Tokens:Youneed18Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . 9/4 2s . . . . . . . . 1/0 Desert . . . . . 0/0 3s . . . . . . . . 1/1 Goldfield . . 0/2 4s . . . . . . . . 1/2 Fields . . . . . 3/1 5s . . . . . . . . 2/1 Hills . . . . . . 2/2 6s . . . . . . . . 2/0 Mountains. . 2/2 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 1/1 Forest . . . . . 3/0 10s . . . . . . . 2/1 Total: . . . 23/12 11s . . . . . . . 2/0 12s . . . . . . . 0/1*Usered#’sforsmallislands. Total: . . . . 14/8

For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

Terrain & Tokens:Youneed24Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . 10/4 2s . . . . . . . . 1/1 Desert . . . . . 1/0 3s . . . . . . . . 2/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 4/1 5s . . . . . . . . 2/1 Hills . . . . . . 3/2 6s . . . . . . . . 2/1 Mountains. . 3/2 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 2/1 Forest . . . . . 4/1 10s . . . . . . . 2/1 Total: . . . 29/13 11s . . . . . . . 2/1 12s . . . . . . . 1/0*Usered#’sforsmallislands. Total: . . . . 18/9

2. PreparationSetupthegamemapasshownintheappropriatescenariodiagram.Usethe3-playerset-up(seepage9)with3players.Usethe4-playerset-up(seepage10)with4players.Forthe4-playerset-up,randomlyplacetheharbortokensfromastackthathasbeenshuffledwithreversesidesup.

3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthemainisland(thebigisland),asdescribedinbasicCatan.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

Thepiratestartsontheseahexmarkedwithapirateship.Ina4-playergame,therobberstartsinthedesert.Ina3-playergame,hestartsonthehillshexmarkedwitha“12”.

Special Victory PointsEachtimeyoubuildasettlementforthefirsttimeononeofthesmallislands,youreceive2specialvictorypoints!Take 2Catanchitsandplacethemunderthesettlementwhenyoubuildit.Youcanpotentiallyreceive2pointsforeachofthesmallislands—itdoesnotmatterifotherplayershavealreadybuiltsettlementsonasmallisland.

Ending the GameThegameendsassoonasaplayerreaches14victorypointsonhisturn.

4. Variable Set-upThemainislandandthesmallislandscanbeset-upinamannersimilartotheset-upinaregularCatangame.

Main Island for 4 PlayersUsingthemainislandpositionsshowninthe4-PlayerSet-updiagram,buildthemainisland(bigisland)andplacetheharborsaccordingtotherulesforbasicCatan.

Small Islands for 4 PlayersThereare13terrainhexpositionsshowninthe4-PlayerSet-updiagramthatarenotadjacenttothemainisland.Randomlyplacethesmallislandterrainhexesinthesepositions(usetherednumbersinthecomponentlist,including4seahexes).Thenplacethenumbertokensrandomlyonthelandhexes—redproductionnumbersshouldnotbeplacednextto eachother.

sCenario 1: HeaDinG For new sHores

Catan-Seafarers 2015 Rule Book.indd 8 12/15/14 2:35 PM

Page 9: Seafarers – Game Rules & Scenarios

9

Main Island for 3 PlayersRandomlyplacethe14landterrainhexesand8harbortokensinthemainislandpositionsshowninthe3-Playerset-updiagram.Thenplacethenumbertokensrandomly—rednumbersshouldnotbeplacednexttoeachother.

Small Islands for 3 PlayersThereare12terrainhexpositionsshowninthe3-PlayerSet-updiagramthatarenotadjacenttothemainisland.Randomlyplacethesmallislandterrainhexesinthesepositions(usetherednumbersinthecomponentlist,including4seahexes).Thenplacethenumbertokensrandomlyonthelandhexes.

8•••••

6•••••

8•••••

8•••••

6•••••

11••

2•

10•••

4•••

5••••

3••

5••••

9••••

11••

10•••

10•••

4•••

3••

4•••

9••••

5•• ••

12•

HeaDinG For new sHores 3-plaYer seT-up

Catan-Seafarers 2015 Rule Book.indd 9 12/15/14 2:35 PM

Page 10: Seafarers – Game Rules & Scenarios

10

6•••••

8•••••

11••

6•••••

3••

12•

10•••

5•• ••

11••

4•••

2•

9••••

3••

11••

8•••••

HeaDinG For new sHores 4-plaYer seT-up

3••

6•••••

10•••

9••••

5•• ••

2•

5•• ••

4•••

10•••

8•••••

9••••

4•••

Catan-Seafarers 2015 Rule Book.indd 10 12/15/14 2:36 PM

Page 11: Seafarers – Game Rules & Scenarios

11

The tribes of Catan quickly develop into experienced seafarers. One day they reach the islands to the west, the “Four Islands” group. Here too, fertile fields, lush pastures, and productive mines lure the intrepid Catanians. New settlements are quickly built. But soon the Catanians’ curiosity spurs them on: what will they find on the other islands? Since every tribe wants to see all four islands, an exciting race for the few settlement sites begins!

1. ComponentsFor 3 Players

Harbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

Terrain & Tokens:Youneed18Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 15 2s . . . . . . . . . . . 1 Desert . . . . . . . . 0 3s . . . . . . . . . . . 2 Goldfield . . . . . 0 4s . . . . . . . . . . . 2 Fields . . . . . . . . 4 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s . . . . . . . . . . . 2 Mountains. . . . . 4 8s . . . . . . . . . . . 2 Pasture . . . . . . . 4 9s . . . . . . . . . . . 3 Forest . . . . . . . . 4 10s . . . . . . . . . . 2 Total: . . . . . . . 35 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 20

For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

Terrain & Tokens:Youneed24Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 12 2s . . . . . . . . . . . 1 Desert . . . . . . . . 0 3s . . . . . . . . . . . 2 Goldfield . . . . . 0 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s . . . . . . . . . . . 2 Mountains. . . . . 4 8s . . . . . . . . . . . 2 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 35 11s . . . . . . . . . . 3 12s . . . . . . . . . . 1 Total: . . . . . . . 23

2. PreparationSetupthegamemapasshownintheappropriatescenariodiagram.Usethe3-playerset-up(seepage12)with3players.Usethe4-playerset-up(seepage13)with4players.

3. Additional RulesSet-up PhaseYoumayplaceyourstartingsettlements(withroads/ships)onanyoneisland,ortwoislands,ofyourchoice.Youmayplacebothsettlementsonthesameisland,oryoumayplacethemontwoseparateislands.Thus,atthebeginningofthegameyouhave1or2“homeislands.”Allotherislandsare“foreignislands”toyou.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

Pirate & RobberPlaythisscenariowithboththerobberandthepirate.Thepiratestartsontheseahexmarkedwithapirateship.Therobberstartsonthehexwitha“12.”

Special Victory PointsIfyouareabletobuildasettlementonaforeignisland,youwillearnspecialvictorypoints!Whenyoubuildyourfirstsettlementonaforeignisland,youearnTWOspecialvictorypoints.Take2Catanchitsandplacethemunderneaththesettlement.Thatsettlementisworth3victorypoints!Additionalsettlementsyoubuildonthatislanddonotearnspecialvictorypoints.Ifyoubuildyourfirstsettlementonasecondforeignisland,youagainearnTWOspecialvictorypoints!Ifyoumanagetoplaceanewsettlementonathirdforeignisland,youagainearnTWOspecialvictorypoints!

Note: If you start the scenario with 2 home islands, you will only be able to earn FOUR special victory points. If you start with only 1 home island, you may earn up to SIX special victory points!

Itdoesnotmatterifanotherplayerhasalreadybuiltasettlementontheisland,orevenifitisthatplayer’shomeisland!Eachtimeyoubuildyourfirstsettlementonanewislandthatwasforeigntoyou,youearnthespecialvictorypoints.

Example: A player has built his two settlements on the island on the lower left. Now his ships reach the island on the lower right. He builds a settlement on this island and obtains 2 Catan chits, which he places under the settlement. From this settlement he then reaches the island on the upper right, builds his first settlement there, and obtains 2 additional victory points (Catan chits) for it.

sCenario 2: THe Four islanDs

Catan-Seafarers 2015 Rule Book.indd 11 12/15/14 2:36 PM

Page 12: Seafarers – Game Rules & Scenarios

12

Ending the GameThegameendsassoonasaplayerreaches13victorypointsonhisturn.

4. Variable Set-upThecontoursofthefourislandsshouldnotbealtered.Withinthesecontours,theterrainsandnumbertokenscanberedistributedfreely.However,youshouldmakesureforestterrainsandpastureterrainsdon’tgetnumbertokensthataretoounfavorable.

8•••••

6•••••

8•••••

6•••••

11••

2•

4•••

9••••

3••

5••••

9••••

11••

10•••

10•••

3••

4•••

9••••

5•• ••

12•

5••••

THe Four islanDs 3-plaYer seT-up

Catan-Seafarers 2015 Rule Book.indd 12 12/15/14 2:37 PM

Page 13: Seafarers – Game Rules & Scenarios

13

6•••••

8•••••

8•••••

6•••••

11••

2•

10•••

4•••

5••••

3••

9••••

11••

10•••

10•••

4•••

3••

4•••

5••••

5•• ••

12•

THe Four islanDs 4-plaYer seT-up

11••

9••••

9••••

Catan-Seafarers 2015 Rule Book.indd 13 12/15/14 2:37 PM

Page 14: Seafarers – Game Rules & Scenarios

14

Other Catanian seafarers discover a new land they call “The Fog Islands.” Near the island stretches a mysterious sea, mostly covered by a thick fog. Fearless seafarers who have ventured into the fog-shrouded ocean tell tales of fertile hidden islands and a legendary land of gold. Thirsty for adventure, the Catanians load their ships with supplies and seeds and set out on a voyage to the mysterious ocean in the fog.

1. ComponentsHarbors for 3 Players:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.

Harbors for 4 Players:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

Terrain & Tokens: You need: *

Face-up Face-up Terrain Hexes Number Tokens Type # Value # Sea . . . . . 16/13 2s . . . . . . . . 0/1 Desert . . . . . 0/0 3s . . . . . . . . 1/2 Goldfield . . 0/0 4s . . . . . . . . 1/2 Fields . . . . . 2/3 5s . . . . . . . . 2/2 Hills . . . . . . 2/3 6s . . . . . . . . 2/2 Mountains. . 2/3 8s . . . . . . . . 2/2 Pasture . . . . 4/4 9s . . . . . . . . 2/2 Forest . . . . . 4/4 10s . . . . . . . 1/2 Total: . . . 30/30 11s . . . . . . . 2/1 12s . . . . . . . 1/1*Usered#’sfor4players. Total: . . . 14/17

Face-down Stack Face-down Stack Terrain Hexes Number Tokens Type . . . . . . . . . # Value. . . . . . . . . # Sea . . . . . . . 2/2 2s . . . . . . . . 0/0 Desert . . . . . 0/0 3s . . . . . . . . 2/1 Goldfield . . 2/2 4s . . . . . . . . 1/1 Fields . . . . . 2/2 5s . . . . . . . . 1/1 Hills . . . . . . 2/2 6s . . . . . . . . 1/1 Mountains. . 2/2 8s . . . . . . . . 1/1 Pasture . . . . 1/1 9s . . . . . . . . 1/1 Forest . . . . . 1/1 10s . . . . . . . 1/1 Total: . . . 12/12 11s . . . . . . . 1/2 12s . . . . . . . 1/1*Usered#’sfor4players. Total: . . . 10/10

2. PreparationSetuptheupperisland,lowerisland,andseahexes(the“Face-up”components)asshownintheappropriatescenariodiagram.Usethe3-playerset-up(seepage15)with3players.Usethe4-playerset-up(seepage16)with4players.

Thewhitehexeswiththequestionmarksstartempty.Youdiscoverthemlaterinthegame.Thehexesprovidedfortheemptyspots(seethe“Face-downStack”components)areshuffledandstackedwiththeirreversesidesfacingup.

Thenumbertokensfortheselandhexesarealsoshuffledandstacked,reversesidesfacingup.

3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsontheupperand/orlowerisland,asdescribedinbasicCatan.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

Thepiratestartsontheseahexmarkedwithapirateship.

Therobberstartsonthehexwitha“12.”

Discovery of New TerritoriesWhenyouconnentaship(oraroad)toanunexploredarea,youdiscoveranewhex!Ifyouplaceashiporroadthatconnectstotheintersectionofanunexploredhex,youmustimmediatelydrawthetophexfromthepileandplaceitfaceupintheemptyspace.

Ifthenewlydiscoveredregionisalandhex,youmustalsotakeanumberchipfromthepileandplaceitonthehex.Thenyoureceiveareward:1resourcecardofthetypeproducedbythatlandhex!

Ifthenewlydiscoveredregionisaseahex,thenthereisnoreward(sorry!).Youhavetoexplorefartheracrosstheoceantofindnewterritories.

Ending the GameThegameendsassoonasaplayerreaches12victorypointsonhisturn.Therearenospecialvictorypointchitsinthisscenario.

4. Variable Set-upThecontoursoftheupperandlowerislandsshouldnotbealtered.Withinthesecontours,theterrainhexesandnumbertokenscanberedistributedfreely.

sCenario 3: THe FoG islanDs

Catan-Seafarers 2015 Rule Book.indd 14 12/15/14 2:37 PM

Page 15: Seafarers – Game Rules & Scenarios

15

6•••••

8•••••

6•••••

12•

10•••

5•• ••

11••

9••••

9••••

5•• ••

8•••••

4•••

3••

11••

THe FoG islanDs 3-plaYer seT-up

Catan-Seafarers 2015 Rule Book.indd 15 12/15/14 2:38 PM

Page 16: Seafarers – Game Rules & Scenarios

16

THe FoG islanDs 4-plaYer seT-up

6•••••

6•••••

6•••••

2•

4•••

5•• ••

3••

9••••

9••••

5•• ••

8•••••

4•••

11••

11••

8•••••

10••••

12•

Catan-Seafarers 2015 Rule Book.indd 16 12/15/14 2:38 PM

Page 17: Seafarers – Game Rules & Scenarios

17

Far away, to the west of Catan, a new island is discovered. The Catanians named it “Desert Island,” because a desert belt splits the island into two parts. Soon after building the first settlements in the larger part of the island, scouts discover fertile land on the other side of the desert belt. At the same time, ships discover smaller islands with gold deposits and abundant ore deposits.

Now, who will be the first to build new settlements, and where?

The most daring settlers set out to cross the merciless desert. Otherstry to be the first ones to reach the smaller islands, build settlements there, and expand them into prospering cities.

sCenario 4: THrouGH THe DeserT

1. ComponentsFor 3 Players

Harbors:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.

Terrain & Tokens:Youneed24Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . 8/2 2s . . . . . . . . 1/0 Desert . . . . . 3/0 3s . . . . . . . . 1/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 2/2 5s . . . . . . . . 1/2 Hills . . . . . . 3/0 6s . . . . . . . . 2/1 Mountains. . 2/2 8s . . . . . . . . 2/1 Pasture . . . . 3/1 9s . . . . . . . . 2/1 Forest . . . . . 4/1 10s . . . . . . . 2/0 Total: . . . 25/10 11s . . . . . . . 1/1 12s . . . . . . . 0/0*Usered#’sforforeignislands. Total: . . . . 14/8

For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

Terrain & Tokens:Youneed32Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . 10/2 2s . . . . . . . . 0/1 Desert . . . . . 3/0 3s . . . . . . . . 2/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 2/3 5s . . . . . . . . 2/1 Hills . . . . . . 4/1 6s . . . . . . . . 2/1 Mountains. . 2/3 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 2/1 Forest . . . . . 5/0 10s . . . . . . . 2/1 Total: . . . 30/12 11s . . . . . . . 2/1 12s . . . . . . . 1/1*Usered#’sforforeignislands. Total: . . . 17/10

2. PreparationSetupthegamemapasshownintheappropriatescenariodiagram.Usethe3-playerset-up(seepage17)with3players.Usethe4-playerset-up(seepage19)with4players.

3. Additional RulesSet-up PhaseAdesertzonedividesthebiggerislandintoasmalllandstrip(upperright)andamainisland.Thissmalllandstripabovethedesertincludes:

•4players—thefields8,mountains11,andgoldfield10.

•3players—thefields6,forest3,andgoldfield4.

Youmustbuildyourfirsttwosettlements(withroads/ships)onthemainisland.Thesmallerislandsandthesmalllandstripareconsideredtobe“foreign”areas.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

Therobberstartsononeofthethreedesertsandthepirateontheseahexmarkedwithapirateship.

Special Victory PointsThefirsttimeyoubuildanewsettlementineachofthe“foreign”areas(ononeofthesmallislandsand/oronthesmalllandstrip),youreceiveTWOspecialvictorypoints!Place2Catanchitsunderneaththesettlementwhenyoubuildit.Itdoesnotmatterifanotherplayerhasalreadybuiltasettlementinthatforeignarea.Potentially,eachplayercanearnupto8SpecialVictoryPointinthisscenario.

Ending the GameThegameendsassoonasaplayerreaches14victorypointsonhisturn.

Catan-Seafarers 2015 Rule Book.indd 17 12/15/14 2:38 PM

Page 18: Seafarers – Game Rules & Scenarios

18

4. Variable Set-upThemainislandandtheforeignareascanbesetupinamannersimilartotheset-upinatheregularCatangame.

Main Island Set-upFirst,placethe3deserthexesinthepositionsshownintheappropriateset-updiagram(3-playeror4-player).Next,randomlyplacethe“mainisland”terrainhexes(seethe

componentlistonpage17)andharbortokensonthemainislandinthepositionsshownintheset-updiagram.

Then,placethe8seahexes(or10for4players)adjacenttothemainislandasshownintheset-up.Finally,placethemainislandnumbertokensrandomlyonthelandhexes(seethecomponentlistonpage17).

8•••••

6•••••

8•••••

6•••••

11••

2•4

•••

3••

5••••

9••••

11••

10•••

10•••

4•••

9••••

5•• ••

5••••

9••••

8•••••

6•••••

3••

4•••

THrouGH THe DeserT 3-plaYer seT-up

Catan-Seafarers 2015 Rule Book.indd 18 12/15/14 2:39 PM

Page 19: Seafarers – Game Rules & Scenarios

19

THrouGH THe DeserT 4-plaYer seT-up

6•••••

6•••••

6•••••

5•• ••

9••••

5•• ••

8•••••

4•••

11••

8•••••

10••••

12•

3••

2•

4•••

11••

9••••

4•••

9••••

11••

5•• ••

10••••

3••

8•••••

12•

10••••

3••

Foreign Islands Set-upThereare10(or12for4players)“foreignarea”terrainhexes(outlinedinred)ontheset-updiagrams.Randomlyplacetheforeignareaterrainhexesintheseareas(seethecomponentlistonpage17).Finally,placethe“foreignislands”numbertokensrandomlyonthelandhexes

Note: When doing a variable setup, you should not place red number tokens (6s & 8s) on adjacent hexes, nor should you place them on golds fields.

Catan-Seafarers 2015 Rule Book.indd 19 12/15/14 2:40 PM

Page 20: Seafarers – Game Rules & Scenarios

20

Far in the South, Catanian settlers reach a long, narrow island. Soon the first settlements emerge. When exploring the surrounding waters, the Catanians come across small, inhabited islands. During the first encounters it turns out that the strangers are speaking a similar language and know the same legends. It soon becomes clear that these people actually are descendants of a group of people whose ship got lost; a ship from a fleet that hundreds of years ago reached Catan for the first time. The reunion with the Catanian brothers causes great joy, and they don’t hold back on neighborly help and gifts.

1. ComponentsHarbors:Youneed6harbortokens:5special2:1(oneforeachresource)and1generic3:1.

Terrain & Tokens: You need:

Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 19 2s . . . . . . . . . . . 1 Desert . . . . . . . . 3 3s . . . . . . . . . . . 2 Goldfield . . . . . 2 4s . . . . . . . . . . . 2 Fields . . . . . . . . 5 5s . . . . . . . . . . . 2 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 2 Mountains. . . . . 5 8s . . . . . . . . . . . 2 Pasture . . . . . . . 5 9s . . . . . . . . . . . 2 Forest . . . . . . . . 5 10s . . . . . . . . . . 2 Total: . . . . . . . 49 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 18 Additional Components:8Catanchits

2. PreparationTherequiredgamecomponentsarelistedabove.Setupthegamemapasshowninthescenariodiagram.Then:

•Placethe8Catanchitsonthemarkedcoastlines.

•Placethe6harbortokens,withtheirreversesidesfacingup,onthemarkedspots.Thenturnthetokensover.

•Takethe4topmostcardsfromthe(shuffled)stackofdevelopmentcardsandplacethem,withtheirreversesidesfacingup,onthespotsindicatedinthesetup.

Important: The small islands all remain without number tokens.

3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthebigmainisland,asdescribedinbasicCatan.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.

Duringplay,nosettlementcanbebuiltonthesurroundingsmallislandsthatdonotproduceresources.

Pirate & RobberPlaythisscenariowithboththerobberandthepirate.

Therobberstartsonanydesertandthepirateontheseahexmarkedwithapirateship.

Whena“7”isrolled,eithertherobberorthepiratecanbemoved.Therobbercannotbemovedtothesmallislands.

Iftherobberhasleftthedeserthestartedfrom,hecannotbemovedbacktoit.

Special Victory PointsEachoftheCatanchitsplacedonthesmallislandsisworthavictorypoint.Ifyoureachsuchanislandwithoneofyourshipsandbuild(ormove)ashipontheedgewithaCatanchit,youtakethechitandputitdownfaceupinfrontofyourself.

GiftsThegiftsoftheforgottentribeconsistofvictorypoints(Catanchits),developmentcards,andtheharbors.

•DevelopmentCards Ifyoubuild(ormove)ashipontheedgenexttothecard,youtakethecard.Youcanuseitlikearegularlyobtaineddevelopmentcard.Theusualrestrictionsapplyhereaswell(only1cardperround;newly-acquiredcardsmaynotbeplayedtheturnyouaquirethem;VPcardstoberevealedimmediatelyonlyifitletsyouwinthegame,etc.).

•Harbors Ifyoubuild(ormove)ashiponanedgenexttoaharbor,youtaketheharbor.Ifyouhaveasettlementonthecoast,youmustimmediatelyplacetheharboronanadjacentedge.However,harborsmustneveroccupyadjacentorthesameedges.Incaseyouhavenoappropriatecoastalsettlement,youcanputtheharborasideuntilsuchasettlementisbuilt.

Whenyouhaveplacedaharbor,youcanuseitimmediately,evenduringthesameturn.

Ending the GameThegameendswhenaplayerreaches13victorypointsonhis

turn.

4.VariableSet-upTheterrainsandnumbertokensofthemainislandcanberearrangedfreely.However,oneshouldmakesurethe3terrainhexesatthebottomofthemainislanddon’treceivenumbersthataretoofavorable(thatis,no5,6,8,or9).

sCenario 5: THe ForGoTTen Tribe

Catan-Seafarers 2015 Rule Book.indd 20 12/15/14 2:40 PM

Page 21: Seafarers – Game Rules & Scenarios

21

6•••••

5•• ••

8•••••

8•••••

10••••

3••

2•

4•••

9••••

4•••

9••••

11••

3••

12•

10••••

11••

6•••••

5•• ••

THe ForGoTTen Tribe seT-up

Catan-Seafarers 2015 Rule Book.indd 21 12/15/14 2:40 PM

Page 22: Seafarers – Game Rules & Scenarios

22

On their voyage westwards, the Catanians encounter further islands inhabited by members of the “Forgotten Tribe.” The magnificent cloth and resplendent garments of these people quickly attract the Catanians’ attention. During the course of the centuries, the islanders acquired great skills in producing cloth. Since the clothing of the newcomers is not nearly as high in quality, a busy barter trade for the beautiful cloth soon begins.

1. ComponentsHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

Terrain & Tokens: You need:

Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 18 2s . . . . . . . . . . . 2 Desert . . . . . . . . 2 3s . . . . . . . . . . . 3 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 3 6s . . . . . . . . . . . 3 Mountains. . . . . 4 8s . . . . . . . . . . . 3 Pasture . . . . . . . 4 9s . . . . . . . . . . . 3 Forest . . . . . . . . 4 10s . . . . . . . . . . 3 Total: . . . . . . . 42 11s . . . . . . . . . . 3 12s . . . . . . . . . . 2 Total: . . . . . . . 28 Additional Components:50Catanchits

2.PreparationTherequiredgamecomponentsarelistedabove.Setupthegamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).

Placetwonumbertokensoneachofthe4smallislands,rightontheintersectionasshown.Eachnumbertokenrepresentsavillage.Place5Catanchitsnexttoeachofthe8villages.Placetheremaining10Catanchitsbesidetheboardtoforma“generalsupply.”Inthisscenario,eachCatanchitrepresentsaboltof“cloth.”

3.AdditionalRulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthetwomainislands,asdescribedinbasicCatan.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.

Oncethelastplayerhasplacedhissecondsettlement,everyone—startingwiththissameplayerandcontinuinginaclockwisedirection—canbuildathirdsettlement.Whenyouplaceyourthirdsettlement,youreceiveyourstartingresources.Themembersofthe“ForgottenTribe”liveonthe4smallislandsinthecenterofthemap(thenumbertokensaretheirvillages).Youmayneverbuildsettlementsonthese4islands.

Cloth TradeAssoonasyouestablishashippingroutebetweenoneofyourownsettlements/citiesandavillageofthe“ForgottenTribe”(i.e.,youreachanintersectionwithnumbertoken),youestablish“traderelations”withthisvillage:

•Youimmediatelytake1boltofcloth(Catanchit)fromthesupplyofthisvillage.Eachtimethenumberofthevillageisrolled,youreceive1moreboltofcloth.

•If2ormoreplayershaveconnecttoavillage,andthenumberofthevillageisrolled,eachplayerreceives1boltofcloth(Catanchit)fromthesupplyofthisvillage.

•IftherearenotenoughCatanchitsleftinthesupplyforthevillagetogiveonetoeachplayerconnected,takeenoughchitsfromthegeneralsupplyforthoseplayers.

•IftherearezeroCatanchitsnexttoavillagewhenitsnumberisrolled,noonereceivesanyCatanchitsfromthatvillage.DonottakeCatanchitsfromthegeneralsupply.

•Twoboltsofcloth(Catanchits)areworth1victorypoint,butanunpairedboltofclothisworthnothing.

Moving ShipsAnyshippingroutethatconnectsoneofyoursettlements/citiestoavillageofthe“ForgottenTribe”is“closed.”Thismeansthatyoumaynotmoveanyshipsthatarepartofthatshippingroute.

Pirate & RobberPlaythisscenariowithboththerobberandthepirate.Therobberstartsonthefieldshexwith“12”numbertoken.Therobbercannotmovetotheislandsofthe“ForgottenTribe.”

Thepiratestartsontheseahexmarkedwithapirateship.Youmaynotmovethepirateuntilyouhaveatleastoneshippingroutebetweenoneofyoursettlements/citiesandavillageofthe“ForgottenTribe.”

Whenyoumovethepirate,youcaneitherdrawaresourcecardortakeaCatanchit(boltofcloth)fromoneoftheplayerswhoseshipisadjacenttothenewpiratehex.

Longest Trade RouteNovictorypointsareawardedforthe“LongestTradeRoute.”

sCenario 6: CloTH For CaTan

Catan-Seafarers 2015 Rule Book.indd 22 12/15/14 2:40 PM

Page 23: Seafarers – Game Rules & Scenarios

23

Ending the GameThegameendswhenaplayerreaches14victorypointsonhisturnorwhen3orfewerofthe“ForgottenTribe”villageseachstillcontainsatleastoneCatanchit.Inthesecondcase,theplayerwiththemostvictorypointswins.Incaseofatie,theplayerwhohasmoreboltsofclothwins.

4. Variable Set-upTheterrainsandnumbertokensofthetwomainislandscanberearrangedfreely.Thepositionandnumbertokensofthe4islandsinthecentershouldnotbechanged.

6•••••

5•• ••

9••••

5•• ••

8•••••

4•••

8•••••

10••••

12•

3••

2•

4•••

11••

9••••

4•••

9••••

11••

5•• ••

10••••

3••

8•••••

10••••

3••

CloTH For CaTan seT-up

6•••••

6•••••

12•

2•

11••

Catan-Seafarers 2015 Rule Book.indd 23 12/15/14 2:41 PM

Page 24: Seafarers – Game Rules & Scenarios

24

In the Northwest, pirates have invaded the island kingdom of the Catanians. The battle-hardened buccaneers quickly sink the peaceful Catanians’ merchant ships and capture the settlements on the western isles. After expanding the captured settlements into fortresses, the pirates continue with their raids. Now they are threatening the eastern island. Time and again, they attack the coastal settlements with their fleet and rob valuable resources from the Catanians. The Catanians decide to build a navy to stop the audacious acts of the pirates and drive them a into the open sea.

1. ComponentsHarbors:Youneed8harbortokens:

5special2:1(oneforeachresource)and3generic3:1.

Terrain&Tokens:Youneed:

TerrainHexes NumberTokens

Type # Value #

Sea . . . . . . . . . 19 2s . . . . . . . . . . . 1 Desert . . . . . . . . 3 3s . . . . . . . . . . . 2 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 3 Mountains. . . . . 5 8s . . . . . . . . . . . 3 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 49 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 24 Additional Components:12Catanchits

2. PreparationTherequiredgamecomponentsarelistedabove.Setupthegamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).

Please note: The pasture hex on the left two-hex island (in the center) remains without a number token and therefore does not produce resources. The same applies to the two hills hexes of the western islands (at the top of the scenario diagram).

Onesettlementandoneshipofeachcolorareplacedonthecoastoftheeasternisland,asshown.Theeasternislandcanbecolonizedinanormalfashion;allotherislandsare“pirateislands.”

Build4piratefortressesonthewesternislands,asillustrated.Eachpiratefortressconsistsof3Catanchitsstackedwith 1settlementofaparticularcolorplacedontop.

Please note: In a 3-player game, do not use the white player’s position. All white pieces are removed, or not included from the beginning. (Be careful if you switch/substitute colors!)

Ifyouareplayinga3-playergame,removeallofthe VPcardsfromthedevelopmentcarddeck.Ina4-playergame,theVPcardsremaininthedeck,butareusedinallwaysas“Knight”cards.

The“LongestRoad”and“LargestArmy”specialvictorypointcardsarenotusedinthisscenario.

3. Additional RulesSet-up PhaseYoubuildtwosettlementswithroads/shipsonthemain(eastern)island(atthebottomofthescenariodiagram),asdescribedinbasicCatan.Afterfinishingtheset-upphase,eachplayerhasthreesettlementsontheeasternisland!

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.

Pirate & RobberThepiratefleetisrepresentedbytheblackpirateshipandstartsonthefieldmarkedwithapirateshipinthescenariodiagram.Thereisnorobberinthisscenario.ShipbuildingYoucanbuildonlyoneshippingroute.Yourshippingroutemustbeginatoneofyourcoastalsettlements/citiesontheeasternisland.Thisshippingroutemustfirstleadtotheintersectionmarkedbythecircleofyourcolorandthentothepiratefortressofyourcolor.Yourshippingroutecannotbranchout,norcanitbecontinuedbeyondthepiratefortress.Yourshippingroutemustbebuiltinsuchawaysothatitreachesitsdestinationinasshortarouteaspossible—i.e.,aroutemaynotveerofftoblockotherplayers’routes.

WarshipsWhenyourevealaknightcard(alternatively,inagamewith4players,aVPcard),youcanconverttherespectivehindmost(i.e.,closesttoyourroute’sstartingsettlement/city)“normal”shipofyourrouteintoawarship.Inordertomarkashipaswarship,turnitonitsside.Placethecardusedintoa discardpile.

Attention: When the stack of development cards is used up, no further development cards can be purchased. This means that the deposited cards do not enter the game again.

sCenario 7: THe piraTe islanDs

Catan-Seafarers 2015 Rule Book.indd 24 12/15/14 2:41 PM

Page 25: Seafarers – Game Rules & Scenarios

25

6•••••

5•• ••

8•••••

8•••••

10••••

3••

2•

4•••

9••••

4•••

9••••

11••3

••

12•

10••••

11••

6•••••

5•• ••

8•••••

6•••••

9••••

10••••

5•• ••

4•••

WEST

EAST

THe piraTe islanDs seT-up

Catan-Seafarers 2015 Rule Book.indd 25 12/15/14 2:42 PM

Page 26: Seafarers – Game Rules & Scenarios

26

The Pirate FleetThepiratefleetcircumnavigatesthetwodesertislandsinaclockwisedirectionasshowninthescenariodiagram.Everytimeyourollthedice(beforeanythingelse),thepiratefleetmovesanumberofhexesequaltothelowerofthetwodieresults.Ifbothdieresultsarethesame,usetheresultoneitherdie.

Pirate AttackIfthepiratefleetendsitsmoveonahexthatisadjacenttooneofyoursettlements/cities,youareattackedimmediately—evenbeforeresourceproductionortheresolutionofa“7”roll.

•Thedieresultusedformovementalsodeterminesthestrengthofthepirates.

•Yourstrengthisequaltothenumberofwarshipsyouhave.

•Ifthepirateisstronger,youlose1resourcecardandanotherresourcecardforeachofyourcities. Thelostcardsaredrawnrandomlyfromyourhand andarediscarded.

•Ifyouarestronger,youreceivearesourcecard ofyourchoice.

•Ifbothpartiesareequallystrong,nothinghappens.

Building a Settlement on the Pirate IslandOnceyourshippingroutereachesthemarkedintersectionofyourcoloronthepirateislands,youcanpaythebuildingcoststobuildasettlementthere.Youmayonlybuildonesuchsettlement,butitcanbeexpandedintoacity.

Please note: Building this settlement can also be a disadvantage because it doubles the probability of a pirate attack on one of your coastal settlements/cities.

A “7” Is RolledThereisnorobberinthisscenario.Still,ifyouhavemorethan7resourcesinyourhandanda“7”isrolled,youlosehalfofthem,asusual.Thentheplayerwhorolledthe“7”canstealacardfromanyoftheotherplayers.

Conquest of a Pirate FortressIfyourshippingroutehasreachedthepiratefortressthatmatchesyourcolor,youcanattackthepiratesattheendofyourturn.

Todeterminethestrengthofthepiratefortress,yourolladie—theresultisthepirate’sstrengthforthecurrentturn.

•Ifthenumberofwarshipsinyourshippingrouteisgreaterthanthenumberrolled,youhavewonandyoucanremoveoneoftheCatanchitsunderneaththepiratefortress.

•Ifthenumberofyourwarshipsislessthanthenumberrolled,youlosethebattleandmustremoveyourtwoshipsclosesttothepiratefortress.

•Ifthenumberofyourwarshipsisequaltothenumberrolled,youloseyourshipadjacenttothepiratefortress.

Afteranattack,yourturnisfinished;henceitisnotpossibletoattackapiratefortressmorethanonceperturn.

Afteratieoradefeat,youmustagainbuild1or,asthecasemaybe,2shipsonalaterturn,inordertoonceagainattackthepiratefortress.

OnceyourpiratefortresshaslostallthreeCatanchits,youhavedriventhepiratesawayandhaverecapturedthesettlement.Fromthatpointon,thepiratefortressisoneofyoursettlements—itgivesyouavictorypoint,itproducesforyou,anditcanbeupgradedtoacity.

Ending the GameYouwinif...

•Youcapturethepiratefortressofyourcolor

AND•Youhaveatotalofatleast10victorypoints.

Ifallpiratefortressesarecapturedbeforethegameends,removepiratefleet.

4. Variable Set-upThisscenarioisbalancedonlyifthegivenset-upismaintained.Therefore,itshouldnotbevaried,exceptfortheharbors.

Catan-Seafarers 2015 Rule Book.indd 26 12/15/14 2:42 PM

Page 27: Seafarers – Game Rules & Scenarios

27

After the Catanians defeat the pirates for good, a period of prosperity and peace begins on the islands of Catan.

So the tribes decide to embellish the northern archipelago. Discovered last, it is graced with magnificent buildings in praise of Catan. Soon, this turns into a competition.

Who will be the first in completing a Wonder of Catan?

1. ComponentsHarbors:Youneed9harbortokens:

5special2:1(oneforeachresource)and4generic3:1.

Terrain&Tokens:Youneed:

Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 19 2s . . . . . . . . . . . 2 Desert . . . . . . . . 3 3s . . . . . . . . . . . 3 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 3 Mountains. . . . . 5 8s . . . . . . . . . . . 3 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 49 11s . . . . . . . . . . 3 12s . . . . . . . . . . 1 Total: . . . . . . . 27Additional Components:5wondercards,10Catanchits

2. PreparationTherequiredgamecomponentsarelistedabove.Setupthegamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).

Copyorcutoutthe5wondercardsshowntotheright.

3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthemainisland,asdescribedinbasicCatan.However,nosettlementsmaybeplacedonthesmallislands,norontheintersectionsmarkedwithcoloredsquares(brownandpurple),norontheintersectionswithredexclamationpoints.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

•Eachplayerreceives1Catanchit.

•Placethewondercardsnexttothegameboard.

sCenario 8: THe wonDers oF CaTan

Catan-Seafarers 2015 Rule Book.indd 27 12/15/14 2:42 PM

Page 28: Seafarers – Game Rules & Scenarios

28

Special Victory PointsIfyoubuildasettlementononeofthesmallerislands,thenyoureceiveaspecialvictorypoint!TakeaCatanchitandplaceitunderthesettlementwhenyoubuildit.Itdoesnotmatterifotherplayershavealreadybuiltsettlementsonthatisland.

Building the Wonders of CatanWhoeveristhefirsttostartbuildingawondercanfreelychoosebetweenthe5available.Theotherplayersmustmakedowiththewondersthatareleft.Youmayonlybuild 1wonder.

•YoucanstartbuildingaWonderofCatanonlyifyoualreadymetitsrequirementsasspecifiedonthecorrespondingwonderCard.Forexample,youcanstartbuildingtheMonumentonlyifyouhaveacityataharborandhavebuiltatraderoutewithatleast5consecutive,unbranchedroadsorships.

•Ifyoumeettherequirementsforawonder,youcanstartbuildingthewonderonyourturnbyplacingoneofyourshipsonthecorrespondingwondercard(preferablybelowtheresourcecosts).Butthenyouhavetoactuallybuildthiswonder.Onceyoustartbuildingyourwonder,nootherplayermaystartbuildingthesamewonder.

•Eachwonderissubdividedintofourlevels.Eachlevel coststhe5resourcesindicatedonthecorrespondingwondercard.

•OnceyouhavehandedovertheresourcesforthefirstlevelofyourWonderofCatan,youplaceaCatanchitonthe“1”fieldofthewondercard.Whenyouhavefinishedthesecondlevel,youmovethechittofield“2,”andsoon.

•Ifyouhaveenoughresources,youcanbuildseverallevelsforyourWonderofCatanduringthesameturn.

Pirate & RobberTherobberstartsononeofthe3deserts.Thepirateisnotusedinthisscenario.

Ending the GameYouwinif...

•YoufinishbuildingyourWonderofCatan(4thlevel)

OR•Ifyouhave10victorypointsandhavecompletedahigherlevelofyourwonderthananyotherplayer.

4. Variable Set-upWithinthegivenframe,theterrainhexesandnumbertokensofthemainislandcanberearrangedandcombinedfreely.However,thetwoterrainhexesadjacenttothedesertsshouldn’treceivefavorablenumbers(neither6nor8).

Won

der

Card

s fo

r Sc

enar

io 8

Catan-Seafarers 2015 Rule Book.indd 28 12/15/14 2:42 PM

Page 29: Seafarers – Game Rules & Scenarios

29

5•• ••

8•••••

10••••

3••

2•

4•••

9••••

4•••

9••••

11••

3••

2•

10••••11

••

6•••••

5•• ••

8•••••

6•••••

9••••

10••••

5•• ••

4•••

THe wonDers oF CaTan seT-up

8•••••

12•

6•••••

3••

11••

!!

!!

Catan-Seafarers 2015 Rule Book.indd 29 12/15/14 2:43 PM

Page 30: Seafarers – Game Rules & Scenarios

30

Have a desire for new adventures? No problem! Just go ahead and play—leave it to chance! Build your own scenario! Our following brief instruction will do. Or do you prefer a methodical approach? Then go and develop your own scenarios, and take friends or family along for new adventures in Catan!

1. ComponentsHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.

Terrain & Tokens: You need:

Terrain Hexes Number Tokens Type # Value # Sea. . . . . . . . . 19 2s. . . . . . . . . . . 1 Desert . . . . . . . 0 3s. . . . . . . . . . . 3 Goldfield . . . . . 0 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s. . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s. . . . . . . . . . . 2 Mountains . . . . 4 8s. . . . . . . . . . . 2 Pasture . . . . . . 5 9s. . . . . . . . . . . 3 Forest . . . . . . . 5 10s. . . . . . . . . . 3 Total: . . . . . . . 42 11s. . . . . . . . . . 3 12s. . . . . . . . . . 1 Total: . . . . . . 23Additional Components: 16Catanchits

2. PreparationAssembletheframeasshowninthescenariodiagram.Takeallofthehexeslistedaboveandshufflethemtogetherfacedown.Randomlyplacethesehexesfaceupintheframe.

Afterplacingallthehexesintheframe,youneedtoshuffleallofthenumbertokenslistedaboveandrandomlyplaceonetokenoneachlandhex.Donotplacenumbertokensonthe seahexes.

Important: The red number tokens (6 and 8) may not be placed on adjacent hexes! If you draw two red numbers together, then you must replace the second one with a random token drawn from the stack. In the unlikely event that the last token drawn is a second red number, swap it with any legal token already on the board. All players must agree on which token to swap.

Shuffleandstacktheharbortokenswiththeirreversesidesfacingup.Startingwiththeoldestplayerandtheneverybodytakingaturn,eachplayertakesaharborandplacesitonanedgebetweenaseahexandalandhex,orbetweenalandhexandaframepiece.Theharbortokenshouldlieontheseahex(ortheframepiece),andbothofthecornersoftheharbortokenshouldtouchthelandhex.

3. Additional RulesSet-up PhaseYoumayplaceyourstartingsettlements(withroads/ships)onanyislandsyouchoose.Youmayplacebothsettlementsonthesameisland,oryoumayplacethemontwoseparateislands.Thus,atthebeginningofthegameaplayerhas1or2“homeislands.”Allotherislandsare“foreignislands”tohim.

Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.

Pirate & RobberPlaythisscenariowithboththerobberandthepirate.Starttherobberandthepirateontheframeasshowninthescenariodiagram.Eachwillenterplaywhenitisfirstmoved.

Special Victory PointsIfyoubuildasettlementonaforeignisland,youreceiveaspecialvictorypoint!TakeaCatanchitandplaceitunderthesettlementwhenyoubuildit.EachplayermayearnonlyONEspecialvictorypointinthisscenario.Itdoesnotmatterifotherplayershavealreadybuiltsettlementsonthatisland.

Ending the GameThegameendsonceaplayerhasreached12victorypoints.

4. Variable Set-upChangescanbemadeiftheplayersarenothappywiththeset-upofthehexes(e.g.,toomanysmallislandsoramainislandthatistoobig).Allplayersshouldagreetoanychanges.

Ofcourseitisalsopossibletopurposefullybuildscenariosofone’sownandtrythem.Everyoneisfreetousetherulescontainedinthisbookletatwillortosetthemaside.

sCenario 9: new worlD

Catan-Seafarers 2015 Rule Book.indd 30 12/15/14 2:43 PM

Page 31: Seafarers – Game Rules & Scenarios

31

new worlD seT-up

Catan-Seafarers 2015 Rule Book.indd 31 12/15/14 2:43 PM

Page 32: Seafarers – Game Rules & Scenarios

32

EntriEs PagE

Game Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2GameComponents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

ExpansionRules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

1.AssemblingtheBoard . . . . . . . . . . . . . . . . . . . . . 2

2.ShipBuilding . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

3.ThePurposeofShips . . . . . . . . . . . . . . . . . . . . . 4

4.ShippingRoutes . . . . . . . . . . . . . . . . . . . . . . . . . 4

5.MovingShips. . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

6.CatanChitsandSpecialVictoryPoints . . . . . . . . . 5

7.The“LongestTradeRoute” . . . . . . . . . . . . . . . . . 5

8.The“RoadBuilding”DevelopmentCard . . . . . . . 5

9.GoldFields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

10.StartingWithaShip. . . . . . . . . . . . . . . . . . . . . . 6

11.ThePirate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

FormatKey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

VoyagesofDiscoveryinCatan. . . . . . . . . . . . . . . . . . . . . 7

Scenario1:“HeadingForNewShores” . . . . . . . . . . . . . 8

Scenario2:“TheFourIslands” . . . . . . . . . . . . . . . . . . 11

Scenario3:“TheFogIslands” . . . . . . . . . . . . . . . . . . . 14

Scenario4:“ThroughtheDesert” . . . . . . . . . . . . . . . . 17

Scenario5:“TheForgottenTribe” . . . . . . . . . . . . . . . . 20

Scenario6:“ClothforCatan” . . . . . . . . . . . . . . . . . . . . 22

Scenario7:“ThePirateIslands” . . . . . . . . . . . . . . . . . 24

Scenario8:“TheWondersofCatan” . . . . . . . . . . . . . . 27

Scenario9:“NewWorld” . . . . . . . . . . . . . . . . . . . . . . . 30

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

CreDiTsDesigner:KlausTeuber(www.klausteuber.com)Original Development:TM-SpieleGmbH5th Ed. Development Team:PeteFenlon,ArndFischer, RonMagin,BenjaminTeuber,andGuidoTeuber

Art:MichaelMenzel,PeteFenlonArt Direction & Graphic Design:PeteFenlon, MichaelaKienle,andRonMagin

Production:RonMagin&PeteFenlonSpecial Thanks: RichardBertok,PeterBromley,RobertT.Carty,Jr.,ColemanCharlton,DanDecker,PatrickDeLaFont,MarindaDarnell,MorganDontanville,ChrisFunk,BeatriceJones,PhilKaplan,HazelKemp,RebeccaKjeer,KimMarino,BradMcWillaims,JimMiles,TrishMiller,ChuckRice,BridgetRoznai,LarryRoznai,LorenRoznai,MaSanbao(LSKC/86-871),BradSteffen,BrianSteffan,BillWordelmann,ElaineWordelmann,AlexYeager,JulieYeager,andGeroZahn.

Original Product Development:VolkanBaga,ArndBeenen,PeterBromley,ColemanCharlton,PeteFenlon,JasonHawkins,EmilyJohnson,OliviaJohnston,HeikeKubasch,HaraldLieske,LucMertens,JessicaNey-Grimm,WilliamNiebling,MattSchwabel,MikeSzul,BennyTeuber,ClaudiaTeuber,GuidoTeuber,StevenGrahamWalsh,BillWordelmann,ElaineWordelmann,GeroZahn,SigalitZetouni,andTM-Spiele.

Copyright©1997,2002,2006,2007,2009,2015CatanGmbHandMayfairGames,Inc.PublishedunderlicensefromCatanGmbH(www.catan.com).PublishedincooperationwithKosmosVerlag(www.kosmos.de).Catan,andCatan: Seafarers,andallotherproducttitlesandmarkslistedhereinaretrademarksofCatanGmbHandMayfairGames.Allrightsreserved.

Youhavepurchasedaproductofthehighestquality.However,shouldyoufindthatanyofyourcomponentsaremissingordefective,pleaseemailusat:

[email protected]

orwritetousat:

8060St.LouisAve.SkokieIL60076USA.

rules & sCenarios inDex

maYFair Games, inC.www.mayfairgames.com

Catan-Seafarers 2015 Rule Book.indd 32 12/15/14 2:43 PM