2
7/23/2019 Søren Verminous Hords http://slidepdf.com/reader/full/soren-verminous-hords 1/2 Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! 1000 Pts - Skaven - Søren Verminous Hords Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Warlord (1 , 161 pts)  ×Warlord 1 In 5 6 4 4/5 4 3 7 4 7 4+ 4+ 161 Composition: Lord General; Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Halberd; Shield; Poisoned Attacks   Armour of Destiny 1 Heavy armour; 4+ Ward Save. [50]  Poisoned Attacks 1 All Close Combat attacks (including tail weapons) count as Poisoned. [15] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Warlock Engineer (1 , 130 pts)  Warlock Engineer 1 In 5 3 3 3 3 2 4 1 5 4+ 2 130 Composition: Hero Scurry Away!; Strength in Numbers; Verminous Valour; Level 2 Wizard; Hand Weapon  Warpstone Armour 1 4+ armour save. For each successful save, the attacker takes a S4 hit. [30]  1. Skitterleap 1 Augment . 5+ Cast . Cast on the caster (except Vermin Lords) or any other friendly infantry character within 12" Range. The model disappears and reappears anywhere on the  battlefield, at least 1" away from enemy models. [0]  2. Warp Lightning 1 Magic Missile . 6+ Cast . 24" Range, D6 Strength 5 hits. On a 1, the caster is hit instead. [0]  3. Howling Warpgale 1 Hex. 7+ Cast . Lasts until the start of your next magic phase. Flying creatures may not fly. Enemy missile weapons are at -1 To Hit. [0]  4. Death Frenzy 1 Augment . 9+ Cast . Cast on a friendly unit within 18" Range. The unit is affected by Frenzy (+2 At instead of +1) until it loses a combat. The unit takes D6 wounds with no armour save (as if from shooting) at the end of each friendly turn. [0]  5. Scorch 1 Direct Damage . 10+ Cast . Place the small round template within 24" Range. Any model touched suffers a S4 hit. Any unit that takes wounds must take a Panic test. [0] Flaming Attacks  6. Crack's Call 1 Direct Damage . 11+ Cast . Crack appears at caster and runs for 4D6" in line of sight. Models under the crack must make an Initiative test or be removed. War machines & chariots are destroyed on a 5+ instead. Buildings collapse on a 5+. [0] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Stormvermin (30 , 332 pts)  ×Stormvermin 28 In 5 4 3 3/4 3 1 5 1 5 4+ 332 Composition: Core Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Halberd; Heavy Armour; Shield  Fangleader 1 In 5 4 3 3/4 3 1 5 2 5 4+ [18] Hand Weapon; Halberd; Heavy Armour; Shield  Gleaming Pennant 1 One use: May re-roll first failed Leadership test. [5]  Warpfire Thrower Weapon Team 1 In 5 3 3 3 3 1 3 2 5 5+ [70] Scurry Away!; Strength in Numbers; Warpfire Thrower; Hand Weapon; Heavy Armour Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Clanrats (30 , 207.5 pts)  Clanrats 29 In 5 3 3 3 3 1 4 1 5 5+ 6+* 207.5 Composition: Core Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield  Poisoned Wind Mortar Weapon Team 1 In 5 3 3 3 3 1 3 2 5 5+ [65] Scurry Away!; Strength in Numbers; Poisoned Wind Mortar; Hand Weapon; Heavy Armour 

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1000 Pts - Skaven - Søren Verminous Hords

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Warlord (1 , 161 pts)  ×Warlord 1 In 5 6 4 4/5 4 3 7 4 7 4+ 4+ 161

Composition: Lord 

General; Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Halberd;

Shield; Poisoned Attacks

   Armour of Destiny 1 Heavy armour; 4+ Ward Save. [50]  Poisoned Attacks 1 All Close Combat attacks (including tail weapons) count as Poisoned. [15]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Warlock Engineer (1 , 130 pts)  Warlock Engineer  1 In 5 3 3 3 3 2 4 1 5 4+ 2 130

Composition: Hero

Scurry Away!; Strength in Numbers; Verminous Valour; Level 2 Wizard; Hand Weapon

  Warpstone Armour  1 4+ armour save. For each successful save, the attacker takes a S4 hit. [30]  1. Skitterleap 1 Augment.

5+ Cast . Cast on the caster (except Vermin Lords) or any other friendly infantry

character within 12" Range. The model disappears and reappears anywhere on the

 battlefield, at least 1" away from enemy models.

[0]

  2. Warp Lightning 1 Magic Missile .

6+ Cast . 24" Range, D6 Strength 5 hits. On a 1, the caster is hit instead.

[0]

  3. Howling Warpgale 1 Hex.

7+ Cast . Lasts until the start of your next magic phase. Flying creatures may not

fly. Enemy missile weapons are at -1 To Hit.

[0]

  4. Death Frenzy 1 Augment.

9+ Cast . Cast on a friendly unit within 18" Range. The unit is affected by Frenzy

(+2 At instead of +1) until it loses a combat. The unit takes D6 wounds with no

armour save (as if from shooting) at the end of each friendly turn.

[0]

  5. Scorch 1 Direct Damage .

10+ Cast . Place the small round template within 24" Range. Any model touched 

suffers a S4 hit. Any unit that takes wounds must take a Panic test.

[0]

Flaming Attacks

  6. Crack's Call 1 Direct Damage .11+ Cast . Crack appears at caster and runs for 4D6" in line of sight. Models

under the crack must make an Initiative test or be removed. War machines &

chariots are destroyed on a 5+ instead. Buildings collapse on a 5+.

[0]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Stormvermin (30 , 332 pts)  ×Stormvermin 28 In 5 4 3 3/4 3 1 5 1 5 4+ 332

Composition: Core

Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Halberd;

Heavy Armour; Shield   Fangleader  1 In 5 4 3 3/4 3 1 5 2 5 4+ [18]

Hand Weapon; Halberd; Heavy Armour; Shield   Gleaming Pennant 1 One use: May re-roll first failed Leadership test. [5]

  Warpfire Thrower 

Weapon Team

1 In 5 3 3 3 3 1 3 2 5 5+ [70]

Scurry Away!; Strength in Numbers; Warpfire Thrower; Hand Weapon; Heavy Armour 

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Clanrats (30 , 207.5 pts)  Clanrats 29 In 5 3 3 3 3 1 4 1 5 5+ 6+* 207.5

Composition: Core

Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Light

Armour; Shield   Poisoned Wind

Mortar Weapon Team

1 In 5 3 3 3 3 1 3 2 5 5+ [65]

Scurry Away!; Strength in Numbers; Poisoned Wind Mortar; Hand Weapon; Heavy Armour 

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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Rat Ogres (4 , 168 pts)  Rat Ogres 3 MI 6 3 1 5 4 3 4 3/4 5 - 168

Composition: Special

Mixed units: Missiles hit rat ogres on 1-4, Packmaster on 5-6.; If there are no Packmasters or 

Master Moulders in the unit at the start of a friendly turn the Rat Ogres must test for 

Stupidity; Can use a Packmasters or Master Moulders Ld and Strength in Numbers rule if with

the unit of Rat Ogres; Berserk Rage; Causes Fear; Frenzy; Stomp  ×Master Moulder  1 In 6 5 3 4 4 2 5 2+D3/ 6 6+ [48]

Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Whip; Light Armour 

  Electro-Whip 1 +D3 attacks (roll each round of combat). Can be used to attack from the rear 

ranks.

[15]

Total Cost: 998.5

Option Footnotes

Options

Halberd +1 Strength. Two-handed.

Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

Heavy Armour 5+ armour save.

Light Armour 6+ armour save.

Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift

Reform.Poisoned Wind Mortar 6-24" Range, Warpstone Weapon, no armour saves.

Fires like a stone thrower (can fire indirectly if the target is visible to the parent unit, but will scatter twice

as far). Uses small round template. Any model directly under the center takes a wound on 4+; other models

touched take a wound on a 5+.

Shield +1 armour save bonus.

Standard Bearer  +1 to Combat Resolution, Standard can be captured if unit Flees.

Warpfire Thrower  Rapid Reaction : This weapon may Stand and Shoot.

Strength 5, D3 Wounds, -2 to armour saves, move or fire, Warpstone Weapon.

Place the flame template with the narrow end touching the Warpfire Thrower and the large part aimed at the

target (which must be in line of sight).

Roll the artillery dice and move the template that many inches toward the target. All targets touched are hit

automatically.

A unit suffering one or more casualties must take a Panic test.

Whip Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can beused to make one attack through 1 rank of rat ogres or 3 ranks of giant rats.

Roster Notes

Poison Wind Mortar 

Misfire Table

1-2) Foomph! : Place the large round template on the team, resolve the attack (all models wounded on 4+),

then remove the team.

3-5) Wildly off Target : Your opponent can place the template anywhere he likes within 3D6" of the

intended target.

6) Clogged : May not shoot this turn.

Warfire Thrower Misfire

Table

1-2) Whompfff! : The team is destroyed, place the large circular template over the center of the team and 

resolve hits as normal.

3-5) Fuel Leak : The team catches fire and runs 2D6" in a random direction, stopping if it comes into contact

with anything, before exploding (use the small circular template) and being removed.

6) Pppphhtt! : May not fire this turn.

Special Rules

Berserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.Flaming Attacks Causes Fear in War Beasts, Chariots and Cavalry. Re-roll failed wounds when assaulting a building.

Scurry Away! All models add +1 to the total rolled to determine the distance they flee.

Stomp 1 automatic hit at creature's Strength, Always Strikes Last

Strength in Numbers All units add their current rank bonus to their Leadership value for any Leadership-based test. If the unit

loses its rank bonus it also loses its Leadership bonus.

Verminous Valour If a Skaven character refuses a challenge the unit may still use the character's Ld or BSB ability.