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Stage 1 Junior Cricket Basic Scoring Workshop An introduction to scoring a Stage 1 Junior Cricket match under Cricket Australia’s Junior Cricket Pathways Reflecting MCC Laws effective October 2017 SIJCC – Stage 1 Scoring Workshop – September 2018

Stage 1 Junior Cricket Basic Scoring Workshopstivescricket.nsw.cricket.com.au/files/4699/files/sijcc... · 2018-09-22 · Stage 1 Junior Cricket Basic Scoring Workshop An introduction

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Page 1: Stage 1 Junior Cricket Basic Scoring Workshopstivescricket.nsw.cricket.com.au/files/4699/files/sijcc... · 2018-09-22 · Stage 1 Junior Cricket Basic Scoring Workshop An introduction

Stage 1 Junior CricketBasic Scoring Workshop

An introduction to scoring a Stage 1 Junior Cricket match under Cricket Australia’s Junior Cricket Pathways

Reflecting MCC Laws effective October 2017SIJCC – Stage 1 Scoring Workshop – September 2018

Page 2: Stage 1 Junior Cricket Basic Scoring Workshopstivescricket.nsw.cricket.com.au/files/4699/files/sijcc... · 2018-09-22 · Stage 1 Junior Cricket Basic Scoring Workshop An introduction

Stage 1 – Points for Scorers• Bowling from one end of the pitch only

o game is faster and scorers need to follow more action closely

o less time between overs as only batters swap ends (not fielders, but they may rotate position)

• umpires also swap between bowler’s end wicket and square leg and vice versa

• Prescribed quota of deliveries to be faced by each battero scorers need to keep track of batter deliveries received and try to inform umpires/coaches

when batters are a few balls before their deliveries quota and also when they reach their limit

o depending on the number of players on the day, there may be deliveries remaining once all batters have received their full quota so the last batting pair faces any remaining deliveries

• Multiple wickets allowedo scorers need to track who is out and check off wickets tally (optional: how out and fielder)

o batters swap ends after a wicket falls so scorers must follow who is on strike

o batters stay “in” for their quota so less extra “walking on/off the field” time when wickets fall

• Bowling team gets 4 runs per wicket added to their batting scoreo different scoring method to traditional “out means out” cricket

o calculation of final score/result could hinge on the very last ball

2SIJCC – Stage 1 Scoring Workshop – September 2018

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Duties of a Scorer• ACCEPT – The scorer must accept the signals given to them by the

umpires (even if you think the umpire is wrong)

• ACKNOWLEDGE – The scorer must clearly and promptly

acknowledge each of the umpires signals. Keep the signal simple

– just raising one arm above your head is sufficient

• RECORD – The scorer must record all details of the match. All runs

scored, all wickets taken, all overs bowled. Always write neatly

and clearly

• CHECK – The scorers should check often with each other to

ensure their records agree

3SIJCC – Stage 1 Scoring Workshop – September 2018

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Communication

• Scorer to scorer – regular score check (each over)

Scorers

Coaches

Umpires

• Scorer to coaches – player list pre game and confirm players during play – inform when batters are close to or have reached quota of deliveries

• Scorer to umpires – acknowledge signals, check records at intervals

4SIJCC – Stage 1 Scoring Workshop – September 2018

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Scorers ‘Kit’• Scorebook/sheet, notepad, tablet, smartphone, laptop PC…

o Don’t forget if scoring electronically to have devices fully charged before match and to carry spare battery powerbanks for recharging etc. (and always have paper backup)

• Pencil(s), sharpener, eraser, ruler, pens (fine tip), correction fluid

• Timing device(s) (e.g. watch, mobile phone, etc…)

• Calculator (e.g. smartphone)

• Comfortable chair (& table) – gazebo/shade/shelter also a pluso Hat, protective clothing, sunscreen, sunglasses, umbrella, raincoat, water, coffee

• ‘Blue Book’ (NSJCA Competition rules – match format details)

• Cricket Australia’s Junior Stage 1 mobile app – phone/tablet

• MCC Laws of Cricket (October 2017)

SIJCC – Stage 1 Scoring Workshop – September 2018 5

TIMEPIECE

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Stage 1 – Ground & Match SetupFormat: 20 overs (120 balls) – all overs bowled – unlimited wickets

Time: 120 minutes (2 hours – 1 hour per team innings)

Pitch: 16m (U9s/10s) – 20 overs bowling from one end only

18m (U11s/U12s) – 20 overs bowling from one end only

Portable stumps at the bowler’s end (the shortened end)

Boundary: 40m (all Stage 1 max.) – Measured from batter’s end stumps

Straight line between front point of markers (e.g. cones)

Players: 7 (preferred)

5 (minimum) up to 9 (maximum)

Fielders: 7 players on field (maximum) at any time (incl. bowler & WK)

All players at least 15m away from batter (ex-Wicket Keeper)

If more than 7 players, rotate extra players on/off each over

If <7 players, ask to borrow fielder(s) from opposition (optional)

Bowling:All players must bowl 2 overs (incl. WK) before any can bowl a 3rd over – up to a maximum of 4 overs per bowler

6 balls per over (maximum) – No Balls/Wides NOT re-bowled

Batting: 17 balls (7 players) - or 13 balls (9 players) to 24 balls (5 players)

No Balls/Wides DO count towards batter’s deliveries quota

Wickets: How out: Bowled, Caught, Run Out, Stumped, Hit Wicket

No LBW (Leg Before Wicket) for U9s/10s/11s in Stage 1

Batters swap ends after a wicket (and after end of each over)6

Pitch

U9s/10s example

Note:

U11s/12s is 18m

SIJCC – Stage 1 Scoring Workshop – September 2018

How to set up a Stage 1 game

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7

Handy HintDIY boundary & crease measure

• Get an inexpensive 40m length of rope or cord• From one end measure 14.8m (popping crease) and 16.0m

(bowling crease) and mark off both with electrical tape etc• On a synthetic pitch, place a set of metal/spring stumps on

one of the already marked wickets holes (i.e. where wooden stumps would normally be hammered in), and from there measure the 16.0m pitch length out to the opposite (shortened) bowling crease (i.e. where the other set of metal/spring stumps will be placed) and then measure back in 1.2m (i.e. 14.8m) to mark the (shortened) popping crease

• Use jumbo chalk to mark the respective creases clearly – and as a courtesy (and also in order to avoid confusion), please scrub/brush out the chalk after the match given other games may follow on the same day but use different pitch lengths (please do not use a white spray can to mark crease lines)

• Using the full 40m length of rope/cord, have one person hold one end at the batter’s end stumps, and another walk toward the outfield holding the other end of the rope/cord and boundary marking cones, and with the largest possible boundary radius up to the 40m maximum, place the cones evenly spaced in an arc (each team should contribute half the cones so as to mark the full boundary)

Batter’s end stumps

(already marked bowling crease wicket holes)

16m pitch (U9/10) example (18m: U11/12) - concept illustration only

40m rope/cord

Normal pitch 20.12m

16

.0m

1.2

m

Poppingcrease

14.8m

16.0m

Bowling crease (on which

Bowler’s end stumps are

placed)

SIJCC – Stage 1 Scoring Workshop – September 2018 *not to scale

1.2

m

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Umpire Signals

/ B

O

+

/ L

4

6

W / R*

;+ ?

8

Dead ball to be re-bowled if the ball was signaled “dead ball” before a legal delivery was bowled

(see below)

Note: Some scorers may use different scoring symbols from those shown here. The key point is for the scorebook to show consistent scoring symbols throughout the innings, so the person who enters the score into MyCricket(when applicable) is able to interpret the scorebook details.

SIJCC – Stage 1 Scoring Workshop – September 2018

*R = runout

Arm held still out to side

Index finger pointing up

Arm moving horizontally

stopping on chestPalm is flat and open

Cross arms in front left to right and

back a few times

Cross hands across shoulders

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Recording runs and wickets• “Wide” + ‘plus’ symbol

o no contact with the bat

o add “dots” in corners for number of Bye / Leg

bye runs – top left to bottom right

o add “W” in top right corner for wicket if batter

stumped or run out off a wide (yes, it’s possible)

• “Bye” B or up ‘triangle’ = 1 bye

o no contact with the bat

o B for 1 bye or 3B = 3 byes etc.

o add “dots” or numerals for additional bye runs

• hint: write dots first then draw triangle

• “Leg bye” L or ‘triangle’ down = 1 leg bye

o no contact with the bat

o L for 1 leg bye or 2L = 2 leg byes etc.

o add “dots” or numerals for additional leg byes

• hints: write dots first then draw triangle

• downward triangle points to “leg”

Batting Analysis: First line for ball-by-ball activity

Second line to record type of wicket (optional)

• “Dot” • ball for zero runs

• 1, 2, 3, 4 (boundary or physical runs),

5 (e.g. 4 overthrows off a single),

6 (boundary) runs as scored (numerals)

• Wicket “W” when credited to the bowler

o Runout “R” - not credited to bowler

• “No Ball” circle

o numeral runs in circle for runs off the bat

• hint: write numbers first then draw circle

o add “dots” for number of Bye / Leg bye runs

• hint: write dots first then draw circle

9SIJCC – Stage 1 Scoring Workshop – September 2018

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Match Details

Bowling Analysis

Batting Analysis

Progressive Tally, Wickets,

and End of Over Score

Extras

Match Result

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Scoring Flow

11

End with

bowler detail

Start with

batter detail

Mark off progressive total score

and/or wickets

Mark off sundries (extras)

and progressive

end of over score

SIJCC – Stage 1 Scoring Workshop – September 2018

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Match Day – Format RulesNumber of players on the day

9 (maximum)

8 7(preferred)

6 5(minimum)

BATTING

Balls faced 13 balls each(Total: 117 balls)

15 balls each(Total: 120 balls)

17 balls each(Total: 119 balls)

20 balls each(Total: 120 balls)

24 balls each(Total: 120 balls)

final pair face the last 3 balls

final batter faces final ball

BOWLING

4 Overs (maximum) 2 players 5 players

3 Overs 2 players 4 players 6 players 4 players

2 Overs 7 players 4 players 1 player

Fielding Max. 7 players on field at any time

Max. 7 players on field at any time

7 players on field 6 players on field(+ 1 opp’n player?)

5 players on field(+ 2 opp’n players?)

Wicket Keepers 2 WK: 10 overs each 2 WK: 10 overs each 2 WK: 10 overs each 2 WK: 10 overs each 2 WK: 10 overs each

12

NSJCA: Under 9s/10s (16m pitch), Under 11s (18m pitch) – bowl from one end only

SIJCC – Stage 1 Scoring Workshop – September 2018

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5 batters@ 24 balls each

= 120 balls

13

For each batter:Top row: ball-by-ball activity (dot, runs, no ball/wide, bye/leg bye, wicket)OPTIONAL - Bottom row: wicket (bowled, caught, run out, stumped, hit wicket)

SIJCC – Stage 1 Scoring Workshop – September 2018

5 players = 24 Deliveries Each

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6 batters@ 20 balls each

= 120 balls

6 players = 20 Deliveries Each

14SIJCC – Stage 1 Scoring Workshop – September 2018

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7 batters@ 17 balls each

= 119 balls(batter on strike faces last ball)

7 players = 17 Deliveries Each

15SIJCC – Stage 1 Scoring Workshop – September 2018

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8 batters@ 15 balls each

= 120 balls

8 players = 15 Deliveries Each

16SIJCC – Stage 1 Scoring Workshop – September 2018

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9 batters@ 13 balls each

= 117 balls(final batters

face last 3 balls)

9 players = 13 Deliveries Each

17SIJCC – Stage 1 Scoring Workshop – September 2018

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At the conclusion of the Match• Make sure BOTH score books match

o Try to trace and fix any differences between scorebooks

o This is why it is important for scorers to constantly check with each other

• Add up all the batters’ scores

• Add up all extraso Byes, Leg Byes, No Balls, Wides

• For each wicket taken during the team’s bowling innings, multiply by 4 runs and add to that team’s total batting runs and extras

• Batters’ runs + extras + (4 x #wickets) = TOTAL SCOREo The team with the highest TOTAL SCORE is the winner of the match

18SIJCC – Stage 1 Scoring Workshop – September 2018

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Calculating Team Scores• No runs are deducted from the batter's or the team's score when a wicket is lost.

• Instead, for each wicket the team lost during their batting innings, the bowling (fielding) team is awarded 4

runs/wicket which is added to the their total batting innings score at the end of the match.

• A team's total score is determined by adding:

o runs scored from their batting innings (including all extras: Byes, Leg Byes, No Balls, Wides)

o the number of wickets they took when bowling multiplied by 4 runs per wicket taken

• In sum, the winner is the team with the highest combined total score at the end of the match.

• The team batting second starts with a blank scoresheet. The number of penalty runs they scored as calculated by

the number of wickets they took is only added to their batting score at the END of the match. Similarly, the team

who bowls second also has their penalty runs from wickets taken added to their earlier batting innings score at the

END of the match.

• Example:

• Team "NSJCA Kallis" scores 110 runs while batting (but loses 10 wickets in the process). When they bowl they take 15

wickets. Their team total at the completion of the match is 170 runs, being 110 from their batting innings plus 60

‘wicket’ runs (15 wickets multiplied by 4 runs/wicket) for the wickets taken during their bowling innings.

• Team "NSJCA Smith" bats second and scores 125 runs (but loses 15 wickets, as per above) and took 10 wickets

earlier when bowling. Their total score would be calculated by adding the 125 (from the batting innings) and the 40

‘wicket runs’ (from the bowling innings = 10 wickets @ 4 runs/wicket) giving 165 runs.

• In this example, even though the "Smith" team scored more runs in their batting innings, they took fewer wickets,

and the "Kallis" team thus wins the match as their TOTAL combined score is 170 versus Smith's score of 165.

19SIJCC – Stage 1 Scoring Workshop – September 2018

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3-Overs – Two InningsWorked Example

Ball-by-Ball

20

SIJCC – Stage 1 Scoring Workshop – September 2018

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Over 1 – Home 1 Batter on strike / Home 2 Batter at non-striker’s (bowler’s) end / Away 1 Bowler— Dot ball - no run - batters stay put (i.e. same strike)— 1 run - number of runs off the bat go to batter, the same runs against the bowler as runs ceded, and are added to progressive tally - batters have changed strike— 2 runs - same strike— No ball - Umpire signals No ball - batters do not run and stay put (i.e. 1 NB against bowler and added to No ball extras and progressive tally - No balls are not re-bowled)— 3 runs - batters have changed strike— 6 runs - ball clears the boundary on the full - umpire signals Boundary 6

Over 2 - Away 2 Bowler - batters change strike at end of over— 4 runs - ball reaches the boundary but not on the full - Umpire signals Boundary 4 - same strike— 2 byes – i.e. 2 physical runs taken opportunistically but no contact with the bat - Umpire signals Bye (i.e. 2 Byes against Bye extras and progressive tally) - same strike— Wide + another 1 physical run (no bat contact) - Umpire signals Wide (i.e. 2 Wides against bowler and Wide extras and progressive tally) - batters have changed strike— Wicket = Bowled - Umpire signals Out - batters change strike but both stay in (unlimited dismissals means they stay in until reaching their quota of deliveries)— No ball + 2 runs off the bat - Umpire signals No ball (i.e. 1 NB against bowler and No ball extras and 2 runs to batter and against bowler = total 3 runs against bowler and progressive tally) - same strike— Wicket = Caught (WK) - umpire signals Out

Over 3 - Away 3 Bowler - batters change strike (previous ball from last over was a wicket plus it’s the end of the over)— No ball + 2 Bye (physical) runs but no contact with the bat - Umpire signals No ball - Umpire then signals Bye (i.e. 1 NB against bowler and No ball extras + 2 byes to Bye extras = total 3 runs against progressive tally) - same strike— Wide but batsman out of crease and Stumped = Wicket - Umpire signals Wide - Umpire signals Out (i.e. 1 WD against bowler and Wide extras and one against progressive tally but also 1 Wicket) - batters change strike— 3 Leg Byes – i.e. 3 physical runs after ball deflects off pads or body but no contact with the bat - Umpire signals Leg Bye (i.e. 3 against Leg Bye extras and progressive tally) - batters have changed strike— batters complete one run but striker is run out by WK at strikers end wicket before completing second run - Umpire signals Out (i.e. one run to batter and against bowler, and one added to progressive tally but also 1 Wicket = Run Out though not attributed to bowler) - batters change strike— Dot Ball - no run - same strike— striker skies a high ball and batters cross for one run and are coming back for the second run when Caught - no runs (irrespective of whether batters crossed or not) -Wicket - Umpire signals Out

End of First InningsOptional: fill in bowler and fielding stats later but not essential to determine score and match result

1st Innings – Home team batting

21

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Home 1

Home 2

Home 3

• 1 6 W

Away 1

Away 2

Away 3

$ ? 1

2 " 3 4 2B ; \ W

• 1 2

4 2B

" 3 6

W \;W

•R

3L W

0 13

2 9$ ?1 •

3LW

2 3

0/131

5/3232/242

"B B :

: " " B B : L LL

19

4

3

3

3

SIJCC – Stage 1 Scoring Workshop – September 2018

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Home 1

Home 2

Home 3

• 1 6 W 0/13

19

4Away 1

Away 2

Away 3

Home

Away

Home

$ ? 1

2 " 3 42B; \ W

• 1 2

4 2B

" 3 6

W \;W

3

3

3

1

5/3232/242

•R

3L W

0 13

2 9$ ?1 •

3LW

2 3

"B B :

: " " B B : L LL1

1

11 11

8 7

2

3

23

Home team (batted first) has not bowled yet so need to

return here to the TOTAL SCORE calculation after completion of 2nd innings and reflect wickets

taken.

• Batter 1 (Home 1) scored: 1 (single) + 6 + 1 (then run out) = 8 runs total from 7 balls faced – stats include zero “4” and one “6” boundaries and two times “out”

• Batter 2 (Home 2) scored: 2 + 3 + 4 + 2 (off the bat off a no ball) = 11 runs total from 11 balls faced – stats include one “4” and zero “6” boundaries and two times “out”

• Remember no balls, wides, byes and leg byes do not count towards the batter’s score and are marked here mainly to keep track of balls faced

• Away 1: 1+2+1noball+3+6=13 runs for no wickets hence “0 (wkts) / 13 (runs)”

• Away 2: 4+2wides+(1noball+2runs)=9 runs for 2 wickets hence “2 (wkts) / 9 (runs)”

• Away 3: 1noball+1wide+1=3 runs for 2 wickets hence “2 (wkts) / 3 (runs)”

• Remember byes and leg byes do not countagainst the bowler – nor do runout wickets

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Over 1 - Away 1 Batter on strike / Away 2 Batter at non-striker’s (bowler’s) end / Home 1 Bowler— 2 runs - same strike— Dot ball - no run - same strike— 3 byes - Umpire signals Bye (i.e. 3 Byes against Bye extras and progressive tally) - batters have changed strike— 1 run - batters have changed strike— Wicket = Caught - Umpire signals Out - batters change strike— No ball - Umpire signals No ball - batters do not run and stay put (i.e. 1 NB against bowler and added to No ball extras and progressive tally - No balls are not re-bowled)

Over 2 – Home 2 Bowler - batters change strike at end of over— Wide + another 3 wide physical runs - Umpire signals Wide (i.e. 4 Wides against bowler and 4 Wide extras and 4 against progressive tally) - batters have changed strike— 3 runs - batters have changed strike— 6 runs - umpire signals Boundary 6 - same strike— Wicket = Caught (WK) - umpire signals Out - batters change strike— 4 runs - Umpire signals Boundary 4 - same strike— Wicket = Bowled - Umpire signals Out

Over 3 – Home 3 Bowler - batters change strike (previous ball from last over was a wicket plus it’s the end of the over)— No ball + 1 Bye run - Umpire signals No ball - Umpire signals Bye (i.e. 1 NB against bowler and No ball extras + 1 bye to Bye extras = total 2 runs against progressive tally) -batters have changed strike— Wide but batsman out of crease and Stumped = Wicket - Umpire signals Wide - Umpire signals Out (i.e. 1 WD against bowler and Wide extras and one against progressive tally but also 1 Wicket) - batters change strike— 1 Leg Bye - Umpire signals Leg Bye (i.e. 1 against Leg Bye extras and progressive tally) - batters have changed strike— batters complete two runs but striker is run out by bowler at non-striker’s end wicket (i.e. bowler end) before completing third run - Umpire signals Out (i.e. two runs to batter and against bowler, and two added to progressive tally but also 1 Wicket = Run Out though not attributed to bowler) - batters might not change strike in this situation as striker already at bowlers end after the Run Out— striker skies a high ball and batters cross on the first run, make their ground, and are considering coming back for the second run when Caught - no runs - Wicket -Umpire signals Out - batters might not change strike again in this situation as striker already at bowlers end when Caught— 2 runs

End of Second InningsOptional: fill in bowler and fielding stats later but not essential to determine score and match result

2nd Innings – Away team batting

24

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Away 1

Away 2

Away 3

2 ! 3B W

1/7

20

4Home 1

Home 2

Home 3

' 6 W

1 " 3 4 W ? 2 2

2 !

' 3

1 W "

W 46W

5

1

2

1

6/3233/242

1 4

2 17# ?2 W

L2

2 6

"

" B : L

3B

B B B

R

# L W

: : ::

SIJCC – Stage 1 Scoring Workshop – September 2018

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Away 1

Away 2

Away 3

2 !3B W 1/7

20

4Home 1

Home 2

Home 3

Home

Away

Away

' 6 W

1 " 3 4 W ? 2 2

2 !

' 3

1 W "

W 46W

5

1

2

205

52

1

6/3233/242

1 4

2 17# ?2 W

L2

2 6

"

" B : L1

1

12 8

8 10

3

3

3B

B B B

R

# L W : : ::

26

We already know the Away team took 5 wickets when

bowling in the 1st innings, so we add (5 x 4 = 20) and then calculate TOTAL SCORE = 52

• Batter 1 (Away 1) scored: 2 + 6 = 8 runs total from 10 balls faced – stats include zero “4” and one “6” boundaries and three times “out”

• Batter 2 (Away 2) scored: 1 + 3 + 4 + 2 (then run out) + 2 = 12 runs total from 8 balls faced – stats include one “4” and zero “6” boundaries and three times “out”

• Remember no balls, wides, byes and leg byes do not count towards the batter’s score and are marked here mainly to keep track of balls faced

• Home 1: 2+1+1noball=4 runs for 1 wicket hence “1 (wkts) / 4 (runs)”

• Home 2: 4wides+3+6+4=17 runs for 2 wickets hence “2 (wkts) / 17 (runs)”

• Home 3: 1noball+1wide(stumped)+2+2=6 runs for 2 wickets hence “2 (wkts) / 6 (runs)”

• Remember byes and leg byes do not countagainst the bowler – nor do runout wickets

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Home 1

Home 2

Home 3

• 1 6 W 0/13

19

4Away 1

Away 2

Away 3

Home

Away

Home

$ ? 1

2 " 3 42B; \ W

• 1 2

4 2B

" 3 6

W \;W

3

3

3

1

5/3232/242

•R

3L W

0 13

2 9$ ?1 •

3LW

2 3

"B B :

: " " B B : L LL1

1

11 11

8 7

2

3

246

56

27

From the 2nd (Away team’s batting) innings we now know

Home team (batted first) took 6 wickets when bowling, so go

back to their original scoresheet and add (6 x 4 = 24) to calculate TOTAL SCORE = 56

so Home team wins

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Cricket Australiaand

Other Resources

28

SIJCC – Stage 1 Scoring Workshop – September 2018

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Stage 1 – ScoringVideo: How to score a Stage 1 game

29

How to score a Stage 1 game

SIJCC – Stage 1 Scoring Workshop – September 2018

Scoring a Stage 1 game - Match Vision Example

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Cricket Australia Apps

30

``

MyCricket Live Score

CA Junior Formats

SIJCC – Stage 1 Scoring Workshop – September 2018

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Cricket AustraliaJunior Formats App

31SIJCC – Stage 1 Scoring Workshop – September 2018

CA Junior Formats

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Cricket AustraliaLive Score App

32SIJCC – Stage 1 Scoring Workshop – September 2018

MyCricket Live Score

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Stage 1 – Live Score AppVideo: Using Live Score app to score a Stage 1 game

33

[Video] Scoring a Junior Formats match on MyCricket Live Score

SIJCC – Stage 1 Scoring Workshop – September 2018

How to Live Score a Junior Formats Stage 1 match

Page 34: Stage 1 Junior Cricket Basic Scoring Workshopstivescricket.nsw.cricket.com.au/files/4699/files/sijcc... · 2018-09-22 · Stage 1 Junior Cricket Basic Scoring Workshop An introduction

ENJOY!“How many balls has Johnny faced?”

“Who’s next in to bat?”

“Awesome kids – great match!”

“See you at training and at the game next week.”

34

“Who’s winning?”

“What was my score?”

“What was my strike rate?”

“How many wickets did I get?”

The kids…

The coach…

“I can’t talk just now – I’m scoring!”

“How come nobody asked if the scorers wanted a coffee/sausage?!”

The scorers…

SIJCC – Stage 1 Scoring Workshop – September 2018

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The Ins and Outs of Cricket• You have two sides, one out in the field and one in.

• Each man that’s in the side that’s in goes out, and when he’s out he comes in and the next man goes in until he’s out.

• When they are all out, the side that’s out comes in and the side that’s been in goes out and tries to get those coming in, out.

• Sometimes you get men still in and not out.

• When a man goes out to go in, the men who are out try to get him out, and when he is out he goes in and the next man in goes out and goes in.

• There are two men called umpires who stay out all the time and they decide when the men who are in are out.

• When both sides have been in and all the men have been out, and both sides have been out twice after all the men have been in, including those who are not out, that is the end of the game!

35

That’s basically all you need to know! SIJCC – Stage 1 Scoring Workshop – September 2018

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Further Information

36

http://www.nsjca.asn.au/

North Shore Junior Cricket Association

http://community.cricket.com.au/clubs/junior-formats

Cricket Australia

https://www.lords.org/mcc/laws-of-cricket/laws/

The Laws

SIJCC – Stage 1 Scoring Workshop – September 2018

http://stivescricket.nsw.cricket.com.au/

St Ives Junior Cricket Club