Summer Reading Toolkit

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Summer Reading Toolkit. RED 534 Summer 2010 Mary Ann Bartle. VOCABULARY. Vocabulary Pinball. How to Play - PowerPoint PPT Presentation

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Summer Reading ToolkitRED 534Summer 2010Mary Ann BartleVOCABULARY

Vocabulary PinballHow to PlayClick on the red flipper buttons to keep the ball in play. Try to hit all of the letters with the ball to spell a word. Next, choose the correct definition for the word. A correct answer gives a free ball and an incorrect takes a ball away. Hold down and release the green button to launch the ball!

Good Luck!!!

Vocabulary PinballExtreme WordsWord AnalysisObjective Identify the relationship among words

Materials Sorting board Large word cards Small word cards Envelopes Activity Sheet PencilsActivityPlace the sorting board and envelopes containing the word card sets at the center.Provide each player with an activity sheet.Taking turns, students open one of the envelopes, scatter cards, and place larger cards on either end of the sorting board.Read the other word cards. Talk about the words and what they mean to determine the order. Place on sorting board.Record the information on the activity sheet.Continue until each activity sheet is complete.

Purpose Students determine relationships among words by placing them on a continuum.Prefix and Suffix WarGOAL: The object of the game is to win all the cards.SET UP: Deal out all the cards, so that each player has the same number.Players do not look at their cards, but keep them in a packet face down. PLAY: Both players now turn their top card face up and put them on the table.Whoever turned the card over with the prefix or the suffix takes both cards and adds them (face down) to the bottom of their packet. Then both players turn up their next card and so on. If neither card has a prefix or suffix, nobody gets the cards. What if both players turn over a card with a prefix or suffix?If the turned up cards BOTH have a prefix or a suffix there is a war. The tied cards stay on the table and both players play the next card of their pile face down and then another card face-up. Whoever has the card with a prefix or a suffix of the new face-up cards wins the war and adds all six cards face-down to the bottom of their packet. If the new face-up cards are equal as well, the war continues. The war goes on like this as long as the face-up cards continue to both have prefixes or suffixes. As soon as they are different, the player of the higher card wins all of the cards in the war.

DirectionsFor one person: Lay out all of the word tags and match the synonym pairs. Complete the activity sheet. For two people: Mix up all of the word cards and spread them out face down on the table. Taking turns, turn over two cards. If the two words are synonyms, you get to keep the cards. If not, turn the cards back face down, and the other person takes a turn. The player with the most synonym pairs at the end of the game is the winner. Synonyms for Sale

collectionanthologysequenceordersquirmedwiggledAffix MatchMorphemic Elements

Objective Identify the meaning of affixes.Materials Affix and meaning cards

ActivityPlace the affix and meaning cards face down in rows on a flat surface.Taking turns, students select two cards and read them.Determine if cards show an affix and its meaning (e.g., re-, again).If there is a match, pick up cards and place to the side.If cards do not match, return cards to their original position.Continue until all matches are formed.

PurposeStudents match affixes to their meanings by playing a memory game.COMPREHENSION

Newspaper ActivityLocating specific information from the sports section of a newspaper

Title of ArticleName of SportTeam NamesFinal ScoresSomething interesting or unusual about the game or event

Label a sheet of paper as shown.Select three articles.Locate the informationWrite the information on your paper. and report this to a friend or family member.Story Element SortObjective Identify story elements.

Materials Story element header cards Story element cardsActivityPlace header cards face up in a row at the center. Shuffle the story element cards and place face down in a stack.Taking turns, players select the top card from the stack and read it aloud.Identify what story element it is and place in column with matching header card. Continue until all cards are sorted.

Purpose Identify story elements by sorting them into appropriate categories.

Check the Phone BookUse the telephone book to locate specific informationQuestions will be provided on index cards and bound together with a metal ring.Using the phone book, locate the answer to each of the questions.This can be done independently or it can be a competition between people, provided each person has their own phone book.

Sample QuestionsYour family wants to go out for dinner. Choose a restaurant. Write its name, location, and serving hours.Where can you take karate lessons? Which location is closest to your home? What is the name of the place? What is the phone number? What is the address?

Context Clues Board GameMaterials Game Board 1 die Context Clues Cards FriendDirections Roll the die to see who goes first. Highest roll goes first. Player 1 rolls the die and draws a card. If player 1 answers the question, he/she may move the number of spaces rolled. If Player 1 does not answer correctly, he/she may not move. First player to the finish line wins.Go back 2 spaces

Go back 2 spaces

END

Miss one turn

Go ahead 2 spaces

START

Take theShortcut Pass

Take an extra turn

Take an extra turn

Go ahead 2 spaces

Miss one turn

Go back 2 spaces

Take an extra turn

Go ahead 2 spaces

Take the ShortcutPass

Go ahead 2 spaces

Your plan looks good. I hope it will really work. Its time to implement it and see if its as brilliant as you claim. InstrumentTake apartChangeCarry out

Incredible InferencesObjective Identify inferencesMaterials Inference triangles Inference cards Answer key Game piecesActivityPlace inference cards face down in a stack at the center.Provide each player with an inference triangle and game pieces.Taking turns, players draw a card from the stack and read it.Look for phrase on triangle that answers the question. Read phrase and place game piece on that spot.Place inference card in discard pile. If no phrase is found which matches clues, place trivia card at the bottom of the stack.Continue until all matches are made.

PurposeIdentify inferences by reading clues.

SequencingClick on the link to sequence a three panel comic strip and answer questions about the comic. Have fun!

Reading Ring and Professor GarfieldGo back 2 spaces

Go back 2 spaces

END

Miss one turn

Go ahead 2 spaces

START

Take theShortcut Pass

Take an extra turn

Take an extra turn

Go ahead 2 spaces

Miss one turn

Go back 2 spaces

Take an extra turn

Go ahead 2 spaces

Take the ShortcutPass

Go ahead 2 spaces

Inferring Board GameMaterialsGame Board1 dieInferencing CardsDirectionsRoll the die to figure out order of turns. Highest roll goes first.First player rolls the die and draws a card. If player correctly answers the question, he may move the number of spaces rolled. If player does not answer correctly, he may not move.First player to the finish line wins.

When I woke up, there were branches and leaves all over the yard.

VisualizingStory WheelPurpose To help students visualize story elements and practice summarizing.1. Students read a story.2. After completing the story, the students list the important events in the story. Reminder (events should be chosen from the beginning, middle and end of the story).3. Divide the list of important events into a list of 6 8 most important events.4. Write the events on the pie segments. 5. Next the students should illustrate their events on the corresponding pie segments.6. Have students write the story title and the authors name in the center circle.7. Share story wheels with family members.

ComprehensionThis website contains various comprehension activities and games are listed by skill.Main Idea: What's the Big Idea?

Click on the link below to play.SummarizingFortune TellersPurpose To organize and summarize the events in a storyUse this activity after reading or listening to a story. Use the Fortune Teller handout to fold and make your own fortune teller.Using the fortune teller, summarize the story

Student 1 (holding fortune teller)Student 2 (responding to questions)Choose a word (Get, Into, the, Book). Hold fortune teller closed.Into.I..N..T..O. (spelling out word, and opening the fortune teller one way on I, the other way on N, etc.Choose a word. (continuing to hold the game open on the four words visible when the last letter O was spelled.)You!Y..O..U. (as done above)Choose a word.Share!Fold open the flap with the word Share! On it, and read out the question underneath the flap.Student responds to the questionBiographyTimelines

Read Coming Home a Story of Josh Gibson, Baseballs Greatest Home Run Hitter and create a timeline depicting the major events of his life. Using a timeline helps students make connections and understand complex relationships and interrelationships.After reading Satchel Paige, The Best Arm in Baseball, find baseball history in our local community. Our town has a minor league stadium, famous athletes whose stories are worth telling. Locate some other information about these athletes and their importance to our local history.

Do you know where Satchel Paige Drive is located?FLUENCY

Multisyllabic WordsFlash Cards

betweenbe-tweenUsed the way we use other reading fluency fla