Supcom Manual Us

  • Upload
    rnp

  • View
    219

  • Download
    0

Embed Size (px)

Citation preview

  • 8/8/2019 Supcom Manual Us

    1/38

  • 8/8/2019 Supcom Manual Us

    2/38

    1C H A P T E R 1

    THQInc.SoftwareLicenseAgreement

    1. READTHE FOLLOWINGTERMSAND CONDITIONSCAREFULLYBEFORE INSTALLINGTHIS SOFTWAREON YOURPERSONALCOMPUTER. THISSOFTWARELICENSEAGREEMENTISALEGALAGREEMENTBETWEENYOU(ANINDIVIDUALORASINGLEENTITYYOU)ONTHEONEHAND,ANDTHQINC.ANDITSSUBSIDIARIESANDAFFILIATES(COLLECTIVELYREFERREDTOASTHQ)ONTHEOTHERHAND,FORTHESOFTWAREPRODUCTENTITLEDSUPREMECOMMANDER:FORGEDALLIANCE,WHICH INCLUDES COMPUTER SOFTWAREAND ANYASSOCIATEDMEDIA, PRINTEDMATERIALS,AND/ORONLINEORELECTRONICDOCUMENTATION(TOGETHERCALLEDTHESOFTWARE).BYINSTALLING,COPYING,OROTHERWISEUSINGTHESOFTWARE(OR,INTHEEVENTYOUHAVEPURCHASEDTHESOFTWAREASCONTAINEDONACD-ROM,BYOPENINGTHEPACKAGINGMATERIALSTHEREOF),YOUACKNOWLEDGETHATYOUHAVEREADTHISSOFTWARELICENSEAGREEMENTANDAGREETOBEBOUNDBYITSTERMS.THESOFTWAREISLICENSED,NOTSOLD,TOYOUFORUSEONLYUNDERTHETERMSOFTHISAGREEMENT.IFYOUDONOTAGREETOTHETERMSOFTHISSOFTWARELICENSEAGREEMENT,DONOTINSTALLORUSETHESOFTWAREANDDELETEALLCOPIESINYOURPOSSESSION.2. THQgrantsyouanon-exclusive,non-transferablelicensetouseonecopyoftheSoftwareinthecountryinwhichyouacquiredtheSoftwareforyourownpersonal,non-commercialuse,butretainsallpropertyrightsintheSoftwareandallcopiesthereof.AllotherrightsareexpresslyreservedbyTHQ.Youmay:(i)usetheSoftwareonanysupported computer conguration, provided the Software is used on only one (1) such computer; and (ii) permanently transfer the Software and its documentation to another userprovidedyouretainnocopiesandtherecipientagreestothetermsofthisAgreement.Youmaynottransfer,distribute,rent,sub-license,orleasetheSoftwareordocumentation,except as provided herein; or alter, modify, or adapt the Product or documentation, or any portions thereof.3. You acknowledge that the Software in source code form remains a condential trade secret of THQ. You agree not to modify or attempt to reverse engineer, decompile,ordisassembletheSoftware,exceptandonlytotheextentthatsuchactivityisexpresslypermittedbyapplicablelawnotwithstandingthislimitation.4. OWNERSHIP:Allright,titleandinterestandintellectualpropertyrightsinandtotheSoftware(includingbutnotlimitedtoanytitles,computercode,themes,objects,characters,characternames,stories,dialog,catchphrases,locations,concepts,artwork,images,photographs,animations,video,sounds,audio-visualeffects,music,musicalcompositions,textandapplets,incorporatedintotheSoftware),theaccompanyingprintedmaterials,andanycopiesoftheSoftware,areownedbyTHQoritslicensors.ThisAgreementgrantsyounorightstousesuchcontentotherthanaspartoftheSoftware.AllrightsnotexpresslygrantedunderthisAgreementarereservedbyTHQ.5. This Agreement is effective upon your installation of the Software and shall continue until revoked by THQ or until you breach any term hereof; upon termination you agreetodestroyand/ordeleteallcopiesoftheSoftwareinyourpossession.6. YoushallnotmodifytheSoftwareormergetheSoftwareintoanothercomputerProgram(excepttotheextenttheSoftwareismadetooperatewithinacomputeroperatingsystemandinconnectionwithothercomputerprogram)orcreatederivativeworksbasedupontheSoftware.7. TheSoftwaremaynotbedownloadedorotherwiseexportedorre-exportedinto(ortoanationalorresidentof)anycountrytowhichtheU.S.hasembargoedgoodsortoanyoneontheU.S.TreasuryDepartmentlistofSpeciallyDesignatedNationalsortheU.S.CommerceDepartmentsTableofDenyOrders.Ifyoudonotmeetthesecriteriaorarenotsure,donotinstallthesoftwareanddestroyanycopiesinyourpossession.Ifyouliveinsuchacountry,nolicenseisgrantedhereunder.8. Youareresponsibleforassessingyourowncomputerandtheresultstobeobtainedtherefrom.YOUEXPRESSLYAGREETHATUSEOFTHESOFTWAREISAT

    YOURSOLERISK.THESOFTWAREISPROVIDEDONANASIS,ASAVAILABLEBASIS,UNLESSSUCHWARRANTIESARELEGALLYINCAPABLEOFEXCLUSION.THQANDITSLICENSORSDISCLAIMALLWARRANTIESANDCONDITIONS,WHETHERORALORWRITTEN,EXPRESSORIMPLIED,INCLUDINGWITHOUTLIMITATIONANYIMPLIEDWARRANTIESORCONDITIONSOFMERCHANTABILITY,FITNESSFORAPARTICULARPURPOSE,NON-INFRINGEMENTOFTHIRDPARTYRIGHTS,ANDTHOSEARISINGFROMACOURSEOFDEALINGORUSAGEOFTRADE,REGARDINGTHESOFTWARE.THQANDITSLICENSORSASSUMENORESPONSIBILITYFORANYDAMAGESSUFFEREDBYYOU,INCLUDING,BUTNOTLIMITEDTO,LOSSOFDATA,ITEMSOROTHERMATERIALSFROMERRORSOROTHERMALFUNCTIONSCAUSEDBYTHQ,ITSLICENSORS,LICENSEEAND/ORSUBCONTRACTORS,ORBYYOURORANYOTHERPARTICIPANTSOWNERRORSAND/OROMISSIONS.THQanditslicensorsmakenowarrantywithrespecttoanyrelatedsoftwareorhardwareusedorprovidedbyTHQinconnectionwiththeSoftwareexceptasexpresslysetforthabove.9. LIMITEDCD-ROMWARRANTY:Notwithstandinganythingtothecontrarycontainedherein,andsolelywithrespecttoSoftwaredistributedonCD-ROM,THQwarrantstotheoriginalconsumerpurchaserofthisSoftwareonCD-ROMthattherecordingmediumonwhichtheSoftwareisrecordedwillbefreefromdefectsinmaterialandworkmanshipfor90daysfromthedateofpurchase.Iftherecordingmediumisfounddefectivewithin90daysoforiginalpurchase,THQagreestoreplace,freeofcharge,anyproductdiscoveredtobedefectivewithinsuchperioduponitsreceiptoftheproduct,postagepaid,withproofofthedateofpurchase,aslongastheSoftwareisstillbeingmanufacturedbyTHQ.IntheeventthattheSoftwareisnolongeravailable,THQretainstherighttosubstituteasimilarSoftwareofequalorgreatervalue.ThiswarrantyislimitedtotherecordingmediumcontainingtheSoftwareasoriginallyprovidedbyTHQandisnotapplicabletonormalwearandtear.Thiswarrantyshallnotbeapplicableandshallbevoidifthedefecthasarisenthroughabuse,mistreatment,orneglect.Anyimpliedwarrantiesprescribedbystatuteareexpresslylimitedtothe90-dayperioddescribedabove.ToreceivewarrantyserviceintheUnitedStates:NotifytheTHQCustomerServiceDepartmentoftheproblemrequiringwarrantyservicebycalling(818)880-0456oronthewebathttp://www.thq.com.IftheTHQservicetechnicianisunabletosolvetheproblembyphoneoronthewebviae-mail,thetechnicianwillauthorizeyoutoreturntheProduct,atyourriskofdamage,freightandinsuranceprepaidbyyou,togetherwithyourdatedsalessliporsimilarproof-of-purchasewithintheninety(90)daywarrantyperiodto:THQInc.,CustomerServiceDepartment,29903AgouraRoad,AgouraHills,CA91301.ToreceivewarrantyserviceintheUnitedKingdom:NotifytheTHQ(UK)Limited.CustomerServiceDepartmentoftheproblemrequiringwarrantyservicebycalling+44(0)8706080047(national/internationalcallratesapply)oronthewebathttp://www.thq.co.ukandclickonHelp.IftheTHQ(UK)Limited.,servicetechnicianisunabletosolvetheproblembyphoneoronthewebviae-mail,thetechnicianwillauthorizeyoutoreturntheProduct,atyourriskofdamage,freightandinsuranceprepaidbyyou,togetherwithyourdatedsalessliporsimilarproof-of-purchasewithintheninety(90)daywarrantyperiodto:THQ(UK)Limited.,CustomerServiceDepartment,DukesCourt,DukeStreet,Woking,SurreyGU215BHUK.THQisnotresponsibleforunauthorizedreturnsoftheSoftwareandreservestherighttosendsuchunauthorizedreturnsbacktocustomers.Thiswarrantyshallnotbeapplicableandshallbevoidif:(a)thedefectintheSoftwarehasarisenthroughabuse,unreasonableuse,mistreatment or neglect; (b) the Software is used with computer software and hardware not meeting the minimum systems requirements for the Software; (c) the Software is used forcommercial purposes (includi ng rental); (d) the Software is modied or tampered with; or (e) the Softwares seri al number has been altered, defaced or removed. TH Q will replacedefectivemediaatnochargesubjecttotheconditionssetforthabove.Thisisyoursoleandexclusiveremedyforanybreachofwarranty.10. LIMITATIONOFLIABILITY.YOUACKNOWLEDGEANDAGREETHATTHQANDITSLICENSORSSHALLNOTASSUMEORHAVEANYLIABILITYFORANYACTIONBYTHQORITSCONTENTPROVIDERS,OTHERPARTICIPANTSOROTHERLICENSORSWITHRESPECTTOCONDUCT,COMMUNICATIONORCONTENTOFTHESOFTWARE.THQANDITSLICENSORSSHALLNOTBELIABLEFORANYINDIRECT,INCIDENTAL,SPECIAL,PUNITIVE,EXEMPLARY,ORCONSEQUENTIALDAMAGESRESULTINGFROMPOSSESSION,USE,ORMALFUNCTIONOFTHESOFTWARE,INCLUDINGDAMAGESTOPROPERTY,LOSSOFGOODWILL,COMPUTERFAILUREORMALFUNCTIONAND,TOTHEEXTENTPERMITTEDBYLAW,DAMAGESFORPERSONALINJURIES,EVENIFADVISEDOFTHEPOSSIBILITYOFSUCH

    DAMAGES.EXCEPTASEXPRESSLYPROVIDEDHEREIN,THQSANDITSLICENSORSENTIRELIABILITYTOYOUANDYOUREXCLUSIVEREMEDYFORANYBREACHOFTHISAGREEMENTISLIMITEDSOLELYTOTHETOTALAMOUNTPAIDBYYOUFORTHESOFTWARE,IFANY.BECAUSESOMESTATESDONOTALLOWTHEEXCLUSIONORLIMITATIONOFLIABILITYFORCERTAINDAMAGES,INSUCHSTATESTHQSANDITSLICENSORSLIABILITYISLIMITEDTOTHEEXTENTPERMITTEDBYLAW.11. INJUNCTION. Because THQ would be irreparably damaged if the terms of this License Agreement were not specically enforced, you agree that THQ shall be entitled,withoutbond,othersecurityorproofofdamages,toappropriateequitableremedieswithrespecttobreachesofthisAgreement,inadditiontosuchotherremediesasTHQmayotherwisehaveunderapplicablelaws.12. INDEMNITY. At THQs request, you agree to defend, indemnify and hold harmless THQ, its subsidiaries, afliates, contractors, ofcers, directors, employees, agents,licensors,licensees,distributors,developers,contentproviders,andotherusersoftheSoftware,fromalldamages,losses,liabilities,claimsandexpenses,includingattorneysfees,arisingdirectlyorindirectlyfromyouractsandomissionstoactinusingtheSoftwarepursuanttothetermsofthisLicenseAgreementoranybreachofthisLicenseAgreementbyyou. THQ reserves the right, at its own expense, to assume the exclusive defense and control of any matter otherw ise subject to indemnication by you hereunder, and in suchevent, you shall have no further obligation to provide indemnication for such matter.13. U.S.GOVERNMENTRESTRICTEDRIGHTS.TheSoftwareanddocumentationhavebeendevelopedentirelyatprivateexpenseandareprovidedasCommercialComputerSoftwareorrestrictedcomputersoftware.Use,duplicationordisclosurebytheU.S.GovernmentoraU.S.Governmentsubcontractorissubjecttotherestrictionssetforthinsubparagraph(c)(1)(ii)oftheRightsinTechnicalDataandComputerSoftwareclausesinDFARS252.227-7013orassetforthinsubparagraph(c)(1)and(2)oftheCommercialComputerSoftwareRestrictedRightsclausesatFAR52.227-19,asapplicable.TheContractor/ManufacturerisTHQInc.,29903AgouraRoad,AgouraHills,CA91301.14. TERMINATION.WithoutprejudicetoanyotherrightsofTHQ,thisLicenseAgreementandyourrighttousetheSoftwaremayautomaticallyterminatewithoutnoticefromTHQifyoufailtocomplywithanyprovisionofthisAgreementoranytermsandconditionsassociatedwiththeSoftware.Insuchevent,youmustdestroyallcopiesofthisSoftwareandallofitscomponentparts.15. GENERALPROVISIONS.Youmaynotuse,copy,modify,sublicense,rent,sell,assignortransfertherightsorobligationsgrantedtoyouinthisAgreement,exceptasexpresslyprovidedinthisAgreement.AnyassignmentinviolationofthisAgreementisvoid,exceptthatyoumaytransferyourSoftwaretoanotherpersonprovidedthatpersonacceptsthetermsofthisLicenseAgreement.IfanyprovisionofthisAgreementisheldtobeunenforceableforanyreason,suchprovisionshallbereformedonlytotheextentnecessarytomakeitenforceable,andsuchdecisionshallnotaffecttheenforceabilityof:(i)suchprovisionunderothercircumstances,or(ii)theremainingprovisionshereofunderallcircumstances.THQsfailuretoenforceatanytimeanyoftheprovisionsofthisAgreementshallinnowaybeconstruedtobeapresentorfuturewaiverofsuchprovisions,norinanywayaffecttherightofanypartytoenforceeachandeverysuchprovisionthereafter.TheexpresswaiverbyTHQofanyprovision,conditionorrequirementofthisAgreementshallnotconstituteawaiverofanyfutureobligationtocomplywithsuchprovision,conditionorrequirement.NotwithstandinganythingelseinthisAgreement,nodefault,delayorfailuretoperformonthepartofTHQshallbeconsideredabreachofthisAgreementifsuchdefault,delayorfailuretoperformisshowntobeduetocausesbeyondthereasonablecontrol of THQ. This Agreement shall be governed by the laws of the State of California and the United States without regard to its conicts of laws rules and you consent to theexclusivejurisdictionofthestateandfederalcourtsinLosAngelesCounty,California.TheUnitedNationsConventiononContractsfortheInternationalSaleofGoodsshallnotapplytothisAgreement.ThisAgreementrepresentsthecompleteagreementconcerningthisLicenseAgreementbetweenyouandTHQ.

    2007GasPoweredGamesCorp.Allrightsreserved.GasPoweredGames,GPGnetandSupremeCommander:ForgedAlliancearetheexclusivetrademarksofGasPoweredGamesCorp.CRISofdec,CRIADX,andtheCRIMiddlewarelogoare2001,2006CRIMiddlewareCo.,LTD.Allrightsreserved.NVIDIA,theNVIDIALogo,GeForceandtheThe Way Its Meant to be Played Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. All rights reserv ed. CertiedonXPS710andM1710.XPSisaregisteredtrademarkofDellInc.THQandtheTHQlogoaretrademarksand/orregisteredtrademarksofTHQInc.Allrightsreserved.Allothertrademarks,logosandcopyrightsarepropertyoftheirrespectiveowners.WindowsandtheWindowsVistaStartbuttonaretrademarksoftheMicrosoftgroupofcompanies,andGamesforWindowsandtheWindowsVistaStartbuttonlogoareusedunderlicensefromMicrosoft.

    Chapter 1: Installation .........................................................................................................02Installin Supreme Commander: Fored Alliance ....................................02Main Menu ........................................................................................................03

    Chapter 2: Armored Command Unit .................................................................................05ACU Oeriew & History ...............................................................................05ACU Uprades .................................................................................................06Destruction of ACU .......................................................................................09

    Chapter 3: Resource Manaement ...................................................................................09Mass .................................................................................................................09Enery ..............................................................................................................09Manain Your Economy ...............................................................................10Unit & Buildin Costs .....................................................................................10

    Adjacency & Other Bonuses ..............................................................................................11Chapter 4: Command & Control ........................................................................................11

    ACU Commands ..............................................................................................11Support Commander Functions & Commands ..........................................12Enineer Commands ......................................................................................12Strateic Zoom ...............................................................................................13Waypoint Manaement ..................................................................................13Construction Queues .....................................................................................13

    Chapter 5: Your War Machine ...........................................................................................14Formations ......................................................................................................14Unit & Buildin Uprades ..............................................................................14

    Transportin Units.........................................................................................14Patrols .............................................................................................................15Coordinated Attacs ......................................................................................16Missile Deployment & Use.............................................................................16Shields .............................................................................................................16

    Chapter 6: Intellience War ..............................................................................................17Stealth & Cloain ..........................................................................................17Radar & Jammin...........................................................................................17

    Chapter 7: Factions & Units...............................................................................................18United Earth Federation ................................................................................18Cybran Nation .................................................................................................30Aeon Illuminate ...............................................................................................42Seraphim .........................................................................................................54

    Chapter 8: Multiplayer & Sirmish...................................................................................65Credits ..........................................................................................................................69Limited Warranty ................................................................................................................71

  • 8/8/2019 Supcom Manual Us

    3/38

    2 C H A P T E R 1 3C H A P T E R 1

    INSTALLING SUPREME COMMANDER: FORGEDALLIANCEInsert the Supreme Commander: Forged Alliance DVD, or Disc One, into your

    disc drive. When the Installation Screen appears, click Install and ollow theinstructions as they appear on the screen.

    I the Installation Screen does not appear, double-click the My Computer iconon your desktop, then double-click the disc drive containing the Supreme

    Commander disc. Find and double-click Setup.exe to launch the InstallationScreen. Click Install and ollow the instructions as they appear.

    ENTER ThE CD kEyYou will be asked to enter a unique CD Key during the installation process;

    you must have a valid CD Key in order to complete the installation processand play Supreme Commander: Forged Alliance.

    Protect your CD Key: do not let anyone else use it. Place the game case andprinted tech tree in a secure location as you will need them i you ever wish to

    reinstall the game. Neither THQ nor Gas Powered Games will ever ask you oryour CD Key.

    UPDATES AND PATChES

    Check the Supreme Commander Web site (http://www.supremecommander.com) or THQs support site (http://www.thq.com/support) or any updates orpatches prior to playing the game. In addition, when you log in to GPGnet, it

    will automatically download and install any available updates.

    DIRECTX 9.0C (AUGUST 2007) REqUIREDYou are required to have DirectX version 9.0c, August 2007 runtime (included

    on the Installation Disc) or later to play Forged Alliance.

    TROUbLEShOOTINGPlease reer to the Readme.txt le (located on the Installation Disc) or the

    latest inormation regarding troubleshooting and technical support.

    MAIN MENUThe Main Menu is the central hub through which you access all aspects o

    Forged Alliance. From this screen, you can start or continue the single-playercampaign, change a variety o options, join a multiplayer game or play a

    skirmish game against the computer. All o the specics o the Main Menuare covered below.

    CAMPAIgNThere is one single-player campaign in Forged Alliance. (You can play the

    campaign as either the UEF, Cybran Nation or Aeon Illuminate.) By selecting

    the Campaign button, you can begin a new campaign, continue an existingcampaign or load a saved game. The tutorial or Forged Alliance is also

    accessed in the campaign section.

    gPgNETOnline multiplayer requires the use o Forged Alliances ree matchmakingservice GPGnet, which is installed when you install Forged Alliance.

    MULITPLAYER LANCreate and play LAN or Direct Connect games. Click the appropriate button or

    the desired game type.

    SkIRMISHIn Skirmish mode, you play against computer-controlled opponents on avariety o multiplayer maps.

    ExTRASSeveral eatures are accessed via this section, including Mod Manager,

    Replays, Credits and EULA.

    OPTIONSDetermines how Supreme Commander looks and plays:

    Gameplay: All o the gameplay-related settings are adjusted in this section.You can change economic-related warnings, whether or not to display tooltipsand other options.

    Sound: Adjust your audio settings.

    Video: Adjust video settings such as resolution, anti-aliasing, etc. ForgedAlliance oers dual-monitor support, and that eature is enabled in the Video

    options. Please Note: The hardware requirements or dual-monitor use are

    much higher than they are or a single monitor.

  • 8/8/2019 Supcom Manual Us

    4/38

    4 C H A P T E R 1 5

    IMPORTANT CONCEPTSAlthough this manual will explain in great detail how to play Forged Alliance,

    there are a ew concepts that you should immediately amiliarize yourselwith:

    Shift Command & Control: By holding down the Shit key, you can issuemultiple move and attack orders, as well as create construction queues.

    Simply hold down Shit while you issue your commands.

    Tech Tree: There are three primary tech levels in Supreme Commander (anda ourth, experimental level). You access the higher tech levels by upgradingyour actories and then building an Engineer at that level. (Tech 3 Engineers

    amd Support Commanders can construct experimental units.)

    Strategic Zoom: You can instantly zoom in or out by scrolling your mousewheel. This gives you a closeup view o a specic area or o the entireTheater o War. (I you do not have a mouse wheel, you can also zoom in and

    out with key strokes: Q zooms in and W zooms out.)

    Camera Control: By holding down the Spacebar key and moving your mouse,you can change how you view the battleeld.

    UI: There are our action-specic UIs, and you can alternate between themby pressing Alt+ Let/Right Arrow key. I you nd that you need inormation on

    any UI unctions, simply mouse over the area and an inormative tooltip will

    appear.

    ADDITIONAL RESOURCESFor additional help, please visit http://www.supremecommander.com or http://

    forums.gaspowered.com. You will nd community help as well as inormationrom members o the Supreme Commander development team.

    ACU OvERvIEw & hISTORyThe Armored Command Unit (ACU) is the most recognizable, powerul andfexible weapon on the battleeld. It is your avatar, and you will use it to direct

    your military operations.

    The ACU is a personal, armored exoskeleton several times larger than a

    normal human, operated by a single highly-trained and motivated pilot.Although the pilot is constantly in communication with his command

    structure via the onboard Quantum Communication system, the pilot is in sole

    command o the orces on the battleeld.

    Used by all three actions (and the Seraphim), the ACU was originallydeveloped by the Earth Empire (which later became the UEF) as a solution

    to the unique transportation problems posed by the Quantum Gate Network.

    The Earth Empire needed to be able to project military power to anyplanet connected to the Network, but the logistics and costs o sending

    physical matter across the galaxy made teleporting large armies dicult andprohibitively expensive.

    CONSTRUCTIONThe primary mission o the ACU is to construct and command a robotic army.

    Because it cannot bring a large orce with it through a Quantum Tunnel,it stores digital template patterns o basic military base structures within

    protected banks o synthetic DNA memory storage. Its Proto-Crater does the

    rest.

    Using the power rom its onboard usion reactor and an initial store o Mass,the ACU can build basic Energy and Mass resource collectors at the targetsite. (The ACU also generates resources on its own, although on a much

    smaller scale.) Factories capable o building basic military units can also bebuilt; rom these actories, Engineers can be constructed, which, in turn, are

    able to build even more complex structures.

    As long as the environment can provide Energy and Mass, the ACU can

    produce basic units indenitely. Those units, in turn, can utilize the same basicsystem to create structures o increasing complexity, size and power.

    COMMANDThe ACU utilizes state-o-the-art communication and data analysis systems

    that specialize in the coordination o large military orces and the managemento a growing base o operations.

    C H A P T E R 2

  • 8/8/2019 Supcom Manual Us

    5/38

    6 7

    A powerul virtual-reality interace links the pilot to all subordinate units. This

    enables the pilot to assess the needs o the battleeld and direct his orces as

    necessary. The interace is entirely scaleable to suit the pilots needs in any othese situations, no matter how extreme.

    The same VR interace also lets the pilot organize and plan the eective

    construction o one or more bases o operations.

    ACU UPGRADESDuring a mission, you can upgrade your ACUwith a variety o construction and weapon

    systems. The available upgrades depend

    on the action, and you can only have one

    upgrade per slot at a time. All o the upgradesare outlined below. Remember that ACUupgrades will cost you Mass, Energy and time.

    While your ACU is being upgraded, it cannot

    engage in any other building activities, nor canit move. Moving your ACU while its being upgraded will cancel the upgrade.

    AEON ACU UPgRADES

    BACk:

    Personal Shield Generator Creates a protective shield around the ACU.

    Can be upgraded.

    Personal Teleporter Adds teleporter. Requires considerable

    Energy to activate.

    Resource Allocation System Increases the ACUs resource generation.

    Can be upgraded.

    Chrono Dampener Creates an area-o-eect stun eld.

    LEFT CENTRAL HOUSINg:

    Crysalis Beam Augmentation Increases range o main cannon.

    Tech 2 Engineering Suite Increases the ACUs building options. Can

    be upgraded.

    RIgHT CENTRAL HOUSINg:

    Enhanced Sensor System Greatly expands the range o the ACUssensor systems.

    Heat Sink Augmentation Rapidly cools the Quantum Disruptor beam.

    Increases rate o re.

    CYBRAN ACU UPgRADES

    BACk:

    Personal Teleporter Adds teleporter. Requires considerable

    Energy to activate.

    Personal Cloaking Generator Cloaks the ACU rom visual detection. Can

    be upgraded.

    Resource Allocation System Increases the ACUs resource generation.

    LEFT CENTRAL HOUSINg:

    Advanced Cooling Upgrade Increases ACUs rate o re.

    Tech 2 Engineering Suite Increases the ACUs building options. Can

    be upgraded.

    RIgHT CENTRAL HOUSINg:

    Microwave Laser Generator Central chest weapon.

    Nanite Torpedo Tube Central chest weapon.

    UEF ACU UPgRADES

    BACk:

    Personal Shield Generator Generates a shield around the ACU. Can be

    upgraded.

    Personal Teleporter Adds teleporter. Requires considerable

    Energy to activate.

    Tactical Missile Launcher Enables the ACU to re tactical missiles.

    Can be upgraded.

    LEFT CENTRAL HOUSINg:

    Damage Stabilization System Increases the ACUs hitpoints and rate o

    armor regeneration.

    Tech 2 Engineering Suite Increases the ACUs building options. Can

    be upgraded.

    LEFT SHOULDER POD

    Construction Drone Creates a construction drone. Can beupgraded.

    C H A P T E R 2 C H A P T E R 2

  • 8/8/2019 Supcom Manual Us

    6/38

    8 9

    RIgHT CENTRAL HOUSINg:

    Heavy Anti-Matter Cannon Increases the amount o damage caused by

    the ACUs primary weapon.

    Resource Allocation System Increases the ACUs resource generation.

    SERAPHIM ACU UPgRADES

    BACk:

    Personal Teleporter Adds teleporter. Requires considerableEnergy to activate.

    Tactical Missile Launcher Enables the ACU to re tactical missiles.

    Damage StabilizationSystems

    Increases the speed at which the ACUrepairs itsel. Also increases hit points. Can

    be upgraded.

    Resource Allocation System Increases the ACUs resource generation.

    Can be upgraded.

    LEFT CENTRAL HOUSINg:

    Tech 2 Engineering Suite Increases the ACUs building options. Can

    be upgraded.

    Blast Attack Increases the damage inficted by the

    ACUs primary weapon. Adds area-o-eectdamage.

    RIgHT CENTRAL HOUSINg:

    Nano-Repair Field Automatically speeds up the repair speedo nearby units. Does not cost resources to

    use. Can be upgraded.

    Rate o Fire Increase Increases main cannons rate o re.

    DESTRUCTION OF ACUAlthough your ACU is designed to weather an extreme amount o damage, itis not invulnerable. I enough damage is inficted upon it, i t will be destroyed

    in a massive thermonuclear explosion. The resulting blast will destroy and/ordamage anything within the radius o the blast. Always be aware o your

    ACUs status.

    There are two resources in Supreme Commander, Mass and Energy.

    (Mass is the essential building block o every unit and structure, whileEnergy represents the power required to build and operate some units and

    structures.) Both resources are collected rom the surace o the planet viastructures that can be built by either your ACU or an Engineer.

    MASSThere are three ways to collect Mass, but the primary method is through the

    use o Mass extractors. As you progress through the three tech levels, you

    can build increasingly larger extractors that drill deeper into the surace o the

    planet. However, all Mass extractors must be constructed on the areas o thatmap that have been designated as Mass deposits.

    A secondary way to collect Mass is through reclamation. As units and

    buildings are destroyed, they leave behind charred remains. You can orderyour ACU or an Engineer to reclaim this Mass by selecting the appropriate

    unit and then right-clicking on the remains. The Reclaim icon will automaticallyappear, and the unit will move to gather the remains.

    You can also extract Mass by reclaiming environmental objects, such asrocks and trees. (Rocks give only Mass, while trees give Mass and Energy.)

    The instructions are the same as outlined above.

    The third way to collect Mass is through the use o Mass abricators. These

    structures take your excess Energy and convert it to Mass. The use oabricators can be an important strategic move, especially i you nd yoursel

    cut o rom Mass deposits. To maximize the eciency o Mass abricators,construct them adjacent to your Energy-producing buildings.

    ENERGyThe primary way to gather Energy is through the construction o powergenerators. These can be constructed at any location on the map, but it is

    C H A P T E R 2 C H A P T E R 3

    DATA-LINk: MASS FABRICATORS REQUIRE A RATHER SIgNIFICANT AMOUNT OF

    ENERgY, SO BEFORE CONSTRUCTINg FABRICATORS, ENSURE THAT YOUR ENERgY

    LEvELS ARE SUFFICIENT. AFTER BUILDINg A FABRICATOR, YOU CAN ALWAYS TURN

    IT OFF IF YOUR ENERgY IS DEPLETED.

  • 8/8/2019 Supcom Manual Us

    7/38

    10 11

    advised that you construct them adjacent to your actories and other buildings.

    (Adjacency is explained later in this chapter.) Like Mass extractors, there are

    three levels o power generators that you can build.

    Certain planets have large hydrocarbon deposits beneath the surace, and youcan tap into that Energy source by constructing hydrocarbon power plants. The

    locations o the hydrocarbon deposits are located on the map; hydrocarbon

    power plants can only be constructed at those locations.

    STORAGEYou can create additional storage or both Energy and Mass. Simply order one

    o your Engineers to construct the appropriate storage building. Constructing

    storage buildings not only keeps your excess resources rom being wasted, it

    also increases the overall amount that you can collect and store.

    MANAGING yOUR ECONOMyAlthough the collection o Mass and Energy is largely automated, you will

    need to keep an eye on your economy at all times. There are several keyconcepts that you should amiliarize yoursel with:

    Income: The rate in which resources are being produced

    Expense: The rate in which resources are consumed

    Net Income: The dierence between Income and Expense

    Storage: Mass or Energy that is stored in a structure that is used only whenthe Net Income o either resource is negative

    Stalled Economy: When Mass or Energy storage is at zero and the netincome is negative. A stalled economy will result in the slowing oconstruction

    UNIT & bUILDING COSTSBeore constructing a unit or building, it is a good idea to get a sense o how

    it will impact your overall economy. I you scroll over a build icon, a windowwill appear with two numbers: Build Cost and Operational Yield. The rst is the

    direct cost o constructing the unit or building; the second is how much the

    unit positively or negatively impacts your overall economy.

    The latter gure is especially important to consider when you arecontemplating constructing structures like shield generators, artillery or

    other Energyconsuming structures.

    ADjACENCy & OThER bONUSESBy constructing Energy-producing buildings next to your actories and other

    structures, those structures receive an adjacency bonus. The amount obonus that you receive is determined by how many sides o the structure are

    attached to power generators.

    Each side amounts to 25% o the total bonus, so i one o your actories has

    power generators on one side only, it will receive 25% o the bonus. Twosides equals a 50% bonus, three is a 75% bonus and all our sides gives

    you the ull bonus. The number o power generators required on each side is

    determined by the size o the building and the size o the power generator.

    In addition, i one o your buildings is destroyed by the enemy, you canconstruct a new, identical building on the ruins and a receive a construction

    bonus that reduces the Mass and Energy required to construct the newbuilding.

    Your primary mode o control in Supreme Commander is the mouse. The

    mouse cursor is context-sensitive, so depending on the action that you wishto perorm, it will automatically adjust to t that command. This section oers

    more detail about how the Command and Control system works.

    ACU COMMANDSBecause your Armored Command Unit is the most important unit in thegame, it also has the most robust command system. In order to issue a

    command, let-click the appropriate command button and then let-click on

    the object or location. You can also right-click on the object or unit and use thecontext-sensitive cursor to issue the order.

    Move: Orders your ACU to move to a userspecied location

    Attack: Orders your ACU to attack a specic unit or building

    Patrol: Orders your ACU to patrol a specic area

    Stop: Halts your ACUs current action

    Assist: A dual-purpose command, your ACU can guard a unit or building orassist an Engineer with its construction

    C H A P T E R 3 C H A P T E R 4

  • 8/8/2019 Supcom Manual Us

    8/38

    12 13

    Hold Fire/Return Fire: Changes the ACUs combat status. It will aggressivelyengage the enemy

    Pause: Pauses the ACUs current action

    Overcharge: Overcharges your ACUs primary weapon; once charged, it candestroy almost any other unit in the game

    Reclaim: Orders your ACU to collect specied resources on the battleeld

    Capture: Orders your ACU to capture the specied structure

    Repair: Orders your ACU to repair a unit or buildings

    SUPPORT COMMANDERFUNCTIONS & COMMANDSDepending on the circumstances on the eld o battle, you may choose tocall in a Support Commander to assist with your war eorts. You must build

    a Quantum Gateway in order to request a Support Commander. The SupportCommander has the same unctionality as your primary ACU, but it can also

    be ordered to carry out automated tasks.

    Your Support Commander can assist any number o structures; create an

    assist queue by holding down Shit. I any o the structures your SupportCommander is assisting are destroyed, the Support Commander will

    automatically rebuild them.

    ENGINEER COMMANDSBecause o their specialized nature, Engineers are capable o constructingmore units and structures than your deault ACU. They can also assist the

    ACU, other Engineers and even actories.

    Assisting actories can be a particularly eective technique, especially i you

    need to quickly construct a large orce o units. Simply select an Engineer, orgroup o Engineers, and order them to assist a actory. You can use the same

    technique to increase an Engineers building speed; order a second Engineer

    to assist the rst.

    STRATEGIC zOOM

    At any time during an operation, you can zoom

    in or out on the Theater o War. Simply scrollyour mouse wheel, and youll automatically

    zoom out to a satellite view. From this view,

    you can still issue commands, such as settingup an attack run or a fanking maneuver on

    the enemys position. You can also set upcoordinated attacks, which are covered in the

    next chapter.

    To zoom in on a specic area o the map, move your mouse over the area and

    scroll the mouse wheel (or use Q and W, as outlined earlier). Youll then zoomin on the area o the map that you wish to explore in greater detail.

    wAyPOINT MANAGEMENTBy holding down the Shit button, you can

    see and create a variety o waypoints byrightclicking on dierent areas o the map.

    Waypoints will be broken into dierent

    segments separated by circles; to change oneo those segments, mouse over the waypoint

    and the cursor will turn into a hand. Move thehand to drag the waypoint to a new position.

    CONSTRUCTION qUEUES

    As soon as you begin building a actory,you can queue up the construction o units.Click the outline o the actory as its being

    constructed and click the unit icons to create

    the queue. I you hold down Shit whileclicking, you queue up ve units o that type.

    You can also order the actory to upgrade andthen queue up higher-level units.

    C H A P T E R 4 C H A P T E R 4

  • 8/8/2019 Supcom Manual Us

    9/38

    14 15

    FORMATIONSFormations are an extremely eective way to manage large groups o units.To create a ormation, select the units and then hold down the right mouse

    button. While the right mouse button is held down, click the let mousebutton; this will cycle through the available ormations. When you reach the

    desired ormation, release the right mouse button. Ctrl+ let-click will order

    your units to move in ormation.

    UNIT & bUILDING UPGRADESThere are three tech levels in Supreme Commander (and an experimental

    ourth level), and each new level unlocks additional weaponry and structures.To reach the next tech level, upgrade one o your actories. This will unlock the

    units available at that level (while still allowing you to construct units at the

    lower level).

    Once you have upgraded a actory, construct an Engineer at your highest tech

    level. That new Engineer will be at the same tech level as the actory and willbe able to construct structures at the higher level.

    TRANSPORTING UNITSOne o the most eective ways to move your

    ground units around the battleeld is throughthe use o transports. The number o units that

    a transport can carry is determined by its techlevel; higher level transports will be able to

    carry a larger number o units.

    There are several ways to use Supreme Commanders transport system. The

    most basic is to select a group o units and right-click the transport. Once the

    units are loaded onto the transport, click the transports Unload command andlet-click on the map. The transport will then move the units to that location

    and drop them o.

    However, the strenous demands o battle can require a more robust

    transportation system. In those instances, you can set a actorys waypointat a position across the map and then order a transport to assist the actory.

    The transport will load up units as they are constructed, transport them to thewaypoint, unload them, and return to the actory. The transport will continue

    this process as long as there are units.

    A third way to transport units is via the erry system. Select a transport, let-

    click the Ferry command and let-click the transports destination. A Ferry

    Beacon will then appear under the transport. Select the units that you wish tomove and let-click the erry beacon to load them; the transport will gather

    up as many units as it can hold and move to its destination and drop them o.It will continue this process until all units have been transported.

    PATROLSPatrols are the best way to detect and engage enemy advances. You can orderground, sea and air units to patrol a given location. To start a patrol, select

    your units, let-click the Patrol command and let-click the position on the mapwhere the patrol should end. To extend the patrols length, hold down Shit

    and click to add additional waypoints.

    I you want to see the patrol route once your units are on the move, hold

    down the Shit button while the units are selected. To lengthen the patrol, oralter its path, simply hold down Shit and letdrag the waypoints to a new

    location on the map.

    Air units on patrol have a limited uel supply. I they run low on uel, they will

    become slow and unmaneuverable, but they can still return re. Construct air

    staging platorms along the patrol route, and your aircrat will automaticallyland, reuel and resume their patrol. I your air staging platorms are at another

    location on the map, you must manually order your aircrat to land and reuel.

    C H A P T E R 5 C H A P T E R 5

    DATA-LINk: UPgRADINg YOUR FACTORIES DOES NOT CHANgE THE TECH LEvEL OF

    CURRENT ENgINEERS. IF YOUR FACTORIES ARE AT TECH 2, ANY TECH 1 ENgINEERS

    THAT YOU HAvE WILL NOT BE ABLE TO CONSTRUCT TECH 2 STRUCTURES.HOWEvER, THEY WILL BE ABLE TO ASSIST TECH 2 ENgINEERS.

    DATA-LINk: TRANSPORTS CAN ASSIST EACH OTHER WITH FERRY ROUTES, SO

    YOU CAN HAvE SEvERAL TRANSPORTS USINg THE SAME ROUTE. SIMPLY ORDER

    ADDITIONAL TRANSPORTS TO ASSIST THE FIRST ONE

    DATA-LINk: TO gROUP A LARgE NUMBER OF UNITS TOgETHER, SIMPLY SELECT

    THE UNITS AND PRESS CTRL + 0-9. BECAUSE EACH NUMBER CAN FORM ITS OWNgROUP, YOU CAN HAvE UP TO 10 gROUPS OF UNITS.

  • 8/8/2019 Supcom Manual Us

    10/38

    16 17

    COORDINATED ATTACkSAn advanced technique or waging war on your enemies involves Coordinated

    Attacks. By using this system, you can pull dierent types o units rom anylocation on the map and order them to simultaneously attack a designated

    target.

    In order to issue this order, be sure that your orces are broken into dierent

    attack squads. Give the rst squad its attack order; then, while holding downthe Shit button (so you can see all o the orders), select the second squad

    and double-click on the rst squads attack order. Your units will now initiate a

    Coordinated Attack.

    MISSILE DEPLOyMENT & USEThere are both oensive and deensive missiles in Forged Alliance; the latter

    will shoot down incoming enemy missiles. There are two types o oensive

    missiles that you can deploy--tactical and strategic.

    Tactical missiles have a shorter range, but can be extremely eective whenused against concentrations o enemy units. To determine the range o your

    tactical missiles beore you actually build the launcher, scroll out a bit and look

    or the circle that marks the eective range o your tactical missiles.

    Nuclear missiles have no range limitations and can utterly decimate anenemys base. Both nuclear and tactical missiles have substantial Energy

    requirements, so make sure that your economy can handle the load prior to

    construction.

    ShIELDSAlthough shields require a great deal o

    Energy, they also provide excellent protectionrom ballistic-style munitions, such as bombs,

    artillery shells and small yield missiles.Outgoing munitions pass harmlessly through

    the shield, which prevents your deenses rom

    being disrupted. However, i enemy units areable to get inside the shield, the shield will no

    longer provide protection.

    Remember that shields do not provide permanent protection. As they take

    damage, the Shield Bar will slowly decrease. When it reaches zero, the shield

    will turn o and slowly regenerate. There are both mobile and xed shieldgenerators.

    Knowing your enemys capabilities, movement and location are all extremelyimportant i you want to emerge victorious. There are several key elements to

    the Intelligence War, all o which are detailed here.

    STEALTh & CLOAkINGStealth hides your position rom enemy sensors, such as scouts and radarinstallations. It does not guard against actual visual conrmation, though, so i

    enemy units are able to penetrate within the hidden area, your position will be

    revealed. There are both mobile and xed stealth generators.

    Cloaking, on the other hand, protects you rom visual conrmation but doesnot protect you rom radar. Some units, such as the Cybran ACU, can be

    upgraded with both stealth and cloaking, making them invisible to everything

    except the Omni Sensor radar system.

    RADAR & jAMMING

    The radar that you construct can be upgradedat any time, regardless o your tech level. As

    you upgrade a radar system, it increases inboth range and the amount o inormation that

    you receive. (Keep in mind that the Energyrequirements or radar also increase as they

    are upgraded.) Scouts oer limited radar

    capabilities, so an eective strategy in theearly stages o a battle is to send out scouts and place them at key, strategic

    positions and chokepoints.

    Some units can jam enemy radar systems by fooding the area with alse-

    positive hits that make it impossible to know which hits are real, and whichones are ake. The Omni Sensor radar system is able to neutralize all enemy

    counter-intelligence eorts. It prevents alse-positives rom fooding the radarscreen and reveals all units and structures hidden via cloaking or stealth.

    C H A P T E R 5 C H A P T E R 6

    DATA-LINk: AFTER CONSTRUCTINg THE MISSILE LAUNCHER, YOU MUST

    CONSTRUCT THE INDIvIDUAL MISSILES. SELECT THE LAUNCHER AND CLICk THEBUILD MISSILE BUTTON.

  • 8/8/2019 Supcom Manual Us

    11/38

    18 C H A P T E R 7 19C H A P T E R 7

    UNITED EARTh FEDERATIONAt one time, the Earth Empire ruled most o the galaxy. However, as theempire grew, it became too large and unwieldy. Eventually it collapsed into

    civil war and chaos, and the Earth Empire was eectively destroyed.

    Filling the vacuum let by the all o the Earth Empire was the United Earth

    Federation (UEF), which was primarily comprised o the old Earth Empiremilitary. The UEF had a very simple goal-- reunite the galaxy under its banner,

    no matter the cost. For the 1,000 years o the Innite War, the UEF ought the

    Aeon Illuminate and Cybran Nation or control o the galaxy.

    However, just as the Innite War ended, a new threat arrived in the Seraphim,an alien species that was long thought to be extinct. As the Seraphim spread

    across the galaxy, butchering any humans unortunate enough to be caught

    in their path, the leadership o the UEF was orced into a nearly unimaginablesituation -- unite with the Cybrans and Aeon in order to deeat the Seraphim

    once and or all.

    UEF LAND UNITS

    T3 SupporT Commander SupporT Command uniTA multi-purpose construction, repair, capture and reclamationunit. Equivalent to a Tech 3 Engineer.

    T1 Land SCouT SnoopFast, lightly armored reconnaissance vehicle. Armed with amachine gun and a state-o-the-art sensor suite.

    T1 LighT aSSauLT BoT meCh marineLightly armored mech. Provides direct-re support against

    low-end units.

    T1 moBiLe LighT arTiLLery LoBoVersatile mobile artillery unit. Designed to engage enemy

    units at long range.

    T1 moBiLe anTi-air gun arCherMobile anti-air deense. Eective against low-end enemy air

    units.

    T1 medium Tank ma12 STrikerLightly armored tank. Armed with a single cannon.

    T2 heavy Tank piLLarHeavy tank. Equipped with reinorced armor and dual

    cannons.

    T2 amphiBiouS Tank ripTideAmphibious tank. Provides direct-re support with two riot

    guns.

    T2 moBiLe miSSiLe LaunCher FLapjaCkHeavily armored, mobile tactical missile launcher. Designed

    to attack at long range.

    T2 moBiLe anTi-air FLak arTiLLery Sky BoxerMobile AA unit. Armed with fak artillery.

    T2 moBiLe ShieLd generaTor paraShieLdMobile shield generator.

    T3 heavy aSSauLT BoT TiTanShielded heavy assault bot. Armed with two heavy plasma

    cannons.

  • 8/8/2019 Supcom Manual Us

    12/38

    2 0 C H A P T E R 7 2 1C H A P T E R 7

    T2 gunShip STingerLight gunship. Equipped with one riot gun and a single

    transportation clamp.

    T2 Torpedo BomBer STorkTorpedo bomber. Armed with a payload o Angler torpedoes.

    T2 air TranSporT C14 STar LiFTerHeavily armed, mid-level air transport. Equipped with riot

    guns and AA weapons.

    T3 Spy pLane Sr90Extremely ast spy plane. Equipped with mid-level

    surveillance equipment.

    T3 air-SuperioriTy FighTer WaSpHigh-end air ghter. Designed to engage air units o any type.

    T3 STraTegiC BomBer amBaSSadorHigh-end strategic bomber. Armed with a small yield nuclearbomb and light AA gun.

    T3 heavy gunShip BroadSWordHeavy gunship. Armed with two tactical rocket launchers and

    an AA railgun.

    T3 heavy air TranSporT ConTinenTaLHeavy air transport. Features 28 transportation clamps, heavy

    cannons, missile launchers and a shield generator.

    T3 moBiLe heavy arTiLLery demoLiSherSlow-moving heavy artillery. Must be stationary to re.

    T3 armored aSSauLT BoT perCivaLSlow-moving, heavily armored assault bot. Designed to

    engage base deenses and structures.

    T3 moBiLe miSSiLe pLaTForm SpearheadMobile missile launcher. Long reload time. Designed to

    overwhelm enemy shields and tactical missile deenses withlarge salvos.

    T4-x moBiLe FaCTory FaTBoyExperimental, amphibious mobile actory. Equipped with

    battleship-level weapons and armor. Its shield consumes

    Energy.

    UEF AIR UNITS

    T1 air SCouT hummingBirdStandard air scout.

    T1 inTerCepTor CyCLoneQuick, maneuverable ghter. Armed with linked AA railguns.

    T1 aTTaCk BomBer SCorCherLightly armored area-o-eect bomber.

    T1 LighT air TranSporT C-6 CourierLow-end air transport.

  • 8/8/2019 Supcom Manual Us

    13/38

    2 2 C H A P T E R 7 2 3C H A P T E R 7

    T3 STraTegiC miSSiLe SuBmarine aCeSubmersible missile platorm. Primary arsenal consists o

    long-range tactical missiles. Can also carry our nuclear

    warheads.

    T4-x SuBmerSiBLe airCraFT Carrier aTLanTiSSubmersible aircrat carrier. Can store, transport and repair

    aircrat. Armed with torpedo launchers and AA weapons.

    UEF DEFENSE STRUCTURES

    T1 poinT deFenSe dm-1 pLaSma CannonLow-end deensive tower that attacks land- and sea-based

    units. Does not engage aircrat or submerged units.

    T1 anTi-air TurreT da-1 raiLgunAnti-air tower. Designed to engage low-end aircrat.

    T1 Torpedo LaunCher dn-1Anti-naval deense system.

    WaLL SeCTionRestricts the movement o enemy units. Oers minimalprotection rom enemy re.

    T2 poinT deFenSe TriadHeavily armored deensive tower that attacks land- and sea-

    based units. Does not engage aircrat or submerged units.

    T2 anTi-air FLak arTiLLery air CLeanerAnti-air tower. Designed to engage mid-level aircrat.

    UEF NAvAL UNITS

    T1 aTTaCk SuBmarine TigerSharkLow-end attack submarine.

    T1 FrigaTe Thunderhead CLaSSNaval support unit. Equipped with a single cannon, AA

    railgun, radar, sonar and radar jammer.

    T2 CruiSer governor CLaSSAnti-aircrat naval vessel. Armed with AA missile system,

    SAM system and tactical missile launcher.

    T2 deSTroyer vaLianT CLaSSMid-level naval unit. Equipped with a torpedo bay, anti-

    torpedo deense, dual cannons and a single AA weapon.

    T2 Torpedo BoaT CooperDedicated sub-killer. Armed with a torpedo tube and anti-

    torpedo charges.

    T2 ShieLd BoaT BuLWarkNaval shield generator. Provides protection or all nearbyvessels.

    T3 BaTTLeCruiSer nepTune CLaSSHigh-end anti-naval vessel. Armed with plasma beams,

    torpedo systems, anti-missile deenses and anti-torpedo

    charges.

    T3 BaTTLeShip SummiT CLaSSShore bombardment and anti-ship vessel. Armed with three

    heavy cannons, our AA railguns and two anti-missile guns.

  • 8/8/2019 Supcom Manual Us

    14/38

    2 4 C H A P T E R 7 2 5C H A P T E R 7

    T3 heavy ShieLd generaTor hSd puLSeGenerates a heavy shield around units and structures within

    its radius.

    T3 heavy arTiLLery inSTaLLaTion dukeStationary heavy artillery with excellent range, accuracy and

    damage potential.

    T3 STraTegiC miSSiLe LaunCher STonagerStrategic missile launcher. Constructing missiles costs

    resources. Must be ordered to construct missiles.

    T3 heavy poinT deFenSe ravagerHeavy deensive tower. Attacks land- and sea-based units.

    Does not engage aircrat or submerged units.

    T3 QuanTum gaTeWaySummons Support Commander(s).

    T4-x SuB-orBiTaL deFenSe SySTem novax CenTerSatellite-based weapon system. Attacks enemy units andstructures. I its control center is destroyed, the weapon is

    immediately disabled.

    T4-x STraTegiC arTiLLery mavorExtremely advanced strategic artillery. Unlimited range, pin-

    point accuracy and devastating ordinance.

    UEF CONSTRUCTION

    T1 engineerTech 1 amphibious construction, repair, capture and

    reclamation unit.

    T2 TaCTiCaL miSSiLe deFenSe BuzzkiLLTactical missile deense. Protection is limited to the

    structures operational area.

    T2 Torpedo LaunCher TSunamiAnti-naval deense system. Designed to engage all naval

    units.

    T2 ShieLd generaTor Sd - puLSeGenerates a protective shield around units and structures

    within its radius. Upgradeable.

    T3 anTi-air Sam LaunCher FLayerHigh-end anti-air tower. Designed to engage all levels o

    aircrat.

    T2 arTiLLery inSTaLLaTion kLink hammerStationary artillery. Designed to engage slow-moving units

    and xed structures.

    T2 TaCTiCaL miSSiLe LaunCher aLohaTactical missile launcher. Must be ordered to constructmissiles.

    T2 air STaging pLaTForm reFueL & repairReuels and repairs aircrat. Air patrols will automatically use

    acility.

    T3 STraTegiC miSSiLe deFenSe nuke eLiminaTorStrategic missile deense. Protection is limited to the

    structures operational area.

  • 8/8/2019 Supcom Manual Us

    15/38

    2 6 C H A P T E R 7 2 7C H A P T E R 7

    T2 engineering STaTion The kenneLAutomatically repairs, reclaims, assists or captures any unit

    within its operational radius. Upgradeable.

    T3 engineerTech 3 amphibious construction, repair, capture and

    reclamation unit.

    T3 Land FaCToryConstructs Tech 3 land units. Highest tech level available.

    T3 air FaCToryConstructs Tech 3 air units. Highest tech level available.

    T3 navaL FaCToryConstructs Tech 3 naval units. Highest tech level available.

    UEF RESOURCE MANAgEMENT

    T1 poWer generaTorGenerates Energy. Construct next to other structures or

    adjacency bonus.

    T1 hydroCarBon poWer pLanT hCpp - x1000Generates Energy. Must be constructed on hydrocarbon

    deposits. Construct next to other structures or adjacency

    bonus.

    T1 energy STorageStores Energy. Construct next to power generators or

    adjacency bonus.

    T1 Land FaCToryConstructs Tech 1 land units. Upgradeable.

    T1 air FaCToryConstructs Tech 1 air units. Upgradeable.

    T1 navaL FaCToryConstructs Tech 1 naval units. Upgradeable.

    T2 engineerTech 2 amphibious construction, repair, capture and

    reclamation unit.

    T2 Land FaCToryConstructs Tech 2 land units. Upgradeable.

    T2 air FaCToryConstructs Tech 2 air units. Upgradeable.

    T2 navaL FaCToryConstructs Tech 2 naval units. Upgradeable.

    T2 FieLd engineer SparkyTech 2 amphibious construction, repair, capture and

    reclamation unit. Armed with a Riot Gun and internal radar

    and jammer.

  • 8/8/2019 Supcom Manual Us

    16/38

    2 8 C H A P T E R 7 2 9C H A P T E R 7

    UEF INTEL

    T1 radar SySTem Sa1 - 1000Radar system with minimal range. Detects and tracks surace

    and air units. Upgradeable.

    T1 Sonar SySTem Sp1 - 1000Sonar system with minimal range. Detects and tracks naval

    units. Upgradeable.

    T2 radar SySTem Sa2 - 2000Radar system with moderate range. Detects and tracks

    surace and air units. Upgradeable.

    T2 Sonar SySTem Sp2 - 2000Sonar system with moderate range. Detects and tracks naval

    units. Upgradeable.

    T2 STeaLTh FieLd generaTorGenerates stealth eld. Hides units and structures within its

    operational range. Countered by optical and Omni sensors.

    T3 Sonar pLaTForm Sp3Sonar system with exceptional range. Detects and tracksnaval units. Armed with a bottom-mounted torpedo turret.

    T3 omni SenSor array Sa3 - omniHigh-end intelligence system. Provides maximum radar and

    sonar coverage. Counters enemy intelligence systems.

    T1 maSS exTraCTorExtracts Mass. Must be constructed on Mass deposits.

    Construct next to other structures or adjacency bonus.Upgradeable.

    T1 maSS STorageStores Mass. Construct next to extractors or abricators or

    adjacency bonus.

    T2 maSS FaBriCaTorCreates Mass. Requires large amounts o Energy. Construct

    next to other structures or adjacency bonus.

    T2 poWer generaTor eg - 200 FuSion reaCTorMid-level power generator. Construct next to other structures

    or adjacency bonus.

    T2 maSS exTraCTor maSS pumpMid-level Mass extractor. Must be constructed on Mass

    deposits. Construct next to other structures or adjacency

    bonus. Upgradeable.

    T3 poWer generaTor eg-900 FuSion reaCTorHigh-end power generator. Construct next to other structuresor adjacency bonus.

    T3 maSS exTraCTor maSS pump 3High-end Mass extractor. Must be constructed on Mass

    deposits. Construct next to other structures or adjacency

    bonus.

    T3 maSS FaBriCaTorHigh-end Mass abricator. Requires large amounts o Energy.

    Construct next to other structures or adjacency bonus.

  • 8/8/2019 Supcom Manual Us

    17/38

    3 0 C H A P T E R 7 3 1C H A P T E R 7

    T1 moBiLe LighT arTiLLery meduSaVersatile mobile artillery unit. Designed to engage enemy

    units at long range and disable them with an EMP blast.

    T1 moBiLe anTi-air gun Sky SLammerPrimary unction is anti-air deense. Can be congured to

    attack land units.

    T2 heavy Tank rhinoHeavy tank. Armed with two cannons.

    T2 amphiBiouS Tank WagnerSubmersible, amphibious tank. Armed with a heavy bolter

    and torpedo launcher.

    T2 moBiLe miSSiLe LaunCher viperMobile missile launcher. Designed to attack at long range.

    T2 moBiLe anTi-air FLak arTiLLery BangerMobile AA unit. Armed with fak artillery.

    T2 moBiLe STeaLTh FieLd SySTem deCeiverMobile stealth generator.

    T2 moBiLe BomB Fire BeeTLeMobile bomb. Must be moved into position and manually

    detonated.

    CybRAN NATIONThe Cybran Nation traces its beginnings ar back into Earth Empire history.

    In 2592, Doctor Gusta Brackman, an unmatched genius in cybernetics,successully twined the rst human/AI pair, creating a symbiont. However, in

    order to get ull unding or his project, he agreed with Earth Empire demandsthat he include loyalty programming in every AI -- the programming could

    be activated by the Earth Empire in the case o an emergency. The loyalty

    programming would prevent the symbionts rom taking hostile action againstthe Earth Empire.

    When Brackman and his symbionts tried to obtain their independence romEarth Empire rule, the loyalty programming was activated and billions o

    symbionts were pacied. Fighting to ree his enslaved children, Brackmanormed the Cybran Nation and or 1,000 years the Cybrans ought or their

    reedom.

    At the end o the Innite War, Brackman was betrayed his greatest creation

    -- a Quantum computer called QAI -- and the Cybrans were orced to ally withthe UEF and Aeon in a last-ditch attempt to deeat the Seraphim.

    CYBRAN LAND UNITS

    T3 SupporT Commander SupporT Command uniTA multi-purpose construction, repair, capture and reclamation

    unit. Equivalent to a Tech 3 Engineer.

    T1 Land SCouT moLeFast, lightly armored reconnaissance vehicle. Equipped with acloaking eld.

    T1 LighT aSSauLT BoT hunTerLightly armored strike bot. Provides direct-re support against

    low-end units.

    T1 aSSauLT BoT manTiSAssault bot. Equipped with two heavy laser autoguns and can

    sel-repair itsel.

  • 8/8/2019 Supcom Manual Us

    18/38

    3 2 C H A P T E R 7 3 3C H A P T E R 7

    T1 LighT air TranSporT SkyhookLow-end air transport.

    T1 LighT gunShip jeSTerLight gunship. Primary role is base deense. Eective against

    low-level ground units.

    T2 gunShip renegadeFast-attack gunship. Armed with twin rocket tubes.

    T2 Torpedo BomBer CormoranTMid-level torpedo bomber.

    T2 air TranSporT dragon FLyMid-level air transport. Armed with an auto-cannon and AA

    deense system.

    T3 Spy pLane SpookExtremely ast spy plane. Can be set to fy in stealth mode.

    T3 heavy gunShip WaiLerHeavy gunship armed with Nanite missiles, Disintegration

    Pulse lasers and a radar jamming suite. Oers direct re

    support.

    T3 air-SuperioriTy FighTer geminiHigh-end air ghter. Designed to engage air units o any type.

    T3 armored aSSauLT BoT The BriCkAmphibious assault bot. Capable o attacking land and naval

    units.

    T3 Siege aSSauLT BoT LoyaLiSTSiege assault bot. Armed with a Disintegrator Pulse laser and

    heavy bolter.

    T3 moBiLe heavy arTiLLery TreBuCheTSlow-moving heavy artillery. Must be stationary to re.

    T4-x SpiderBoT monkeyLordExperimental bot. Consumes massive amounts o Energy. Its

    main laser sweeps across any enemy to its ront. Also armed

    with AA deenses.

    T4-x amphiBiouS mega BoT megaLiThMassive experimental bot. Equipped with AA deenses, dual

    Proton cannons, torpedo launchers and anti-torpedo fares.

    Drops eggs that can be transormed into a single unit.

    CYBRAN AIR UNITS

    T1 air SCouT FLying eyeSStandard air scout.

    T1 inTerCepTor proWLerQuick, maneuverable ghter. Armed with an auto-cannon.

    T1 aTTaCk BomBer zeuSLightly armored area-o-eect bomber.

  • 8/8/2019 Supcom Manual Us

    19/38

    3 4 C H A P T E R 7 3 5C H A P T E R 7

    T3 BaTTLeShip gaLaxy CLaSSDirect re and bombardment naval vessel. Armed with six

    Proton cannons, dual AA auto-cannons, anti-missile turrets

    and torpedo tubes.

    T3 airCraFT Carrier Command CLaSSAircrat carrier. Can store, transport and repair aircrat. Armed

    with light AA auto-cannons and an anti-missile turret.

    T3 STraTegiC miSSiLe SuBmarine pLan BStrategic missile submarine. Armed with strategic missile

    launcher, torpedo tubes and three tactical missile launchers.

    CYBRAN DEFENSE STRUCTURES

    T1 poinT deFenSe auTo gunLow-end deensive tower that attacks land- and sea-based

    units. Does not engage aircrat or submerged units.

    T1 anTi-air TurreT TraCerAnti-air tower. Designed to engage low-end aircrat.

    T1 Torpedo LaunCher SCuTTLeAnti-naval deense system.

    T1 WaLL SeCTionRestricts the movement o enemy units. Oers minimal

    protection rom enemy re.

    T2 poinT deFenSe CerBeruSHeavily armored deensive tower that attacks land- and sea-

    based units. Does not engage aircrat or submerged units.

    T3 STraTegiC BomBer revenanTHigh-end strategic bomber. Armed with a Proton bomb,

    stealth eld generator and AA fak cannon.

    T4-x experimenTaL gunShip SouL ripperExperimental gunship. Delivers extreme repower via rocket

    racks, electron bolters and missile system.

    CYBRAN NAvAL UNITS

    T1 FrigaTe TridenT CLaSSNaval radar and sonar platorm. Armed with a Proton cannon

    and an AA auto-cannon.

    T1 aTTaCk SuBmarine SLiverAttack submarine. Armed with a Nanite torpedo launcher and

    a deck-mounted heavy laser.

    T2 CruiSer Siren CLaSSAnti-air naval vessel. Equipped with AA turrets and short-

    range rocket platorm.

    T2 deSTroyer SaLem CLaSSAmphibious destroyer. Armed with a single Dual-Protoncannon, AA auto-cannon and torpedo tubes.

    T2 SuB kiLLer BarraCudaMid-level anti-naval unit. Equipped with mobile sonar stealth.

    Eective against surace vessels and submerged units

    T2 CounTer-inTeLLigenCe BoaT C1:18 mermaidUnarmed counter-intelligence vessel. Equipped with stealth

    eld that counters enemy sonar and radar.

  • 8/8/2019 Supcom Manual Us

    20/38

    3 6 C H A P T E R 7 3 7C H A P T E R 7

    T3 Torpedo amBuShing SySTem harmSSubmerged torpedo launcher. Capable o destroying the

    largest o enemy vessels.

    T3 STraTegiC miSSiLe deFenSe guardianStrategic missile deense. Protection is limited to the

    structures operational area.

    T3 heavy arTiLLery inSTaLLaTion diSrupTorHeavy artillery with excellent range, accuracy and damage

    potential.

    T3 STraTegiC miSSiLe LaunCher LiBeraTorStrategic missile launcher. Constructing missiles costs

    resources. Must be ordered to construct missiles.

    T3 QuanTum gaTeWay SummonerSummons Support Commander(s).

    T4-x experimenTaL moBiLe rapid-Fire arTiLLery SCaThiSExperimental, rapid-re artillery. Consumes massive amountso Energy with each shot. Must be stationary to re.

    CYBRAN CONSTRUCTION

    T1 engineerTech 1 amphibious construction, repair, capture and

    reclamation unit.

    T1 Land FaCToryConstructs Tech 1 land units. Upgradeable.

    T2 anTi-air FLak arTiLLery BurST maSTerAnti-air tower. Designed to engage mid-level aircrat.

    T2 TaCTiCaL miSSiLe deFenSe zapperTactical missile deense. Protection is limited to the

    structures operational area.

    T2 Torpedo LaunCher naniTe Torpedo arrayAnti-naval deense system. Designed to engage all naval

    units.

    T2 ShieLd generaTor ed1Generates a protective shield around units and structures

    within its radius. Shield can be upgraded our times.

    T2 arTiLLery inSTaLLaTion gunTherHeavy artillery. Designed to engage slow-moving units and

    xed structures.

    T2 TaCTiCaL miSSiLe LaunCher TmL-4Tactical missile launcher. Must be ordered to constructmissiles.

    T2 air STaging FaCiLiTyReuels and repairs aircrat. Air patrols will automatically use

    acility.

    T3 anTi-air Sam LaunCher myrmidonHigh-end anti-air tower. Designed to engage all levels o

    aircrat.

  • 8/8/2019 Supcom Manual Us

    21/38

    3 8 C H A P T E R 7 3 9C H A P T E R 7

    T3 Land FaCToryConstructs Tech 3 land units. Highest tech level available.

    T3 air FaCToryConstructs Tech 3 air units. Highest tech level available.

    T3 navaL FaCToryConstructs Tech 3 naval units. Highest tech level available.

    CYBRAN RESOURCE MANAgEMENT

    T1 poWer generaTorGenerates Energy. Construct next to other structures or

    adjacency bonus.

    T1 hydroCarBon poWer pLanTGenerates Energy. Must be constructed on hydrocarbon

    deposits. Construct next to other structures or adjacency

    bonus.

    T1 energy STorageStores Energy. Construct next to power generators oradjacency bonus.

    T1 maSS exTraCTorExtracts Mass. Must be constructed on Mass deposits.

    Construct next to other structures or adjacency bonus.

    Upgradeable.

    T1 maSS STorageStores Mass. Construct next to extractors or abricators or

    adjacency bonus.

    T1 air FaCToryConstructs Tech 1 air units. Upgradeable.

    T1 navaL FaCToryConstructs Tech 1 naval units. Upgradeable.

    T2 engineerTech 2 amphibious construction, repair, capture and

    reclamation unit.

    T2 engineering STaTion hiveAutomatically repairs, reclaims, assists or captures any unit

    within its operational radius. Upgradeable.

    T2 Land FaCToryConstructs Tech 2 land units. Upgradeable.

    T2 air FaCToryConstructs Tech 2 air units. Upgradeable.

    T2 navaL FaCToryConstructs Tech 2 naval units. Upgradeable.

    T3 engineerTech 3 amphibious construction, repair, capture and

    reclamation unit.

  • 8/8/2019 Supcom Manual Us

    22/38

    4 0 C H A P T E R 7 4 1C H A P T E R 7

    T2 radar SySTemRadar system with moderate range. Detects and tracks

    surace and air units. Upgradeable.

    T2 Sonar SySTemSonar system with moderate range. Detects and tracks naval

    units. Upgradeable.

    T2 STeaLTh FieLd generaTor TWiLighTGenerates stealth eld. Hides units and structures within its

    operational range. Countered by optical and Omni sensors.

    T3 Sonar pLaTFormSonar system with exceptional range. Detects and tracks

    naval units. Equipped with a stealth eld generator. Mobile.

    T3 omni SenSor array oLympuSHigh-end intelligence system. Provides maximum radar and

    sonar coverage. Counters enemy intelligence systems.

    T3 perimeTer moniToring SySTem SooThSayerOers complete line-o-sight within its operational area.

    T2 maSS FaBriCaTorCreates Mass. Requires large amounts o Energy. Construct

    next to other structures or adjacency bonus.

    T2 poWer generaTorMid-level power generator. Construct next to other structures

    or adjacency bonus.

    T2 maSS exTraCTorMid-level Mass extractor. Must be constructed on Mass

    deposits. Construct next to other structures or adjacencybonus. Upgradeable.

    T3 poWer generaTor ion reaCTorHigh-end power generator. Construct next to other structures

    or adjacency bonus.

    T3 maSS exTraCTorHigh-end Mass extractor. Must be constructed on Mass

    deposits. Construct next to other structures or adjacency

    bonus.

    T3 maSS FaBriCaTorHigh-end Mass abricator. Requires large amounts o Energy.Construct next to other structures or adjacency bonus.

    CYBRAN INTEL

    T1 radar SySTem magnoRadar system with minimal range. Detects and tracks surace

    and air units. Upgradeable.

    T1 Sonar SySTem noahSonar system with minimal range. Detects and tracks naval

    units. Upgradeable.

  • 8/8/2019 Supcom Manual Us

    23/38

    4 2 C H A P T E R 7 4 3C H A P T E R 7

    T1 moBiLe LighT arTiLLery FervorMobile light artillery. Designed to engage enemy units at long

    range.

    T1 moBiLe anTi-air gun ThiSTLeMobile anti-air unit. Eective against low-end enemy air units.

    T2 aSSauLT Tank BLazeFast, lightly armored tank. Armed with dual, rapid-re

    autoguns.

    T2 heavy Tank oBSidianHeavy tank. Equipped with a single cannon and a shield

    generator.

    T2 moBiLe miSSiLe LaunCher evenSongMobile tactical missile launcher. Missile has medium range

    and inficts light damage.

    T2 moBiLe anTi-air FLak arTiLLery aSCendanTMobile AA unit. Armed with a temporal AA Fizz launcher.

    T2 moBiLe ShieLd generaTor aSyLumMobile shield generator. Provides support or land units.

    T3 heavy aSSauLT BoT harBinger mark ivShielded heavy assault bot. Armed with a high-intensity laser.

    Can sel-repair and reclaim Mass.

    AEON ILLUMINATEDuring humanitys second great expansion into space, an alien race called

    the Seraphim was discovered on the planet Seraphim II by human colonists.Although the Seraphim were brutally exterminated by xenophobic soldiers,

    the aliens managed to pass on a philosophy called The Way to Dr. Jane Burkeand ew other humans. The Way opened the humans minds to a way o

    peace and love so advanced that i t completely shited their perception o the

    universe.

    As a result o this transormation, Dr. Burke had a horriying vision o

    the galaxy being torn apart by endless warare and destruction. She wasdetermined to prevent the cataclysm she witnessed in her vision, and so the

    Aeon Illuminate was ormed.

    Believing that they would save the galaxy by spreading The Way to all ohumanity, the Aeon brutally waged war against the UEF and Cybran Nationor 1,000 years. When the Seraphim arrived ollowing the end o the Innite

    War, the vast majority o the Aeon sided with the Seraphim and joined in theircampaign o destruction. At this point, the Aeon renamed themselves the

    Order o the Illuminate.

    A small majority o Aeon, which believed the Seraphim will destroy all o

    humanity, joined the UEF and Cybrans in their war against the Seraphim.

    AEON ILLUMINATE LAND UNITS

    T3 SupporT Commander SupporT Command uniTA multi-purpose construction, repair, capture and reclamation

    unit. Equivalent to a Tech 3 Engineer.

    T1 Land SCouT SpiriTFast, lightly armored reconnaissance vehicle. Armed with a

    laser and a state-o-the-art sensor suite.

    T1 LighT aSSauLT BoT FLareFast, lightly armored assault bot. Fires a short-range sonic

    weapon.

    T1 LighT Tank auroraAmphibious light tank. Armed with a single cannon.

  • 8/8/2019 Supcom Manual Us

    24/38

    4 4 C H A P T E R 7 4 5C H A P T E R 7

    T2 Torpedo BomBer SkimmerTorpedo bomber. Armed with a payload o Harmonic depth

    charges.

    T2 air TranSporT aLuminarMid-level air transport. Armed with sonic pulse batteries.

    T2 ComBaT FighTer SWiFT WindMid-level air ghter. Excellent AA capabil ities. Eective

    against enemy gunships and bombers.

    T3 aa gunShip reSTorerHeavily armored gunship. Armed with quad-light laser and

    Zealot missiles.

    T3 Torpedo BomBer SoLaCeTorpedo bomber. Designed to engage high-level naval units.

    T3 Spy pLane SeerExtremely ast spy plane. Equipped with mid-level radarsystem.

    T3 air-SuperioriTy FighTer CoronaHigh-end air ghter. Designed to engage air units o any type.

    T3 STraTegiC BomBer ShoCkerHigh-end strategic bomber. Armed with a Quark bomb and

    decoy fares.

    T3 moBiLe heavy arTiLLery SereniTySlow-moving heavy artillery. Must be stationary to re.

    T3 Sniper BoT SpriTe STrikerFast-moving sniper bot. Designed to strike high-value targets

    rom a distance.

    T4-x SaCred aSSauLT BoT gaLaCTiC CoLoSSuSSacred assault bot. Incinerates enemy units and structures

    with Phason laser. Also equipped with tractor beam. Pulls inand crushes mobile enemy units.

    AEON ILLUMINATE AIR UNITS

    T1 air SCouT mirageStandard air scout.

    T1 inTerCepTor ConServaTorQuick, maneuverable ghter. Armed with sonic pulse battery.

    T1 aTTaCk BomBer ShimmerLightly armored bomber. Armed with a Chrono bomb thatdestroys and disables targeted units.

    T1 LighT air TranSporT CharioTLow-end air transport.

    T2 gunShip SpeCTerArmored gunship. Quad-barreled light laser mounted on its

    underside.

  • 8/8/2019 Supcom Manual Us

    25/38

    4 6 C H A P T E R 7 4 7C H A P T E R 7

    T3 BaTTLeShip omen CLaSSHigh-end anti-naval vessel. Equipped with three Oblivion

    cannons and anti-missile fares.

    T3 airCraFT Carrier keeFer CLaSSAircrat carrier. Can store, transport and repair aircrat. Armed

    with surace-to-air missile launchers.

    T3 STraTegiC miSSiLe SuBmarine SiLenCerStrategic missile submarine. Armed with Serpentine tactical

    missiles. Can ret two o its tactical missiles with a strategicwarhead.

    T4-x SuBmerSiBLe BaTTLeShip TempeSTSubmersible battleship. Armed with heavy torpedo launchers

    and a single Oblivion cannon. Can construct light support

    naval units.

    AEON ILLUMINATE STRUCTURES

    T1 poinT deFenSe erupTerLow-end deensive tower that attacks land- and sea-based

    units. Does not engage aircrat or submerged units.

    T1 anTi-air TurreT SeekerAnti-air tower. Designed to engage low-end aircrat.

    T1 Torpedo LaunCher TideAnti-naval deense system.

    T1 WaLL SeCTionRestricts the movement o enemy units. Oers minimal

    protection rom enemy re.

    T4-x FLying ForTreSS CzarFlying ortress. Armed with Quantum beam generator, AA

    systems and depth charges. Can store, transport and repairaircrat.

    AEON ILLUMINATE NAvAL UNITS

    T1 FrigaTe BeaCon CLaSSNaval support unit. Equipped with a radar, sonar and anti-torpedo charges.

    T1 aTTaCk SuBmarine SyLphLow-end attack submarine.

    T1 aTTaCk BoaT ShardAnti-aircrat naval vessel. Armed with AA sonic pulse battery.

    T2 CruiSer inFiniTy CLaSSMid-level anti-aircrat naval vessel. Armed with two AA

    missile launchers, dual-barreled Quantum cannon and tactical

    missile fares.

    T2 deSTroyer exoduS CLaSSSub-killer. Equipped with an Oblivion cannon, torpedo tubes,Harmonic depth charges and anti-torpedo charges.

    T2 SuBmarine hunTer veSperSubmerged anti-naval unit. Eective against both surace

    vessels and submerged units.

    T3 miSSiLe Ship TorrenT CLaSSHigh-end missile ship. Armed with two racks o highly

    accurate Serpentine tactical missiles.

  • 8/8/2019 Supcom Manual Us

    26/38

    4 8 C H A P T E R 7 4 9C H A P T E R 7

    T3 anTi-air Sam LaunCher TranSCenderHigh-end anti-air tower. Designed to engage all levels o

    aircrat.

    T3 STraTegiC miSSiLe deFenSe paTronStrategic missile deense. Protection is limited to the

    structures operational area.

    T3 heavy ShieLd generaTor radianCeGenerates a protective shield around units and structures

    within its radius.

    T3 heavy arTiLLery inSTaLLaTion emiSSaryHeavy artillery with excellent range, accuracy and damage

    potential.

    T3 STraTegiC miSSiLe LaunCher apoCaLypSeStrategic missile launcher. Constructing missiles costs

    resources. Must be ordered to construct missiles.

    T3 QuanTum gaTeWay porTaLSummons Support Commander(s).

    T3 rapid-Fire arTiLLery inSTaLLaTion SaLvaTionRapid-re artillery system. Provides indirect re support.

    Ordinance inficts light damage across a large area.

    AEON ILLUMINATE CONSTRUCTION

    T1 engineerTech 1 amphibious construction, repair, capture and

    reclamation unit.

    T2 poinT deFenSe oBLivionHeavily armored deensive tower that attacks land- and sea-

    based units. Does not engage aircrat or submerged units.

    T2 anTi-air FLak arTiLLeryAnti-air tower. Designed to engage mid-level aircrat.

    T2 TaCTiCaL miSSiLe deFenSe voLCanoTactical missile deense. Protection is limited to the

    structures operational area.

    T2 Torpedo LaunCherHeavy anti-naval deense system. Designed to engage all

    naval units.

    T2 ShieLd generaTor ShieLd oF LighTGenerates a protective shield around units and structures

    within its radius.

    T2 arTiLLery inSTaLLaTion miaSmaMid-level artillery. Designed to engage slow-moving units andxed structures.

    T2 TaCTiCaL miSSiLe LaunCher SerpenTineTactical missile launcher. Must be ordered to construct

    missiles.

    T2 air STaging FaCiLiTy CradLeReuels and repairs aircrat. Air patrols will automatically use

    acility.

  • 8/8/2019 Supcom Manual Us

    27/38

    5 0 C H A P T E R 7 5 1C H A P T E R 7

    T3 Land FaCToryConstructs Tech 3 land units. Highest tech level available.

    T3 air FaCToryConstructs Tech 3 air units. Highest tech level available.

    T3 navaL FaCToryConstructs Tech 3 naval units. Highest tech level available.

    AEON ILLUMINATE RESOURCE MANAgEMENT

    T1 poWer generaTorGenerates Energy. Construct next to other structures or

    adjacency bonus.

    T1 hydroCarBon poWer pLanTGenerates Energy. Must be constructed on hydrocarbon

    deposits. Construct next to other structures or adjacency

    bonus.

    T1 energy STorageStores Energy. Construct next to power generators oradjacency bonus.

    T1 maSS exTraCTorExtracts Mass. Must be constructed on Mass deposits.

    Construct next to other structures or adjacency bonus.

    Upgradeable.

    T1 maSS STorageStores Mass. Construct next to extractors or abricators or

    adjacency bonus.

    T1 Land FaCToryConstructs Tech 1 land units. Upgradeable.

    T1 air FaCToryConstructs Tech 1 air units. Upgradeable.

    T1 navaL FaCToryConstructs Tech 1 naval units. Upgradeable.

    T2 engineerTech 2 amphibious construction, repair, capture and

    reclamation unit.

    T2 Land FaCToryConstructs Tech 2 land units. Upgradeable.

    T2 air FaCToryConstructs Tech 2 air units. Upgradeable.

    T2 navaL FaCToryConstructs Tech 2 naval units. Upgradeable.

    T3 engineerTech 3 amphibious construction, repair, capture and

    reclamation unit.

  • 8/8/2019 Supcom Manual Us

    28/38

    5 2 C H A P T E R 7 5 3C H A P T E R 7

    T1 Sonar SySTemSonar system with minimal range. Detects and tracks naval

    units. Upgradeable.

    T2 radar SySTemRadar system with moderate range. Detects and tracks

    surace and air units. Upgradeable.

    T2 Sonar SySTemSonar system with moderate range. Detects and tracks naval

    units. Upgradeable.

    T2 STeaLTh FieLd generaTorGenerates stealth eld. Hides units and structures within its

    operational range. Countered by optical and Omni sensors.

    T3 Sonar pLaTFormSonar system with exceptional range. Detects and tracks

    naval units. Equipped with anti-torpedo launchers.

    T3 omni SenSor arrayHigh-end intelligence system. Provides maximum radar andsonar coverage. Counters enemy intelligence systems.

    T3 QuanTum opTiCS FaCiLiTy eye oF rhianneOers line-o-sight to a xed location on the battleeld.

    T2 maSS FaBriCaTorCreates Mass. Requires large amounts o Energy. Construct

    next to other structures or adjacency bonus.

    T2 poWer generaTorMid-level power generator. Construct next to other structures

    or adjacency bonus.

    T2 maSS exTraCTorMid-level Mass extractor. Must be constructed on Mass

    deposits. Construct next to other structures or adjacencybonus. Upgradeable.

    T3 poWer generaTor QuanTum reaCTorHigh-end power generator. Construct next to other structures

    or adjacency bonus.

    T3 maSS exTraCTorHigh-end Mass extractor. Must be constructed on Mass

    deposits. Construct next to other structures or adjacency

    bonus.

    T3 maSS FaBriCaTorHigh-end Mass abricator. Requires large amounts o Energy.Construct next to other structures or adjacency bonus.

    T4-x QuanTum reSourCe generaTor paragonGenerates nearly limitless Energy and Mass. Toggles output

    to match production demands. I destroyed, the resulting

    explosion is equivalent to the detonation o a strategic

    weapon.

    AEON ILLUMINATE INTEL

    T1 radar SySTemRadar system with minimal range. Detects and tracks surace

    and air units. Upgradeable.

  • 8/8/2019 Supcom Manual Us

    29/38

    5 4 C H A P T E R 7 5 5C H A P T E R 7

    T1 moBiLe anTi-air gun ia-iSTLeMobile anti-air deense. Eective against low-end enemy air

    units.

    T2 hover Tank yenzyneAmphibious tank. Armed with a single cannon.

    T2 moBiLe miSSiLe LaunCher yThiSahRelatively ast-moving mobile tactical missile launcher.

    Missiles unleash a secondary EMP burst ater the primaryexplosion.

    T2 moBiLe aa Cannon iaShavohMobile AA unit that uses fak artillery.

    T2 aSSauLT BoT iLShavohLightly armored assault bot. Eective against equivalent

    enemy units.

    T3 moBiLe heavy arTiLLery SuThanuSMobile heavy artillery. Ordinance inficts moderate damageupon impact.

    T3 Sniper BoT uSha-ahLightly armored, ast-moving sniper bot. Armed with an

    extremely powerul energy rife.

    T3 Siege Tank oThuumAmphibious siege tank that is armed with a slow-ring

    Thau cannon. Also armed with bolters and a single torpedo

    launcher.

    SERAPhIMFrom the ar reaches o Quantum space comes a 20,000 year old race named

    the Seraphim. (The Seraphim colony that humanity encountered on SeraphimII was actually comprised o exiles.) Because o their close connection to The

    Way, and the extreme empathic eelings that arise rom that connection, theSeraphim are physically incapable o harming another sentient being. In order

    to wage war, the Seraphim utilize warriors that have agreed to permanently

    sever their connection to The Way.

    The results o this action are immediate and extreme. Once a Seraphim

    loses its connection to The Way, they transorm into an emotionless killingmachines. But becoming a warrior exacts a much heavier price than the

    simple loss o emotion. Since Seraphim society is built around eeling eachother empathetically, Seraphim warriors are no longer able to associate with

    the rest o Seraphim society.

    In addition, Seraphim religious belies hold that only one species can ascend

    and attain perection via The Way; thereore, any Seraphim that severs itsconnection to The Way is agreeing to orever relinquish any chance o eternal

    bliss. In eect, they are damning themselves or all eternity.

    SERAPHIM LAND UNITS

    T3 SupporT Commander SupporT Command uniTA multi-purpose construction, repair, capture and reclamation

    unit. Equivalent to a Tech 3 Engineer.

    T1 ComBaT SCouT SeLenLight, ast mobile reconnaissance unit. When stationary,

    deploys cloaking and stealth elds.

    T1 medium Tank ThaamLightly armored tank. Armed with a single cannon.

    T1 moBiLe LighT arTiLLery zThueeAmphibious mobile light artillery. Provides indirect re

    support.

  • 8/8/2019 Supcom Manual Us

    30/38

    5 6 C H A P T E R 7 5 7C H A P T E R 7

    T2 air TranSporT viShaLaMid-level air transport.

    T2 FighTer/BomBer noThaCombined ghter/bomber. Armed with two AA weapons and

    a tactical bomb.

    T3 Spy pLane iaSeLenFast, agile spy plane. Equipped with on-board radar and

    sonar.

    T3 air-SuperioriTy FighTer iazyneHigh-end air ghter. Designed to engage air units o any type.

    T3 STraTegiC BomBer SinnThaHigh-end strategic bomber. Inficts excellent single target and

    area-o-eect damage.

    T4-x experimenTaL BomBer ahWaSSaMassive bomber capable o leveling entire bases. Armedwith an experimental strategic bomb and our AA auto-

    cannons.

    SERAPHIM NAvAL UNITS

    T1 FrigaTe hau-eSeLLow-end naval unit. Armed with an auto-cannon and AA

    autogun.

    T1 aTTaCk SuBmarine Sou-iSTLeLow-end attack submarine.

    T3 moBiLe ShieLd generaTor aThanahHigh-end mobile shield generator. Oers large area o

    protection.

    T4-x experimenTaL aSSauLT BoT yThoThaA two-stage weapon. In its initial orm, it res an extremely

    destructive Phason laser. When the primary unit is destroyed,

    it unleashes a erocious Quantum energy being.

    SERAPHIM AIR UNITS

    T1 air SCouT SeLe-iSTLeStandard air scout.

    T1 inTerCepTor ia-aThaQuick, agile air ghter. Armed with an auto-cannon.

    T1 aTTaCk BomBer SinnveFast-moving tactical bomber. Lightly armored.

    T1 LighT air TranSporT viShLow-end air transport.

    T2 gunShip vuLThooHeavily armored gunship. Armed with our heavy Phasic

    autoguns.

    T2 Torpedo BomBer uoSiozTorpedo bomber. Fires three heavy Cavitation torpedoes at

    its target.

  • 8/8/2019 Supcom Manual Us

    31/38

    5 8 C H A P T E R 7 5 9C H A P T E R 7

    T1 WaLL SeCTionRestricts the movement o enemy units. Oers minimal

    protection rom enemy re.

    T2 poinT deFenSe uTTauShaLaHeavily armored, deensive tower that attacks land- and sea-

    based units. Does not engage aircrat or submerged units.

    T2 anTi-air FLak arTiLLery SinnaThaAnti-air tower. Designed to engage mid-level aircrat.

    T2 TaCTiCaL miSSiLe deFenSe yThiSaThaTactical missile deense. Protection is limited to the

    structures operational area.

    T2 TaCTiCaL miSSiLe LaunCher yThiSTactical missile launcher. Firing missiles requires resources.

    T2 Torpedo LaunCher uoSThuAnti-naval deense system. Employs torpedo deensesystem.

    T2 ShieLd generaTor aThaGenerates a protective shield around units and structures

    within its radius. Upgradeable.

    T2 arTiLLery inSTaLLaTion zThuThaamStationary, rapid-re artillery. Provides decent impact damage

    across a small area.

    T2 CruiSer iThaLuaMid-level naval unit. Equipped with AA artillery cannons,

    tactical missile launcher and tactical missile deense.

    T2 deSTroyer uaShavohDedicated sub-killer. Equipped with