32
Topics Dr. Damian Schofield Director of Human Computer Interaction

Topics

  • Upload
    meena

  • View
    24

  • Download
    0

Embed Size (px)

DESCRIPTION

Dr. Damian Schofield Director of Human Computer Interaction. Topics. Course Outline. This course intends to allow students to study advanced three-dimensional virtual environments. - PowerPoint PPT Presentation

Citation preview

Page 1: Topics

Topics

Dr. Damian Schofield

Director of Human Computer Interaction

Page 2: Topics

Document >Course Outline

This course intends to allow students to study advanced three-dimensional virtual environments.

These environments pervade our life, from the movies we watch, the games we play and the way we learn and socially interact.

The course will focus on usability and HCI aspects of these environments, not on the technology use to develop and build them.

Page 3: Topics

Document >Course Outline

• Computer Graphics / Virtual Environment Theory• Graphics Rendering Pipeline• Transformations/Rendering• Polygon / Parametric Representation

• Graphical Realism• Multi-modal Representations• Viewpoint / Perspective / Resolution / Lighting

• Model Simulation • Object Behaviour• Accuracy / Precision

Page 4: Topics

Document >Course Outline

• Interaction Metaphors• Visual / Aural Sensory Input• Active vs. Passive Interaction• Feedback Mechanisms• Navigation in Virtual Worlds• Hardware (3D Worlds)

• Narrative Structure• Linear / Non-Linear Narratives

• Testing / Evaluation in 3D worlds

Page 5: Topics

Document >Course Outline

• Computer Graphics / Virtual Environment Theory• Graphics Rendering Pipeline• Transformations/Rendering• Polygon / Parametric Representation

Page 6: Topics

Document >Computer Graphics Theory

Graphics Rendering Pipeline : Conversion of a scene into an image.

Page 7: Topics

Document >Computer Graphics Theory

Transformations / Rendering : 2D and 3D Matrix Transformations

Page 8: Topics

Document >Computer Graphics Theory

Polygon / Parametric Representation : Lines and Curves

Page 9: Topics

Document >Computer Graphics Theory

Wireframe to Raster Image : Rendering

Page 10: Topics

Document >Course Outline

• Graphical Realism• Multi-modal Representations• Viewpoint / Perspective / Resolution / Lighting

Page 11: Topics

Document >Graphical Realism

Levels of Realism : Abstract and Realistic Representation (Uncanny Valley)

Page 12: Topics

Document >Graphical Realism

A sophisticated level of realism, containing a high level of detail is often necessary since modern audiences have high levels of graphical literacy.

Page 13: Topics

Document >Graphical Realism

Combining abstract and realistic representations to enforce a message can be effective, however, testing must be undertaken to ensure that the audience are getting the correct message.

Page 14: Topics

Document >Multi-Modal Presentation

A multi modal approach (combining high resolution, three-dimensional virtual environments with photographs, plans and textual information) can be more successful than a single mode approach.

Page 15: Topics

Document >Multi-Modal Presentation

There is convergence towards the ubiquitous mobile device. Delivery to portable devices is essential for most new media.

Page 16: Topics

Document >Viewpoint / Perspective

The viewpoint is crucial - First Person (Egocentric) vs Third Person (Exocentric).

Page 17: Topics

Document >Course Outline

• Model Simulation • Object Behaviour• Accuracy / Precision

Page 18: Topics

Document >Simulation

It should never be forgotten that a virtual simulation, is by its very definition a ‘simulation’ of reality.

Page 19: Topics

Document >Simulation : Object Behaviour

Object behaviour must be programmed : Animation or interaction.

Page 20: Topics

Document >Simulation Accuracy / Precision

Precision and accuracy depends on the simulation context.

Page 21: Topics

Document >Course Outline

• Interaction Metaphors• Visual / Aural Sensory Input• Active vs. Passive Interaction• Feedback Mechanisms• Navigation in Virtual Worlds• Hardware (3D Worlds)

Page 22: Topics

Document >Visual / Aural Sensory Input

The integration of real-world audio soundtracks with a visual media can have a major impact on the level of engagement of the viewer, potentially affecting their understanding and interpretation of the material viewed.

Page 23: Topics

Document >Active vs. Passive Learning

Interactive software resources encourage their users to be active participants by forcing them to make decisions throughout the simulation.

Page 24: Topics

Document >Feedback Mechanisms

It is important that developers do not underestimate the value of spending time providing feedback to the audience.

Page 25: Topics

Document >Environment Navigation

The graphics are often is not as important as the navigation and interaction ability.

Page 26: Topics

Document >Hardware

The graphics are often is not as important as the navigation and interaction ability.

Page 27: Topics

Document >Course Outline

• Narrative Structure• Linear / Non-Linear Narratives

Page 28: Topics

Document >Narrative Structure

Most viewers are used to linear narratives and may struggle to keep following specific narrative threads with such a non-linear approach

Page 29: Topics

Document >Narrative Structure

New mechanisms may be needed to allow users to interact and explore multi-thread narratives.

Page 30: Topics

Document >Course Outline

• Testing / Evaluation in 3D worlds

Page 31: Topics

Document >Testing

Surprisingly many systems are thrown out into the real world without adequate testing.

One needs to know if the message is getting across.

Page 32: Topics

Dr. Damian Schofield

Director of Human Computer Interaction