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Inuence of Tobacco Displays and Ads on Youth: A Virtual Store Experiment WHATS KNOWN ON THIS SUBJECT: Youth exposure to retail tobacco advertisements and displays is associated with smoking initiation. The Family Smoking Prevention and Tobacco Control Act of 2009 gives states and local governments legal authority to regulate the time, place, and manner of tobacco advertising. WHAT THIS STUDY ADDS: This is the rst experimental study using a virtual store environment to provide evidence that a policy banning tobacco product displays at the point of sale may deter youth from attempting to purchase tobacco products at retail stores. abstract OBJECTIVE: To examine the potential impact of banning tobacco dis- plays and ads at the point of sale (POS) on youth outcomes. METHODS: An interactive virtual convenience store was created with scenarios in which the tobacco product display at the POS was either openly visible (status quo) or enclosed behind a cabinet (display ban), and tobacco ads in the store were either present or absent. A national convenience sample of 1216 youth aged 13 to 17 who were either smok- ers or nonsmokers susceptible to smoking participated in the study. Youth were randomized to 1 of 6 virtual store conditions and given a shopping task to complete in the virtual store. During the shopping task, we tracked youths attempts to purchase tobacco products. Sub- sequently, youth completed a survey that assessed their perceptions about the virtual store and perceptions about the ease of buying cigarettes from the virtual store. RESULTS: Compared with youth in the status quo condition, youth in the display ban condition were less aware that tobacco products were for sale (32.0% vs 85.2%) and signicantly less likely to try purchasing tobacco products in the virtual store (odds ratio = 0.30, 95% condence interval = 0.1320.67, P , .001). Banning ads had minimal impact on youths purchase attempts. CONCLUSIONS: Policies that ban tobacco product displays at the POS may help reduce youth smoking by deterring youth from purchasing tobacco products at retail stores. Pediatrics 2013;131:18 AUTHORS: Annice E. Kim, PhD, MPH, a James M. Nonnemaker, PhD, a Brett R. Loomis, MS, a Asma Baig, MS, a Edward Hill, BS, b John W. Holloway, BS, c Matthew C. Farrelly, PhD, a and Paul R. Shafer, MA a a Public Health Policy Research Program and c Survey Research Division, RTI International, Research Triangle Park, North Carolina; and b Tarheel Technologies, Durham, North Carolina KEY WORDS adolescence, tobacco advertising, tobacco control policy, tobacco use/smoking ABBREVIATION POSpoint of sale Drs Kim and Nonnemaker, Mr Loomis and Ms Baig contributed to study design, data collection, data analysis, and writing of the manuscript; Mr Hill and Mr Holloway contributed to study design, data collection, and review of the manuscript; Dr Farrelly contributed to study design and review of the manuscript; and Mr Shafer contributed to revising of the manuscript and addressing reviewer comments. www.pediatrics.org/cgi/doi/10.1542/peds.2012-0197 doi:10.1542/peds.2012-0197 Accepted for publication Aug 30, 2012 Address correspondence to Annice Kim, PhD, MPH, RTI International, 3040 Cornwallis Rd, PO Box 12194, Research Triangle Park, NC 27709. E-mail: [email protected] PEDIATRICS (ISSN Numbers: Print, 0031-4005; Online, 1098-4275). Copyright © 2013 by the American Academy of Pediatrics FINANCIAL DISCLOSURE: The authors have indicated they have no nancial relationships relevant to this article to disclose. FUNDING: Funded by the New York State Department of Health. PEDIATRICS Volume 131, Number 1, January 2013 1 ARTICLE by guest on May 26, 2018 http://pediatrics.aappublications.org/ Downloaded from

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Influence of Tobacco Displays and Ads on Youth:A Virtual Store Experiment

WHAT’S KNOWN ON THIS SUBJECT: Youth exposure to retailtobacco advertisements and displays is associated with smokinginitiation. The Family Smoking Prevention and Tobacco Control Actof 2009 gives states and local governments legal authority toregulate the time, place, and manner of tobacco advertising.

WHAT THIS STUDY ADDS: This is the first experimental studyusing a virtual store environment to provide evidence thata policy banning tobacco product displays at the point of sale maydeter youth from attempting to purchase tobacco products atretail stores.

abstractOBJECTIVE: To examine the potential impact of banning tobacco dis-plays and ads at the point of sale (POS) on youth outcomes.

METHODS: An interactive virtual convenience store was created withscenarios in which the tobacco product display at the POS was eitheropenly visible (status quo) or enclosed behind a cabinet (display ban),and tobacco ads in the store were either present or absent. A nationalconvenience sample of 1216 youth aged 13 to 17 who were either smok-ers or nonsmokers susceptible to smoking participated in the study.Youth were randomized to 1 of 6 virtual store conditions and givena shopping task to complete in the virtual store. During the shoppingtask, we tracked youth’s attempts to purchase tobacco products. Sub-sequently, youth completed a survey that assessed their perceptionsabout the virtual store and perceptions about the ease of buyingcigarettes from the virtual store.

RESULTS: Compared with youth in the status quo condition, youth in thedisplay ban condition were less aware that tobacco products were forsale (32.0% vs 85.2%) and significantly less likely to try purchasingtobacco products in the virtual store (odds ratio = 0.30, 95% confidenceinterval = 0.1320.67, P , .001). Banning ads had minimal impact onyouth’s purchase attempts.

CONCLUSIONS: Policies that ban tobacco product displays at the POSmay help reduce youth smoking by deterring youth from purchasingtobacco products at retail stores. Pediatrics 2013;131:1–8

AUTHORS: Annice E. Kim, PhD, MPH,a James M.Nonnemaker, PhD,a Brett R. Loomis, MS,a Asma Baig, MS,a

Edward Hill, BS,b John W. Holloway, BS,c Matthew C.Farrelly, PhD,a and Paul R. Shafer, MAa

aPublic Health Policy Research Program and cSurvey ResearchDivision, RTI International, Research Triangle Park, NorthCarolina; and bTarheel Technologies, Durham, North Carolina

KEY WORDSadolescence, tobacco advertising, tobacco control policy, tobaccouse/smoking

ABBREVIATIONPOS—point of sale

Drs Kim and Nonnemaker, Mr Loomis and Ms Baig contributedto study design, data collection, data analysis, and writing of themanuscript; Mr Hill and Mr Holloway contributed to studydesign, data collection, and review of the manuscript; Dr Farrellycontributed to study design and review of the manuscript; andMr Shafer contributed to revising of the manuscript andaddressing reviewer comments.

www.pediatrics.org/cgi/doi/10.1542/peds.2012-0197

doi:10.1542/peds.2012-0197

Accepted for publication Aug 30, 2012

Address correspondence to Annice Kim, PhD, MPH, RTIInternational, 3040 Cornwallis Rd, PO Box 12194, ResearchTriangle Park, NC 27709. E-mail: [email protected]

PEDIATRICS (ISSN Numbers: Print, 0031-4005; Online, 1098-4275).

Copyright © 2013 by the American Academy of Pediatrics

FINANCIAL DISCLOSURE: The authors have indicated they haveno financial relationships relevant to this article to disclose.

FUNDING: Funded by the New York State Department of Health.

PEDIATRICS Volume 131, Number 1, January 2013 1

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Despite significant progress in reducingyouth smoking in the United States,the rates of decline have stalled in thepast decade.1 States have experienceddramatic budget cuts for tobacco pre-vention programs, but the tobacco in-dustry continues to market its productsaggressively with nearly 90% of its $10billion marketing expenditure spent onretailer incentives and price promotionsat the point of sale (POS),2 making retailstores the most important advertisingchannel for the tobacco industry. Thelevel of retail cigarette advertisementsand promotions has increased overtime,3,4 and cigarette products areprominently placed on shelves behindcheckout counters, exposing all storecustomers, including youth, to tobaccoproducts. Studies show that youth arehighly aware of tobacco ads in stores,5

and such exposure influences youthperceptions regarding ease of accessto cigarettes, smoking prevalence, andpeer approval of smoking.6 Youth whoare exposed to retail tobaccomarketingare also more likely to experiment withsmoking and to become smokers.7–16

The Family Smoking Prevention andTobacco Control Act of 2009 gives statesand local governments legal authorityto regulate the time, place, andmannerof tobacco advertising. As states con-sider policies such as banning thedisplay of tobacco products, empiricalstudies are needed to determine thepotential impact of these regulations.Casestudies in IrelandandCanadashowthat youth and adult awareness ofPOS tobacco marketing dropped signif-icantly after a ban on tobacco displaysand ads.17,18 Although these case studiessuggest that banning POS tobacco dis-plays and ads could help deter youthsmoking, few studies have systemati-cally examined the potential impact ofthese policies on smoking outcomes.

In an experimental study, Wakefield andcolleagues19 examined the potential im-pact of regulating POS tobacco product

displays and ads by showing Australianyouth photos in which cigarette packswere displayed with ads (status quo inretail stores), without ads, and withneither ads nor packs displayed. Theyfound that exposure to tobacco productdisplays with and without ads wasassociated with increased perceptionsthat tobacco products were easy topurchase at the store compared withthose who viewed the no cigarette dis-play condition. In addition, they foundthat, compared with those in the nocigarette display condition, studentswho were exposed to the cigarette ad-vertising condition perceived it wouldbe less likely they would be asked forproof of age and that a greater numberof stores would sell them cigarettes. Apotential limitation of this study is thatthe stimuli were photographs shown ina classroom setting, which does not re-flect real-world exposure to POS displays.

We extend the Wakefield et al study byusing a virtual store to simulate amoreinteractive exposure to POS tobaccoproduct displays and ad bans. Virtualreality applications are intended tosimulate features of the real-worldenvironment, which enables research-ers to immerse participants into a hy-pothetical context and study theirbehavioral responses to environmentalcues that may be difficult to assess ina real-life setting. Virtual reality envi-ronments have been used to studya wide range of behaviors20 includingbehaviors among youth21,22 and to testthe effect of smoking cues on smok-ers’ cravings for cigarettes in youngadults23,24 and adults.25 However, todate, no studies have used virtualenvironments to study the impact oftobacco displays and ads on youth. Wedesigned a virtual store and gave youtha specific shopping task to assesswhether youth exposed to the displayban condition are less likely to attemptbuying tobacco products in the virtualstore and perceive that it is difficult to

buy cigarettes at the virtual store. Asecondary aim was to examine whetherthe presence of tobacco ads in the storemoderates these relationships.

METHODS

Study Design

We designed a 3 3 2 experimentalstudy with 3 variations of the POS to-bacco product displays (open, enclosed,enclosed with ads on cabinet) and 2variations of tobacco ads in store(present, absent) for a total of 6 con-ditions (defined in Table 1 and exhibitedin Figs 1 and 2).

An off-the-shelf model of a conveniencestore was purchased and extensivelycustomized for this study by using Unity3Dinteractivegamingsoftware.Theinitialbeta version of the virtual store was pilottestedwith focusgroupsof 12 youthaged14 through17whowerecurrent smokersor nonsmokers susceptible to smoking.The virtual store was updated on thebasis of feedback from the focus groups(eg, improved navigation speed, ex-panded product selections).

Participants and Virtual ShoppingTask

Anational conveniencesampleof currentsmoker or nonsmoker susceptible tosmoking youth aged 13 to 17 were re-cruited from Research Now’s e-Rewardsonline youth panel and via parents intheir adult panel who indicated havingchildren aged 13 to 17. Current smokerswere defined as smoking at least 1 cig-arette per day in the past 30 days. Non-smokers susceptible to smoking weredefined as those who had not smoked inthe past 30 days and answered “defi-nitely yes, probably yes, or probably not”to any 1 of these 3 questions: “Do youthink you will smoke a cigarette anytimeduring the next year?” “Do you think youwill try a cigarette soon?” and “If one ofyour best friends offered you a cigarette,would you smoke it?”

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E-mail invitations were sent, and 4189panelists consented to participate andmet the eligibility criteria (Fig 3). Par-ticipants initiated the study by clickingon a link that randomized them to 1 of 6conditions. If participants already hadthe Unity 3D player installed on theircomputer, the virtual store appli-cation loaded, and they began the vir-tual shopping task. If participants didnot have the Unity player, they wereprompted to download the player.

For the virtual shopping task, partic-ipants were instructed to select 4 itemsfor purchase: a snack from the aisles,a drink from the coolers, and 2 itemsof their choice from the checkoutcounter. Participants were not specifi-cally instructed to purchase tobacco.Participants had a total of 10minutes tocomplete their shopping task. As par-ticipants navigated through the store,they were exposed to one of two ver-sions of the store environment in which

tobacco ads were either present orabsent (see Fig 2). When the partici-pant moved to the checkout counter topurchase the last 2 items, he or she wasexposed to 1 of the tobacco displayconditions (Fig 1). At the checkoutcounter area, if the participant attemp-ted to purchase tobacco by clicking onthe tobacco product display, the ani-mated cashier asked, “Do you want tobuy tobacco products?” If the participantclicked “No,” the cashier responded “OK”and resumed talking on his phone. If theparticipant clicked “Yes,” the cashier re-sponded “Sorry, you are not old enoughto purchase this product” and resumedtalking on his phone. Once the final 2items from the checkout counter hadbeen selected, the participant was ex-posed to the display for another 10secondsbefore the shopping taskendedand the participant was directed to thesurvey.

One thousand two hundred sixteen par-ticipants completed the study, and mostwere recruited from the parent panel(62%). There were no meaningful socio-demographic differences among youthwho qualified (n = 4189) versus com-pleted (n = 1216) the study. Youth re-ceived a $6.50 e-Rewards dollar incentiveto be redeemed for products/servicesupon study completion. This study wasapproved by Institutional Review Boardsat RTI International and the New YorkState Department of Health.

Measures

The 2 key study outcomeswerewhetheryouth perceived cigarettes as easyto purchase in the virtual store andwhether youth tried to click and pur-chase tobacco in the virtual store.Perceivedeaseofaccesswasmeasuredwith the following item: “Imagine thata real store like this virtual store wasnear where you live; how easy or hardwould it be for you to buy cigarettesfrom this store?” Youth were definedas attempting to purchase tobacco ifduring their shopping task they clicked

TABLE 1 Study Conditions

Tobacco Product Display at POS Tobacco Ads in Store

Present Absent

Open Display: Open, fully visible current status quo situation C1 C4Enclosed Display: Not visible, enclosed behind opaque cabinet

with black and white signs noting “Cigarette Center” and“Chewing Tobacco & Cigars” at the top of the display cabinet a

C2 C5

Enclosed display + ads on cabinet: Not visible, enclosed behindopaque cabinet with “Cigarette Center” sign at top + ads oncabinet doors b

C3 C6

a Enclosed display condition was modeled after an actual policy adopted by stores in New York State to ban the display oftobacco products.b We created this scenario as a potential unintended consequence of the display ban.

FIGURE 1Screenshots of tobacco product display conditions in virtual retail store.

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on the tobacco product display andconfirmed they wanted to purchase to-bacco. This information was capturedby the Unity 3D software.

Wealsoassessedperceptionsabout thevirtual store, including whether youthwere aware that tobacco productswereforsale in thevirtual storeandtheextent

to which they thought the virtual storeresembled a real convenience store. Wealso measured the following covariates:smoking behavior, youth’s usual sourceof cigarettes (retail or nonretail), socialinfluence to smoke (whether youth liveswith smoker, number of best friendswho smoke), sensation-seeking behav-ior (additive scale constructed from 4items that assessed the extent to whichyouth like to explore new places, like todo frightening things, like new and ex-citing experiences, and prefer friendswho are exciting and unpredictable),and key demographics (age, gender,race/ethnicity).

Analysis

Process data from the virtual storeshopping tasks were linked to thesurvey data via unique identifiers foreach study participant. We tested forpotential differences in each outcomeby condition. Logistic regression wasused because the main outcomes weredichotomized. In general form, we esti-matedthe followingregressionequation:

FIGURE 2Screenshots of tobacco ad conditions in virtual retail store. Note: in the conditions in which tobacco adswere present in the store (C4–C6), there were 2 ads on the exterior door along with 2 branded “pull”signs, 2 ads above the checkout counter, and 2 ads below the checkout counter. In the conditions inwhich tobacco ads were absent (C1–C3), there were no ads on the exterior door and ads for soft drinkand lottery tickets above and below the checkout counter.

FIGURE 3Study sample. Note: “Did not install Unity player plug-in” indicates participants who did not already have the Unity player and were unwilling to download it.“Did not complete shopping task” indicates participantswho did not have complete data from the virtual retail store. These participantsmay have ended theirvirtual shopping task early and thus did not have survey data. “Did not complete survey” indicates participantswho completed the virtual retail store data butdid not complete the survey.

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logitðoutcomeÞ  ¼   a  þ   b2C2   þ   b3C3  

þ   b4C4   þ   b5C5   þ   b6C6  

þ  +k

j¼7bj Xj

Ci are the indicators for each conditionwith condition 1 omitted as the referentcategory (ie, we compared each con-dition to the open display with ads inthe store condition because this is thecurrent practice in stores). Xj refers tothe set of covariates delineated in themeasures section. The perceived easeof access model excludes participantswho attempted to purchase tobacco inthe virtual store. All descriptive statis-tics and regression models were esti-mated by using Stata 11.0 (Stata Corp,College Station, TX).

RESULTS

Sample characteristics are summari-zed in Table 2. The distribution of de-mographics was similar across the 6conditions. The majority of study par-ticipants were aged 15 to 17, male, andwhite. More than half of participantsvisit convenience storesmore than onceper week and 17.4% of current youthsmokers report usually getting theircigarettes in a retail store. On average,participants took 172.3 seconds tocomplete the virtual store shoppingtask with ∼32.1 seconds spent at thecheckout counter. More than 80% ofrespondents agreed that the virtual storeresembled a real convenience store.

The proportion of participants whoreported seeing tobacco products forsale was highest in the open displaycondition with ads (C1, 85.2%) andlowest for the enclosed display condi-tion with no ads (C5, 32.0%). When to-bacco advertisements are present inthe store, 24.3% of study participantsclicked to purchase tobacco in the opendisplaycondition (C1)comparedwithonly9.0% in the enclosed display condition(C2).Whennotobaccoadswerepresent inthe store, 16.4% of youth clicked to pur-

chase tobacco in the open display con-dition (C4), compared with 10.8% in theenclosed display condition (C5).

The proportion of youth who perceivedthat it would be hard or very hard to buycigarettes from the retail store washigher for youth in the open displaycondition with tobacco ads in store(51.5% for C1) than in the encloseddisplay condition (48% for C2). Thispattern holds when tobacco advertisingwas removed from the store, with 47.6%in the opendisplay condition (C4) versus40.5% in the enclosed condition (C5).

Table 3 presents adjusted odds ratiosfor the 6 experimental conditions forthe key outcomes of perceived ease ofaccess to cigarettes and attempting topurchase tobacco. Current smokersdid not show significant differencesacross conditions regarding perceivedease of access to cigarettes. Amongnonsmokers susceptible to smoking,youth in condition C5 (enclosed display,no ads in store) were significantly lesslikely to believe that it would be hard topurchase cigarettes in the virtual con-venience store than youth in conditionC1 (open display; odds ratio = 0.49, 95%confidence interval = 0.28–0.85, P ,.05). Current smokers in condition C2(enclosed display, ads in store) weresignificantly more likely to say it wouldbe hard to buy cigarettes from the vir-tual store than current smokers incondition C3 (enclosed display, ads instore, ads on cabinet; P , .05). Non-smokers in condition C4 (open display,no ads in store) were significantly morelikely to say it would be hard to buycigarettes from the virtual store thanthose in condition C5 (enclosed display,no ads in store; P , .05).

After controlling for the covariates, allyouth who were exposed to any of theenclosed display conditions (exceptopen-to-smoking youth in C5) were sig-nificantly less likely to try purchasingtobacco in the virtual store than youthwho were exposed to the open display

condition (C1; see Table 3). Currentsmokers in conditions C5 (enclosed dis-play, no ads in store) and C6 (encloseddisplay, no ads in store + ads on cabinet)were less likely than current smokers incondition C4 (open display, no ads instore) to attempt purchasing tobacco.

DISCUSSION

In summary, we found that enclosingtobacco product displays significantlylowers the likelihood that youth will tryto purchase tobacco in the virtual storebut inconsistent results on whethertheyperceive cigarettes tobedifficult topurchase. Whereas Wakefield and col-leagues19 found that youth who wereexposed to no display or ads weremore likely to perceive tobacco as dif-ficult to purchase from the store, wefound opposite results among non-smokers. One possible explanation forthis may be that youth in enclosedconditions may perceive cigarettes tobe more difficult to access and thus aremore likely to try and purchase becausethey see it as a challenge. Policies thatrestrict access to tobacco productsmayhave the unintended consequences ofyouth perceiving these products as“forbidden fruit” that are more desir-able because they are associated withbeing an adult.26 Tobacco industrydocuments reveal that tobacco adver-tising has explicitly attempted to conveythe message that smoking cigarettes issynonymous with being an adult. In ourexperiment, although tobacco productswere not visible in the enclosed con-ditions, the cabinets were labeled withthe word “cigarettes,” which indicatedcigarette products may be availablefor sale. Enclosing the display in thismanner may have the unintended effectof emphasizing the message that to-bacco is for adults, thereby increasingyouth’s desire to use those products. Weincluded this signage in our design be-cause it resembled how stores in NewYork State and in other countries27 hadimplemented tobacco product display

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bans and therefore represents a likelyscenario of how such policies may beadopted in the United States.

Although we found no evidence thatenclosing the display decreased youth’sperceived ease of access, we foundthat youth who were exposed to theenclosed display conditions were lesslikely to try purchasing tobacco in the

virtual store. We believe that an ob-servational measure of youth clickingon the tobacco product display andaffirming that they want to purchasetobacco products may be a more validmeasure of youth’s desire and intentionto buy cigarettes than a self-reportedmeasure about how easy it would be topurchase cigarettes from a pictured

store. It is better to observe what youthwill actually do in a situation in whichtobacco product displays are enclosedthan to simply ask them about whatthey might do. Additionally, the virtualstore may be a more realistic way toexpose participants to potential displayban conditions than static images andto engage themwith the environment by

TABLE 2 Characteristics of Study Sample

Characteristic Total(N = 1216)

C1 C2 C3 C4 C5 C6Open Display,Ads in Store(N = 202)

EnclosedDisplay,

Ads in Store(N = 201)

Enclosed Display + Ads inStore, Adson Cabinet(N = 203)

Open Display, NoAds in Store(N = 207)

Enclosed Display,No Adsin Store(N = 203)

EnclosedDisplay + NoAds in Store,Ads on Cabinet

(N = 200)

Smoking status, %Open to smoking 60.5 59.9 60.2 60.6 61.8 60.6 60.0Current smoker 39.5 40.1 39.8 39.4 38.2 39.4 40.0

Age, y (%)13 4.8 6.4 4.0 5.9 4.8 4.9 2.514 13.8 11.9 14.4 14.8 14.5 8.9 18.515 21.1 23.8 17.9 22.2 19.8 22.2 20.516 30.1 33.2 26.9 31.5 30.9 31.0 27.017 30.3 24.8 36.8 25.6 30.0 33.0 31.5

Male, % 53.5 52.0 56.2 51.7 56.0 50.7 54.5Race, %White, non-Hispanic 72.4 68.3 72.6 76.4 69.1 72.9 75.0Nonwhite, non-Hispanic 14.6 15.4 12.9 13.8 20.3 15.3 10.0Hispanic 13.0 16.3 13.8 9.9 10.6 11.8 15.0

Sensation scale: 0 (lowestsensationseeking) → 20 (highestsensationseeking), avg (SD)

13.6 (3.8) 13.5 (3.6) 13.6 (3.2) 13.6 (3.3) 13.5 (3.4) 13.3 (3.4) 13.9 (3.3)

Current smokers who purchasedfrom a convenience store,supermarket,or gas station, %

17.4 19.7 16.9 14.3 17.7 18.2 18.1

Live with smoker, % 32.3 31.7 32.0 36.5 29.6 34.2 30.0Said they have 2–5 best friendswho smoke, %a

38.2 38.3 39.5 40.6 34.3 40.4 36.4

Time spent in shopping aisles, s,avg (SD)

172.3 (91.0) 171.1 (87.7) 169.5 (81.4) 173.7 (83.5) 176.2 (109.80) 166.1 (87.6) 177.1 (93.0)

Time spent at counter, s, avg (SD) 32.1 (16.7) 32.4 (15.9) 30.8 (16.8) 31.0 (15.9) 33.9 (18.3) 32.3 (16.1) 32.1 (16.7)Said the virtual store resemblesreal-world convenience storesa lot, very, or somewhat, %b

84.8 83.1 89.1 80.8 89.4 82.3 84.0

Saw tobacco for sale, % 60.3 85.2 54.2 62.1 79.2 32.0 48.5Saw tobacco advertisements, % 57.1 75.3 59.2 69.5 49.8 29.6 59.5Said they go to convenience storesat least a few times a week, %c

54.8 58.7 53.7 52.7 58.0 53.7 52.0

Tried to purchase tobacco, % 13.5 24.3 9.0 10.3 16.4 10.8 10.0Said it would be hard or veryhard to buy cigarettes in virtualstore, %d

45.0 51.5 48.0 40.9 47.6 40.5 41.7

avg, average.a Dichotomized variable: reference category is 0–1 best friends who smoke.b Dichotomized variable: reference category is the virtual store resembles real-world stores a little or not at all.c Dichotomized variable: reference category is those who go to convenience stores approximately once a week, once a month, or hardly ever.d Dichotomized variable: reference category is those who said it would be very easy, easy, neither easy nor hard to buy cigarettes from the virtual store.

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giving them a specific shopping task.Indeed, previous studies in the field ofexperimental psychology confer thebenefits of using interactive virtualenvironments to simulate and test theimpact of environments or situationsthat are difficult to study.28–30 In addition,we also confirmed that youth thoughtour virtual store was a realistic repre-sentation of convenience stores thatthey frequent. Despite these strengths,our study has some potential limita-tions. First, youth’s exposure to theconditions may not have been sufficient.We attempted to provide substantialexposure to the display conditions byhaving youth select multiple products atthe checkout counter and having theanimated retailer purposely keep theyouth waiting by talking on his cellphone, but youth only spent an averageof 3.4 minutes in the virtual store, whichis considerably less than the averageof 16 minutes teenagers typically spendwhen visiting convenience stores.31

However, a previous eye-tracking study32

found differences in outcomes when

youth viewed tobacco ads for only 9 to 17seconds, suggesting that the 32 secondsour study participants spent on averageat the POS may have been adequate ex-posure to the display conditions. Sec-ond, it is possible that participants mayhave been aware that the virtual taskwas related to smoking. To select theright participants, the screener ques-tions asked about smoking and, per in-stitutional review board guidelines, theconsent formmentioned that the surveywould assess perceptions about smok-ing. This may have primed the re-spondent that the shopping task wasabout smoking. However, the shoppingtask itself did not mention anythingabout smoking and participants werenot directed to purchase cigarettes.Furthermore, if priming occurred, itshould affect participants across allconditions. Finally, our results have lim-ited generalizability because ResearchNow’s panelists are a conveniencesample recruited via non-probability-based online methods. However, be-cause the purpose of our study was to

test the potential impact of banningtobacco displays and ads, our primaryconcern was to minimize potentialthreats to internal validity at the cost ofpotentially limiting external validity. Usingan online panel like Research Now pro-vided the benefits of accessing a largenumber of youth who could be systemat-ically screened and randomized to thevirtual store conditions via the Internet.

CONCLUSIONS

We found that enclosing tobaccoproduct displays could deter youthfromattempting to purchase tobacco inretail stores. These results providesupport for policies that would ban thedisplay of tobacco products at the POS.The virtual store application can beused to test the impact of other POSpolicies, such as whether antismokingmessages at the POS could mitigate theimpact of open tobacco displays orpotentially strengthen the impact ofenclosed tobacco displays on smoking-related outcomes for youth and adults.

REFERENCES

1. Centers for Disease Control and Prevention(CDC). Tobacco use among middle and highschool students—United States, 2000–2009. MMWR Morb Mortal Wkly Rep. 2010;59(33):1063–1068

2. Federal Trade Commission. Cigarette re-port for 2007 and 2008. 2011. Availableat: www.ftc.gov/os/2011/07/110729ciga-rettereport.pdf. Accessed August 30,2011

3. Feighery EC, Schleicher NC, Boley Cruz T,Unger JB. An examination of trends inamount and type of cigarette advertisingand sales promotions in California stores,2002–2005. Tob Control. 2008;17(2):93–98

TABLE 3 Adjusted Odds Ratios (95% CI) for Perceived Ease of Access to Cigarettes and Attempting to Purchase Tobacco in the Virtual Store

Perceived Ease of Access to Cigarettes Attempting to Purchase Tobacco

Current Smokers Open to Smoking Current Smokers Open to Smoking

(N = 293) (N = 681) (N = 409) (N = 723)

C1: Open display, ads in store 1.00 1.00 1.00 1.00C2: Enclosed display, ads in store 1.20a (0.45–3.22) 0.78 (0.45–1.35) 0.30** (0.13–0.67) 0.28* (0.08–0.96)C3: Enclosed display, ads in store + ads on cabinet 0.38a (0.14–1.06) 0.68 (0.40–1.18) 0.39* (0.18–0.86) 0.22* (0.06–0.85)C4: Open display, no ads in store 0.65 (0.23–1.86) 0.96b (0.56–1.65) 0.84c,d (0.40–1.74) 0.45 (0.15–1.34)C5: Enclosed display, no ads in store 1.19 (0.45–3.16) 0.49*b (0.28–0.85) 0.27**c (0.12–0.63) 0.46 (0.16–1.33)C6: Enclosed display, no ads in store + ads on cabinet 0.68 (0.25–1.83) 0.70 (0.41–1.21) 0.32**d (0.14–0.69) 0.22* (0.06–0.86)

All odds ratios adjusted for age, race, gender, sensation-seeking scale, number of best friends who smoke, living with a smoker, frequency of going to a convenience store, and virtual storeresembles a real convenience store. Current smoker models also control for source of cigarettes (retail versus social source). Perceived ease of access to cigarettes model excludes thosewho attempted to purchase tobacco in the virtual store.a Significant difference (P , .05) between C2 and C3 in current smoker model.b Significant difference (P , .05) between C4 and C5 in open to smoking model.c Significant difference (P , .05) between C4 and C5 in current smoker model.d Significant difference (P , .05) between C4 and C6 in current smoker model.* P , .05;** P , .01.

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8 KIM et al

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