Ungrim Ironfist. Slayer King of Karak Kadrin

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    presented in the army books and is not necessarily as balanced or fair. Consequently, you

    must agree with your opponent about whether you can use him or not before the battle

    begins.

    Ungrim Ironfist is the Slayer King and can be fielded in a Dwarf army. He counts as a

    Lord choice and in addition takes up one of your Hero choices as well. This means hewill take up both a Lord and a Hero choice. He must be fielded exactly as described here

    and may not be given and additional equipment. He must be the army's General if taken.

    Name M WS BS S T W I A LD Pts

    Ungrim 3 7 4 4 5 3 5 4 10 -

    Points: 465

    WEAPONS & EQUIPMENT: Ungrim is armed with the Axe of Dargo, wears the Dragon

    Cloak over Gromril Armour, and wears the Slayer Crown.

    Dragon Cloak

    The Dragon cloak bears the Master Rune of Spite (4+ ward save), a Rune of the Furnace

    (immune to fire attacks) and a Rune of Luck (one re-roll per battle).

    Axe of Dargo

    This is inscribed with the Master Rune of Smiting. Any enemy wounded by the Axe ofDargo (after saves, etc), loses not one wound but D6 wounds. In addition it bears a Rune

    of Parrying which means one model in base contact (chosen by the Dwarf player) loses 1

    Attack in close combat.

    The Slayer CrownThis bears a Rune of Fortitude (+1 Wound) and a Rune of Stone (increasing his armour

    save to 3+).

    SPECIAL RULES: Slayer King

    As Slayer King, Ungrim is bound by the Slayer Oath. He benefits from the Slayer skilldescribed on page 7 of Warhammer Armies : Dwarfs, and is unbreakable. The other

    Slayer rules do not apply.

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