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Esther Barney Third Grade Teacher
Granite School District Spring 2014
Portfolio Rationale Paper for the EDTECH Program at Boise State University
Upgrading My Sandbox
Introduction
I graduated from Brigham Young University in elementary education. I had
a very influential fourth grade teacher that inspired me at a young age to join the
education profession. I came to love teaching more than I imagined I would when
I selected the profession as a fourth grader. My students were a bit of a handful
at times, as any class of children would be, but I love being able to see the "light
bulb" moment after a student struggles with a concept and finally makes the
connection. After teaching for two years, I transferred to a new school so I would
have the opportunity to become an eMINTS teacher. Through this program I was
able to have one computer for every two students in my classroom. I took a
number of courses to learn various strategies about implementing technology into
the core curriculum. I realized the best job I could ever have would be a position
where I could integrate my two passions: teaching and technology.
The Masters program at Boise State University has helped me with that
ultimate goal in ways that I couldn’t have imagined when I started it in 2012. The
purpose of this paper is to provide an overview of some of the artifacts I’ve been
able to create in various courses. They are organized based on the Association of
Educational Communications and Technology (AECT) standards and include a
brief explanation of what they are and how they align to the AECT standards.
1.1 Instructional Systems Design
The instructional design process is like composing a piece of jazz music. I
love the end products with jazz music. However, I never really considered the
myriad of tasks and knowledge required to create a truly beautiful and melodic
jazz piece. Similarly, I have used and loved many lessons that have been
designed using the instructional design process, but I never considered what
really goes into the creation of one of those lessons or units of study. In EDTECH
503, I was able to experience firsthand the process of instructional design.
Throughout the process of creating my Branches of the Government project, I
came to realize just how important the various steps of instructional design are in
creating student-centered and standards based instruction. I learned that while
most instructional design models are represented with highly linear graphics, the
process is more cyclical, where “many times the steps within a particular phase
may occur concurrently” (Smith and Ragan, 2005, p. 10). In fact, after
implementing various aspects of the unit in two separate classrooms, I
discovered there were design flaws that needed to be addressed. Applying the
principles of good instructional design will allow me to see situations with a new
perspective, much like a mirror helps enhance beauty. The reflection is not a
replacement for a person, but rather a way to enhance their perspective.
Instructional design simply offers a way for me to enhance my expertise through
correct utilization.
Another artifact that demonstrates mastery of this subdomain is my
Learning Theories Paper from EDTECH 504. In researching and writing this paper,
I learned that there is not a single epistemological belief or learning theory that
explains every situation and every individual. The very nature of knowledge and
learning is that it is a complex, multifaceted thing that cannot be explained in just
one way. Therefore, having a firm grasp and understanding of a variety of
learning theories and instructional models is imperative to being a successful
educational technologist. As a result of these lessons, I feel that my teaching will
be impacted in the sense that I will be more aware of the pedagogical approaches
I use. I feel I am better prepared to evaluate and analyze different strategies and
instructional models in terms of my own epistemological beliefs and the learning
theories that help define that belief.
1.2 Message Design
For students who struggle with reading, often times the message a teacher
is trying to share gets lost. In cases like this, a picture can literally become worth
a thousand words. In EDTECH 506, I was able to learn various ways to alter the
physical form of the messages I was trying to share with my students. For
example, with my Push and Pull image I learned that sometimes less is more.
Lohr (2008) explains how using simple shapes, such as rectangles and circles
can help focus attention within a visual. By using simple rectangles with the
vocabulary words, I was able to create a simple image that my coworkers agree
draw attention to the words and clearly portray the meaning of each term.
Another artifact that helped my understanding of message design was my
Newton’s Laws of Motion images. My First Law, Second Law, and Third Law
images were designed based on the ACE process—analysis, creation, and
evaluation. Lohr (2008) explains the ACE process is a cyclical and overlapping
process and how “analyzing, creating, and evaluating tend to happen at the same
time” (p.72). When I began creating my instructional unit, I realized that the
concepts discussed in Newton’s Laws of Motion would be rather abstract for third
graders. As a result, I tried to create an image that would help clarify those
concepts for younger students. However, the design process proved to be much
more complex and overlapping than I originally thought. I ended up having to
analyze, adjust, and evaluate the images several times before I felt they clearly
communicated the meaning I intended.
1.3 Instructional Strategies
In diverse classrooms, the challenge of ensuring all students have those
necessary critical thinking and 21st century skills is a daunting task for any
educator. With project-based learning, students become more actively involved in
their own learning. Land, Hannafin, & Oliver (2012) explain, “given opportunities
to make choices and pursue individual interests, learners evolve greater
responsibility for their own learning” (p. 9).
One popular application of project-based learning is the WebQuest. Zheng,
Stucky, McAlack, Menchana, & Stoddart (2005) explained, “The WebQuest is
characterized by what Dodge (2001) describes as deep learning that involves
constructing new knowledge through a critical thinking process” (p. 42). The
Creating a Community WebQuest I developed in EDTECH 502 focuses on four
essential questions that require students to analyze information at a deeper level.
In addition, the activities are organized in a sequential way, helping to scaffold
students towards the culminating project that helps them synthesize the
information they have learned.
Another example of a sequential lesson I created is the Communities PBL
Unit from EDTECH 542. This project focuses on different aspects of communities
than the WebQuest, but has some similar characteristics in terms of student-
centered learning opportunities. I created several smaller assignments to help
students process information both individually and in small groups, all of which
helped create a sequential progression towards the final summary assignment at
the end of the project.
When I created these projects, I had changed grade levels, from fifth grade
down to third grade. Not only did the assignments help me create authentic,
scaffolded activities for my students, it helped me synthesize some of the third
grade level curriculum I was still relatively unfamiliar with. In that sense, the
artifacts became a wonderful instructional strategy for me as well.
1.4 Learner Characteristics
Understanding the learners in a situation is an important skill for educators
to have. Smith and Ragan (2005) explain that there are cognitive, physiological,
affective, and social characteristics that should be taken into account when
designing instruction. One artifact I used to help determine the aptitudes and
prior knowledge of the learners was the Needs Assessment I created as part of
my EDTECH 503 Instructional Design unit. Through a short survey, I was able to
evaluate how confident students felt with certain technological tasks that would
be required at different points in the unit. I was also able to determine if the
students had any specific prior knowledge about the unit topic. By conducting
this assessment, I was able to determine what aspects of the topic I should cover,
as well as what technology skills I would need to teach the students in order for
them to be successful within the lessons. I discovered that a needs assessment
can be an invaluable tool in narrowing down what students really need to learn.
With such limited time during a school year to cover so much information, a
needs assessment becomes invaluable in narrowing down what students really
need to learn, rather than spending time covering topics or skills students are
already proficient with.
The Relative Advantage Chart I created in EDTECH 541 also supports this
subdomain. Everett Rogers defines the relative advantage as the benefits of
adopting a new method or strategy over an old one (Roblyer & Doering, 2013, p.
53). Understanding the characteristics of the learners who will be affected by
these decisions is imperative in creating effective learning experiences for
students. A relative advantage chart is a tool to help organize the relevant
information about learner needs and the relative advantage various solutions will
provide. By creating this chart, I was able to determine specific needs my current
students have and locate some potential technology based solutions for each of
these needs. I’ve been able to use some of these solutions in my classroom and
have found the outcome to be just as I expected. Tools like this will definitely
come in handy when attempting to justify the cost of a certain program or
technology tool with the school technology committee.
2.1 Print Technologies
Print technologies refer to printed items used in instruction, such as job
aids and handouts. As part of my Instructional Design project in EDTECH 503, I
created the Branches of the Government Organizer. While technology can be
invaluable in accessing information, sometimes an old-fashioned graphic
organizer is the best way to keep track of the pertinent information, especially for
students who are still learning to sift through the vast knowledge base available at
their fingertips. The students I gave this handout to were able to use it effectively
to organize their information from their research and transfer it to summary
paragraphs that logically flowed from one point to the next.
The Interview Tool I created in EDTECH 521 is another example of print
technologies. Getting to know your students and their families is integral to a
successful school year, whether you are teaching an online course or a face-to-
face class. The Interview Tool was created in an effort to open communication
between the teacher, the student, and the parents or guardians of the students.
While I did not have an opportunity to use it with my students at the beginning of
the year, I did try it with my sister and her daughter. Despite the fact I’m related
to them, I learned some unique facts about them through the use of the interview
tool I wouldn’t have known otherwise.
2.2 Audiovisual Technologies
A big challenge for educators is motivating students to learn. Keller (2008)
explained that motivation to learn is promoted when a student’s curiosity is
piqued, the content to be learned is meaningful to students, students believe they
can succeed, students experience satisfying outcomes, and students are self-
regulated to stay on task. Educators can pique attention by using mystery,
unresolved problems, interesting graphics or animations. Additionally, by
utilizing authentic learning experiences, students see relevance between
themselves and the content. When we can help students become confident in
their ability to succeed academically, they are more motivated to continue
learning. Audiovisual technologies are one way to increase motivation in
classrooms. Throughout my courses in the EDTECH program, I had numerous
opportunities to create audiovisual projects. For example, in EDTECH 521, I was
able to create a Multiplication Methods Video. It uses a combination of visual
images and recorded audio to demonstrate various ways to look at multiplication.
In EDTECH 597, I created a cartoon, Gettysburg Address: Addressed. As an
elementary teacher, cartoons are a huge motivation for students. Being able to
create cartoons with content of my choice turned out to be an invaluable
opportunity. Not only did my students love watching my creation, they were able
to gain some insight into the Gettysburg Address in a unique and engaging way.
2.3 Computer Based Technologies
Computer-based technologies are becoming more and more pervasive in
students’ lives. Marc Prensky (2005) described today’s students as “digital
natives,” because of their native fluency in all forms of technology. Prensky’s
argument is that as teachers in the 21st century, we need to be able to “practice
putting engagement before content when teaching” (p.9) Computer based
technologies are powerful engagement and motivational tools for these digital
natives.
In considering student engagement and motivation, I created a series of
Area Cartoons in EDTECH 597. In this case, I was the one producing the
materials to present information to students. I wanted to focus on a math
concept many of my students struggle with throughout the year—calculating the
area of a triangle. While they understand the idea of multiplying the base times
the height, they always forget to divide by 2 (or multiply by ½). Generally I am a
very “stick-figure” oriented artist, so being able to use a computer to create these
comics was invaluable. I was able to focus more on what I wanted the comic to
portray and less on my inadequate artistic skills. I’ve been able to use the comics
with several groups of students, all of whom understood the concept it was
explaining and appreciated the different delivery method of the content.
Another artifact that represents computer-based technologies is the Virtual
Field Trip I created in EDTECH 502. Using Dreamweaver, I created several linked
webpages that provided a virtual “tour guide” for students to follow in collecting
information about the American Revolution. In turn, the students would be able to
use computer technologies to access the information and create their final essays.
In creating this artifact, I came across a lot of “dry” websites about the American
Revolution. Even I found myself feeling bored and lost trying to sift through the
information. As a teacher who subscribes to many aspects of constructivism, I
realized my project would need to be more engaging if I expected students to
take an active part in their learning. As a result, I tried to make it more of a
multimedia experience, with videos, pictures, and several websites for students to
choose from while conducting their research.
2.4 Integrated Technologies
Part of integrated technologies is creating activities that combine audio,
video, and graphic elements. In EDTECH 501, I worked with several students in
my class to create a Digital Divide Project. This artifact aligns with this standard
because the completed project uses a combination of audio and graphic elements
to create a video presentation. In addition, it required several programs to gain
the desired result. We utilized Google forms and Google docs to collaborate and
gather data for our final project. We also used Google presentations to create
more visually dynamic images to import into our VoiceThread presentation. In
working on this project, I discovered that sometimes one particular program or
technology tool have limitations that are best addressed with a combination of
technology tools. For example, in VoiceThread, it is difficult to create any sort of
dynamic images—such as combining text right onto an image or putting more
than one image on the slide at a time. Using several programs and tools helped
create the final product we were looking for.
Integrated technologies also address levels of learner control and levels of
interactivity. In EDTECH 541 I created a Social Studies Artifact Hunt that allows
students to utilize mobile devices to learn about primary sources and the
indigenous cultures of America. The activity presents various levels of learner
control because students would be able to move through the different artifacts at
their own pace and in whatever order they want. As an extension to the QR
activity in class, students can take mobile devices on a field trip and create their
own artifact hunt from items they see at a local museum. This provides
opportunity for increased interactivity as they use their devices to take
photographs of items at a museum, create their own QR codes, and put together
a printable worksheet for their own artifact hunt. Even without the opportunity to
visit a museum, students can locate images of artifacts from museum websites,
giving them an opportunity to use web browsers on their devices as well.
3.1 Media Utilization
Media utilization refers to using media in a systematic way. Part of using
media systematically is being able to know when to not include media. In
EDTECH 501, I had the opportunity to create an Evolution Glog. The Glogster
website provides opportunities to integrate audio, video, graphics, and text into
one dynamic “poster.” With this many capabilities, it can often be challenging to
determine what is important to include and what can be eliminated. By creating
my own Glog on the evolution of educational technology, I was able to practice
the important skill of sifting through a myriad of media in order to choose the
most educationally effective items.
Another key aspect of media utilization is being able to determine what
technologies are appropriate for a given learning situation. In EDTECH 541, I
created an Instructional Software Presentation that allowed me to evaluate a
number of available software programs in terms of their educational use. By
putting the information I learned into a Prezi presentation, I will be able to easily
share it with the technology team at my school during decisions about programs
to implement.
3.2 Diffusion of Innovations
This subdomain has to do with communicating about different innovations
in an effort to gain adoption within a learning community. One way to encourage
adoption of a given innovation is by informing colleagues or stakeholders about
the value of a given innovation. My Technology Integration Vision Statement from
EDTECH 541 is a good example of using research to support adoption of a given
innovation.
Another aspect of this subdomain is identifying strategies for learning
communities to adopt. While social networking isn’t necessarily a new technology,
there are many people who still hesitate to use things like Twitter and Facebook
in educational settings. In my particular school district, these programs are
actually blocked across the district network. Helping administrators become
aware of the benefits of an innovative social networking tool can go a long ways in
moving towards adoption in schools. My Social Networking Project from EDTECH
541 is an example of how social media can safely be used in a classroom setting.
I created a curriculum-based activity that uses Twitter to connect students with
people in various government positions in an effort to create interest in using
social media in classrooms.
3.3 Implementation and Institutionalization
One of the biggest things from this program that impacted my teaching
was the study of the various theories involved in educational technology. In
EDTECH 504, I had the opportunity to look at constructivism in extreme detail, as
shown in my Educational Application of Constructivism paper. This paper
required me to research the theory and really consider the way I apply the
constructivist theories and principles in my own teaching. Through my in-depth
study of constructivism, I feel I am better prepared to help foster a socially
interactive learning environment with my third grade students. I was surprised to
realize that I do in fact integrate technology differently with younger students.
However, in my research and study for this paper, I realized that the children may
be younger, but they can create and gain knowledge using the same pedagogical
methods as older students. The ideas and insights I gained from writing this
paper will be invaluable in ensuring I am providing relevant and authentic
experiences for my students in theoretically sound ways.
Another example of this subdomain is my Scootpad in the Classroom
evaluation from EDTECH 505. The evaluation itself was conducted with my third
grade students and their performance on various assessments during the 2013-
2014 school year. I made adjustments on the implementation of the app in my
classroom due to the evaluation results. In addition, I’ve been discussing the
evaluation with my administrator who is looking to utilize the mobile devices at
our school in ways that support and encourage student learning.
3.4 Policies and Regulations
With the constant advancement of technology and as access to information
becomes easier, it is important to implement specific policies and regulations in
classrooms in regards to technology and information use. The Copyright
Scavenger Hunt I created in EDTECH 502 is a wonderful way for students to learn
about important legal issues that can often be overlooked in classrooms. With
younger students, it can be a difficult topic to cover, so I used sites and
references that are more kid friendly.
Another issue that needs to be addressed with student using technology is
Internet use. In a post about Internet Safety from EDTECH 541, I created an
acronym to help students remember some important guidelines to follow while
online. In addition, my Netiquette Page from EDTECH 502 discusses some proper
behavior students should keep in mind while interacting with others online.
4.1 Project Management
In order to be an effective project manager, you have to be able to plan,
monitor, and budget various projects. My Evaluation Proposal from EDTECH 505
supports this subdomain because prior to having projects to manage, you have to
be able to create proposals showing you know how to manage the overall project.
In response for proposal I had to create a task schedule, a budget, and questions
that would adequately answer whether or not continuing the program would be
feasible and cost effective, all skills that are necessary for good project managers.
Another example that supports this subdomain is the Teaching and
Learning Guide from my Creating and Community Project created in EDTECH 542.
In order to create the overall project, I had to be familiar with the state and
district curricular requirements in social studies and language arts. In addition, I
had to develop a clear plan of how the various aspects of the project would come
together to address each of the driving questions developed based on the core
standards.
4.2 Resource Management
Resource management deals with budget, personnel, supplies, and
resources. My School Technology Evaluation from EDTECH 501 deals with all
these aspects of technology integration at my school. As part of the evaluation, I
had to look at the technology integration from an administrative, curricular,
connectivity, and innovative standpoint. Understanding what resources are
available at a given location and the extent resources are being utilized is an
important aspect of resource management.
4.3 Delivery System Management
An example of the distribution of instructional materials is my Multiply and
Conquer lesson from EDTECH 521. The site includes several different methods
for presenting information to students, from written text to video presentations.
In addition, I included an add-on that will read text to students to ensure all
students can access the information written on the page. In addition, the Weebly
site provided an easy to access and easy to use platform for younger students to
locate all the information and materials necessary to complete the lesson.
I had never thought about combining synchronous and asynchronous
projects together on one lesson site, but this project was a great way for me to
experiment with the two different approaches to lessons. Assignment one
provides opportunity for students to work at their own pace, but assignment two
has students working together to reinforce the main idea of multiplication.
4.4 Information Management
Part of being an educator is being a student. Being able to access and
utilize information for our personal professional development is an important
aspect of being an effective educator. One example of collecting and organizing
professional resources is my Annotated Bibliography from EDTECH 504. This
assignment required me to read and summarize several peer-reviewed articles on
a given topic. Being able to use Google Scholar and several other online
educational journal sites will help me stay up to date on educational theories and
innovations.
Information management also has to do with being able to plan and control
the storage and transfer of information for our students. One of the challenges of
having elementary age students access and locate information are district
policies that prohibit students from accessing sites such as Google and YouTube.
As a result, I am usually required to locate information and figure out how to
provide access to that information in a safe, district approved format for my
students. In EDTECH 541, I created a Video Library for my students to access
during a lesson on folktales. By having them embedded in a separate website
they are allowed to access, they will be able to access the video examples I want
them to without having to find the videos themselves on YouTube.
5.1 Problem Analysis
Problem analysis has to do with collecting, analyzing, and interpreting data
in order to improve instruction. In EDTECH 503, I had the opportunity to practice
each of these skills as part of a Case Analysis. I was given the opportunity to look
at a hypothetical request to an instructional consultant on a program at an
elementary school. While I did not do any of the data collection myself, I was able
to look at and analyze the process the instructional consultant took in addressing
the teacher’s concerns.
Another example of problem analysis is my Force and Motion unit from
EDTECH 506. This project required me to determine an instructional need and
analyze the best way to present the required information based on principles and
theories of visual literacy. The design choices I made for my images were based
on the “It Depends” rule described by Lohr (2008). She explained, “What should
you do? It depends . . . on the learner, the content, the task, the environment,
other elements in the visual, and your level of skill. Design decisions do not take a
cookbook approach. That is why design is considered an art and a science. (p.
226).” Visual design is more than simply creating instructional images, it is being
able to analyze a problem and determine the best approach to solve the problem
based on the available information in a given situation.
5.2 Criterion-Referenced Measurement
Smith and Ragan (2005) define criterion-referenced assessment
instruments as “instruments designed to assess competence or identify gaps in
learning” (p. 105). Examples of this type of instrument would be my Branches of
the Government Project Rubrics from EDTECH 503 and my Language Arts Lesson
Rubric created in EDTECH 541. In each case, the rubrics set very clear
expectations about what students need to do in order to show competence at a
desired level of mastery.
5.3 Formative and Summative Evaluation
Formative evaluations use information to determine if adjustments need to
be made in a program or in instruction while the program or instruction are in
use. An example of a formative evaluation is my School Technology Evaluation
from EDTECH 501. The opportunity to perform this particular formative
assessment was very beneficial in determining appropriate ways to increase the
effectiveness of our school technology plan. I am hoping that in the future, I will
have the opportunity to increase the support and training at my school. I firmly
believe that is one of the areas we are lacking the most, and one of the areas
where a little effort could make a big difference.
Summative evaluations generally occur at the end of instruction or a
project and help determine if the program or instructional materials were
effective. My Scootpad in the Classroom evaluation from EDTECH 505 is an
example of summative evaluation because rather than collecting data to make
adjustments while the program was being implemented, the information and
conclusions I came to will be used to alter implementation of the program with
future classes.
5.4 Long-Range Planning
Long-range planning should be strategic and focus on a time period of
several years. Throughout the EDTECH program, I had many opportunities to
hone my skills as a strategic planner. For example, my Technology Use Planning
Overview from EDTECH 501 allowed me to look at and define the concept of long-
range planning in a way that would be easily implemented at my school. I used
one of the articles I read to create a graphic that would be beneficial in explaining
the concept and the approach I would like to take in implementing some changes
in our school technology plan to administrators. In addition, it allowed me to
develop some insights and ideas on technology use in schools that are based on
research, which will help in pitching ideas to administrators and district
personnel in the future. Having a clear purpose and a specific strategy in outlining
a school technology plan to administrators will be invaluable in gaining support
for various initiatives and ideas.
In addition, gaining support from various stakeholders will be easier if
initiatives and approaches are based on sound learning theories. My opinions and
viewpoints about technology education were changed and refined as a result of
my Educational Application of Constructivism paper from EDTECH 504. This will
definitely impact my teaching in the long term as I try to implement more of the
constructivist approaches to technology integration in my classroom and my
school as a whole.
Conclusion
The EDTECH program at Boise State has been an incredibly rewarding
experience. I have been able to create artifacts that strongly support the AECT
standards and develop skills that will help me continue to improve my own
teaching practice for the remainder of my career.
References
Keller, J. M. (2008). First principles of motivation to learn and e3 –learning. Distance Education. 29(2), 175-185.
Land, S. M., Hannafin, M. J., & Oliver, K. (2012). Student-centered learning
environments: Foundations, assumptions, and design. In D. Jonassen, & S. Land (Eds.), Theoretical Foundations of Learning Environments (2nd ed., pp. 3-25). New York, NY: Routledge.
Lohr, Linda, L. (2008). Creating graphics for learning and performance. Upper Saddle River, NJ: Pearson.
Roblyer, M.D., & Doering, A.H. (2013). Integrating educational technology
into teaching. (6th ed.). Boston: Allyn and Bacon.
Smith, P. L., & Ragan, T. J. (2005). Instructional design. (3rd ed.). Hoboken, NJ: John Wiley & Sons, Inc.
Zheng, R., Stucky, B., McAlack, M., Menchana, M., & Stoddart, S. (2005).
WebQuest learning as perceived by higher-education learners. TechTrends, 49(4), 41-49.