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User Characteristics & Design Principles Gabriel Spitz 1 Lecture # 11

User Characteristics & Design Principles Gabriel Spitz 1 Lecture # 11

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Page 1: User Characteristics & Design Principles Gabriel Spitz 1 Lecture # 11

User Characteristics & Design Principles

Gabriel Spitz 1

Lecture # 11

Page 2: User Characteristics & Design Principles Gabriel Spitz 1 Lecture # 11

Objective of this lectureDescribe a set of important UI design principles

Place these principles within the context of human characteristics and show how they contribute to usability

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Achieving Usability

Our objective in designing the User Interface is to achieve a high degree of usability for our product

User Centered Design (UCD) recommends early and ongoing iterations with users

To optimize the design process we should attain as high degree of usability as we can on our first design cycle

Usability principles can help us achieve such a high degree of usability early in the design

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Page 4: User Characteristics & Design Principles Gabriel Spitz 1 Lecture # 11

Usability and Product Success

Gabri

el Spit

z

4

MS BOB Renault 4 circa 1970

Users rejected anthropomorphisms Negative transfer of training resulting in many errors

• Ignoring usability can impact the bottom line and safety

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Quality of the Interaction - Usability

Efficiency Effectiveness Acceptance

Learnability Error/Safety Satisfaction

PerformanceSpeed Memorability Task completion

Usability of anapplication

UsabilityIndicators

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Effective interaction is determined by the goodness of fit between interface design and operator’s characteristics, needs, task requirements

Martijn van Welie (2001)

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What is a UI Design Principle

Knowledge gained from past design experience and usability studies

It’s a guide post pointing the way to a usable design

It is not by itself an end or a rule

One should try and follow it when it makes sense, and deviate from it when needed

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UI Design Principles

Know your user

Let the user control the interaction

Capitalize on what the user already knows

Maintain consistency at the interface

Provide effective feedback

Expose the interaction to the user

Minimize reliance on user memory

Minimize the impact of user error

Aesthetic matters

Always test your interface with users

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1) Know Your User – S/he is not you

Effective user interface is one that is compatible with and focuses on the users and their tasks. It considers:General human characteristics Characteristics the users of your application

Domain specific vocabularyComputer literacyGeneral education

Task specific characteristics of your usersTouch typistsFrequency of task performance

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Page 9: User Characteristics & Design Principles Gabriel Spitz 1 Lecture # 11

Self Check-In Kiosk

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Designed for the general traveling population –

What can you assume about the users of this system?

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2) Let the User Control the Interaction

People want to control their environment

Software applications should be designed to support the users, their task, and their interaction style

Constraining users’ action is fine

Controlling users’ action should be avoided

Controllability can impact user satisfaction

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Ways to Increase User Control

Limit the extent to which users are forced to perform a task in a predetermined way

Minimize the use of Modes

Always allow users to cancel out

Allow users to save partial work such as forms

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3) Capitalize on what Users Know

Using metaphors or familiar idioms (cut & paste) at the interface will enable users to instantly understand the details of the application

Reusing knowledge will significantly enhance learning or reduce the amount of learning needed to achieve proficiency

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Using Metaphor– CD Control

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Using Metaphor - PIM

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4) Maintain Consistency

Consistency enables users to anticipate events and reuse learned behaviors -Positive Transfer

It is achieved by reusing UI design structures within and between applicationsComplying with standards for example

Reuse of knowledge reduces learning and enhances performance

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Consistent Menu and Tool Bars

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Page 17: User Characteristics & Design Principles Gabriel Spitz 1 Lecture # 11

Consistency is not Always Good

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Usability is maximized by reusing usable elements – Duplicating bad design will result in a consistently bad design

This is a poor design for water temperature control and rinsing soapy hands

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When Inconsistency is Good

Inconsistent structure or design can be used to attract user attention and prevent an automated response e.g., The delete dialog box

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5) Provide Effective Feedback

Feedback closes the action loop and “enables” the user to continue with his/her task or sequence of actions

Effective feedback is feedback that is provided to users: Immediately following the user’s actionAt an appropriate level

E.g., Action, Context, System state levelAt an appropriate place

E.g., at the locus of attention

Feedback improves performance and learning

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Effective Feedback

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6) “Expose” the Interaction to the User

Let the user see clearly the functions that are available at the interface

Exposing the interaction facilitates learning and performance

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Poor Visibility

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7) Minimize Reliance on MemoryAbility of users to recall commands, object

names, sequence of actions, etc. is limited

Make the interface visual with limited reliance on recall

Allow selection rather than relying on users to remember a command or object name

Exceeding memory limits hinders performance-errors and speed

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Supporting Memory Limitation

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One way of supporting memory limitation is to use name recognition

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Supporting Memory Limitation

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A better way of supporting memory limitation is to capitalize on both name recognition and visual recognition

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Supporting Memory Limitation

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Another way of supporting memory limitation with both name recognition and visual recognition

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8) Minimize the Impact of Error

Cost of errors impacts user performance We are all afraid to err or loose our work

When possible enable users to reverse their actions Undo Confirm delete

Else, limit the cost of error Auto Save

But don’t over protect the user

Easy recovery from errors enhances user satisfaction and performance

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9) Aesthetics Matter

Consider function first, form later But don’t ignore form

Form or presentation often sets the moods of the user which in turns impacts users’ experience

Form or presentation facilitates: Visual scanning of a dialog box, window, page Location or detection of objects

Aesthetics enhances user satisfaction and performance

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Poor Aesthetics

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Poor alignment

Inconsistent use of colors

Also poor task flow

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Use Colors carefully Use of color to convey information in the

interface should be accompanied with clear secondary cues

If red vs. green is the only way to tell which section is within bounds, about 6% of all users will have trouble telling the difference (9% Male, 2% Female)

Everyone is colorblind in low light

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10) Always Test Your Interface

We don’t have strong models of the human operator/user

We can not predict (but can anticipate) how certain design attributes will effect performance or satisfaction

We use testing to assess and refine our designs

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Lecture’s Main Points

Effective interaction design is built on understanding how human act and the factors that impact human activity within a given context

Many of these factors have been captured by UI design principles

Adhering to these design principles will significantly enhance the usability of an interface

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