Vehicles of the Imperial Guard

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    Vehiclesof the

    Imperial Guard

    f

    For use with Warhammer 40,000 2ndEdition

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    Bane Wolf130 points weapons

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 15

    $%pe#Tracked

    &am Value#Strength: 7, d12 Damage, ! Sa"e#$rmo%r &enetrat'on d()d12)7*

    'rew#1 +mper'al %ard Dr'"er

    2 +mper'al %ard %nners

    Weapons-'ther a Storm Bolter .or )! po'nts or a Heavy Stubber.or )7 po'nts, w'th a /(0 .'eld o. .'re

    ne Chem Cannon mo%nted 'n the t%rret, w'th a /(0 .'eld o. .'re

    ne o. the .ollow'ng m%stbe .'tted to the h%ll, w'th a 30 .'eld o. .'re to the .ront:Heavy Flamer)25 po'ntsHeavy Bolter)1/ po'nts

    The tank ma4 be .'tted w'th auto-launchersw'th .rag or bl'nd grenades .or )5 po'nts, or frag defenderrounds.or )10 po'nts

    $ll weapons come .'tted w'th a targeter

    Weapon RangeShort Long

    To HitShort Long

    Strength amage Save!od"

    #rmour$enetration

    Special

    Chem Cannon $rt'ller4 D'ce arge Template / 1 / d()/

    The Chem Cannon 's .'red 'n e6actl4 the same wa4 an the +n.erno Cannon The clo%d o. po'sons and ac'dsa..ect l'"'ng targets 'n e6actl4 the same wa4 as a eedle Sn'per 8'.le, wo%nd'ng a%tomat'call4 $ga'nsttargets 'mm%ne to the po'sons the ac'ds can st'll ca%se damage, and %se the strength o. /

    % Location Front #rmour Side&Rear #rmour

    ' - ( Trac)* '% '%

    + - , Hull (' '

    . - % Turret (( ((

    9't the nearest to the attacker

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    'entaur14) points weapons

    !o"ement#Slow Speed:

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    'himera+ points weapons

    !o"ement#Slow Speed: (

    Combat Speed: 12Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    -estro%er $an( .unter11) points

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    -e"il -o/14* points weapons

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 15

    $%pe#Tracked

    &am Value#Strength: 7, d12 Damage, ! Sa"e#$rmo%r &enetrat'on d()d12)7*

    'rew#1 +mper'al %ard Dr'"er

    2 +mper'al %ard %nners

    Weapons-'ther a Storm Bolter .or )! po'nts or a Heavy Stubber.or )7 po'nts, w'th a /(0 .'eld o. .'re

    ne !ulti-melta mo%nted 'n the t%rret, w'th a /(0 .'eld o. .'re

    ne o. the .ollow'ng m%stbe .'tted to the h%ll, w'th a 30 .'eld o. .'re to the .ront:Heavy Flamer)25 po'ntsHeavy Bolter)1/ po'nts

    The tank ma4 be .'tted w'th auto-launchersw'th .rag or bl'nd grenades .or )5 po'nts, or frag defenderrounds.or )10 po'nts

    $ll weapons come .'tted w'th a targeter

    % Location Front #rmour Side&Rear #rmour

    ' - ( Trac)* '% '%

    + - , Hull (' '

    . - % Turret (( ((

    9't the nearest to the attacker

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    Griffon140 points

    !o"ement#Slow Speed: (

    Combat Speed: 12Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    .ellhound1*2 points weapons

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 15

    $%pe#Tracked

    &am Value#Strength: 7, d12 Damage, ! Sa"e#$rmo%r &enetrat'on d()d12)7*

    'rew#1 +mper'al %ard Dr'"er

    2 +mper'al %ard %nners

    Weapons-'ther a Storm Bolter .or )! po'nts or a Heavy Stubber.or )7 po'nts, w'th a /(0 .'eld o. .'re

    ne 4nferno Cannon mo%nted 'n the t%rret, w'th a /(0 .'eld o. .'re

    ne o. the .ollow'ng m%stbe .'tted to the h%ll, w'th a 30 .'eld o. .'re to the .ront:Heavy Flamer)25 po'ntsHeavy Bolter)1/ po'nts

    The tank ma4 be .'tted w'th auto-launchersw'th .rag or bl'nd grenades .or )5 po'nts, or frag defenderrounds.or )10 po'nts

    $ll weapons come .'tted w'th a targeter

    % Location Front #rmour Side&Rear #rmour

    ' - ( Trac)* '% '%

    + - , Hull (' '

    . - % Turret (( ((

    9't the nearest to the attacker

    Special+. a ( 's rolled on the h%ll damage chart the "eh'cle e6plodes as normal, b%t the bast 's 2d( rad'%s .romthe centre o. the model, w'th a..ected models s%..er'ng as '. h't b4 the +n.erno Cannon

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    .%dra Fla( $an(200 points

    !o"ement#Slow Speed: (

    Combat Speed: 12Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    eman &uss 'onueror143 points weapons

    !o"ement#Slow Speed: (

    Combat Speed: 12Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    eman &uss -emolisher1*4 points weapons

    !o"ement#Slow Speed: !

    Combat Speed:

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    eman &uss Eecutioner14* points weapons

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    eman &uss unisher132 points weapons

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    eman &uss Vanuisher143 points weapons

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    !edusa1)* points

    !o"ement#Slow Speed: 5

    Combat Speed: 10

    Fast Speed: 15

    $%pe#Tracked

    &am Value#Strength: 7, d12 Damage, ! Sa"e#$rmo%r &enetrat'on d()d12)7*

    'rew#5 Dr'"er, Commander,

    %nner, 2 oaders

    Weaponsne !edusa Siege 0un w'th a !5; .'eld o. .'re to the .ront

    ne Heavy Bolter mo%nter 'n the h%ll w'th a 30; .'eld o. .'re to the .ront

    The @ed%sa ma4 be armed w'th e'ther a Storm Bolter .or )! po'nts or a Heavy Stubber.or )7 po'nts,w'th a /(0 .'eld o. .'re

    The tank ma4 be .'tted w'th auto-launchersw'th .rag or bl'nd grenades .or )5 po'nts, or frag defender

    rounds.or )10 po'nts

    $ll weapons come .'tted w'th a targeter

    Weapon RangeShort Long

    To HitShort Long

    Strength amage Save!od"

    #rmour$enetration

    Special

    @ed%sa S'ege %n 02! 2!!< 10 2d( / /d()10 2 Blast

    +. a target that has an armo%r "al%e 's h't b4 the @ed%sa S'ege Cannon then roll .or locat'on and armo%rpenetrat'on as normal +. the locat'on 's penetrated then roll a d( on the damage table +. the locat'on 'snAtpenetrated then roll a d/ 'nstead

    % Location Front #rmour Side&Rear #rmour

    ' - ( Trac)* '% '%

    + - . Hull (' '

    % Siege 0un&Cre1** '2&- '2&-

    9't the nearest to the attacker99 8oll a d( 1/ S'ege %n 's h't, !( crew 's h't

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    !inotaur12) points Weapon

    20 points for 'aptain, 3* points for 'olonel

    !o"ement#Slow Speed:

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    5alamander 5cout Vehicle140 points

    !o"ement#Slow Speed: (

    Combat Speed: 12Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    5entinel30 points weapons

    ! W5 B5 5 I d

    < / / ! / 2 7$%pe#Halker

    &am Value#Strength: (, d( Damage, / Sa"e#$rmo%r &enetrat'on d()d12)

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    5entinel, rmoured4* points weapons

    ! W5 B5 5 I d

    < / / ! / 2 7$%pe#Halker

    &am Value#Strength: (, d( Damage, / Sa"e#$rmo%r &enetrat'on d()d12)

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    $hunderer 5ie/e $an(11) points

    !o"ement#Slow Speed: 5

    Combat Speed: 10Fast Speed: 20

    $%pe#Tracked

    &am Value#Strength:

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    Val%(rie ssault 'arrier4* points weapons

    !o"ement#Slow Speed: 10

    Combat Speed: 20Fast Speed: /0

    $%pe#Sk'mmer

    &am Value#S(, d( Damage, / Sa"e

    #$rmo%r &enetrat'on 2d()(*

    'rew#1 +mper'al a"4 &'lot

    1 +mper'al a"4 %nner2 pt'onal +mper'al a"4 Sponson %nners

    $ransport#12 models, no gr4ns

    Weaponsne o. the .ollow'ng weapons m%stbe mo%nted .or the g%nner to operate:!ulti-Laser)25 po'ntsILascannon) /( po'nts The weapon ma4 onl4 .'re d'rectl4 ahead

    The Ealk4r'e m%stbe e=%'pped w'th e'ther:2 Hellstri)e !issiles.or )!0 po'nts or 2 !ultiple Roc)et $ods .or )(0 po'nts -ach has a 30; arc o. .'re,.rom d'rectl4 ahead o%t to one s'de or the other

    The Ealk4r'e ma4be e=%'pped w'th 2 s'de mo%nted Heavy Bolters.or )2( po'nts -ach has a 1

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    Vendetta Gunship11) points weapons

    !o"ement#

    Slow Speed: 10Combat Speed: 20Fast Speed: /0

    $%pe#Sk'mmer

    &am Value#S(, d( Damage, / Sa"e

    #$rmo%r &enetrat'on 2d()(*

    'rew#1 +mper'al a"4 &'lot

    1 +mper'al a"4 %nner2 pt'onal +mper'al a"4 Sponson %nners

    $ransport#12 models, no gr4ns

    Weaponsne tw'nl'nked Lascannon The weapon ma4 onl4 .'re d'rectl4 ahead, and has a targeter

    The Eendetta ma4 be e=%'pped w'th e'ther 2 t1in-lin)edLascannons.or 1!! po'nts or 2 Hellfury!issiles .or !0 po'nts -ach has a targeter and a 30; arc o. .'re, .rom d'rectl4 ahead o%t to one s'de or theother

    The Ealk4r'e ma4be e=%'pped w'th 2 s'de mo%nted Heavy Bolters.or )2( po'nts -ach has a 1

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    Generic Vehicle -ama/e $a6les

    For use with Warhammer 40,000 2ndedition7

    7ehicle Location 9d% Roll;#rm

    ' The arm 's h't L part'all4 paral4sed $n4 ranged weapons 'ncorporated 'nto the arm ma4 st'll be %sed, b%t the armcannot be %sed to .'ght 'n handtohand combat 8ed%ce the modelAs $ttack character'st'c b4 1 po'nt

    ( $n4 weapons mo%nted on the arm are Mammed or part'all4 damaged L can onl4 be %sed '. 4o% .'rst roll a !) on a d(

    + - . The arm 's torn o.. $n4 weapons mo%nted on 't are destro4ed, L the modelAs $ttack character'st'c 's red%ced b4 1 po'nt

    % The arm 's destro4ed and an4 weapon on 't e6plodesN The e6plos'on ca%ses a .lashback res%lt'ng 'n a secondar4e6plos'on 8oll on the damage table represent'ng the "eh'cleAs ma'n bod4, h%ll or eng'ne

    Body or Head 9readnought8 Wraithlord;

    ' The "eh'cleAs controls are damaged mak'ng 't d'..'c%lt to control The "eh'cle ma4 onl4 mo"e or attack '. 4o% .'rst roll a !or more on a d( +t ma4 st'll shoot normall4

    ( The controll'ng ent't4 's badl4 damaged $ll the "eh'cleAs character'st'cs are hal"ed .or the rest o. the game

    + - , The eng'ne b%rsts 'nto .lames L the "eh'cle 's 'mmob'l'sed, tho%gh 't ma4 st'll shoot normall4 8oll a d( at the beg'nn'ngo. each pla4erAs t%rn n a 1 or 2 the "eh'cle e6plodes $n4 models w'th'n / s%..er d( S10 h'ts w'th a / sa"e

    . The ent't4 controll'ng the "eh'cle 's destro4ed The "eh'cle staggers d/ 'n a random d'rect'on , coll'd'ng w'th an4th'ngmo"ed 'nto, L then collapses to the gro%nd

    % The "eh'cleAs amm%n't'on e6plodesN The "eh'cle 's destro4ed L an4 models w'th'n / s%..er d( S10 h'ts w'th a / sa"e

    Bi)e8 or Warbi)e

    ' The "eh'cleAs mo%nted weapon, #the weapon .'red b4 the p'lot* 's destro4ed L ma4 no longer be %sed +. 't has no s%chweapon then the "eh'cle 'tsel. 's damaged From now on the "eh'cleAs ma6'm%m speed 's red%ced to 'ts slow rate onl4

    ( The "eh'cleAs mo%nted hea"4 weapon, #the weapon .'red b4 the g%nner* 's destro4ed and ma4 no longer be %sed +. 'thas no s%ch weapon then the "eh'cle 'tsel. 's damaged From now on the "eh'cleAs ma6'm%m speed 's red%ced to 'tsslow rate onl4

    + The controls are damaged mak'ng 't d'..'c%lt to control 8oll a d( at the start o. each o. the "eh'cleAs mo"ement phasesn a !,5 or ( the r'der 's able to keep control and the "eh'cle mo"es normall4 n a 1,2 or / the "eh'cle mo"es o%t o.control .or that t%rn

    , The "eh'cleAs wheel 's blown o.. and 't .l'ps o"er, k'll'ng the r'der The wreck comes crash'ng to the gro%nd d( awa4 'n arandom d'rect'on $n4th'ng %nder 't when 't lands takes d/ S( h'ts w'th a 2 sa"'ng throw mod'.'er

    . The eng'ne e6plodes, k'll'ng the r'der The wreck h%rtles o%t o. control ne6t t%rn be.ore com'ng to a permanent halt

    % The "eh'cleAs .%el catches .'re, k'll'ng the r'der The .lam'ng wreck h%rtles o%t o. control ne6t t%rn then e6plodes, ca%s'ngd/ S< h'ts w'th a / sa"'ng throw mod'.'er on all models w'th'n /

    Cre1 or Coc)pit

    ' - % 8oll to see '. the crewman 's damaged %s'ng the normal shoot'ng r%les+. the dr'"er>p'lot 's k'lled the "eh'cle w'll mo"e o%t o. control .or the rema'nder o. the game %nless another crewmember takes o"er, or %nt'l 't h'ts terra'n 't cannot cross, coll'des w'th another "eh'cle or b%'ld'ng, or lea"es the table

    +. a g%nner 's k'lled then h's weapon ma4 no longer be .'red %nless another crewman takes o"er

    /ngine

    ' The "eh'cleAs controls are damaged mak'ng 't d'..'c%lt to control The "eh'cle ma4 onl4 mo"e or attack '. 4o% .'rst roll a !or more on a d( +t ma4 st'll shoot normall4

    ( - + The cool'ng s4stem .or the eng'ne 's damaged and the "eh'cle starts to o"erheat 8oll a d( at the beg'nn'ng o. eachpla4erAs t%rn n a roll o. 1 or 2 the "eh'cle e6plodes $n4 models w'th'n / s%..er d( S10 h'ts w'th a / sa"'ng throwmod'.'er

    , - % The eng'ne e6plodes, destro4'ng the "eh'cle L ca%s'ng d/ S< h'ts w'th a / sa"'ng throw mod'.'er on all models w'th'n /

    Leg

    ' The leg holds, b%t the .orce o. the blow slows 't down The "eh'cle ma4 not mo"e 'n 'tAs ne6t t%rn

    ( The "eh'cle 's knocked sprawl'ng +t staggers d/ 'n a random d'rect'on, coll'd'ng w'th an4th'ng 't mo"es 'nto

    + - , The leg 's ser'o%sl4 damaged The "eh'cle ma4 now onl4 l'mp 1d/ per t%rn

    . - % The leg 's blown o.. and the "eh'cle crashes to the gro%nd +t ma4 not mo"e or attack .or the rest o. the game, and 'se..ect'"el4 destro4ed

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