28
Virtual Reality as a Complementary Pain Therapy for Sickle Cell Disease and Oncology Patients Simon Robertson Founder / CEO KindVR National Medical Association’s Third Annual Professional Development Series at the Congressional Black Caucus Foundation, Inc. 48th Annual Legislative Conference Walter E. Washington Convention Center September 12th, 2018 1

Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

  • Upload
    others

  • View
    2

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Virtual Reality as a Complementary Pain Therapy for Sickle Cell Disease

and Oncology Patients

Simon RobertsonFounder / CEO KindVR

National Medical Association’s Third Annual Professional Development Series at the

Congressional Black Caucus Foundation, Inc. 48th Annual Legislative Conference

Walter E. Washington Convention CenterSeptember 12th, 2018 1

Page 2: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Background● Game designer wanting to do more than entertain

● Started volunteering with Child Life Services in 2014

● HemOnc Team at UCSF Benioff Children’s Hospital Oakland encouraged collaborative exploration of VR as a therapeutic tool

● Representing UCSF Benioff Children’s Hospital Oakland and The Hospital for Sick Children in Toronto, Canada

2

Page 3: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

VR Research & Mechanism of Action● Possible Mechanism of Action for VR pain reduction:

“Virtual Reality reduces pain by directing patients’ attention into the virtual world, leaving less attention available to process incoming neural signals from pain receptors.”

- Dr. Hunter Hoffman

● VR stimulates multiple regions of the brain. ○ Visual System - Real time Stereo 3D images. ○ Auditory System - Real time 3D Spatial audio.○ Interactive Content, Low latency head tracking,

● VR creates sense of presence.● Interactive VR can include cognitive tasks to engage the mind.

Hunter G. Hoffman, PhD. Virtual Reality as an Adjunctive Non-pharmacologic Analgesic for Acute Burn Pain During Medical Procedures; The Society for Behavioral Medicine 1/25/2011

3

Page 4: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Interactive VR can be synergistic with opioids

Hunter G. Hoffman, PhD Todd L. Richards, PhD Trevor Van Oostrom, MD Barbara A. Coda, MD Mark P. Jensen, PhD David K. Blough, PhD Sam R. Sharar, MD - The Analgesic Effects of Opioids and Immersive Virtual Reality Distraction: Evidence from Subjective and Functional Brain Imaging Assessments Anesthesia & Analgesia 2007;105:1776 –83

Pain Intensity 8.3 5.9 7.7 4.5

Condition No Help VR Opioid VR & Opioid

4

Page 5: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Video - Sickle Cell Pain Crisis @ UCSF

https://www.youtube.com/watch?v=BfLDTfONkMQ 5

Page 6: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Virtual Reality as a Complementary Pain Therapy in Hospitalized Patients with Sickle Cell Disease

Anurag K. Agrawal, MD, Simon Robertson, Liat Litwin, Erica Tringale, RN, MS, CPNP, Marsha Treadwell, PhD, Carolyn Hoppe, MD, and

Anne Marsh, MD

UCSF Benioff Children’s Hospital OaklandOakland, CA

6

Page 7: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Sickle Cell Disease - TeamUCSF Benioff Children’s Hospital Oakland

Anne Marsh, MDHematology / Oncology

UCSF Benioff Children’s Hospital Oakland

Carolyn Hoppe, MDHematology/Oncology

UCSF Benioff Children’s Hospital Oakland

Chris Vlasses, MDPediatric Hospitalist

UCSF Benioff Children’s Hospital Oakland

Anu Agrawal, MDHematology/Oncology

UCSF Benioff Children’s Hospital Oakland

Erica TringaleRN, MS, C-PNP

UCSF Benioff Children’s Hospital Oakland

Simon RobertsonkindVR Founder

Marsha J. Treadwell, PhDMental Health & Child Development

UCSF Benioff Children’s Hospital Oakland

Liat LitwinResearch Assistant

Tufts University

7

Page 8: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Specific Aim 1:To test the usability and acceptability of immersive virtual reality technology in sickle cell patients hospitalized with pain.

Specific Aim 2:To determine if a virtual reality immersive experience serves as an effective adjunctive therapy to traditional pain reduction treatments in patients with sickle cell disease hospitalized due to pain.

Software: KindVR AquaIRB: Approved November 2015Start: December 2015Completion: September 2016Primary Investigator: Dr. Anne Marsh

VR and Sickle Cell Disease

8

Page 9: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Patient Demographics

Number of Patients: 30Age Range: 8 - 25Age Mean: 16.5

Female: 21Male: 9

GenotypesSS: 21SC: 5S/beta+: 4

9

Page 10: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Measurement - Adolescent Pediatric Pain Tool (APPT)

10

Page 11: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Significant Reduction in Body Areas Affected (-18%)

11

Page 12: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Significant Reduction in Pain Intensity (-16%)

12

Page 13: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Significant Reduction in Pain Descriptors (-32%)

13

Page 14: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Simulator Sickness Questionnaire

14

Page 15: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Patient Feedback on VR Experience

VR Experience Feedback Question Average Score

(0 - 10)

Immersion How much did you feel like you were inside the virtual world?

9.1

Felt Real How real did Aqua feel to you? 8.1

Fun How much fun did you have while playing Aqua?

9.4

Comfortable Playing Aqua was comfortable. 9.6

Hospital Experience Playing Aqua made me feel better about my hospital stay.

8.6

Play Again I would play Aqua again when I am in pain. 9.9

15

Page 16: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Usability and Safety Testing of an Interactive Virtual Reality Distraction

Intervention to Reduce Procedural Pain in Children With Cancer

Kathryn A. Birnie, PhD, Lindsay Jibb, RN PhD, Oussama Abla, MD, Karyn Positano, MSc CCLS, Vanessa Hum MEnvSc, Petra Hroch, PhD, Nabilah Juma, BScN, and

Jennifer Stinson, RN PhD

The Hospital for Sick ChildrenToronto, Canada

16

Page 17: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Oncology Research Team

Jennifer Stinson PhD, RN-EC, CPNP

Chronic Pain ProgramHospital for Sick Children

Lindsay JibbRN, PhD

University of Ottawa

Oussama Abla, MDHaematology/Oncology

Hospital for Sick Children

Karyn Positano MSc CCLS

Child Life SpecialistHospital for Sick Children

Vanessa Hum, MEnvScClinical Research Manager Hospital for Sick Children

Kathryn A. Birnie, PhDPsychologist, Postdoctoral Fellow

Hospital for Sick Children

Petra Hroch, PhDMcMaster University

Nabilah JumaBScN

Hospital for Sick Children

17

Page 18: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Study Objective - Phase IStudy ObjectiveAssess the usability and safety of a custom VR intervention for youth with cancer undergoing subcutaneous port access.

Methodology Semi-structured interviews were undertaken over three iterative cycles of usability testing to refine the VR intervention.

18

Page 19: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Patient Demographics

Number: 17 patients (cycle one=5) (cycle two=6) (cycle three=6)

Age: 8-18 years

Mean Age: 11.7 years

Male/Female: 70%/30%

Most common cancer diagnoses: ● acute lymphoblastic leukemia (n=7; 41%) ● brain tumour (n=4; 23%).

19

Page 20: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Development Cycles - Phase I

Cycle One

Oncology Patients Non-procedural

Oncology Patients During Procedure

Oncology Patients During Procedure

Multiple Refinements to Software and Procedural Steps:● Patient and staff communication● Patient posture during procedure● Patient’s attention during procedure● Patient sense of security● Infection Control ● Staff & Patient ease-of-use

Cycle Two Cycle Three

20

Page 21: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Phase I - Results

● Overall - Participants reported that the VR was fun, easy to use, and understand.

● Safety - No adverse events of nausea or dizziness were reported.

● Acceptance - All participants were interested in using the VR intervention in a subsequent needle procedure.

● Next Step - Phase II RCTRandomized Controlled Trial to assess effectiveness of the VR intervention for pain and distress.

21

Page 22: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Sickle Cell Disease - Research StudySt. Jude Children’s Research Hospital - Memphis, TN

Pain Management of Vaso-Occlusive Crisis in Children and Young Adults with Sickle Cell Disease - Effect of Virtual Reality Technology.

Brief Overview: This is a phase II randomized controlled clinical trial evaluating the efficacy of virtual reality technology when added to standard pain management for patients with sickle cell disease experiencing acute pain crisis in the ambulatory care setting.

Start Date: Feb. 2018

22

Page 23: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Sickle Cell Disease - Research StudySt. Jude Children’s Research Hospital - Memphis, TN

1.1. Primary ObjectiveTo assess the efficacy of virtual reality (VR) technology in reducing pain at 30 minutes after intervention during an acute vaso-occlusive crisis in patients with sickle cell disease. Primary endpoint will be change in pain scores in Standard versus VR arms, between the first pain assessment at the time of presentation and the subsequent pain assessments up to 30 minutes after intervention.

1.2. Secondary Objective1. To compare total opioid consumption from the time of presentation to the time of discharge from acute care setting in Standard versus VR arms.

2. To assess the efficacy of virtual reality (VR) technology in reducing pain at 60 minutes after the first IV medication administered or 60 minutes after completion of VR during an acute vaso-occlusive crisis in patients with sickle cell disease.

1.3. Exploratory Objectives1. To estimate the change in pain intensity scores between the time of presentation and the time of discharge from acute care settings in Standard versus VR arms.2. To compare the time until pain score of less than or equal to 4 is achieved in Standard versus VR arms.3. To compare the rate of admission for pain management in Standard care versus VR arms.4. To evaluate the patient’s VR experience through satisfaction survey.5. To evaluate the rate of completion of VR therapy by patients assigned to VR arm.

23

Page 24: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

VR Research - Looking Forward

Sickle Cell Disease St. Jude Children’s Research HospitalRCT for Sickle Cell Outpatients

Port Access ProceduresSickKids The Hospital for Sick ChildrenPhase II - RTC for Port Access

Children’s Hospital of WisconsinPediatric Oncology Procedures

UCSF Benioff Children’s Hospital OaklandPort Access Procedures

24

Presenter
Presentation Notes
· Northwestern Mutual is committed to finding better treatments and cures for childhood cancer. They are working to accelerate the most innovative research and that includes the use of VR to help with healing outcomes. With the help of its employees and financial advisors nationwide, since their program launched in 2012, NM has contributed more than $20 million to the cause and have funded more than 240,000 hours of research. · Northwestern Mutual is working with us to fund headsets in Oncology Units across the country. They have currently funded six hospitals subscriptions. · In addition, they are funding a research study at the Children’s Hospital of Wisconsin…. · Promising Results for Opioids and VR. · Future of VR as a teaching tool for premed students, as well as teaching kids and families about their particular disease. · Stanford University is working on a heart project for teaching. Children’s Hospital of Wisconsin is collaborating.
Page 25: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Hospitals actively using KindVR Therapy

25

Presenter
Presentation Notes
· Northwestern Mutual is committed to finding better treatments and cures for childhood cancer. They are working to accelerate the most innovative research and that includes the use of VR to help with healing outcomes. With the help of its employees and financial advisors nationwide, since their program launched in 2012, NM has contributed more than $20 million to the cause and have funded more than 240,000 hours of research. · Northwestern Mutual is working with us to fund headsets in Oncology Units across the country. They have currently funded six hospitals subscriptions. · In addition, they are funding a research study at the Children’s Hospital of Wisconsin…. · Future of VR as a teaching tool for premed students, as well as teaching kids and families about their particular disease. · Stanford University is working on a heart project for teaching. Children’s Hospital of Wisconsin is collaborating.
Page 26: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Thank You

Simon Robertson

[email protected]

Twitter:@KindVR@SimonRobertson

26

Presenter
Presentation Notes
· Northwestern Mutual is committed to finding better treatments and cures for childhood cancer. They are working to accelerate the most innovative research and that includes the use of VR to help with healing outcomes. With the help of its employees and financial advisors nationwide, since their program launched in 2012, NM has contributed more than $20 million to the cause and have funded more than 240,000 hours of research. · Northwestern Mutual is working with us to fund headsets in Oncology Units across the country. They have currently funded six hospitals subscriptions. · In addition, they are funding a research study at the Children’s Hospital of Wisconsin…. · Promising Results for Opioids and VR. · Future of VR as a teaching tool for premed students, as well as teaching kids and families about their particular disease. · Stanford University is working on a heart project for teaching. Children’s Hospital of Wisconsin is collaborating.
Page 27: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Thank You

Simon Robertson

[email protected]

Twitter:@KindVR@SimonRobertson

27

Page 28: Virtual Reality as a Complementary Pain Therapy for Sickle ... · Usability and Safety Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain

Thank You

Simon Robertson

[email protected]

Twitter:@KindVR@SimonRobertson

28