Upload
mhdbasheer
View
216
Download
0
Embed Size (px)
Citation preview
8/8/2019 Water Worth 2
1/28
8/8/2019 Water Worth 2
2/28
Cyborg, Self and OtherCyborg, Self and Other
Whats this got to do wth presence?
Presence is a feeling The result of a psychological mechanism
Differentiates internal from external:
the Self from the Other
Whats the role of technology?
As part of Self
As part of Other
8/8/2019 Water Worth 2
3/28
OutlineOutline
questions
suggestions
examples
and then ..... more questions
8/8/2019 Water Worth 2
4/28
Are we not men?Are we not men? We are Devo
De-evolving beings?
What is a cyborg? A body that is part machine, or
A self that is part machine
Is there a difference?
Are we cyborgs? If Yes .. then Where is the line between self and other?
8/8/2019 Water Worth 2
5/28
Something is happeningSomething is happening
What?
Is happening?
Where?
In the world, or in my mind? If in the world ...
To/by whom?
Am I acting in the world, or are you?(ref: Becchio and Bertone)
8/8/2019 Water Worth 2
6/28
Can you tickle yourself?Can you tickle yourself?
No?
Why not?
Yes?
Is it your self who is tickling yourself? Or are you yourself tickling your self?
Is there a difference?
Are we all the same in this respect?
Could you make a self-tickling machine?(ref: Bentall)
8/8/2019 Water Worth 2
7/28
SuggestionsSuggestions
8/8/2019 Water Worth 2
8/28
Questions of survival:
Is this happening in the world around me, oronly in my mind?(answered by how present I feel in external environment)
Is this likely to be true or is it fiction?(answered on the basis of a reality judgment)
Do I need to avoid this, and how urgently?
(answered by an emotionalexperience/reaction)The answers to these questions affect each other
Emotion, Presence and Reality JudgementEmotion, Presence and Reality Judgement
8/8/2019 Water Worth 2
9/28
Three layers of presenceThree layers of presence
Proto presence Me versus not-me
Proprioception
Core presence Me in the 3D world Perception
Extended presence The significance to me of what happens Conception (ref: Damasio,
Riva and Waterworth)
8/8/2019 Water Worth 2
10/28
8/8/2019 Water Worth 2
11/28
Presence in MediaPresence in Media
Conceptual Media (Extended) novels, radio programmes, etc..
Perceptual Media (Core) photographs, paintings, cinema, etc..
Prioprioceptive Media (Proto) immersive VR, motorised games, etc.
Media schemata Cultural changes Personal changes
Personal differences The need for biofeedback What is detected is emotion, not presence
(ref: Ijsselsteijn)
8/8/2019 Water Worth 2
12/28
Three layers of presence in mediaThree layers of presence in media
Emotions operate at all three layers
orientation and intensity, selective attention, remembered associations
8/8/2019 Water Worth 2
13/28
BeingBeing--inin--thethe--world: presenceworld: presence
and time perceptionand time perception
Solving a logicalpuzzle
(Low presence/fast time)
Climbing a difficultrock face
(High presence/fast time)
High working
memory load
Daydreaming
(Low presence/
slow time)
Watching the sun set
(High presence/
slow time)
Low working
memory load
Internal world
focus
External world
focus
8/8/2019 Water Worth 2
14/28
8/8/2019 Water Worth 2
15/28
Effect of personalityEffect of personalityTendency to
Low Presence High Presence
Old YoungAwareness of themes Awareness of perceptual details
Sensory deprivation Rich sensory stimulationIntroversion ExtroversionDepression ManiaSedatives, alcohol Stimulants, psychedelicsHigh error on vigilance Low error on vigilance tasks
Infrequent sampling Frequent stimulus samplingLong reaction times Short reaction timesIdeological bias Experiential bias
8/8/2019 Water Worth 2
16/28
ExamplesExamples
8/8/2019 Water Worth 2
17/28
interactiveinteractive
moodmood devicedevice(VE, sound, vision,(VE, sound, vision,tactile stimulation)tactile stimulation)
moodmoodreflectivereflective
thoughtthought
meaningmeaning
emotionemotionembodiedembodiedresponsesresponses
presencepresence absenceabsence
constructingconstructing vital narrativesvital narratives
exploring moods by navigating/interacting in virtual spaceexploring moods by navigating/interacting in virtual space
PsychoPsycho--feedbackfeedback
3 Mood Devices3 Mood Devices addressing mental health problems:addressing mental health problems:
stress, anxiety, depressionstress, anxiety, depression
Physiological/postural feedbackPhysiological/postural feedback
(3 examples(3 examples))
8/8/2019 Water Worth 2
18/28
Exploring moods: the ExploratoriumExploring moods: the Exploratorium
The Body Joystick (economical wireless vest)The Body Joystick (economical wireless vest)
Navigation by leaning the body and breathingNavigation by leaning the body and breathing
(measures spine orientation and upper chest size)(measures spine orientation and upper chest size)
- For mental and physical rehabilitation
paradiso
purgatorio
inferno
A narrative (a game)
Visual and auditory effects
Moving around, flying, falling
8/8/2019 Water Worth 2
19/28
The Exploratorium: Effect on moodThe Exploratorium: Effect on mood
HIGH VALENCEHIGH VALENCE
(pleasant)(pleasant)
purgatoriopurgatorio
LOW VALENCELOW VALENCE
(unpleasant)(unpleasant)
LOWLOW
AROUSALAROUSAL(calm)(calm)
InfernoPurgatorioParadiso
Mean
7,0
6,5
6,0
5,5
5,0
4,5
4,0
3,5
3,0
Valence
Arousal
paradisoparadiso
infernoinferno
HIGHHIGH
AROUSALAROUSAL(excited)(excited)
Different zones elicit different emotionsDifferent zones elicit different emotionsMoving between zones changes moodMoving between zones changes mood
8/8/2019 Water Worth 2
20/28
Relaxation IslandRelaxation IslandPortable content: Immersive VR, home TV, mobile phonePortable content: Immersive VR, home TV, mobile phone
Interaction by seashellInteraction by seashell (+ body joystick for biofeedback)(+ body joystick for biofeedback)
8/8/2019 Water Worth 2
21/28
The Achievement RoomThe Achievement Roomcounteracting depression in immobilised patientscounteracting depression in immobilised patients
The guitarThe guitar
wireless interaction devicewireless interaction device
Audience of avatars react to performance.Audience of avatars react to performance.
Adaptable to other instruments and to only singingAdaptable to other instruments and to only singing
8/8/2019 Water Worth 2
22/28
Main findingsMain findings For a sense of achievement, there must be real
challenge
No joy without pain The more real the experience, the more the 3 layers
come into play Mismatches cause distress
Core presence is NOT affected by reality judgements But extended presence is
Core presence is enhanced by negative emotion
Easy attribution of emotion enhances extendedpresence
Positive emotions generally reduce presence(ref: Russell(ref: Russell))
8/8/2019 Water Worth 2
23/28
Altered beingAltered being--inin--thethe--world:world:
The reality helmetThe reality helmet-Psychedelic altered reality (or altered body) machine- NOT virtual or augmented reality- Cross modal transfer (camera input stereo sound
2 microphones visual display)- Surprisingly popular with the over 85s
8/8/2019 Water Worth 2
24/28
CommentsComments
People have no evolved mechanisms that candistinguish the real from the virtual
They have interacting faculties which separate:
the external from the internal
the plausible from the implausible the pleasant from the unpleasant
These are the mechanisms behind our feelingsduring interactive media experiences
They have evolved to preserve the self
8/8/2019 Water Worth 2
25/28
Back to the questions ...Back to the questions ... Who is a cyborg?
When are you a cyborg?
What is you and what is other?
How important is your body to your senseof self?
8/8/2019 Water Worth 2
26/28
Cyborgs?Cyborgs? Without information technology (media) we
are not human But ....
Conceptual media versus ..
Perceptual and proprioceptive media
Conceptual media part of self?
Needs conscious effort of access i.e Mental (re)construction
8/8/2019 Water Worth 2
27/28
8/8/2019 Water Worth 2
28/28
In conclusionIn conclusion We are all cyborgs
But not all IT is part of the self To be part of the self, technology must be create
an external other of which it is not a part
Without conscious effort of access In other words:
We are cyborgs insofar as we usetechnology that produces (core) presence