What is Augmented Reality? A.R is the process of superimposing digitally rendered images onto our real-world surroundings, giving a sense of an illusion

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  • What is Augmented Reality? A.R is the process of superimposing digitally rendered images onto our real-world surroundings, giving a sense of an illusion or virtual reality.
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  • Background Augmented reality started as early as the 1950s and has progressed with virtual reality since then, but its most significant advanced have been since the mid- 1990s.
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  • Background used in CAD programs for aircraft assembly and architecture, simulation, navigation, military, medical procedures assembly and maintenance can be simplified to assist in training and product prototypes.
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  • two methodologies in A.R: Marker-Based : software recognize in a specific pattern: symbol or barcode. a camera points on an object and creates a digital image on the screen.
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  • Location-Based : Location-based app utilized the capability of a specific device to record the objects position in the globe. It is then provide data about the object that is appropriate to the location.
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  • Augmented reality helps teachers to add digital contents with lot of information as well as geographic locations about a place or object. Augmented Reality in Education
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  • learning deepens, not just through reading and listening, but also through creating and interacting Example: aurasma
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  • Homework Mini-Lessons: When students scan a page of their homework, the page reveals a video of their teacher helping them solve a problem.
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  • Faculty Photo Wall: Set up a display of faculty photos near the school entrance. Visitors can scan the image of any instructor and see that figure come to life, telling more about him- or herself.
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  • Book Reviews: Students record themselves giving a brief review of a novel that they just finished, and then attach that "aura" (assigned digital information) to a book. Afterward, anyone can scan the cover of the book and instantly access the review.
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  • Yearbooks: From tributes to video profiles, from sports highlights to skits and concert footage, the ways that AR can enhance a school yearbook are limitless.
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  • Word Walls: Students can record themselves providing the definitions to different vocabulary words on a word wall.
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  • Lab Safety: Put triggers all around a science laboratory so that when students scan them, they can quickly learn the different safety procedures and protocols for the lab equipment.
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  • Deaf and Hard of Hearing (DHH) Sign Language Flashcards: With AR, flashcards of vocabulary words can contain a video overlay that shows how to sign a word or phrase.
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  • Augmented Reality Apps There are many apps available at Google play and apple store.
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  • Android Apps Anatomy 4D (Android, iOS) (Free)
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  • Augment (Android, iOS) (Free)
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  • QR CODE
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  • How to use a QR code in the classroom
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  • Conclusion Augmented Reality Software allows us integrate different materials in class and create contents for our classes or promote students creative skills.
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  • Thank You Jos Carlos Cifuentes H. Alejandra Alvarez O.