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When to Promote, Encourage, Or Fire your ScrumMaster

When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

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Page 1: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

When to Promote, Encourage,Or Fire your ScrumMaster

Page 2: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Quick PollAudience Demographic

Page 3: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Hello!Jason Morillo▪ 19+ yrs (Start-up, Enterprise, Inflection Points)▪ RAD, Spiral, Scrum, Kanban, Tigers, and

Bears...Oh My!▪ Hook ‘em▪ Husband and father of two

Page 4: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Why we’re here

Page 5: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Simple Right?

SOME DATA EVALUATE

PROMOTE

ENCOURAGE

FIRE

Page 6: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

But First, Foundation

Career / Progression Ladder

Exist? Well Defined?

Page 7: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

● Junior● Associate● Senior● Advisory/Coach● Staff

Levels of Progression

Page 8: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Who’s Responsibility?

The manager AND direct report.

Page 9: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Measure & Context

Page 10: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Data Point Examples

Developer▪ Score cards▪ Commits▪ Lines of code▪ Tickets

Product▪ P&L▪ Experiments▪ Launches

Designer▪ Assets▪ Ideas▪ User

Feedback

Page 11: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

What are some data points?

What are some SMdata points?

Page 12: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Accountability Data Points

1. Team Health Check Reviews

2. 360 Feedback

3. Milestones / OTD

*YMMV

Page 13: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Team Health Check Review

Page 14: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Spotify Health Model

For:1. The squad itself.2. People supporting the squad

Note: Not for comparing teams or passing judgement.

Page 15: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Health Check CategoriesTeamwork We feel that the communication within the Team is easy and happens often.

Collaboration is comfortable and 'Not my job' is not in our DNA.

Pawns Or PlayersWe feel that in the big picture we are more than just chess-pawns, game

pieces to be moved around. We feel that we are actually players who decide where the pawns are moved. You can control your own destiny.

Code IntegrityFor our release, we are developing code that is manageable, readable,

extensible...the opposite of "Quick and Dirty". We are unit testing, we are introducing little to no tech debt.

Mission and Vision

Very clear to us what the mission and vision of our work is beyond a sprint. The mission is defined as are the values behind it. Product ensures that we understand our milestone. (Ex. backlog for version is groomed, story maps

exist)

Suitable ProcessThis team has crafted a solid process that yields predictability and a

sustainable pace. The process does not slow us down, it is not in our way, it is there to serve us.

Fun We work hard, play hard together. We are a cohesive team that has fun.

PerformantOur Team is confident in hitting release goals. This team is stacked, capable,

and can deliver. We are aligned on intention, plan effectively, and manage well towards completion of the release.

Support We get great support & help from outside the team (i.e. leadership, architects) when we ask for it!

Celebrate We celebrate our team wins internally and externally.

FocusWe get ample heads-down time and don't feel bogged down that we can't get work done while in the office. 6+ hours/day of individual contributor time =

Yes, Less than 4 = No

Page 16: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Teamwork We feel that the communication within the Team is easy and happens often. Collaboration is comfortable and 'Not my job' is not in our DNA.

Pawns Or PlayersWe feel that in the big picture we are more than just chess-pawns, game pieces to be moved around. We feel that we are actually players who decide where the pawns are

moved. You can control your own destiny.

Code IntegrityFor our release, we are developing code that is manageable, readable,

extensible...the opposite of "Quick and Dirty". We are unit testing, we are introducing little to no tech debt.

Mission and VisionVery clear to us what the mission and vision of our work is beyond a sprint. The

mission is defined as are the values behind it. Product ensures that we understand our milestone. (Ex. backlog for version is groomed, story maps exist)

Suitable Process This team has crafted a solid process that yields predictability and a sustainable pace. The process does not slow us down, it is not in our way, it is there to serve us.

Fun We work hard, play hard together. We are a cohesive team that has fun.

PerformantOur Team is confident in hitting release goals. This team is stacked, capable, and can

deliver. We are aligned on intention, plan effectively, and manage well towards completion of the release.

Support We get great support & help from outside the team (i.e. leadership, architects) when we ask for it!

Celebrate We celebrate our team wins internally and externally.

FocusWe get ample heads-down time and don't feel bogged down that we can't get work

done while in the office. 6+ hours/day of individual contributor time = Yes, Less than 4 = No

Health Check Categories

Page 17: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

AVENGERS 11/8/18 2/21/19 4/3/19 5/16/19 6/30/19

Teamwork

PawnsOr

Players

Code Integrity

Mission and Vision

SuitableProcess

Fun

Performant

Support

Focus

Up Level

Down Level

Trend Down

Trend Up

No change

No need for major improvement. Team is satisfied.

Important issues that should be addressed.

Significant problems that require urgent action.

Key:

Health Check:

Page 18: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

JUSTICE LEAGUE 4/11 5/22 7/19 8/16

Teamwork

PawnsOr

Players

Code Integrity

Mission and Vision

SuitableProcess

Fun

Performant

Support

Focus

Team Wins

Health Check:

Up Level

Down Level

Trend Down

Trend Up

No change

No need for major improvement. Team is satisfied.

Important issues that should be addressed.

Significant problems that require urgent action.

Key:

Page 19: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

360 Feedback

Page 20: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

360 Review

▪ Inclusive▪ Established cadence ▪ Suit medium to scale▪ Measure something

Page 21: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

360 Review Body

▪ Setting the Stage

▪ Align expectations of reviewee/reviewers

Page 22: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Example:

Page 23: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

360 Review Body

▪ Setting the Stage

▪ Execution & Alignment

▪ Against company/org/team’s core values or principles

Page 24: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Example:

Five E’s▪ Empowerment▪ Empathy▪ Efficiency▪ Effective▪ Encouraging

Page 25: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

360 Review Alignment

▪ Setting the Stage

▪ Execution & Alignment

▪ Skill Sets & General Feedback

▪ Query for specifics and action items

Page 26: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Example:

Page 27: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Milestones / Delivery

Page 28: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Accountability

▪ Shared Goals

▪ Shared Fate

“Same Boat”

Page 29: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Team Metrics

▪ On Time Delivery / Milestones▪ Throughput▪ Velocity▪ Estimated vs Actual▪ Feature work %▪ Defects ( %, cycle time, closure)▪ Tech Debt▪ ...

Page 30: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Point of No Return?

Page 31: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Leadership and Introspection

▪ Coach Up or Coach Out▪ One applicable action

Page 32: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Leadership and Introspection

▪ Coach Up or Coach Out

▪ Can’t vs. Won’t▪ Capability vs. Motivation

Page 33: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Irreparable?

COACHABILITYTRUST

Page 34: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Summary

Page 35: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Summary

▪ Define an Agility career “ladder”

▪ Define data and discussion points to help make a decision

Page 36: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Inspirations/References

▪ Spotify Squad Health Check Model, Henrik Kniberg

▪ ScrumMasterChecklist.org, Michael James

▪ Radical Candor, Kim Scott

Page 37: When to Promote, Encourage, Or Fire your ScrumMaster · 2020-01-11 · Fun We work hard, play hard together. We are a cohesive team that has fun. Performant Our Team is confident

Thank You!Any questions?

You can find me at:[email protected]

orLinkedIn