未来五千天
面对的
靠什麽生活
未来
未来五千天
未来趋势预测
不是短期的而是未来持续发展
的一种力量
老龄化
PowerShifteastward
全球连接
融合科技GRINTechnology
环境变迁Enviroment
老龄化 PowerShifteastward
全球连接 融合科技GRINTechnology环境变迁
Enviroment
怎麽什麽?教
育
但是可以预测趋势
7/23/2012
"Communicating with children today means using Latest Technology
將所要傳達的知識或觀念整合在遊戲中
World Bank Institute 一起開發
模擬全球石油危機的情形,她追蹤玩家在遊戲中經歷石油危機的情境後,現實中的行為的確有所改變。
Food Force: The First Humanitarian Video Game
“We believe that Food
Force will generate
kids’ interest and
understanding about
hunger, which kills
more people than
AIDS, malaria and
tuberculosis
combined.”
Money spent by players goes to fund WFP
school meals projects in the real world.
These projects provide daily meals to 20
million children every year, helping to
keep them in school while providing them
with the energy they need to learn.
Amnesty the game
Amnesty the game
Darfur is Dying is a viral video game for change that provides a window into the experience of the 2.5 million refugees in the Darfur region of Sudan. Players must keep their refugee camp functioning in the face of possible attack by Janjaweed militias. Players can also learn more about the genocide in Darfur that has taken the lives of 400,000 people, and find ways to get involved to help stop this human rights and humanitarian crisis.
http://www.ntv7.com.my/mandarin7/local-ch/18_4.html
长子自杀
suspended from schools
Expelled from schools
Learning Disability
diagnosed with emotional disturbance
4 x 可能被视为
ADHD
探讨一
生理 心
理
不同
的
探讨二
只有30%的 男
老师
我不属于这里的
探讨三[
过期]
幼儿教育
的
七十亿的人口
“At greatest risk are jobs that
can be expressed in
programmable rules – blue
collar, clerical, and similar
work that requires moderate
skills and used to pay middle-
class wages.”
6060A
nd
rea
s S
ch
leic
he
r
Can
be
rra
, 1
3-1
4 M
ay 2
01
0O
EC
D S
kill
s S
trate
gy
How the demand for skills has changedEconomy-wide measures of routine and non-routine task input (US)
40
45
50
55
60
65
1960 1970 1980 1990 2002
Routine manual
Nonroutine manual
Routine cognitive
Nonroutine analytic
Nonroutine interactive
(Levy and Murnane)
Mean
tas
k in
put
as p
erc
ent
iles
of
the 1
96
0 t
ask
dis
trib
utio
n
The dilemma of schools:The skills that are easiest to teach andtest are also the ones that are easiest to digitise, automate and outsource
6161A
nd
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s S
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leic
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r
Can
be
rra
, 1
3-1
4 M
ay 2
01
0O
EC
D S
kill
s S
trate
gy
Program forStudents’
Achievement
探讨四
我们可以
做什麽?
-创意的游戏-家长的思维-老师的态度-合适的课程
怎麽样的学校?
问题
孩子会喜欢
好处
自己的