Get Your Game On in Instruction
Gaming Strategies andthe Research Process
Rachel Vacek and Robin DaslerUniversity of Houston Libraries
Innovations in Teaching & Learning Technology ConferenceLee College, Baytown, TXNovember 12, 2009
Image by flickr user nqnguyen2
Explore/Discover
Image by flickr.com user kd1s
Image from http://static.mmo-champion.com/mmoc/images/news/2009/october/tutorial1.jpg
Image screenshotted from Ghost Patrol homepage.
Strategize
Image by boardgamegeek.com user UniversalHead
Image pulled from Screenshots section of starcraft2.com
Collaborate
Image by enhancementshaman.wordpress.com
http://gfw.1up.com
Image by boardgamegeek.com user Galender
Motivate
Image generated at technology-ninja.com
Image pulled from amazon.com
Level Up!
Image from smashbros.com
Image from elderscrolls.com
Image from cityofheroes.com
"...good video games build into their very designs good learning
principles and that we should use these principles, with or without games, in schools, workplaces,
and other learning sites."
- James Paul Gee, author of What Video Games Have to Teach Us
About Learning and Literacy
Examplesand
Possibilities
library.uncg.edu/game
storygameproject.org/
helpmesolveamystery.com/
www.uflib.ufl.edu/games/bioactive/
education.mit.edu/ar/ed.html
www.west.asu.edu/libcontrib/game/website/index.cfm
www.trinity.edu/jdonald/bloodonthestacks.html
Online Tools to Create Games
www.bgdf.com
www.sjgames.com/GURPS
mygamebuilder.com
gamecreator.cartoonnetwork.com
sandboxgamemaker.com
Other Options
(that are slightly less overwhelming)
interactive
team-focused
card games clickers
board games
puzzle huntsrole-playing
scavenger hunt
murder mystery
Gaming Strategies to take with you!
Create a "safe to fail" environmentPlan for discovery Build reasons to be motivatedEncourage them to develop strategies Use just-in-time learningIncorporate interactivityAllow for collaborationEncourage customizationLet them demonstrate their expertiseBuild on past skills Provide continuous feedbackUpdate and expand new content continuously
ReferencesAlexander, J. (2009). Gaming, student literacies, and the composition classroom: Some possibilities for transformation. CCC 61 (6), 35-63. Doshi, A. (2006). In How Gaming Could Improve Information Literacy . <http://www.infotoday.com/cilmag/may06/Doshi.shtml> Gee, J. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Harris, A., and Rice, S. (2008). Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: ACRL. Holmes, T. (2007). The hero’s journey: An inquiry-research model. Teacher Librarian, 34 (5).
Levine, J. (2006) Gaming and libraries: Intersection of services. Library Technology Reports, 42 (5). Library Gaming Toolkit <http://librarygamingtoolkit.org/>
For more info...
Robin DaslerScience & Mathematics Librarian (and avid gamer)University of [email protected]
Rachel VacekWeb Services Coordinator
(and WoW addict) University of Houston
Photo by Rachel Vacek
Photo by Cindi Trainor