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Get Your Game On in Instruction Gaming Strategies and the Research Process Rachel Vacek and Robin Dasler University of Houston Libraries Innovations in Teaching & Learning Technology Conference Lee College, Baytown, TX November 12, 2009

Get Your Game On in Instruction

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Author Zora Neale Hurston said that "Research is formalized curiosity. It is poking and prying with a purpose.” The same could be said about video games, where a gamer explores new and unfamiliar areas, asks questions along the way, consults with outside resources to help understand the objective, learns new things, gains experience, and collaborates to achieve the prize at the end. In this presentation, Robin and Rachel discuss how gaming strategies can be applied to both in-classroom and online library instruction, and how these strategies can help retain students' attention as well as enhance their learning experience. They will discuss how the strategies used within the research process are remarkably similar to the strategies of gamers. The presenters will also highlight several academic libraries successfully incorporating games and gaming concepts into instruction through inexpensive or free open-source technologies. Should you choose to view this session, you will gain +10 to your toolbox of gaming resources, +15 to your ability to connect with students, +10 to your gaming strategies knowledge, and +5 to your creativity.

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Page 1: Get Your Game On in Instruction

Get Your Game On in Instruction

Gaming Strategies andthe Research Process

Rachel Vacek and Robin DaslerUniversity of Houston Libraries

Innovations in Teaching & Learning Technology ConferenceLee College, Baytown, TXNovember 12, 2009

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Image by flickr user nqnguyen2

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Explore/Discover

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Image by flickr.com user kd1s

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Image from http://static.mmo-champion.com/mmoc/images/news/2009/october/tutorial1.jpg

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Image screenshotted from Ghost Patrol homepage.

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Strategize

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Image by boardgamegeek.com user UniversalHead

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Image pulled from Screenshots section of starcraft2.com

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Collaborate

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Image by enhancementshaman.wordpress.com

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http://gfw.1up.com

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Image by boardgamegeek.com user Galender

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Motivate

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Image generated at technology-ninja.com

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Image pulled from amazon.com

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Level Up!

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Image from smashbros.com

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Image from elderscrolls.com

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Image from cityofheroes.com

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"...good video games build into their very designs good learning

principles and that we should use these principles, with or without games, in schools, workplaces,

and other learning sites."

- James Paul Gee, author of What Video Games Have to Teach Us

About Learning and Literacy

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Examplesand

Possibilities

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library.uncg.edu/game

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storygameproject.org/

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helpmesolveamystery.com/

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www.uflib.ufl.edu/games/bioactive/

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education.mit.edu/ar/ed.html

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www.west.asu.edu/libcontrib/game/website/index.cfm

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www.trinity.edu/jdonald/bloodonthestacks.html

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Online Tools to Create Games

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www.bgdf.com

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www.sjgames.com/GURPS

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mygamebuilder.com

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gamecreator.cartoonnetwork.com

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sandboxgamemaker.com

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Other Options

(that are slightly less overwhelming)

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interactive

team-focused

card games clickers

board games

puzzle huntsrole-playing

scavenger hunt

murder mystery

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Gaming Strategies to take with you!

Create a "safe to fail" environmentPlan for discovery Build reasons to be motivatedEncourage them to develop strategies Use just-in-time learningIncorporate interactivityAllow for collaborationEncourage customizationLet them demonstrate their expertiseBuild on past skills Provide continuous feedbackUpdate and expand new content continuously

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ReferencesAlexander, J. (2009). Gaming, student literacies, and the composition classroom: Some possibilities for transformation. CCC 61 (6), 35-63. Doshi, A. (2006). In How Gaming Could Improve Information Literacy . <http://www.infotoday.com/cilmag/may06/Doshi.shtml> Gee, J. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Harris, A., and Rice, S. (2008). Gaming in Academic Libraries: Collections, Marketing, and Information Literacy. Chicago: ACRL. Holmes, T. (2007). The hero’s journey: An inquiry-research model. Teacher Librarian, 34 (5).

Levine, J. (2006) Gaming and libraries: Intersection of services. Library Technology Reports, 42 (5). Library Gaming Toolkit <http://librarygamingtoolkit.org/>

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For more info...

Robin DaslerScience & Mathematics Librarian (and avid gamer)University of [email protected]

Rachel VacekWeb Services Coordinator

(and WoW addict) University of Houston

[email protected]

Photo by Rachel Vacek

Photo by Cindi Trainor