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Initial Plans Jack Bevens

1. initial plans

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Page 1: 1. initial plans

Initial Plans

Jack Bevens

Page 2: 1. initial plans

Mind MapGhosts

Cooking ServantDriver

In the Haunted House

In the kitchen roomOn the road

3-4 people who are waiting.

A player must take control all foods

4 types of creepiest characters

3 things to save person’s life.

From the start person open the huge door.

After the end person kill the giant devil zombie to get key for open the door and free.

Must maximum 5 survivors

Some people will complaint and leaves if you not give them food.

Must take perfect place park.

Player make sure no-one going be hit other’s cars.

If player fail must go back at door to start again.

the cooking food must be turn to brown which means that for ready to eat.

Including people can be passenger or lift.

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Mind MapLocations: I use hall room with old grandfather clock and stairs, dinner room with crack windows and chandelier moving. Living room with lots of printing frames and large fireplace. Also outside forest and greenhouse.

Characters: Four type creepiest, zombies, ghosts and shadows. Also one giant devil monster (at the end). Also one person who is player and your choose male or female player must be one player.

Health: Must be maximum 5 survivors hearts if you lost all hearts you must go back at door where is start. Plus some first aid box somewhere if you find it and take it to add heart on your survive.

Power items: Three things can be safe your life. One gold cross makes stop someone attack them. One gold holy water for stop they follow them. One gold knife for kill them.

Items: The player can use hammer, sword, handgun and axe.

At the end: After the giant devil monster died and you find the large gold expensive cup.

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Mood Board

Page 5: 1. initial plans

Mood Board AnalysisIs there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood• I collect some mood board because my idea talk about haunted games so I

like my game look more scary and makes player getting fright and jumps.• I choose dark and full webs look like real haunted.

How will your mood board influence your final product?My game will have built mansion with few light out the window. My game including forest like no leaves only sticks and barks. The forest look dark, cold and fogs. I probably will adding lighting on background.