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More than child’s play A case study Serious Play Conference – July 22, 2014

Anastasia Goodstein - Apps That Create Change

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In this session, Ms. Goodstein will present a case study of the Ad Council’s tooth brushing app/game Toothsavers, which launched this past January (http://2min2x.org/toothsavers/). The game is part of the Ad Council’s Children’s Oral Health campaign which targets parents of young children with the goal of getting kids to brush twice a day for two minutes. The case study will cover: - Considerations for non-profits or social good campaigns when considering app development including cost to build, marketing and evaluation - Best practices in designing an app for young children (and their parents) - Lessons learned from our experience – what’s working and what’s not

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  • 1. More than childs play A case study Serious Play Conference July 22, 2014

2. Agenda What is the Ad Council?1 Next Steps4 The Childrens Oral Health Campaign Overview2 Toothsavers: Lessons from Game Development3 3. Urgent public issues 3 4. 4 5. Comprehensive Integrated Campaigns Mobile Social Outdoor Partnership TV Online Radio 5 6. Oral Health Campaign 7. Childrens oral health 16million Children suffer from untreated tooth decay Disproportionately impacts low income and minority children & families Unhealthy mouth can be associated with obesity, diabetes & heart disease Impacts a childs ability to learn, develop self esteem & speak properly 8. Target Audience 8 Parents and caregivers of children ages 0-12 9. 9 2 minutes. Twice a day. Our strategy 10. TV 11. 2min2x.org 12. Media & entertainment partnerships 13. Print 14. In-School, dentist offices and mobile 15. From 48% to 55% report brushing at least 2x/day From 60% to 64% report brushing 2 minutes each time Campaign Results $57M Donated media 53%aware of campaign messages 16. 16 Why Develop a Game/App for Preschoolers? - From 2011 to 2013 the percentage of children with smartphones or tablets has increased from 52 percent to 75 percent (Common Sense Media) - 72 percent of children age 8 and under have used a mobile device for some type of media activity such as playing games, watching videos, or using apps, up from 38% in 2011 (Common Sense Media) - Families at all income levels own touch screen devices, although families with higher incomes tend to own a greater number of devices (Michael Cohen Group, 2013) 17. 17 Introducing Toothsavers 18. Great for our 4 year old and even our 2 year old. They werent interested in brushing that much before, now they do it for the full 2 minutes and follow instructions well. They love when new characters unlock. 18 Downloads of the app since January 115K Average time per session (minutes) 3.00 Online & mobile game Toothsavers 19. - Finding the right developer is crucial - Preschoolers cant read! - Keep it simple, yet fun - Games take time - Test with your target formally and informally - Budget almost as much for promotion - Parents sections dont really work 19 What We Learned 20. - Formal usability research and evaluation work to inform a new release in 2015 - New characters to unlock! - Distributing stickers at dentists offices 20 Whats Next 21. Thank you!