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Web 2.0 made global collaboration possible. Web 3.0 offers the promise and peril of greatly enhanced personalization by making connections and inferring meanings from user-generated data that may include digital identities (Barassi & Trere, 2012). What will the next steps be for IL instruction (ILI) as we move toward Web 3.0? Librarians, faculty and library school educators worldwide are experimenting, researching and assessing ILI through innovative emerging technology tools. The Association of College and Research Libraries (ACRL) Virtual Worlds Interest Group is exploring global collaboration with colleagues in many countries to share current research and practice on issues of digital literacy, 3D models for ILI, professional development and networking through online tools, evolving into a personalized semantic web. What is IL 3.0? Background 3D Information Literacy Models SCONUL 7 Pillars model of Information Literacy, 3D version by Sheila Webber Conclusions Big 6 Model for Research (Eisenberg) a 3D Model by Valerie Hill, PhD References ACRL VWIG meeting in Spring, 2012 TWU School of Library & Information Studies, University of Sheffield iSchool, UCLA Information Studies by Valerie Hill, PhD, Sheila Webber & Esther Grassian, MLS Moving Toward Global Information Literacy (IL) 3.0 Library science faculty teaching graduate and undergraduate students in the virtual world of Second Life (SL) document benefits of cost effectiveness, opportunities for global collaboration, and numerous possibilities for sustainable learning through the use of virtual worlds (VWs). Webber and Nahl state, "expanded connectivity facilitates greater interaction at all levels of the profession, enabling faculty, students and practitioners to collaborate virtually and learn from each other in unprecedented ways" (2011, p.9). Howard looked at factors influencing information literacy needs in the UK for higher learning and reported the need to merge IL skills with academics due to increased use of the Internet and rapidly changing information needs of students (2012). VWs offer simulated face-to-face learning and networking opportunities without the need to travel Contact information Valerie Hill [email protected] Sheila Webber [email protected] Esther Grassian [email protected] International Information Literacy In October 2012, a panel on IL around the globe was held in SL, jointly sponsored by ACRL and the UK Centre for Information Literacy Research. Panelists from the UK, Poland, Chile, Greece, and the US expressed common concerns about digital information literacy needs, 21 st century learning skills, such as digital citizenship, and the frequent use of one- shot sessions to address these needs. (Livestream video: http://livestre.am/4bIEl) In addition to expanded global teaching and learning opportunities 3D virtual worlds also offer the ability to express IL needs and standards using creative visual models Evolving Labels Kenton and Blummer explored definitions of digital literacy through research on consumer health information provided virtually in SL through collaboration with information professionals, physicians and a pharmacist [Boulos et al, 2007]. Kenton and Blummer concurred with the information literacy needs emphasized by Jones and Bronack (2008) underscoring the need for individuals to acquire new skills and new competencies in virtual environments. The study concluded that "librarians could leverage their experience in creating IL learning objects by developing similar tools for digital literacy competencies to support learning in course management systems or for class instruction in virtual worlds" (Kenton & Blummer, 2010, page 96). Global Information Literacy Panel in Second Life, Fall 2012 Future studies are needed to address IL on a global scale which include best practices for 3D virtual learning environments. As learners develop skills for global collaboration, IL must evolve to include 21 st century learning skills that move toward a personalized Web 3.0 that balances use of new technologies with the need for privacy and confidentiality. http://goo.gl/quGr7c

Moving Toward Global Information Literacy (IL) 3.0

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Poster by Valerie Hill, Esther Grassian and Sheila Webber, presented at the European Conference on Information Literacy, in Istanbul, October 2013.

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Page 1: Moving Toward Global Information Literacy (IL) 3.0

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Web 2.0 made global collaboration possible. Web 3.0 offers the promise

and peril of greatly enhanced personalization by making connections and

inferring meanings from user-generated data that may include digital

identities (Barassi & Trere, 2012). What will the next steps be for IL

instruction (ILI) as we move toward Web 3.0? Librarians, faculty and library

school educators worldwide are experimenting, researching and assessing

ILI through innovative emerging technology tools. The Association of

College and Research Libraries (ACRL) Virtual Worlds Interest Group is

exploring global collaboration with colleagues in many countries to share

current research and practice on issues of digital literacy, 3D models for

ILI, professional development and networking through online tools,

evolving into a personalized semantic web.

What is IL 3.0?

Background

3D Information Literacy Models

SCONUL 7 Pillars model of Information Literacy, 3D version by Sheila Webber

Conclusions

Big 6 Model for Research (Eisenberg) a 3D Model by Valerie Hill, PhD

References

ACRL VWIG meeting in Spring, 2012

TWU School of Library & Information Studies, University of Sheffield iSchool, UCLA Information Studies

by Valerie Hill, PhD, Sheila Webber & Esther Grassian, MLS

Moving Toward Global Information Literacy (IL) 3.0

Library science faculty teaching graduate and undergraduate students in

the virtual world of Second Life (SL) document benefits of cost

effectiveness, opportunities for global collaboration, and numerous

possibilities for sustainable learning through the use of virtual worlds

(VWs). Webber and Nahl state, "expanded connectivity facilitates greater

interaction at all levels of the profession, enabling faculty, students and

practitioners to collaborate virtually and learn from each other in

unprecedented ways" (2011, p.9). Howard looked at factors influencing

information literacy needs in the UK for higher learning and reported the

need to merge IL skills with academics due to increased use of the Internet

and rapidly changing information needs of students (2012). VWs offer

simulated face-to-face learning and networking opportunities without the

need to travel

Contact information

Valerie Hill

[email protected]

Sheila Webber

[email protected]

Esther Grassian

[email protected]

International Information Literacy

In October 2012, a panel on IL around the globe was held in SL, jointly

sponsored by ACRL and the UK Centre for Information Literacy Research.

Panelists from the UK, Poland, Chile, Greece, and the US expressed

common concerns about digital information literacy needs, 21st century

learning skills, such as digital citizenship, and the frequent use of one-

shot sessions to address these needs. (Livestream video:

http://livestre.am/4bIEl) In addition to expanded global teaching and

learning opportunities 3D virtual worlds also offer the ability to express IL

needs and standards using creative visual models

Evolving Labels

Kenton and Blummer explored definitions of digital literacy through

research on consumer health information provided virtually in SL through

collaboration with information professionals, physicians and a pharmacist

[Boulos et al, 2007]. Kenton and Blummer concurred with the information

literacy needs emphasized by Jones and Bronack (2008) underscoring the

need for individuals to acquire new skills and new competencies in virtual

environments. The study concluded that "librarians could leverage their

experience in creating IL learning objects by developing similar tools for

digital literacy competencies to support learning in course management

systems or for class instruction in virtual worlds" (Kenton & Blummer,

2010, page 96).

Global Information Literacy Panel in Second Life, Fall 2012

Future studies are needed to address IL on a global scale which include best

practices for 3D virtual learning environments. As learners develop skills for

global collaboration, IL must evolve to include 21st century learning skills

that move toward a personalized Web 3.0 that balances use of new

technologies with the need for privacy and confidentiality.

http://goo.gl/quGr7c