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OPEN LEARNING ENVIRONMENTS BY: BRI AN OATWA Y

OLE_BYOT

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Open Learning Environments, BYOT

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Page 1: OLE_BYOT

OPEN LE

ARNING

ENVIRONMENTS

BY :

BR

I AN

OA

TW

AY

Page 2: OLE_BYOT

WHAT IS AN OLE?• Enabling contexts-situation where learners

are oriented to a need or problem

• Resources – source materials to support learning

• Tools- (Seeking, collecting, organizing, integrating generating, manipulating, communication)

• Scaffolds – the process through learning efforts are supported in OLEs

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ENABLING CONTEXTS• Externally Imposed – context specifies

specific problems and/or performance needs

• Externally Induced- Prompt generates problems to be solved and means to pursue solution

• Individually Generated- personal interests, issues, concerns, or problems that establish unique learning needs and guide strategies

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RESOURCES• Static - resources that do not change

• Dynamic – resources that change, update, and evolve• Information systems, social media, education methods

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TOOLS• Process Tools- enable and facilitate

cognitive processing tasks

• Manipulation Tools – used to test the validity of beliefs and theories

• Communication Tools- Support, initiate and sustain exchanges among learners, teachers, and experts

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SCAFFOLDS• Conceptual- Guides learner in what to

consider when problem task is defined

• Metacognitive Scaffolding- guides learners in how to think during learning

• Procedural- guides learners how to utilize the available OLE features

• Strategic Scaffolding- guides learners in analyzing and approaching learning tasks or problems

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BRING YOUR OWN TECHNOLOGY

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BYOT• Bring your own technology is a policy

that allows employees or students to use their own personal electronic devices at work or school.

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BYOT SECURITY• If the device connects to a corporate or

school network, an  IT department needs to secure and manage the device.• IT consumerization- the impact consumer technology is having on enterprise IT departments

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QUESTIONS?