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21 st century skills - Game making is an art form HOMAGO Why teach Game Making? http://michelleaubrecht.net/eTech_Resources.html More Resources at:

Saving art education through game making

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21st century skills -

Game making is an art form

HOMAGO

Why teach Game Making?

http://michelleaubrecht.net/eTech_Resources.html

More Resources at:

Museums exhibit games too!

The Art of Video Games at the Smithsonian American Art MuseumToledo Museum of Art in Toledo, Ohio (June 19, 2014–September 28, 2014)

New York's Museum of Modern Art: permanent video game collectioniconic titles released between 1980 and 2009, Pac-Man, Tetris, SimCity 2000, The

Sims, EVE Online, Portal, Myst, Another World, vib-ribbon, Katamari Damacy, Dwarf Fortress, flOW, Passage and Canabalt.

Games are an Art Form

Corey Arcangel

Japanese Driving gameI shot Andy Warhol

Cory Arcangel

Eric Zimmerman

Interference, a game in which

you steal pieces from other players

Evan Meaney

Epilogue: The Well of Representation

Pippin Barr

Let's Play: Ancient Greek Punishment

Hanging Out

Messing Around

Geeking Out

HOMAGO

Hanging Out, Messing Around, And Geeking OutKids Living and Learning with New Media

By Mizuko Ito

YOUmedia is a collaboration between the Chicago Public Library and Digital Youth Network

HANGING OUT

• Support spontaneity. • Be perceived as low-risk and non-judgmental. • Feel like "neutral" territory for youth who might be

coming from different places. • Have flexible boundaries to allow coming and going. • Actively support, reward, or

foster collaborative activity. • Accentuate visibility of further participation, through

artifacts and activities, to encourage further exploration.

MESSING AROUND

• Support self-directed, interest-driven activity. • Support and encourage low-commitment entry points, such as commenting or feedback. • Provide clear prompts for leveling up. • Support the display of relevant artifacts and provide performance platforms. • Create easy-access mechanisms for tinkering and making and doing. • Take advantage of natural draws, like technology that youth want to use. • Actively support, reward, or foster collaborative activity. • Provide opportunities for conversation. • Incorporate mentoring from adults with the expertise to provide encouragement and feedback. • Stimulate further exploration, through people or access to cross/multimedia. • Create convenient ways to connect to other related and interdisciplinary "messing around"

opportunities. • Provide enough structure to make activities clear. • Allow for experimentation, with "no right answer." • Give youth some sense of ownership of what they did, through performance of physical artifacts or

seeing how they contributed to a larger effort.

GEEKING OUT

• Allow youth to level up in their areas of interest. • Involve guided instruction from trained mentors,

institutional staff, or other media specialists. • Offer hands-on workshops and projects centered

around making and doing. • Provide opportunities for focused dialogue and

collaboration. • Give youth avenues for performance and other ways of

publicly displaying their work. • Challenge youth to grow in their pursuits.

Students make games

Kodu

Game Salad

Students make games

• Gamestar Mechanic (Mac or PC)• Kodu – 3D (PC only) • Atmosphir – 3D (mac only)• Game Salad (mobile)• Game Maker (Mac or PC) – intro to codingModding• Little Big Planet – level design• Sims• Civilization

5 Elements of Game Design