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Wii’s Revolution is in the Past By Ian Bogost » Discussion by Michele and Rhys

Mathsandphysics

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Page 1: Mathsandphysics

Wii’s Revolution is in the Past By Ian Bogost

» Discussion by Michele and Rhys

Page 2: Mathsandphysics

Does physicality increase the presence of reality in gaming?

(Importance of the button press)

• Waggle Vs. Button press– Does waggle make a game less immersive, by making the

player conscious of his/her actions?

e.g. sword swing in Twilight Princess

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-Does the contrast between buttons and gestures, remove the immersive properties of motion?

-Can the game tell the same story, with or without buttons? Is motion always better?

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The Wii and serious games

• Wii Sports and Wii fit, – Is Wii fit a serious game? What is a serious game?

– Are these games unrewarding?

– Compare a health game like Wiisports to a “serious” title on another system

– Are they too shallow? Is that important?

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Graphics vs. Motion

• Graphics have hit saturation – Can games continue to rely on graphics as a selling point?

– Will game developers have to adopt physicality in the future?

– Ideally would a game be graphical and physical?http://www.youtube.com/watch?v=p6uqpggUing

http://www.youtube.com/watch?v=HHXvyLN--tg

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Is expressive innovation warranted in gaming?

• games should be fun– Does narrative distract from simple enjoyment?

– “interface innovation does not lead automatically to expressive innovation.”

– what do you prefer? why?