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Remotely Monitored Cerebral Palsy Therapy with Microsoft Kinect
Dr. Paul DiefenbachDavid MaurielloKevin GrossGirish BalkrishnanDigital MediaWestphal College of Media Arts and Design
Dr. Maggie O'NeilDr. Trish SehwokisDept. of Physical Therapy and Rehabilitation ServicesCollege of Nursing and Health Professionals
Dr. Hasan AyazSchool of Biomedical Engineering, Science and Helath Systems
Tim DayComputer Science, Collect of Engineering
Overview/Background
● Cerebral Palsy (CP) is the most common physical disability in children
● Virtual Reality (VR) is an increasingly popular physical therapy intervention strategy
● Current VR solutions are not designed with patient and caregiver input to address specific needs
● Microsoft Kinect allows us to create tailored experiences for patient and caregiver
Kollect
● A fun and versatile game to promote activity and health in youth with CP
● Utilizing the Kinect, players collect colored shapes scoring points in 2-10 minute sessions while standing or seated
● Settings ranging from piece variety, session length, and graphical fidelity can be adjusted
Remote Features● Settings can be remotely changed by patient/therapist
to set specific parameters● Game communicates with online reporting database (for
multiple players)● Database catalogues patient joint angles (functional
mobility) and location of in-game collected pieces (accuracy) and other therapeutic metrics