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Remotely Monitored Cerebral Palsy Therapy with Microsoft Kinect Dr. Paul Diefenbach David Mauriello Kevin Gross Girish Balkrishnan Digital Media Westphal College of Media Arts and Design Dr. Maggie O'Neil Dr. Trish Sehwokis Dept. of Physical Therapy and Rehabilitation Services College of Nursing and Health Professionals Dr. Hasan Ayaz School of Biomedical Engineering, Science and Helath Systems Tim Day Computer Science, Collect of Engineering

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Remotely Monitored Cerebral Palsy Therapy with Microsoft Kinect

Dr. Paul DiefenbachDavid MaurielloKevin GrossGirish BalkrishnanDigital MediaWestphal College of Media Arts and Design

Dr. Maggie O'NeilDr. Trish SehwokisDept. of Physical Therapy and Rehabilitation ServicesCollege of Nursing and Health Professionals

Dr. Hasan AyazSchool of Biomedical Engineering, Science and Helath Systems

Tim DayComputer Science, Collect of Engineering

Overview/Background

● Cerebral Palsy (CP) is the most common physical disability in children

● Virtual Reality (VR) is an increasingly popular physical therapy intervention strategy

● Current VR solutions are not designed with patient and caregiver input to address specific needs

● Microsoft Kinect allows us to create tailored experiences for patient and caregiver

Kollect

● A fun and versatile game to promote activity and health in youth with CP

● Utilizing the Kinect, players collect colored shapes scoring points in 2-10 minute sessions while standing or seated

● Settings ranging from piece variety, session length, and graphical fidelity can be adjusted

Remote Features● Settings can be remotely changed by patient/therapist

to set specific parameters● Game communicates with online reporting database (for

multiple players)● Database catalogues patient joint angles (functional

mobility) and location of in-game collected pieces (accuracy) and other therapeutic metrics

drexelkollect.com

● www.drexelkollect.com is a frontend portal for Kollect's statistic reporting

● Google's visualization API provides a way to easily visualize data from play sessions in graphs and maps

● Visualizations allow therapist and patient to track progress and performance