Upload
ishan-kumar
View
58
Download
5
Embed Size (px)
Citation preview
Virtual reality
Jaipur National University
Subject : A tour through Virtual RealitySubmitted By :-
Aishwarya AshokIshan Kumar
Virtual reality?
introductionla ralit virtuelle Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels.A computer-generated environment that allows human to interact using their senses.
Concept of virtualityHuman desire to escape the boundaries of the real world.Move beyond the standard forms of interaction and generating new forms of Human-Machine Interactions.Allows someone to fully immerse themselves in a high visual world.Sensually controlling the real world environment in the virtual world.
Devices commonly used
Time-line
Need for virtual reality
Applications of vRVisualisations, e.g. geographicalStudy and treatment of addictionsWeather forecastingHistorical, e.g. re-creating ancient civilisationsData analysis, e.g. financial data
AUGMENTED REALITYIntegration of digital information with the users environment.Makes use of the existing environment, rather than creating a complete simulated environment.The major concept of Web-VR, Chrome Experiments and Web-GL.
Web-vr : an implementation to augmented realityAn experimental JavaScript API that allows access to Virtual Reality devices, such as, oculus rift, google cardboard, in the browser.Try your own WebVR Samples.https://globe.chromeexperiments.com and make your won WebGL projects.The various browsers that support WebVR:FirefoxChromiumChrome
https://aframe.io
Projects on vrGazeMaticGrey KernelMerakiSmartVizXSpectraVRTesseract Inc.TranscendTrimensionsWOWSOMEXenium
conclusionThe world desires more, these are not just the words but the fact on which the Vision-2020 lives.Digi-Capital showing that investments in VR touched $1.1 billion in the first two months of this year, far exceeding the $700 million invested during 2015.Not just movies, VR is trending down in various other sectors such as real estate, hardware, marketing and gaming, making a serious play for business relevance.It is changing the way humans interact with computers and enriching the real world with an unrealistic approach towards videos, sound, graphics and more.
Referenceshttp://www.vrs.org.uk/http://www.vrs.org.uk/virtual-reality-applications/https://www.oculus.com/http://www.slideshare.net/http://www.cnet.com/special-reports/vr101/http://www.trustedreviews.com/opinions/what-is-virtual-realityanalyticsindiamag.com/10-startups-changing-face-virtual-reality-india
http://globe.chromeexperiments.com/https://aframe.iohttps://mozvr.com/https://spacelamb.12wave.com/
THANK YOU