Upload
alberta-soranzo
View
1.809
Download
2
Embed Size (px)
DESCRIPTION
What is it that makes you good at what you do? The tools you use, the processes you follow, the methodologies and techniques you employ are important, but what really makes your work stand out is, well, you. It's your unique approach, your creativity and the solutions you bring to the table. In a word where labels matter, where processes have to have a name and deliverables are strictly defined. How do you put "you" back in the practice of UX?
Citation preview
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Illustration: Dan Willis
alberta soranzo | @albertatreblaSoCal UX Camp – Cal State Fullerton
putting “u” back in UX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
(New) Armano’s WTF-OMG!
based on http://darmano.typepad.com/logic_emotion/2008/12/the-omgwtf-spectrum.html
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
anatomy of the process
source: thebarracuda57.wordpress.com/
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
scary, isn’t it?
source: blog.qburst.com
VISUAL DESIGNVISUAL DESIGN
INFORMATION DESIGNINFORMATION DESIGN
STRUCTURESTRUCTURE
REQUIREMENTSREQUIREMENTS
STRATEGYSTRATEGY
Designing the presentation of information to facilitate understanding
navigation, table of contents, indices, visual hierarchy
Structural design of the information space to facilitate intuitive access to content
information architecture, interaction design, wireframe, progressive disclosure
Definition of scope, user needs, content and information requirements, functional specifications
personas, accessibility, feature set, ethnographic research, differentiation, purpose
Planning out the objectives and goals of the project, specifying organisational requirements
project space, project schedule, selecting methods and techniques, briefing
CONCEPTIONabstract
COMPLETIONconcrete
The visual treatment of graphic elements, the look and feel of the product
typography, colour palette, alignment, texture, tactile quality of materials
GOOD PRACTICE GUIDELINESIt is important to consider good practice guidelines relevant to the project in order to address broad user requirements and meet accessibility standards. For example RNIB legibility guidelines, W3C validation, ISO standards, British Standards or ergonomic principles.
USER REQUIREMENTSIt is vital to use all available resources to gather information about the users’ requirements. Successful projects use an average of five different sources of information. These may be focus groups, contextual or individual interviews, observation, surveys, etc.
STICKY NOTESComparing notes is a useful tool to aid decision making. Ideas are written down on individual sticky notes, weighed against one another and organised according to priority or other criteria (speed, cost, quality, desirability etc). This technique can also be used with users to get them to put their considerations in order of importance.
PROJECT SPACEA dedicated project area where research and visualisations can be organised spatially on walls provides a creative work environment where meetings can be held surrounded by stimuli. Constructing a story about the project in the space providing roughs and unpolished design invites others to comment and contribute.
PERSONAS AND SCENARIOSA persona is an archetype comprised of habits and characteristics of the target audience. Scenarios are little stories describing how typical user tasks are carried out. They help to anticipate and identify the decisions a user will have to make at each step in their experience and through each environment or system state they will encounter.
AESTHETICSVisual design impacts greatly on the usability of a product. Users prefer a beautiful look & feel over an ugly or dull one. Aesthetic designs are perceived as easier to use, whether they are or not. Good designers find a perfect combination of accessibility and aesthetics.
PROGRESSIVE DISCLOSUREManaging the information complexity or cognitive load by displaying only relevant information at any given time prevents information overload. For example through effective signposting of destinations in a wayfinding system or using “read more” links on a website.
USABILITY TESTINGEvaluating a product by testing it with representative users helps to identify usability problems by collecting quantitative data on the users’ performance (e.g. error rate) and establishing their satisfaction with the product.
METHODS AND TECHNIQUES METHODS AND TECHNIQUES
CONCEPTIM
PLEMENTATION
EVALUATION
PERSONAS & SCENARIOSROLE PLAY
USER TESTINGACCESSIBILITY TESTING
FOCUS GROUPOBSERVATION
The user centred design process is an iterative cycle where every step is evaluated against the initially identified requirements of the users and iterated until these requirements are met. Evaluation methods include:
ANALYSIS AND PLANNING LAUNCH
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
user centered design
source: paznow.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
UXPA
source: blog.qburst.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the process
Strategy → Research → Analysis → Design → Production
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
artifacts (that’s deliverables)
source: @tuna (Gary Barber)
Stories
Proverbs
Personas
Scenarios
Content Inventories Analytics
User SurveysConcept MapsSystem MapsProcess Flows
Wireframes
Storyboards
Concept Designs
Prototypes
Narrative Reports
Presentations
PlansStyle Guides
SpecificationsDesign Patterns
User EXperience Treasure Mapby Jeffery Callender and Peter Morville
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
semanticstudios
source: semanticstudio.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables
source: semanticstudio.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Jamie R. Levy
Anybody can draw a box and put it on a page. — Jamie R. Levy, 2013
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Peter Morville
Clearly, these artifacts of the process are not the whole story. We must also think about the relationship between goals, methods, and documents. — Peter Morville, 2009
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
trained monkeys
source: nerudaproject.wordpress.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
evolution of how we practice
source: geekybytes.org
WHAT
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
source: c21nicholson.com
“u”
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
evolution of how we practice
source: geekybytes.org
HOWWHAT
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
deliverables - Peter Morville
Clearly, these artifacts of the process are not the whole story. We must also think about the relationship between goals, methods, and documents. — Peter Morville, 2009
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
methods vs principles
“As to methods there may be a million and then some, but principles are few. The man who grasps principles can successfully select his own methods. The man who tries methods, ignoring principles, is sure to have trouble.” — Ralph Waldo Emerson
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
I say
Just because everybody else is doing it, it doesn’t mean that it’s going to work for you.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the real issue
We worship at the altar of "doing" and technology.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Seamus O’Leary, PhDQueen’s UniversityInstitute of Cognition and CultureBelfast
“Predictive Cognitive Semantic Analysis: An Algorithm for Place-Making in Cross-Channel Experiences” (2010)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Predictive Cognitive Semantic Analysis
“I had an intuition that by interpolating results of best merge dendograms with anti-pattern libraries and text readability scores, my algorithm would accurately predict the boundaries of cognitive and semantic mapping.”
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
a little social experiment
Predictive Cognitive Semantic Analysis
• Parallax Theory of Brain Modeling (Johnston, Neil et al.)
• Cognitive Disenthropy Theory (Blake, McGuinn)• Systemic Distribution of Neural Pathways Model (Mould?)
• Fibonacci Sequence
• Limit of Consecutive Quotients Paradox (Kepler)• Structural Malta Approach to Card Sorting (Mann, Pallot)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
is it just an American thing?
• Australia — ac%ve listening, facilita%on• Canada — decision making, change
management • India — dealing with difficult people,
building trust, %me and stakeholder management, conflict resolu%on
source: uxmatters.com
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
• Scandinavia — presen%ng, building trust, stakeholder management
• United Kingdom — presen%ng, decision making
• United States — planning, organiza%on, persuasion, influence, presen%ng
source: uxmatters.com
is it just an American thing?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
E = U
em·pa·thy /ˈempəTHē/
NounThe ability to understand and share the feelings of another.
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Empathy is a three-way thing
Stakeholders
Users
You areHERE Colleagues
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
what do I do?
THINK(before you do)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
give it 5 minutes
“Man, give it five minutes.” — Richard Saul Wurman
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
ask more questions
“Asking questions means you want to know.” — Jason Fried (37signals)
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
daily UX zen
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
Empathy = getting in character to understand
Stakeholders
Users
ColleaguesYou areTHEM
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
who are you?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
NZ001 — LHR-LAX
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
the end
Questions?
putting “u” back in UX | @albertatrebla SoCal UX Camp - Cal State Fullerton
#whoissheanyway
alberta soranzo@albertatrebla
albertasoranzo.com
Thank you!