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SCIENCE OF THE TIME TREND RESEARCH & INNOVATION NETWORK 5 ICONIC EXAMPLES WWW.SCIENCEOFTHETIME.COM | WWW.SIGNS-SEEDS.COM JOIN OUR MAILINGLIST QUANTIFYING THE SELF - IMPROVING MY HEALTH - ANYTHING ELSE - IN A GAMIFICATION CONTEXT VIEW 5 ICONIC EXAMPLES THEMES TREND

Quantifying the Self

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Improving My Health + Anything Else + In a Gamification Context = Quantifying the Self. http://scienceofthetime.com/study/mentality-trends/quantifying-the-self/

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Page 1: Quantifying the Self

SCIENCE OF THE TIME TREND RESEARCH & INNOVATION NETWORK 5 ICONIC EXAMPLES WWW.SCIENCEOFTHETIME.COM | WWW.SIGNS-SEEDS.COM JOIN OUR MAILINGLIST

QUANTIFYING THE SELF- IMPROVING MY HEALTH- ANYTHING ELSE- IN A GAMIFICATION CONTEXT

VIEW5 ICONIC

EXAMPLES

THEMES

TREND

Page 2: Quantifying the Self

SCIENCE OF THE TIME TREND RESEARCH & INNOVATION NETWORK 5 ICONIC EXAMPLES WWW.SCIENCEOFTHETIME.COM | WWW.SIGNS-SEEDS.COM JOIN OUR MAILINGLIST

The Scanadu Scout is an absolute vital piece of technology. This device that was founded by

Belgian entrepreneur Walter de Brouwer, scans your vital organs “in the comfort of your own home”. All you have

to do is place it on your forehead. The bodyscanner thus gives you access to valuable data that your body provides. That data can then be analysed

with the help of your smartphone and could also easily be connected to your physician and the files he upholds.

The future growth potential of such a device is enormous. Not only will it decrease visits to the doctor

and hospital, it will more importantly become much easier to find the right treatment.

1.SCANADU

Page 3: Quantifying the Self

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The Pain Squad app, developed by Cundari and The Hospital for Sick Children in Toronto (Canada), is

designed for sick children. The idea behind this app is that patients are recruited by a Special Police Unit to

hunt down pain. Accordingly so, it is a playful way to let ill kids regularly update their pain diary. Twice a day,

patients are reminded to complete a pain-reporting mission, answering questions about pain intensity using

a simple touchscreen interface. The results are immediately forwarded to the corresponding doctors.The Pain Squad App was awarded “Best App in The World” by the MAAW. One can imagine why. This is

where solid gamification helps to complete a serious task.

2.PAIN SQUAD

Page 4: Quantifying the Self

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Moves is an app that automatically records any walking, cycling and running you do, without the use of a button. The app operates on the background of your phone and automatically recognizes how many miles or kilometres you have walked, cycled, run or travelled by transport.

Needless to say this data can then be exported and analysed.

Key thing about this smart, wearable app is the omission of the start button. There is no need to press start and

stop: this app checks on you the whole day without even noticing.

3.MOVES

Page 5: Quantifying the Self

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SuperBetter is a tool created by leading game designer Jane McGonical, which is backed by science to help

build personal pliability: the ability to stay strong, motivated and optimistic even in the face of difficult

challenges. It as such boosts resilience: like a muscle that can be trained, this app helps to achieve your life

goals. The SuperBetter app can be customized according to

your goals, which for example can mean improving your (mental) health in a gamification way.

4.SUPER BETTER APP

Page 6: Quantifying the Self

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There was a time when Nike sold us shoes and clothing. Now, Nike sells a healthy lifestyle. The Nike+ app started

with data from a simple shoe sensor. Soon after it became fully ‘independent’.

With a little inspiration from apps like Strava and Runkeeper and smart product releases such as the

FuelBand, Kinect training and sports watches, the Nike+ app has become a personal health centre., e.i you can

set goals with a personal trainer to gather as much Fuelpoints as you can.

This is where health and gamification meet in a perfect Quantifying the Self context.

5.NIKE+