Digital Arts & Entertainment · 2017. 11. 10. · since 2006 | Ndl/Eng | 890+ (15% ext) |...

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Digital Arts & Entertainment

since 2006 | Ndl/Eng | 890+ (15% ext) | Internationale focus

Digital Arts & Entertainment

3 D P R O D U C T I O N

&

V F X

G A M E G R A P H I C S

P R O D U C T I O N

G A M E

D E V E L O P M E N T

I N D E P E N D E N T

G A M E

P R O D U C T I O N

Digital Arts & Entertainment

∙ Sector Innovating Virtual & Augmented Reality project

Digital Arts & Entertainment

1980 2017

Digital Arts & Entertainment

Digital Arts & Entertainment

Digital Arts & Entertainment

Digital Arts & Entertainment Research

∙ Sector Innovating Virtual & Augmented Reality project

∙ Sector Innovating Virtual & Augmented Reality

Productiewaardeketen industriële sector

Van CAD naar game engineVirtual Reality

VR en AR zijprojecten

∙ Stand van zaken

Case: DanaVirtual Reality training

Case: PicanolVirtual Reality training

Virtuele Picanol werkplek

Video VR training-INSERT STEVEN VIDEO

CASE: Impact veranderen van bestand/part

∙ Stand van zaken

∙ Sector Innovating Virtual & Augmented Reality

Machinebouw en productiebedrijven

The Industrie 4.0 machine

The ultimate factory

VR en AR in M&M sector

Slimme productie & assemblage

Slimme productie-aansturing

Nieuwe business-modellen

M&M Competence Center W.VL. Machinebouw & Mechatronica

Meer info? Welkom op onze standVirtual & Augmented Reality

www.sivar.be

michiel.houwen@howest.be

www.pomwvl.be/machinebouw-

mechatronicacentrum

geoffrey.hamon@howest.be

Sector Innovation Through Game Technology

Technology Lab AR/VR

geoffrey.hamon@howest.be

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