UX Sketching & Prototyping

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UX SKETCHING & PROTOTYPING

BY C . J . WA L L S

UX PROCESS

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Magain M. & Chambers L. (2014). Get Started in UX. Victoria, Australia: UX Mastery

DESIGN WORKFLOW

https://medium.com/lucid-software-design/traversing-the-ux-prototyping-landscape-33edc700c1bd#.i8dl9p6sv

DESIGN WORKFLOW (CONT.)

https://medium.com/lucid-software-design/traversing-the-ux-prototyping-landscape-33edc700c1bd#.i8dl9p6sv

WHY SKETCH?

• Think more openly and creatively about your ideas.• Create abundant ideas without worrying about their quality (avoid local hill

climbing).• Invent and explore concepts by being able to record ideas quickly.• Discuss, critique, and share ideas with others (sketch on a whiteboard)• Choose ideas worth pursuing• Reduce change aversion by the design/development teams (sketches are

easier to change than prototypes, prototypes are easier to change than code)

Greenberg, S., Carpendale, S., Marquardt, N. & Buxton, B. (2012). Sketching User Experiences. Waltham, MA: Elsevier, Inc.

WHY PROTOTYPE?

• Test application flow, navigation, interactions, micro-interactions, animations, transitions, etc.

• Make it easier for the users to “imagine” what the final product will look like.

• “Participants gave extremely detailed and invaluable feedback that allowed me to craft the experience to their benefit.” – Taylor Palmer, Lucid Software

• “I was also able to share this prototype with the engineering team to communicate exactly how the interaction should work.” – Taylor Palmer, Lucid Software

DESIGN WORKFLOW DEMO

Sketching Wireframing

Prototyping

DESIGN WORKFLOW DEMO (CONT.)Sketching Wireframing Prototyping

DESIGN WORKFLOW DEMO (CONT.)Sketching Wireframing Prototyping

Balsamiq Demo

DESIGN WORKFLOW DEMO (CONT.)Sketching Wireframing Prototyping

InVision Demo

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