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18-1 Project Management
Chapter 18
Project Management
18-2 Project Management
Unique, one-time operations designed to accomplish a specific set of objectives in a limited time frame.
Build A
A Done
Build B
B Done
Build C
C Done
Build D
Ship
JAN FEB MAR APR MAY JUN
On time!
Projects
18-3 Project Management
Project Manager
Responsible for:
Work QualityHuman Resources TimeCommunications Costs
18-4 Project Management
• Ability to motivate and direct team members.• Make trade-off decisions.• Expedite the work when necessary.• Put out fires.• Monitor time, budget, and technical details.• Strong leadership skills. • Function in an environment that is beset with
uncertainties.• Persuasion and cooperation of others to realize
project goals.• Maintain ethical behavior.• Work with project champions, people, usually within
the company, who promote and support the project.
Project Management Skills
18-5 Project Management
• Temptation to understate costs
• Withhold information
• Alter or mislead status reports
• Falsify records
• Compromise workers’ safety
• Approve substandard work
Ethical Issues
18-6 Project Management
Project Life Cycle
Concept
FeasibilityFeasibility
PlanningPlanning
ExecutionExecution
TerminationTermination
Man
agem
ent
18-7 Project Management
• Risk: occurrence of events that have undesirable consequences– Delays– Increased costs– Inability to meet specifications– Project termination
Project Risk
18-8 Project Management
• Identify potential risks
• Analyze and assess risks
• Work to minimize occurrence of risk
• Establish contingency plans
Risk Management
18-9 Project Management
Work Breakdown Structure
Project XProject X
Level 1
Level 2
Level 3
Level 4
Figure 18-3
18-10 Project Management
MAR APR MAY JUN JUL AUG SEP OCT NOV DEC
Locate new facilities
Interview staff
Hire and train staff
Select and order furniture
Remodel and install phones
Move in/startup
Planning and Scheduling
Gantt Chart
18-11 Project Management
PERT and CPM
PERT: Program Evaluation and Review Technique
CPM: Critical Path Method
• Graphically displays project activities• Estimates how long the project will take• Indicates most critical activities• Show where delays will not affect project
18-12 Project Management
Project Network – Activity on Arrow (AOA)
1
2
3
4
5 6
Locatefacilities
Orderfurniture
Furnituresetup
InterviewHire andtrain
Remodel
Move in
18-13 Project Management
Project Network – Activity on Node (AON)
1
2
3
5
6
Locatefacilities
Orderfurniture
Furnituresetup
Interview
RemodelMove in
4
Hire andtrain
7S
18-14 Project Management
Project Network
• Path: A sequence of activities that leads from the starting node to the ending node.
• Critical path: The path with the longest activity time.
• Slack: The difference between the length of a given path and the length of the critical path.
18-15 Project Management
• Network activities– ES: early start– EF: early finish– LS: late start– LF: late finish
• Used to determine– Expected project duration– Slack time– Critical path
Project Network Time Estimation
18-16 Project Management
Project Network Time Estimation
• ES and EF Computation:– EF = ES+t– ES for activities leaving nodes with multiple
entering arrows is equal to the largest EF of the entering arrow.
• LS and LF Computation:– LS = LF-t– For nodes with multiple leaving arrows, LF
for arrows entering that node is equal to the smallest LS of the leaving arrow.
18-17 Project Management
Project Network Slack Time
• The slack time can be computed in either of two ways:
Slack = LS - ES or LF – EF
18-18 Project Management
Example 1
1
2
3
4
5 6
8 weeks
6 weeks
3 weeks
4 weeks9 weeks
11 weeks
1 week
Locate
facilities
Order
furniture Fu
rnitu
re
setup
InterviewHire
and train
Remodel Move in
18-19 Project Management
Example 1: Path Length, CP, Slack Time
Path Length (weeks)
Slack
1-2-4-5-6 1-2-5-6 1-3-5-6
18 20 14
2 0 6
Critical PathCritical Path
18-20 Project Management
Example 1: ES and EF
18-21 Project Management
Example 1: LS and LF
18-22 Project Management
Example 1: Activity Slack Time
Activity LS ES (LE-ES) Slack
1-2 0 0 0
1-3 6 0 6
2-4 10 8 2
2-5 8 8 0
3-5 10 4 6
4-5 16 14 2
5-6 19 19 0
18-23 Project Management
Time-Cost Trade-Offs: Crashing
• To avoid late penalties,• To take advantage of monetary incentives for
timely or early competition of a project,• To free resources for use on other projects,• To beat the competition to the market, or• To reduce the indirect costs associated with
running the project.
18-24 Project Management
Time-Cost Trade-Offs: Crashing
TotalcostTotalcost
ShortenShorten
ShortenShorten
Cumulativecost of crashing
Cumulativecost of crashing
Expected indirect costsExpected indirect costs
Optimum
CRASHCRASH
Figure 18-11
18-25 Project Management
6a
4d
5c
10b
9 e
2f
Example 2: Project Network
18-26 Project Management
Example 2: Crashing Cost
18-27 Project Management
Example 2: Path Length and CP
18-28 Project Management
Example 2: CP Activity Slacks
18-29 Project Management
Example 2: Crashing
18-30 Project Management
Advantages of PERT
• Forces managers to organize
• Provides graphic display of activities
• Identifies
– Critical activities
– Slack activities
1
2
3
4
5 6
18-31 Project Management
Limitations of PERT• Important activities may be omitted
• Precedence relationships may not be correct
• Estimates may include a fudge factor
1
2
3
4
5 6
142 weeks
18-32 Project Management
• Imposes a methodology• Provides logical planning structure• Enhances team communication• Flag constraint violations• Automatic report formats• Multiple levels of reports• Enables what-if scenarios• Generates various chart types
Advantages of PM Software
18-33 Project Management
• Computer aided design (CAD)• Groupware (Lotus Notes)• Project management software
– CA Super Project– Harvard Total Manager– MS Project– Sure Track Project Manager– Time Line
PM Software Technology