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3DS MAX ENVIRONMENT = WHITE MAP = NONE VRAY ENVIRONMENT OVERRIDE = OFF STANDARD CAMERA ENVIRONMENT MAP ADDED OMNI LIGHT ADDED AS SUN COLOR = WHITE MULTIPLIER = 1 SHADOWS = VRAY SHADOWS OMNI LIGHT ADDED AS SUN COLOR = WHITE MULTIPLIER = 1 SHADOWS = VRAY SHADOWS

3DS MAX ENVIRONMENT = WHITE MAP = NONE VRAY

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Page 1: 3DS MAX ENVIRONMENT = WHITE MAP = NONE VRAY

3DS MAX ENVIRONMENT = WHITEMAP = NONEVRAY ENVIRONMENT OVERRIDE = OFFSTANDARD CAMERA

ENVIRONMENT MAP ADDED OMNI LIGHT ADDED AS SUNCOLOR = WHITEMULTIPLIER = 1SHADOWS = VRAY SHADOWS

OMNI LIGHT ADDED AS SUNCOLOR = WHITEMULTIPLIER = 1SHADOWS = VRAY SHADOWS

Page 2: 3DS MAX ENVIRONMENT = WHITE MAP = NONE VRAY

3DS MAX ENVIRONMENT = BLACKMAP = NONEVRAY ENVIRONMENT OVERRIDE = ONSTANDARD CAMERA

3DS MAX ENVIRONMENT = WHITEMAP = NONEVRAY ENVIRONMENT OVERRIDE = ON

OMNI LIGHT ADDED AS SUNCOLOR = WHITEMULTIPLIER = 1SHADOWS = VRAY SHADOWS

Page 3: 3DS MAX ENVIRONMENT = WHITE MAP = NONE VRAY

3DS MAX ENVIRONMENT = WHITEMAP = NONEVRAY ENVIRONMENT OVERRIDE = OFFCAMERA = STANDARD

VRAY SUN ADDED - EARLY MORNINGCAMERA = VRAY PHYSICAL CAMERAENVIRONMENT MAP = VRAY SUN/SKY

VRAY SUN = NOON VRAY SUN = LATE AFTERNOON VRAY SUN = DUSK

VRAY SUN TURBIDITY = 2

VRAY SUN TURBIDITY = 8