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Requierement for Autodesk Certificate 3DS MAX
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Image courtesy of Amorpheus C.A.
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Welcome to the Autodesk 3ds Max Certified User Digital Skills. This document was designed to help educators and educational institutions teach Autodesk 3ds Maxsoftware skills. Created using valuable input from respected educators and designers, it sets forth important skill standards for developing a high-quality user certification exam and curriculum resources.
The Autodesk 3ds Max Certified User Skills serves to standardize the core competencies for fundamental-level instruction with Autodesk 3ds Max for a two-semester class and provides a content framework and reference guide for the Autodesk Digital STEAM Workshop.
TIP: Although this document is designed to facilitate teacher-led courses and lessons, it may also be referenced for self-paced learning through the use of the Autodesk Digital STEAM Workshop and the Autodesk 3ds Max Certified User Digital Study Packet.
Using This Document
This easy-to-read document lists industry-specific topics pertaining to a function or feature set of Autodesk 3ds Max software. Topics are organized into three substructures logically sequenced for classroom presentation:
Topic: A standard functional subject area and/or feature set available in Autodesk 3ds Max software. Example: Sketching and Modeling.
Subtopic: A subtopic provides more detail on the topics and what the topics support. Example: 2D Sketching with Transforming Objects.
Content: The content provides more detail about the subtopic and what should be taught and learned. Example: Select, Move, Rotate, Scale.
Learning Objective: The learning objective exemplifies what the student is expected to understand. Example: Demonstration these specific functions and their hot keys.
LEARNING OBJECTIVE
TOPIC SUBTOPIC CONTENT
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Autodesk 3ds Max Certified User Digital Study Packet
The Autodesk 3ds Max Certified User Digital Study Packet is a digital learning resource that provides students with a library of short videos based on the Autodesk 3ds Max Certified User Skills . The study packet covers the basic techniques required to become familiar with the software and get hands-on quickly.
TIP: Teachers can leverage the study packets in conjunction with the Autodesk Digital STEAM Workshop or their own curriculum to help their students build their software skill.
Autodesk Digital STEAM Workshop
The Autodesk Digital STEAM Workshop provides teachers and students with a highly visual story-based curriculum created to promote design innovation and creative problem-solving through science, technology, engineering, arts, and math (STEAM). The curriculum is structured as a framework for learning software through project-based content based on engaging real-world industry projects that build gradually in difficulty, offering students a chance to achieve small successes as they build their technical skills.
TIP: Using the 3ds Max Certified User Skills as benchmarks, teachers can measure a students progress as they work through the skills-building projects offered in the Autodesk Digital STEAM Workshop.
Feedback
We welcome your feedback on the 3ds Max Certified User Skills. Please email us at [email protected].
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Image courtesy of Autodesk Gallery
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
UI/Scene ManagementDefinitions
Labeling UI Elements i.e. Menu bar, Command panels, etc
Identify major UI components such as the Time
3ds Max User Interface Overview
Coordinate system Discuss the different systems, highlighting their unique features
3ds Max Transforming Objects
Orthographic/Perspective Discuss the differences between both views
3ds Max Viewport Navigation Display
Viewport Navigation ControlAlt + MMB - Rotate Demonstrate the ability to orbit
viewports with Alt+MMB3ds Max Viewport Navigation Display
Viewport DisplaySmooth + Highlights Using a simple 3ds Max scene, show
how the F3 hotkey changes the display mode. Describe the features and limitations of the Smooth + Highlights display mode.
3ds Max Viewport Navigation Display
Wireframe Using a simple 3ds Max scene, show how the F3 hotkey changes the display mode. Describe the features and limitations of the Wireframe display mode.
3ds Max Viewport Navigation Display
Hidden Line Using a simple 3ds Max scene, show how to access the Viewport Label to change the display mode. Describe the features and limitations of the Hidden Line display mode.
3ds Max Viewport Navigation Display
Edged Faces Using a simple 3ds Max scene, show how the F4 hotkey changes the display mode. Describe the features and limitations of the Edged Faces display mode.
3ds Max Viewport Navigation Display
Viewport Display Preferences
Undo Demonstrate the ability to increase/decrease the amount of undos and the impact on performance
3ds Max Scene Management
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
UI/Scene ManagementViewport Display Preferences
AutoBack Explain the AutoBack feature and how to change its settings
3ds Max Scene Management
Selection of ObjectsClick and drag- window/crossing
Differentiate between the two selection types, and demonstrate their uses
3ds Max Transforming Objects
Lock Selection Demonstrate the benifits of locking a selection, and show how to do so using the Spacebar
3ds Max Transforming Objects
Selection Filters Demonstrate the ability to filter the type of object you wish to select
3ds Max Transforming Objects
Named Selection In a 3ds Max scene, demonstrate how to use the Named Selection to quickly find and select objects
3ds Max Transforming Objects
TransformsAxis Constraints Demonstrate the benifits of
constraining Transforms to a certain Axis
3ds Max Transforming Objects
Rgb=xyz=uvw Explain how rgb=xyz=uvw corrspond to each other
3ds Max Transforming Objects
Transform type- in fields Demonstrate the ability to produce accurate transforms by typing them in, showing both Absolute World and Screen Offset input
3ds Max Transforming Objects
Align Tool Demonstrate the Align Tool and its benefits
3ds Max Align & Pivot
Pivot point Demonstrate and discuss the Pivot Points ability to change how Transforms affect the object
3ds Max Align & Pivot
Right-click spinner zero Highlight this funtionality as a time saving function
3ds Max Align & Pivot
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
UI/Scene ManagementOrganization of Objects
Named Selection sets Demonstrate the ability to name selctions and how this can increase productivity
3ds Max Scene Management
Layers Hide/Freeze Demonstrate and explain how layers can aid in the organization of a scene
3ds Max Scene Management
Isolation Mode Demonstrate Isolation Mode and explain how it can simplify interactions in complex scenes
3ds Max Scene Management
Project FolderOverview Explain the organization and
importance of the project folder, and list the most common sub-folders and their roles
3ds Max Project Folder & Custom UI
Custom UISave and Load Demonstrate the ability to Save and
Load custom UI settings3ds Max Project Folder & Custom UI
Modeling Transforming Objects
Select Tool Use the q Hotkey, and demonstrate the use of the Select tool
3ds Max Transforming Objects
Move Tool Use the w Hotkey, and demonstrate the use of the Move tool
3ds Max Transforming Objects
Rotate Tool Use the e Hotkey, and demonstrate the use of the Rotate tool
3ds Max Transforming Objects
Scale Tool Use the r Hotkey, and demonstrate the use of the Scale tool
3ds Max Transforming Objects
Creating and Modifying ObjectsBasics of Creating and Modifying Objects
Give an overview of the Create and Modify panels on the Command Panel, explaining the hierarchy
3ds Max Modifying objects & Modifier Stack
Modifier Stack Explain how the Modifier Stack functions
3ds Max Modifying objects & Modifier Stack
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
ModelingGeometry
Standard Primitives Create examples of Standard Primitives, and explain parametric creation
3ds Max Primitives
Extended Primitives Create examples of Extended Primitives, and explain parametric creation
3ds Max Primitives
SplinesStandard Splines Create examples of Standard Splines,
and show how to change common properties
3ds Max Splines
Extended Splines Create examples of Extended Splines, and show how to change common properties
3ds Max Splines
Surface ModelingSub-Object Selection Identify the sub-objects of splines, and
show how to select and manipulate them
3ds Max Sub Object Selections
Editable Mesh Surface Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Mesh and its features
3ds Max Polygon Modeling
Editable Poly Surface Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Poly and its limitations
3ds Max Polygon Modeling
Editable Spline Demonstrate how to create this type of object and its sub-object tools.
3ds Max 2D Sub-Object Editing
Nurbs Surfaces Demonstrate how to create this Surface and its sub-object tools
3ds Max 2D Sub-Object Editing
Object CloningCopy Define cloning as a Copy as
differentiated from Instance and Reference
3ds Max Object Cloning
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
ModelingObject Cloning
Instance Define cloning as an Instance as differentiated from Copy and Reference
3ds Max Object Cloning
Reference Define cloning as a Reference as differentiated from Copy and Instance
3ds Max Object Cloning
Make Unique Describe the function of the Make Unique button and demonstrate its use
3ds Max Object Cloning
Array Create an Array and explain key parameters
3ds Max Array & Mirror
Mirror Create and mirror an object using the Mirror tool
3ds Max Array & Mirror
Create Shape, turn off Start New Shape, Create 2nd ShapeNesting shapes for compound shape
Show how multiple shapes can be nested inside one another for modeling purposes
3ds Max Splines
Interpolation/RenderingSplines Demonstrate the interpolation and
rendering features for splines3ds Max Splines
2D Sub- Object EditingVertex tangency types Demonstrate the different tangent
types in the vertex sub--object mode3ds Max 2D Sub-Object Editing
Segment tangency type Demonstrate the different tangent types in the segment sub--object mode
3ds Max 2D Sub-Object Editing
Create Line tool Demonstrate the Create Line tool, explaining the vertex tangency options
3ds Max 2D Sub-Object Editing
Refine Demonstrate how Refine can be used for spline editing
3ds Max 2D Sub-Object Editing
Make First/Reverse Demonstrate how Make First and Reverse can be useful in different scenarios
3ds Max Splines
Shift key for straight line creation
Demonstrate the use of shift while making splines
3ds Max Splines
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
Modeling2D procedural modifiers Extrude Demonstrate the extrude modifier on
a spline3ds Max Procedural Modifiers
Bevel Demonstrate the bevel modifier 3ds Max Procedural Modifiers
Bevel Profile Demonstrate the bevel profile modifier using a custom spline profile
3ds Max Procedural Modifiers
Lathe (flip normals) Demonstrate the lathe modifier on a simple object, such as a wine glass, explaining the importance of pivot points and showing how to modify the shape after creation
3ds Max Procedural Modifiers
LoftingDefinition shape+path=3D Object
Explain the concept of shape + path for lofting
3ds Max Lofting
Compound object Demonstrate common Compound Objects and explain their uses
Pivot point location Demonstate the concept of the importance of pivot points
3ds Max ProBoolean
Multiple shapes on path Demonstrate how multiple shapes can be lofted on a path
3ds Max Lofting
Compound ObjectsProBoolean Examine the basic parameters and
demonstrate common operations, such as creating the inside of a sink
3ds Max ProBoolean
3D Procedural Modeling Bend Examine the basic parameters and
demonstrate common operations3ds Procedural Modeling
Taper Examine the basic parameters and demonstrate common operations
3ds Procedural Modeling
Twist Examine the basic parameters and demonstrate common operations
3ds Procedural Modeling
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
ModelingSub-Object Tools
Attach Demonstrate how to attach multiple objects together as one object, including using a Named Selection
3ds Max Polygon Modeling
Bevel Demonstrate how to bevel polygons, including using the caddy interface
3ds Max Polygon Modeling
Chamfer Demonstrate how to chamfer edges and vertices including the using caddy interface
3ds Max Polygon Modeling
Cut Demonstrate how to use the cut tool to subdivide geometry and redirect edge flow
3ds Max Polygon Modeling
Detach Demonstrate how to detach sub-objects and explain where this is useful
3ds Max Polygon Modeling
Extrude Demonstrate how to extrude sub-objects in a modeling workflow, including using the caddy interface
3ds Max Polygon Modeling
Graphite Modeling Toolbar Give an overview of the Graphite Modeling tools and how to access them
3ds Max Polygon Modeling
RiggingBones
Systems Panel Demonstrate the creation of basic bones for a rig, including resizing and displaying fins
3ds Max Rigging Bones
Animation menu Demonstrate applying Inverse Kinematic solvers to bone chains in a rig
3ds Max IK Solvers
Character Studio
Biped Demonstrate the creation of a Biped, including resizing and adjusting structure
3ds Max Character Studio
Show basic Character Studio animation techniques
3ds Max Character Studio
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
RiggingCAT
CAT Give an overview of the CAT rigs included with 3ds Max, and illustrate the workflow for creating and resizing
3ds Max CAT
CAT Introduce the animation layers and keyframing techniques for a CAT rig
3ds Max CAT
SkinningSkin modifier Show how to skin a mesh to a rig,
and adjust the skin weighting using envelopes
3ds Max Skinning
Skin modifier Show how to fine tune skin weighting using the Weight Tool and Weight Table
3ds Max Skinning
CameraCamera Types
Target Camera Differentiate between the types of Cameras available
3ds Max Camera Types
Free Camera Differentiate between the types of Cameras available
3ds Max Camera Types
Dolly Camera, Target, or Both Demonstrate how to dolly a camera or target
Perspective Explain how the Perspective is different form a camera
3ds Max Camera Viewport Controls
Roll Camera Show how to Roll a camera, explaining what axis this is using
3ds Max Camera Viewport Controls
Camera Viewport ControlsTruck Camera Demonstrate the difference between
the 3 types of Dolly3ds Max Camera Viewport Controls
Orbit/Pan Camera Demonstrate how to orbit/pan a camera, and the controls available, including the use of the Shift key
3ds Max Camera Viewport Controls
Field-of-view Demonstrate how Align Camera Works 3ds Max Camera Viewport Controls
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
CameraCamera Parameters
Safe Frames Show how to toggle the Safe Frame using the Shift + f hotkey, and explain what the Safe Frame is.
3ds Max Camera Viewport Controls
Field of View Demonstrate the effect of changing the FOV
3ds Max Camera Viewport Controls
LightingStandard Light Types
Omni Light Explore each type of Light, taking note of each Lights unique features
3ds Max Light Types
Target Spotlight Explore each type of Light, taking note of each Lights unique features
3ds Max Light Types
Free Spotlight Explore each type of Light, taking note of each Lights unique features
3ds Max Light Types
Target Directional Light Explore each type of Light, taking note of each Lights unique features
3ds Max Light Types
Free Directional Light Explore each type of Light, taking note of each Lights unique features
3ds Max Light Types
Light Include/Exclude Tool Show how to exclude objects from recieving light from lights
3ds Max Managing Lights
Light Lister Explain the differences between Natural (Outdoor) and Artificial (Indoor) lighting
3ds Max Managing Lights
Managing LightsShadow Parameters Demonstrate how to adjust the look of
a shadow3ds Max Managing Lights
ToolsShadow Types and Shadow Controls
Differentiate the types of shadows available, comparing and contrasting their strengths and limitations
3ds Max Managing Lights
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
MaterialsMaterial Editor
Material Editor/Slate Material Editor
Illustrate the Slate and Compact Material Editors, comparing and contrasting their workflow and features
3ds Max Material Editor
ShadersBlinn Shader Define material with a real world
example3ds Max Shaders
Metal Shader Define material with a real world example
3ds Max Shaders
Shader Basic Parameters Explain the basics of Shaders 3ds Max Shaders
Shader Parameters Explain basic shader parameters and their real-world applications
3ds Max Shaders
Standard MaterialsStandard Material Explain each Material and their unique
properties and appearance3ds Max Materials
Double Sided Explain each Material and their unique properties and appearance
3ds Max Materials
Top/Bottom Explain each Material and their unique properties and appearance
3ds Max Materials
Blend Explain each Material and their unique properties and appearance
3ds Max Materials
Ink n Paint Material Explain each Material and their unique properties and appearance
3ds Max Materials
Multi/Sub-Object Explain each Material and their unique properties and appearance
3ds Max Materials
Blend Explain each Material and their unique properties and appearance
3ds Max Materials
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
AnimationAnimation
Time Configuration Explain in detail the options in the Time Configuration window
3ds Max Animation
Auto Key Explain the process of Auto Key animation
3ds Max Animation
Set Key Explain the process of Set Key animation
3ds Max Animation
Track Bar / Timeline Show how to adjust the Track Bar and Timeline for an animation workflow
3ds Max Animation
Time Slider Show how to scrub on the Time Slider, and setp forward and backward in an animation
3ds Max Animation
Editing AnimationMotion Panel>Trajectories Demonstrate how to show
Trajectories, and adjust animation in the viewport
3ds Max Editing Animation
Curve Editor Illustrate basic Curve Editor functions such as adjusting tangents and moving keys
3ds Max Editing Animation
Dope Sheet Differentiate between the Curve Editor and the Dope Sheet, highlighting the Dope Sheets unique workflow
3ds Max Editing Animation
Motion Panel Show how to access animation controllers and adjust them in the Motion Panel
3ds Max Editing Animation
Preview/Render AnimationMake Preview Show how to create an animation
preview, including specifying a codec3ds Max Animation Preview
RAM Player Show the ram player for a sequence of images
3ds Max Animation Preview
Controllers & ConstraintsNoise Controller Apply parameter animation for a basic
Object-Space Modifier (i.e. Bend Modifier)3ds Max Controllers & Constraints
Look At Constraint Demonstrate how to create and apply a Look At Constraint, and describe its uses
3ds Max Controllers & Constraints
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Industry Specific Topic
Sub-Topic Content Examples of Learning Objective Reference
AnimationControllers & Constraints
Look At Constraint Demonstrate how to create and apply a Path Constraint, and describe its uses
3ds Max Controllers & Constraints
Timeline navigation Demonstrate the hotkey Home and describe its use
3ds Max Editing Animation
Timeline navigation Demonstrate the hotkey End and describe its use
3ds Max Editing Animation
RenderingCommon Render Setup Dialogs
Assign Renderer Demonstrate how to assign a renderer 3ds Max Render Setup
Renderer - AntiAliasing Change the antialiasing settings for the chosen renderer
3ds Max Render Setup
Quick Render Render Show how to render the current frame,
and use the F9 hotkey3ds Max Render Setup
Render Setup Show the Render Setup, and use the F10 hotkey
Demonstrate how Active Shade can speed up production
3ds Max Render Setup
iRayDescribe the iRay renderer, and explain its uses and limitations
3ds Max Render Setup
mental rayGive and overview of the mental ray rendering engine, highlighting bounced lighting features
3ds Max Render Setup
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Acknowledgements
Production design/layout:Diane Erlich
Editorial services:Jessica Bendy
Additional editorial services:Diane Erlich
Primary authors:Sandeep Kulkarni
Producer:Linda Sellheim
2011 Autodesk. All rights reserved.
No part of this publication may be edited or reproduced in any form or by any means, electronic or mechanical, without permission in writing from the publisher.
Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.
To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume any liability for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from any use or operation of any methods, products, instructions, or ideas contained in the material herein.
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Image courtesy of Neoscape, Inc.