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THE IMPORTANT STUFF
• It’s a BTEC Level 3 qualification
• It’s equivalent to an A-Level
• It takes up one option choice
• It’s designed for breadth of ICT knowledge
• 100% Distinction* - 2017
UNITS OF STUDY
• Unit 1: Communication & Employability Skills for IT
• Unit 2: Computer Systems
• Unit 14: Event Driven Programming
• Unit 31: Computer Animation
• Unit 40: Computer Game Design
• Unit 42: Spreadsheet Modelling
UNIT 1: COMMUNICATION & EMPLOYABILITY SKILLS FOR IT
Students will learn to:
• Understand the personal attributes valued by employers
• Understand the principles of effective communication
• Be able to use IT to communicate effectively 4. Be able to
address personal development needs.
UNIT 1: COMMUNICATION & EMPLOYABILITY SKILLS FOR IT
• 3 Assessments:
• Understand the personal attributes valued by employers and to
understand the principles of effective communication
• Understand the ways in which we communicate and how to
improve these
• Understand the ways in which we can develop professionally
and improve on ourselves.
UNIT 2: COMPUTER SYSTEMS
Students will learn to:
• Understand the components of computer systems.
• Be able to recommend computer systems for a business
purpose.
• Be able to set up and maintain computer systems.
UNIT 2: COMPUTER SYSTEMS
• 3 Assessments:
• Understand the different types of hardware and software used
within a computer system
• Understand the ways different hardware and software affect a
computer and to lead them to recommend different
configurations.
• Understand how to build and configure a computer system for
a given purpose.
UNIT 14: EVENT DRIVEN PROGRAMMING
Students will learn to:
• Understand the features of event driven programming.
• Be able to use the tools and techniques of an event
driven language .
• Be able to design event driven applications.
• Be able to implement event driven applications.
UNIT 14: EVENT DRIVEN PROGRAMMING
• 2 Assessments:
• Understand the principles of event driven programming and the
way that EDP is used.
• Understanding of how to program in Visual Basic and to create
an application which demonstrates this.
UNIT 31: COMPUTER ANIMATION
Students will learn to:
• Understand the types and uses of animation.
• Know the software techniques used in animation.
• Be able to design and implement digital animations.
UNIT 31: COMPUTER ANIMATION
• 3 Assessments:
• Understand the different principles of animation.
• Understand the different features that are required for
producing and optimising online animations.
• Understand the tools and techniques available for making
animations.
UNIT 40: COMPUTER GAME DESIGN
Students will learn to:
• Understand the principles of game design
• Be able to generate ideas for a game concept
• Be able to prepare game design documentation
• Be able to present a game concept to stakeholders.
UNIT 40: COMPUTER GAME DESIGN
• 2 Assessments:
• Understand the various elements involved in computer game
design and development.
• Understand the various elements involved in computer game
design and development
UNIT 42: SPREADSHEET MODELLING
Students will learn to:
• Understand how spreadsheets can be used to solve
complex problems
• Be able to develop complex spreadsheet models
• Be able to automate and customise spreadsheet models
• Be able to test and document spreadsheet models.
UNIT 42: SPREADSHEET MODELLING
• 2 Assessments:
• Understand the principles of how spreadsheets are used in
business.
• understand the principles of how spreadsheets are developed
and used to analyse data.