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Commercial Videogames Commercial Videogames Design & Development Design & Development Edvin Aedma Toomas Laasik Margus Luik

Commercial Videogames Design & Development Edvin Aedma Toomas Laasik Margus Luik

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Commercial Videogames Commercial Videogames Design & DevelopmentDesign & Development

Edvin Aedma Toomas Laasik Margus Luik

1) Context2) Goals: experience, contacts, skills3) 3 design & development lectures4) 2 presentations/discussion seminars5) 4 practical tech sessions working with Unity3D6) Working with an existing Unity game sample7) 10+10 design, development & tech coaching sessions8) Final presentation, publishing cooperation possibilities

Course intro Course intro

1: 1: Game Design & Development Intro Game Design & Development Intro

1) What is playing2) What are games3) How to approach game design4) Game development & game industry5) HOMEWORK: Essay

EssayEssay

1) What kind of games I would like to make2) What kind of game I could make3) Seriously, what kind of game I could really complete?

22: : Unity3D space game introUnity3D space game intro by by ToomasToomas

33: Videogame elements & structure : Videogame elements & structure

1) Interactivity / Rules 2) Audiovisuals / Aesthetics 3) Context / Narrative / Meaning4)HOMEWORK : Concept Document

Concept DocumentsConcept Documents

1) Start of the design process 2) Choosing a visual style, atmosphere, etc3) Estimating & planning development

44: : Mod your game and add Mod your game and add content in Unity content in Unity

55: Narrative/Story Design : Narrative/Story Design

1) Why stories are useful when designing experiences?2) What are the principles of storytelling/narratives?3) What to keep in mind when creating characters and environments.4) Applying story design skills to group project 5) HOMEWORK: Expanded concept doc

Expanded Concept Document:Expanded Concept Document:

MeaningMeaning

1) Add to concept document based on lecture

66: : Add new game mechanics to Add new game mechanics to your game your game

77:: Random & Best homework Random & Best homework presentations, feedback, presentations, feedback, discussiondiscussion

8: ProfitsProfits

1) Publishing2) PR3) Marketing4) Advertising5) Monetizing6) Financing & Crowdsourcng7) HOMEWORK: PR assets

99: : Add metaelements to your Add metaelements to your gamegame

10 : Possible Bonus: Level Design

1) Why levels?2) Designing an experience (like writing a story)3) How to start designing a level?4) What are the common mistakes in level design?5) How level design provides indirect control?6) Applying level design skills to group project

11 : 6-hour Devjam

* You can replace up to 3 lectures and a monster homework if you take part

15 & 16: Two final presentations

Course outcome: knowledge, Course outcome: knowledge, experience, skills, contacts, experience, skills, contacts,

credibility, credibility, etcetc

COURSE EXPECTATIONS

1.Enjoy the process and be nice to each other2. Attend at least 4 design lectures3. Present IT & DD homework 4. Partake in final presentation5. Cooperate with external contributors, especially audiovisual specialists.

Course DesignCourse Design Fundamentals of Game Design, 2nd Edition, Ernest AdamsFundamentals of Game Design, 2nd Edition, Ernest Adams The Art of Game Design: A book of lenses, Jesse SchellThe Art of Game Design: A book of lenses, Jesse Schell A Theory of Fun for Game Design by Raph KosterA Theory of Fun for Game Design by Raph Koster Challenges for Game Designers, Brenda Brathwaite & Ian Challenges for Game Designers, Brenda Brathwaite & Ian

SchreiberSchreiber Richard Rouse III's book Game Design: Theory & Practice, Richard Rouse III's book Game Design: Theory & Practice, Game Design: From Blue Sky to Green Light, Deborah ToddGame Design: From Blue Sky to Green Light, Deborah Todd Replay: The History of Video Games, by Tristan DonovanReplay: The History of Video Games, by Tristan Donovan The Computer Game Design Course, Jim Thompson (2007)The Computer Game Design Course, Jim Thompson (2007)

+ Semiotics, Psychology, Anthropology, Communication, + Semiotics, Psychology, Anthropology, Communication, MarketingMarketing, etc., etc.

Thank You

Contact [email protected]